Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC


Just watched parts of it. Some good footage found here, especially if you want to take a good look at the newer stages like the New York and India ones. Unfortunately the amount of characters used was a bit small and did not include more recently added people like Rashid, Zangief, Laura or Dhalsim.

Also, on a different note, did you guys pick up on the recent Eurogamer interview with Ono? Here he covers things like matchmaking, the beta's, V vs IV, V's modular release, etc.

He also mentioned why SFV is not getting an arcade release while a game like Tekken 7 is, which I had been wondering about. While not an elaborate answer by any means, apparently the reason for that is that Bandai Namco is in a different (financial) position when it comes to (running) arcades and the games they have in them.

Bit of a PR-speak reason if you ask me, especially considering Sony's end of the deal in all of this (who, I assume, would have no benefit from an arcade release at all - though they also don't with regards to the PC version...?), but at least he finally acknowledged SF's arcade history and why it will skip arcades (just for now I can only hope, as I can't help but wonder how this arcade absence will affect the short and long-term support of Japanese SF players).
 
Sony doesn't want the game in arcades ,but he's not wrong about Tekken being arcade dependent. It's a reason Harada doesn't like cutting characters.
 
Just watched parts of it. Some good footage found here, especially if you want to take a good look at the newer stages like the New York and India ones.

Also, did you guys pick up on the recent Eurogamer interview with Ono? Here he covers things like matchmaking, the beta's etc., and also why SFV is not getting an arcade release while Tekken 7 is.

Apparently the reason for that is because Bandai-Namco is in a different (financial) position when it comes to (running) arcades and the games they have in them. Bit of a PR reason if you ask me, especially considering Sony's end of the deal in all of this (who, I assume, would have no benefit from an arcade release at all - though they also don't with regards to the PC version...?), but at least he finally acknowledged SF's arcade history and why it will skip arcades (just for now, I can only hope as I can't help but wonder how this arcade absence will affect the short and long-term support of Japanese SF players).

Eh, but this is true. Tekken 7 gets a bunch of updates on the machine and once it's fully complete, THEN it moves over to consoles when it stops being as profitable. It's very apparent with Gundam VS, as that game is making them straight bank, so they refuse to put out MaxiBoost on consoles.
 
Doubt the arcade decision has anything to do with Sony.

If Capcom can release it on PC then they can most probably do so for arcades as well, it's more of a question of it being worth doing for them or not.
 
Doubt the arcade decision has anything to do with Sony.

If Capcom can release it on PC then they can most probably do so for arcades as well, it's more of a question of it being worth doing for them or not.

True, but I would argue that a small-ish scale arcade release on a Tekken 7 style updateble cabinet would bring in quite a bit of long term goodwill from the Japanese fanbase (who, to this day, still actively play II, III and IV in arcades) and that this type of symbolic capital (so to speak) is also worth something even if it doesn't lead to much financial gain for Capcom (or Sony).

Simply dropping the game from arcades completely seems like something people (especially in japan) shouldn't just take lying down if you ask me as it does in a way betray their support and the series' history.

I do realize that such idealistic thoughts might be silly when looking at game publishing economically of course, but still.

Edit: on Sony's influence - who can tell? They seem to gain little from a PC release except overal goodwill from PC players, but at the same time that might not translate into them supporting an arcade release. That said, who knows what their stance on this is, if any, especially if you indeed also consider a arcade/PS4 game like Dissidia.
 
Doubt the arcade decision has anything to do with Sony.

If Capcom can release it on PC then they can most probably do so for arcades as well, it's more of a question of it being worth doing for them or not.
They mentioned "no fractured playerbase" as a big thing for them. Also, the F2P-esque model simply doesn't work right w/ arcades.
 
True, but I would argue that a small-ish scale arcade release on a Tekken 7 style updateble cabinet would bring in quite a bit of long term goodwill from the Japanese fanbase (who, to this day, still actively play II, III and IV in arcades) and that this type of symbolic capital (so to speak) is also worth something even if it doesn't lead to much financial gain for Capcom (or Sony).

Simply dropping the game from arcades completely seems like something people (especially in japan) shouldn't just take lying down if you ask me as it does in a way betray their support and the series' history.

I do realize that such idealistic thoughts might be silly when looking at game publsihing economically of course, but still.

Unfortunately, that's exactly what they are. Goodwill ain't shit if a business can't make money off of it, or if the return isn't worth the almost nonexistence funds Capcom has.

Edit: on Sony's influence - who can tell? They seem to gain little from a PC release except overal goodwill from PC players, but at the same time that might not translate into them supporting an arcade release. That said, who knows what their stance on this is, if any, especially if you indeed also consider a arcade/PS4 game like Dissidia.

Well, Capcom said they didn't want to fracture the playerbase and Sony was willing to allow it on PC.
 
They mentioned "no fractured playerbase" as a big thing for them. Also, the F2P-esque model simply doesn't work right w/ arcades.

Good point, the first bit. On the second bit: also true (except those DOTA-style card games perhaps, or are they not F2P?), but nobody is keeping Capcom from waiting a while and releasing a version with a full roster later down the line (which could be updated in seasons even). As long as people in Japan are willing to spend coins on cabinets to practice and challenge opponents, why would a V cabinet not be profitable on a smaller scale?

Unfortunately, that's exactly what they are. Goodwill ain't shit if a business can't make money off of it, or if the return isn't worth the almost nonexistence funds Capcom has.

Idealistic or not, goodwill and fan support can never be completely discounted in business either I'd argue. Getting a fanbase's support is worth something still, also in terms of sales and income deriving from that. As is not pissing the fans off, as this could lead to less sales. I'd wager that if Japanese players happened to be more vocal, their potential backlash for the lack of an aracde release would possibly damage the SF brand in Japan and lead to less sales on console as well. Then again, that also might be my idealistic world view playing tricks on me ;-)
 
If Sony was the reason this game isn't getting an arcade version then I doubt Dissidia would be getting one.

Sony is paying for the development of Dissidia?

Edit- how convenient... there's actually an Ono quote about this- http://www.eurogamer.net/articles/2015-11-20-matchmaking-microtransactions-and-making-a-comeback-yoshi-ono-on-street-fighter-5

With the lack of an arcade version, you've given your friend Harada-san a free run - Tekken's everywhere in arcades in Tokyo.

Yoshi Ono: The Japanese arcade isn't what it used to be. I think there's a big difference between Capcom, Street Fighter and me and Namco, Tekken and Mr. Harada. We're in different situations - both companies run arcades in Japan, but the Capcom ones are going towards crane catchers and one-off cabinets. There's not much space for the typical arcade cabinet. That's the situation. The Namco arcades, they're still very much on the video game side, and Mr. Harada's giving it a good run with Tekken in the arcades, and more power to him for that, but we're not in a comparable situation.
 
They mentioned "no fractured playerbase" as a big thing for them. Also, the F2P-esque model simply doesn't work right w/ arcades.

They were most likely referring to the console/PC player base and MS's policies regarding cross play. That was the reason SE didn't put FFXIV on the X1.

Arcades would make no difference to that.
 
They're partnering up yeah, Dissidia machines are even based on PS4 hardware with Playstation buttons.

There's been plenty of games on PS based arcade hardware that went to other systems... like Tekken 6 and Tekken Tag 2. I haven't seen any news stories where Sony is an invested partner in the development of Dissidia... just seems to be Square and Team Ninja.

With that being said- based on Ono's statements... it just seems Capcom is moving away from arcade releases.
 
I don't agree with no arcade decision. Most of the great Japanese players comes out of the arcade scene. I think this choice will have big effect on the fgc over there.
 
There's been plenty of games on PS based arcade hardware that went to other systems... like Tekken 6 and Tekken Tag 2. I haven't seen any news stories where Sony is an invested partner in the development of Dissidia... just seems to be Square and Team Ninja.
I think it was Kagari that said it? Either way, Sony was part of the announcement for a reason
I don't agree with no arcade decision. Most of the great Japanese players comes out of the arcade scene. I think this choice will have big effect on the fgc over there.
The arcade scene was ditched years ago with AE2012. It will change nothing.
 
Yes it would. You would have two separate ecosystems.

No it wouldn't, arcades don't matter outside of Japan, Korea etc. And even there they are on the decline.

Whether there is an arcade audience or not for SFV has very little to no bearing on the console/PC player base.
 
No it wouldn't, arcades don't matter outside of Japan, Korea etc. And even there they are on the decline.

Whether there is an arcade audience or not for SFV has very little to no bearing on the console/PC player base.

Of course the arcade audience has a huge bearing on the other platforms, because if there is an arcade release it will come first and see all the major content months before any other platform. Otherwise it apparently doesn't make enough money to justify doing to begin with.
 
Of course the arcade audience has a huge bearing on the other platforms, because if there is an arcade release it will come first and see all the major content months before any other platform. Otherwise it apparently doesn't make enough money to justify doing to begin with.

No way it would make any sense for them to release SFV on arcades first and do what Namco does with T7, Capcom's main revenue is clearly on the console/PC side.

If there were an arcade release then it would come out around the same time as the home versions. They could update it via online like Namco does with T7, the Nesica Live system etc.
 
Of course the arcade audience has a huge bearing on the other platforms, because if there is an arcade release it will come first and see all the major content months before any other platform. Otherwise it apparently doesn't make enough money to justify doing to begin with.
Bingo.

Just look at SF4, Tekken, ArcSys- this pattern happens everywhere for a reason. And that reason is $.
If there were an arcade release then it would come out around the same time as the home versions.
No, it wouldn't. The operators can't justify the cabs when people can just play at home for free.
 
No, it wouldn't. The operators can't justify the cabs when people can just play at home for free.

Well now you probably know why it's not worth it for Capcom to release an arcade version.

Keeping it exclusive to arcades for a year or whatever would be stupid.
 
I was under the impression that Capcom was moving away from the arcade on their own. Did Street Fighter X Tekken have an arcade release? I don't think it did... I am also pretty sure Marvel Vs. Capcom 3 went straight to consoles.
 
I have no idea what the particulars are for Namco but I can't imagine a world going forward where it still make sense to release fighting games in arcade first.

I could see it working for some of the more niche titles for a little while but no possible way it continues with profit margins dropping in arcades for traditional games every year.

On top of that your largest potential markets for growth have dying or dead arcade scenes. I miss my 90s arcades as much as the next guy but look at what releasing first has done for Tekken 7, hype for that game is about as dead as it can get and that's from players who loved the games.
 
Idealistic or not, goodwill and fan support can never be completely discounted in business either I'd argue. Getting a fanbase's support is worth something still, also in terms of sales and income deriving from that. As is not pissing the fans off, as this could lead to less sales. I'd wager that if Japanese players happened to be more vocal, their potential backlash for the lack of an aracde release would possibly damage the SF brand in Japan and lead to less sales on console as well. Then again, that also might be my idealistic world view playing tricks on me ;-)

I'm not completely discounting it. Just saying that profit is far more important, and dumping money into a gesture of "remembering the past" when Capcom's situation is anything but favorable is silly. I doubt people are going to drop SFV because there's not an arcade version.

I have no idea what the particulars are for Namco but I can't imagine a world going forward where it still make sense to release fighting games in arcade first.

I could see it working for some of the more niche titles for a little while but no possible way it continues with profit margins dropping in arcades for traditional games every year.

On top of that your largest potential markets for growth have dying or dead arcade scenes. I miss my 90s arcades as much as the next guy but look at what releasing first has done for Tekken 7, hype for that game is about as dead as it can get and that's from players who loved the games.

For Gundam, it works. It's largely a game that would work better in an arcade environment, being 2v2. It also doesn't have to worry about localization.

For Tekken 7, I dunno. Hype levels seem low but turnout at EVO and other tournies is decent still, right?
 
Also, on a different note, did you guys pick up on the recent Eurogamer interview with Ono? Here he covers things like matchmaking, the beta's, V vs IV, V's modular release, etc.

I read that entire article waiting for some actual information that most didn't already innately realize about matchmaking. It wasn't in that article. He actually didn't discuss anything about matchmaking at all other than the "we want it to launch smoothly" spiel you'd expect.

Basically, I am assuming matches that happen with people on different platforms will be completely random, and that you can't actually create rooms and invite specific people that are not on your same platform. Is that right? Never played a cross platform game before, but I can't imagine a Steam account mingling with a PSN ID.
 
I read that entire article waiting for some actual information that most didn't already innately realize about matchmaking. It wasn't in that article. He actually didn't discuss anything about matchmaking at all other than the "we want it to launch smoothly" spiel you'd expect.

Basically, I am assuming matches that happen with people on different platforms will be completely random, and that you can't actually create rooms and invite specific people that are not on your same platform. Is that right? Never played a cross platform game before, but I can't imagine a Steam account mingling with a PSN ID.

I'm pretty sure you make a separate SF ID that is tied to your PSN/steam id if the beta is any indication. FFXIV works pretty much the same way.
 
With that being said- based on Ono's statements... it just seems Capcom is moving away from arcade releases.

Yeah.

Just going to quote myself here:

Remember that Capcom shifted focus toward western markets for their last-gen fighting games, and western = console. While Street Fighter IV saw an arcade release, you should recall that that was not the case for either Marvel vs. Capcom 3 or Street Fighter X Tekken. Super Street Fighter IV was also console-exclusive for a while with no promise of future updates to the arcade version. (Remember why the next update to that game was called "Super Street Fighter IV: Arcade Edition"?)

Also notice that SF4 was the first major, popular entry in the series that had a proper release on popular home consoles in a timely fashion since the original Street Fighter II. Think about it. SF2 was ported to the SNES, Genesis (and others) in what was at the time a reasonable timeframe for an arcade-to-home port. The SF Alpha series saw lackluster ports on the SNES and PS1, better ports on the Saturn (which had little mainstream market presence), and was overshadowed at the time by the popularity of 3D fighters like Tekken anyway. Street Fighter III hit arcades in '97 and the Dreamcast in '99, but it wouldn't be until 2004 that it was released on PS2. The game was basically irrelevant at that point outside of the genre enthusiasts. I'd go so far to say that a decent part of the Street Fighter "revival" brought on by SF4 is simply the fact that console development for that game was prioritized to a degree that previous entries were not.

It shouldn't be much of a surprise that they're forgoing an arcade release altogether this time around. It's part of a trend at this point, and Sony might even have some influence in the decision.
 
Namco is apparently making a fuck ton of money on tekken 7 and it isn't even out on consoles yet, so ask more people than gaf maybe.

It's making a lot of money, but it's also much more expensive to play/customize/etc. than previous games, apparently: http://www.neogaf.com/forum/showpost.php?p=169152663&postcount=5852

I don't know if Capcom would be willing to go to those lengths to make money in arcades...and if they did, people would ROAST them. People already roast Capcom for much less.
 
It's making a lot of money, but it's also much more expensive to play/customize/etc. than previous games, apparently: http://www.neogaf.com/forum/showpost.php?p=169152663&postcount=5852

I don't know if Capcom would be willing to go to those lengths to make money in arcades...and if they did, people would ROAST them. People already roast Capcom for much less.

I don't think a lot of folks outside of japan would care, and if japan is any indication as far as tekken 7 goes, they might be for it.

Now say if they did a lot of crazy monitazation practices on a console release ? Oh nah folks would be peeved.
 
Ono already mentioned that an eventual arcade release was not out of the question:
http://shoryuken.com/2015/10/07/ono-an-arcade-version-of-street-fighter-v-is-not-impossible/

I doubt he would have said anything like that if Sony had flat out said NO.


I think it's more a case of Capcom wanting to appease their worldwide audience simultaneously, rather than just one region. As we're seeing with Namco now, the worldwide audience is feeling neglected as Japan gets to play the arcade exclusive T7 for 2 years. 4 years is a lot of time between major releases...that can take a toll on your community.

After all, the largest portion of the SF fanbase lies outside of Japan. Doesn't make sense to keep them waiting any longer than you have to.
 
Ono already mentioned that an eventual arcade release was not out of the question:
http://shoryuken.com/2015/10/07/ono-an-arcade-version-of-street-fighter-v-is-not-impossible/

I doubt he would have said anything like that if Sony had flat out said NO.


I think it's more a case of Capcom wanting to appease their worldwide audience simultaneously, rather than just one region. As we're seeing with Namco now, the worldwide audience is feeling neglected as Japan gets to play the arcade exclusive T7 for 2 years. 4 years is a lot of time between major releases...that can take a toll on your community.

After all, the largest portion of the SF fanbase lies outside of Japan. Doesn't make sense to keep them waiting any longer than you have to.

true and they definitely seem to be interested in expanding their market with the moves their making for the middle east.
 
Why's that? Ultra SF4 should be still doing fine for them. The game even gets showcased on game a-cho.
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They haven't made an arcade version of a fighting game since like 2010 if you don't count updates like AE 2012 and Ultra. Even a game with a lot of appeal to Japan like SFxT didn't get an arcade release.
 
There's a lot of factors why there isn't an arcade release... EVO and the Capcom Pro Tour are also a pretty good reason to launch on console. Not that arcade cabs haven't been done in the past at these events... but I'm sure they want record breaking entry numbers.
 
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They haven't made an arcade version of a fighting game since like 2010 if you don't count updates like AE 2012 and Ultra. Even a game with a lot of appeal to Japan like SFxT didn't get an arcade release.

sTReet fighter is a mainline title, there just isn't an Arcade release YET, one might show up in coming months or year.
 
Ono already mentioned that an eventual arcade release was not out of the question:
http://shoryuken.com/2015/10/07/ono-an-arcade-version-of-street-fighter-v-is-not-impossible/

I doubt he would have said anything like that if Sony had flat out said NO.


I think it's more a case of Capcom wanting to appease their worldwide audience simultaneously, rather than just one region. As we're seeing with Namco now, the worldwide audience is feeling neglected as Japan gets to play the arcade exclusive T7 for 2 years. 4 years is a lot of time between major releases...that can take a toll on your community.

After all, the largest portion of the SF fanbase lies outside of Japan. Doesn't make sense to keep them waiting any longer than you have to.

I assume that Sony doesn't have any problem with an arcade release as soon as it's released after -or at the same time- than the PS4 version, because as of now arcades is a tiny market compared to consoles. Same goes with the PC version, Sony doesn't care about it because their main competition is Xbox (PC is a way smaller market for paid AAA games).
 
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