Yea the TAA implementation is really good - no aliasing I can see and everything feel so crispy sharp. Hope all other devs start to adopt this.
If you aren't using sharpening then no it's not very sharp.
Yea the TAA implementation is really good - no aliasing I can see and everything feel so crispy sharp. Hope all other devs start to adopt this.
No improvements whatsoever on my end. Performance is unstable and no amount of tweaking can get you a locked 60fps it seems.
Running high/ultra on a 980/4770k. Game is very enjoyable and certainly fluid enough but I could do without those drops the 40s just panning the camera.
I have no faith in Bethesda to improve things, the game is a roaring success. This further reduces the incentive to do anything.
With that hardware you should be able to find a threshold in the settings that achieves a locked, or mostly locked 60fps.
That's the second time (on this thread at least) I've seen a derogatory statement on Fallout 4's specific TAA implementation. It (apparently "worthless and blurry") and the game's lighting system (apparently "washed out": a generic, ambiguous phrase to use when you don't know what you're talking about ;p) are highly unappreciated by the vocal majority. I would have killed to have this version of TAA, especially in recent games like MGSV (all those uncovered sub-pixels *shudders*).
In comparison, TXAA is a decent solution, but ridiculously expensive, mostly due to its MSAA (which almost covers nothing in modern game engines), and is even blurrier than Fallout 4's TAA. That and Fallout 4's TAA costs almost nothing. Then there's downsampling (great combined with TAA by the way), which is often impractical due its cost, and is only really effective at negating anti-aliasing at 8k and up in my opinion; 4k "densifies" the image and certain shaders/effects for sure, but it does little for some edges, and almost nothing for sub-pixel shimmering in motion.
I'd call this TAA black magic, but everyone else is yawning, or worse, complaining; I guess you have to be paying the right kind of attention to appreciate this kind of stuff. As for ghosting, try Alien Isolation's SMAA TX2. I have yet to notice any ghosting artifacts with this game's TAA, even with a controller's fixed camera speed (which is where it would show the most).
Anyway, I could rant about this and do in-depth comparisons with other AA methods in modern games for hours, but I won't. My two cents.
With that hardware you should be able to find a threshold in the settings that achieves a locked, or mostly locked 60fps.
This whole thread is about that...
Anyone else got an issue with GPU usage occasionally dropping to around 20-30%, and fps also dipping as a result? Lasts a few seconds when it happens, then back to normal.
I have no idea how my observation turned into a derogatory, unappreciative statement that is somehow linked to TXAA (that I hate with passion) or Fallout 4's lighting. I simply wanted to see if I prefer FXAA or TAA with lumasharpen on ;I noticed that shimmering is present when you are not moving. When you do move, it looks like the image is getting softer and some objects have very subtle ghosting (it could be just blur).
I should have clarified that I wasn't directly targeting you, but was using your post as a springboard to discuss the topic instead of just bringing it up out of the blue.
The "shimmering" you speak of when the scene is static is common of all TAA methods, as is the "very subtle ghosting" (yes, more like blur or frame blending) when the static scene begins to move. That's how it eliminates the sub-pixel shimmering in motion.
Thenkfully, while soft, this TAA is actually less blurry than TXAA, and has much more edge coverage in static scenes. That, and again, its performance impact of roughly 3-4 frames is tiny when compared to TXAA's.
I liked TAA in UE4; it allowed you to control TAA's sharpness and number of samples via engine commands. I don't know whether Fallout 4 allows users to adjust its TAA. I am kinda still testing a lot things, and I switched FXAA on and uninstalled the night skybox overhaul because it had so many freaking stars and the subtly ghosting made it look worse. Speaking of the skybox, it is flickering for some reason even when I uninstalled the mods.
If I had known how bad the game really was after I bought it then I would have asked for a refund much sooner! I was getting a pretty stable 60fps and was happy with it but 8 hours in and when I got to Diamond City it just tanked but by then Steam wouldn't allow a refund. I can't get a solid 40fps no matter what I do. 60fps with no drops is just not gonna happen. I'd take little drops to maybe 50-55fps but it goes as low as 20fps in some areas!
How in hell did Bethesda get away with this? Didn't get Batman get a lot of shit for poor performance? Do people just expect this from Bethesda so think it's acceptable?
This is my first time buying a Bethesda game at launch and on PC. Never again. My specs: i5-4590/16GB/R9 290 4GB (~12% OC). I'm finding it hard to play Fallout 4 after playing games like GTA V/The Witcher 3/Battlefront at 1080p 60fps.
Bethesda BADLY need to create a brand new engine and quit this bullshit.
holy shit fuck right off, bethesda
this is ridiculous. unacceptable
holy shit fuck right off, bethesda
this is ridiculous. unacceptable
Also, if you've increases FOV (at all, even five degrees), load up that area again and try "fov 80 80" (no quotes) in the console and see if that raises the FPS in that scene; this game does not like FOV tweaks.
Also, if you've increases FOV (at all, even five degrees), load up that area again and try "fov 80 80" (no quotes) in the console and see if that raises the FPS in that scene; this game does not like FOV tweaks.
I'm only 4 hours into the game but I haven't seen it go below 60 fps once at 1920x1080 resolution with a gtx 970 and an i7920@4ghz with every setting maxed. Judging by this thread, either I'm an outlier or I have to get to get to more demanding areas of the game.
Damn, finally exploring the areas surrounding Diamond City and performance is cratering from the mostly locked 60 it was at in the earlier areas. Drops to the mid-30's when looking certain directions. GTX970, 16GB RAM, and 3570k OC'd to 4.2. Ultra preset with god rays at medium.
I guess when their game defaulted my system to ultra it meant at 30fps?
You haven't gotten to Diamond City is what it means.
Having an issue when outdoors where the game will literally stop dead for a second, and a bunch of far off detail such as trees will load in. Happens every 10-15 seconds or so.
Thoughts?
Specs, settings, .ini modifications, mods?
FOV's at 90 currently and runs fine.
I have the god rays off completely because my setup needs all the help it can get so I'm not sure.
I'm about 8hrs in. I was in super duper mart and my fps dropped in the twenties. The converga plant and diamond city I have hit 1 fps. Very unstable in cities. I have a phenomenal 1090t. It hits 100% and the frame rate tanks. I have fps unlocked in the game and RSS capping the fps to 30.
I'm having about the same results, but the performance is still trash.Btw, I must say that the new AMD drivers improved the performance substantially. Parts where I was getting 35 fps increased to 44-50 (Shadow distance to medium, of course. Though still having drops to 30 in certain parts)
I hope the new patch improves the performance, because the game is a mess.
2500K at 4.0, 970, 16GB RAM, running on Ultra aside from shadows at High. Adaptive vsync via nVidia.
2500K at 4.0, 970, 16GB RAM, running on Ultra aside from shadows at High. Adaptive vsync via nVidia.
Taken from http://www.nexusmods.com/fallout4/mods/332/?, sounds promising.20 november 2015: New mod in colaboration with Alexander Blade is almost complete, it automatically adjust shadow drawing distance based on desired frame rate set by user, minimal and maximal shadow distances and game frame rate. I'll post update when it will be published.
Taken from http://www.nexusmods.com/fallout4/mods/332/?, sounds promising.
Taken from http://www.nexusmods.com/fallout4/mods/332/?, sounds promising.
I'd call this TAA black magic, but everyone else is yawning, or worse, complaining; I guess you have to be paying the right kind of attention to appreciate this kind of stuff.
Hmm, you might want to try with a new set of .inis. Backup your .inis and remove all .inis and then verify your game cache via Steam, and try doing the same area again.
You could also try without Reshade or any mods if you use that, and see if it makes any difference.
Are you running the game from a HDD?
Game runs so much better with yesterday's Nvidia drivers. So much smoother, fps stays at 60 most of the time now
I'm at my wits end. I redownload the entire bloody game again cause I'm getting these crazy framerate fluctuations between 27-30 no matter what settings I choose...
Did a complete driver cleanup and installed the drivers again. Set the game to lowest possible settings and resolution, still get the same framerate.
It was running perfectly just 2 days ago.
holy shit fuck right off, bethesda
this is ridiculous. unacceptable
Right. Game runs great on my 970, 1080p, every thing at ultra (well not God rays, they're on high) and FRAPS says consistent 60 fps (mind you this is with an i5 4460).
Haven't reached any cities yet so can't comment on that.
What I can comment on is wtf is up with all the crashes man.
My game crashes every 20 minutes I swear. And it's like a bad crash where the screen goes black and alt tab or alt f4 does nothing.
Oh and what's up with the loading times?
No mods or ini edits.