SF5 exhibition in Europe
http://www.twitch.tv/unequalledmedia
Just watched parts of it. Some good footage found here, especially if you want to take a good look at the newer stages like the New York and India ones.
Also, did you guys pick up on the recent Eurogamer interview with Ono? Here he covers things like matchmaking, the beta's etc., and also why SFV is not getting an arcade release while Tekken 7 is.
Apparently the reason for that is because Bandai-Namco is in a different (financial) position when it comes to (running) arcades and the games they have in them. Bit of a PR reason if you ask me, especially considering Sony's end of the deal in all of this (who, I assume, would have no benefit from an arcade release at all - though they also don't with regards to the PC version...?), but at least he finally acknowledged SF's arcade history and why it will skip arcades (just for now, I can only hope as I can't help but wonder how this arcade absence will affect the short and long-term support of Japanese SF players).
Doubt the arcade decision has anything to do with Sony.
If Capcom can release it on PC then they can most probably do so for arcades as well, it's more of a question of it being worth doing for them or not.
They mentioned "no fractured playerbase" as a big thing for them. Also, the F2P-esque model simply doesn't work right w/ arcades.Doubt the arcade decision has anything to do with Sony.
If Capcom can release it on PC then they can most probably do so for arcades as well, it's more of a question of it being worth doing for them or not.
True, but I would argue that a small-ish scale arcade release on a Tekken 7 style updateble cabinet would bring in quite a bit of long term goodwill from the Japanese fanbase (who, to this day, still actively play II, III and IV in arcades) and that this type of symbolic capital (so to speak) is also worth something even if it doesn't lead to much financial gain for Capcom (or Sony).
Simply dropping the game from arcades completely seems like something people (especially in japan) shouldn't just take lying down if you ask me as it does in a way betray their support and the series' history.
I do realize that such idealistic thoughts might be silly when looking at game publsihing economically of course, but still.
Edit: on Sony's influence - who can tell? They seem to gain little from a PC release except overal goodwill from PC players, but at the same time that might not translate into them supporting an arcade release. That said, who knows what their stance on this is, if any, especially if you indeed also consider a arcade/PS4 game like Dissidia.
They mentioned "no fractured playerbase" as a big thing for them. Also, the F2P-esque model simply doesn't work right w/ arcades.
Unfortunately, that's exactly what they are. Goodwill ain't shit if a business can't make money off of it, or if the return isn't worth the almost nonexistence funds Capcom has.
If Sony was the reason this game isn't getting an arcade version then I doubt Dissidia would be getting one.
They mentioned "no fractured playerbase" as a big thing for them. Also, the F2P-esque model simply doesn't work right w/ arcades.
They're partnering up yeah, Dissidia machines are even based on PS4 hardware with Playstation buttons.Sony is paying for the development of Dissidia?
They're partnering up yeah, Dissidia machines are even based on PS4 hardware with Playstation buttons.
I think it was Kagari that said it? Either way, Sony was part of the announcement for a reasonThere's been plenty of games on PS based arcade hardware that went to other systems... like Tekken 6 and Tekken Tag 2. I haven't seen any news stories where Sony is an invested partner in the development of Dissidia... just seems to be Square and Team Ninja.
The arcade scene was ditched years ago with AE2012. It will change nothing.I don't agree with no arcade decision. Most of the great Japanese players comes out of the arcade scene. I think this choice will have big effect on the fgc over there.
Yes it would. You would have two separate ecosystems.They were most likely referring to the console/PC player base and MS's policies regarding cross play. That was the reason SE didn't put FFXIV on the X1.
Arcades would make no difference to that.
Yes it would. You would have two separate ecosystems.
No it wouldn't, arcades don't matter outside of Japan, Korea etc. And even there they are on the decline.
Whether there is an arcade audience or not for SFV has very little to no bearing on the console/PC player base.
Of course the arcade audience has a huge bearing on the other platforms, because if there is an arcade release it will come first and see all the major content months before any other platform. Otherwise it apparently doesn't make enough money to justify doing to begin with.
Bingo.Of course the arcade audience has a huge bearing on the other platforms, because if there is an arcade release it will come first and see all the major content months before any other platform. Otherwise it apparently doesn't make enough money to justify doing to begin with.
No, it wouldn't. The operators can't justify the cabs when people can just play at home for free.If there were an arcade release then it would come out around the same time as the home versions.
No, it wouldn't. The operators can't justify the cabs when people can just play at home for free.
Idealistic or not, goodwill and fan support can never be completely discounted in business either I'd argue. Getting a fanbase's support is worth something still, also in terms of sales and income deriving from that. As is not pissing the fans off, as this could lead to less sales. I'd wager that if Japanese players happened to be more vocal, their potential backlash for the lack of an aracde release would possibly damage the SF brand in Japan and lead to less sales on console as well. Then again, that also might be my idealistic world view playing tricks on me ;-)
I have no idea what the particulars are for Namco but I can't imagine a world going forward where it still make sense to release fighting games in arcade first.
I could see it working for some of the more niche titles for a little while but no possible way it continues with profit margins dropping in arcades for traditional games every year.
On top of that your largest potential markets for growth have dying or dead arcade scenes. I miss my 90s arcades as much as the next guy but look at what releasing first has done for Tekken 7, hype for that game is about as dead as it can get and that's from players who loved the games.
For Tekken 7, I dunno. Hype levels seem low but turnout at EVO and other tournies is decent still, right?
Nah, Capcom Cup should be the last one.What y'all talking about in here? We haven't had a reveal in a while and I assume won't until next year.
Also, on a different note, did you guys pick up on the recent Eurogamer interview with Ono? Here he covers things like matchmaking, the beta's, V vs IV, V's modular release, etc.
I'm sure someone will put it I to a custom cab with time-based payments like they've done for other console games.I would like to see SF5 get an arcade release eventually.
I read that entire article waiting for some actual information that most didn't already innately realize about matchmaking. It wasn't in that article. He actually didn't discuss anything about matchmaking at all other than the "we want it to launch smoothly" spiel you'd expect.
Basically, I am assuming matches that happen with people on different platforms will be completely random, and that you can't actually create rooms and invite specific people that are not on your same platform. Is that right? Never played a cross platform game before, but I can't imagine a Steam account mingling with a PSN ID.
With that being said- based on Ono's statements... it just seems Capcom is moving away from arcade releases.
Remember that Capcom shifted focus toward western markets for their last-gen fighting games, and western = console. While Street Fighter IV saw an arcade release, you should recall that that was not the case for either Marvel vs. Capcom 3 or Street Fighter X Tekken. Super Street Fighter IV was also console-exclusive for a while with no promise of future updates to the arcade version. (Remember why the next update to that game was called "Super Street Fighter IV: Arcade Edition"?)
Also notice that SF4 was the first major, popular entry in the series that had a proper release on popular home consoles in a timely fashion since the original Street Fighter II. Think about it. SF2 was ported to the SNES, Genesis (and others) in what was at the time a reasonable timeframe for an arcade-to-home port. The SF Alpha series saw lackluster ports on the SNES and PS1, better ports on the Saturn (which had little mainstream market presence), and was overshadowed at the time by the popularity of 3D fighters like Tekken anyway. Street Fighter III hit arcades in '97 and the Dreamcast in '99, but it wouldn't be until 2004 that it was released on PS2. The game was basically irrelevant at that point outside of the genre enthusiasts. I'd go so far to say that a decent part of the Street Fighter "revival" brought on by SF4 is simply the fact that console development for that game was prioritized to a degree that previous entries were not.
It shouldn't be much of a surprise that they're forgoing an arcade release altogether this time around. It's part of a trend at this point, and Sony might even have some influence in the decision.
Namco is apparently making a fuck ton of money on tekken 7 and it isn't even out on consoles yet, so ask more people than gaf maybe.
It's making a lot of money, but it's also much more expensive to play/customize/etc. than previous games, apparently: http://www.neogaf.com/forum/showpost.php?p=169152663&postcount=5852
I don't know if Capcom would be willing to go to those lengths to make money in arcades...and if they did, people would ROAST them. People already roast Capcom for much less.
With Street Fighter V being made with Sony money could they even make an arcade version?
They could, but Capcom's focus is on consoles. Arcades just aren't a priority for them.With Street Fighter V being made with Sony money could they even make an arcade version?
With Street Fighter V being made with Sony money could they even make an arcade version?
They could, but Capcom's focus is on consoles. Arcades just aren't a priority for them.
Ono already mentioned that an eventual arcade release was not out of the question:
http://shoryuken.com/2015/10/07/ono-an-arcade-version-of-street-fighter-v-is-not-impossible/
I doubt he would have said anything like that if Sony had flat out said NO.
I think it's more a case of Capcom wanting to appease their worldwide audience simultaneously, rather than just one region. As we're seeing with Namco now, the worldwide audience is feeling neglected as Japan gets to play the arcade exclusive T7 for 2 years. 4 years is a lot of time between major releases...that can take a toll on your community.
After all, the largest portion of the SF fanbase lies outside of Japan. Doesn't make sense to keep them waiting any longer than you have to.
With Street Fighter V being made with Sony money could they even make an arcade version?
Why's that? Ultra SF4 should be still doing fine for them. The game even gets showcased on game a-cho.
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They haven't made an arcade version of a fighting game since like 2010 if you don't count updates like AE 2012 and Ultra. Even a game with a lot of appeal to Japan like SFxT didn't get an arcade release.
Ono already mentioned that an eventual arcade release was not out of the question:
http://shoryuken.com/2015/10/07/ono-an-arcade-version-of-street-fighter-v-is-not-impossible/
I doubt he would have said anything like that if Sony had flat out said NO.
I think it's more a case of Capcom wanting to appease their worldwide audience simultaneously, rather than just one region. As we're seeing with Namco now, the worldwide audience is feeling neglected as Japan gets to play the arcade exclusive T7 for 2 years. 4 years is a lot of time between major releases...that can take a toll on your community.
After all, the largest portion of the SF fanbase lies outside of Japan. Doesn't make sense to keep them waiting any longer than you have to.