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Zero oomph.
Too bad the actual combat isn't like that. Just the finishers. That always looked neat tho.
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Zero oomph.
I should hope so as those games live or die by it. But your point was more on Fromsoft not giving a fuck about narrative.Wasn't talking about fan headcanon and item descriptions, though. Anyway, for every single page of those 82 pages you could fill 20 pages in a Witcher, TES or Fallout lore thread.
The game is incredibly lenient with checkpoints. 2-3 minutes max or your doing something wrong.Can we make a thread about how glorious The Witcher 3 is ?
I need to wash the bad taste in my mouth this thread gave me.
As for bloodborne, I can't stand a game that makes me backtrack for ten minutes every time I die against a boss . I wish they actually made them harder but spawned you right in front of them to not waste so much of my time .
Yeah cause that is totally representative of your general sword swings and not a finishing animation.
Too bad the actual combat isn't like that. Just the finishers. That always looked neat tho.
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:O
Glad you told me before i got to Skellige, lol.
Can we make a thread about how glorious The Witcher 3 is ?
I'm not saying it's not a skill, it certainly is, but it's not the same type of technical skill focus most combat games are based around.Timing is definitely skill. Actually, NG (one of my fave games ever) has quite a bit in common with Bloodborne combat. Both have incredibly aggresive enemies gunning for your throat and similar means of evasion, the dash in Gaiden 2 is very similar to the one in BB for example. If you're talking about stylish, combo focused combat like Bayonetta then sure, but that's an entirely different kettle of fish to begin with.
And to me there is a difference between grinding, something I really dislike, and making the most of its systems. Going through a game overleveled would be boring as hell to me but to each his own.
Anyway, perhaps we should take it to a BB thread.
All this thread needs right now is Dragon's Dogma fans entering this tread to complain you can't climb monsters in TW3.![]()
So I bought the game recently and after a hundred hours of Bloodborne, I finally decided to start it today. I've probably put around six hours into the game....and I think I hate it. The visuals are beautiful and the world itself seems pretty cool, but man....the combat is horrible. The quests are horrible (at least so far). The weapon degradation is driving me insane. It's so insanely expensive to repair anything, at least early on . I have almost no money, even after completing a dozen or so side quests.
right but most stats still scale....I knew to stop leveling endurance for example, past 40 ( which is funny, From if you are insistent on having your game play a certain way, why even have stats? you clearly didn't want people having an ass load of endurance either way)
r
and that doesn't explain people surviving the difficulty leaps in NG+ at low levels. it also doesn't explain how blood vials refill a set percentage of your overall health. indicating a tracking system of your level.
the frames aren't so intricate in BB that you need to have a tourney SF player level of timing understanding lol
Can we make a thread about how glorious The Witcher 3 is ?
I need to wash the bad taste in my mouth this thread gave me.
As for bloodborne, I can't stand a game that makes me backtrack for ten minutes every time I die against a boss . I wish they actually made them harder but spawned you right in front of them to not waste so much of my time .
Can't please everyone I guess.
Well to be fair the combat is finished once you do something like this to a person. But you can still dismember people, split them in half etc without it being a 'finisher' animation.
I take it you haven't read any of the witcher books, Geralt does more pirouettes than a ballerina whenever he's in a fight lol so CDPR is just being faithful.Because TW3 doesn't control as well as BB. It's sluggish and Geralt likes to jump and spin whenever he feels like it because it looks cool I guess.
Not to mention BB and Souls games offer more attack variety.
Witcher 3 isn't just "any traditional open world game" if by that you mean stuff like Assassin's Creed or GTA.Same amount of work might not go into it but they're so clever at world building. I enjoy exploring in those games more than I do in any traditional open world game
Witcher also doesn't try to be everything, it's doing its own thing.Not only is it alright, it's a much better method of design.
which I have no problem with seeing as they let you hold 600 vials, and you can farm vials. would allow the game to become more challenging imo.You can have an ass load of endurance - It's call having 40 pts in endurance.
That's because there is only one level of 'healing potion', if they set a fix number to the healing amount while only having one healing potion type at higher health you'll have to use up more of it.
well if you're an RPG, then yes I should become more powerful as my stats increase. yes. anything else is manipulation.All this seems to me is that you want to be able to power through the game by maxing out stats.
I take it you haven't read any of the witcher books, Geralt does more pirouettes than a ballerina whenever he's in a fight lol so CDPR is just being faithful.
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Zero oomph.
Sure felt good when I made this completely optional jump from the sign to the ledges on the island and, to my surprise, succeeded because I couldn't figure out there actually is a hidden path underwater.
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Or when I got into Freya's Garden by climbing that huge mountain and jumping over the wall because I had no idea how to open the gate.
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Perfectly dodging enemies with sidehopping and iframe rolls, parrying all of Olgierd's attack and controlling huge bugs with Axii that immediately kill other enemies feels good, too. So does getting a griffin out of the sky with Aard or your crossbow and then toasting it with Igni while trying to keep the distance. Also feels good to behead enemies from your hourse in slow motion.
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People that always shit on the combat of Witcher 3 should get locked up in a room with Skyrim, Gothic 3 and Dragon Age until they realize what CDPR actually achieved with Witcher 3 and how they implemented advanced action game elements with almost perfect Z-targeting. Not only do people take this for granted in an open world decision making game, they also shit on it.
Wasn't talking about fan headcanon and item descriptions, though. Anyway, for every single page of those 82 pages you could fill 20 pages in a Witcher, TES or Fallout lore thread.
yeah thats a nice cutscene animation
which I have no problem with seeing as they let you hold 600 vials, and you can farm vials. would allow the game to become more challenging imo.
well if you're an RPG, then yes I should become more powerful as my stats increase. yes. anything else is manipulation.
But I understand BB is not an RPG. i'm just explaining this to those that act like it is, and thus compare it to other REAL RPG's.
however make no mistake, i was a tourney SC player, Melee, and also coveted DMC's and games that required technical skill. and I also knew people would come into my world, so in other words, i practiced this game mechanically like I was practicing DMC moves or some shit (even though the depth isn't there). Don't sit here and try and paint a picture of me basically lacking the """skill"", thus I leveled. no, i did both. Stupid people don't level. if this game required you to level it wouldn't be nearly as popular hence the reason why the witcher 3 isn't as appreciated in that aspect as it should be.
frat boys don't level, they just run through that shit lol in other words, stupid people are less likely to grind.
if i gave my non gamer uncle BB, you think he would grind? FUCK no. thus from software accommodates.
Although i agree the combat lacks "OOMPH" in general, limb cutting happens in real time too, and feels great when it does.
After getting into Souls, all western action RPGs will suck in comparison. It's a fact of life
Although i agree the combat lacks "OOMPH" in general, limb cutting happens in real time too, and feels great when it does.
It is mechanic related (it happens when they're either at 0 HP, as a finisher or based on some specific critical hit skills).Yea it feels even better when it is skill/mechanic related, and not a consequence of bashing buttons and hey i got a limb detached jackpot kind of thing.
Ok.Those combat finisher animations do nothing for me when all the combat before that point feels floaty and buggy
Every boss in BB can be got back to in a matter of seconds not minutes.
It is mechanic related (it happens when they're either at 0 HP, as a finisher or based on some specific critical hit skills).
Not sure what point you're trying to make there, honestly (aside from a general "BB has better, more skillful combat!" which we all agree with already).
Ok.
Only one is Shadows of Yharnam. That's a little bitch.
Don't want to be that guy but preparing for the combat is an important part of Witcher, both lore wise and gameplay wise.Man, I found Witcher 3 combat so stressful, you've just gotta be constantly dodging looking for openings. My hand was hurting after some fights from dodging so frequently. I also found myself preparing more for combat (equipping mutagens, skills, oils and equipping the right potions etc.) than I did actually in combat. A really hard fight could be made much easier with the right preparation.
I haven't played this game and I redboxed Fallout 4 to try it out and realized it is just not for me. Is The Witcher in the same vein? Large open world, tons of quests, loot, etc. just in the fantasy world vs post apocalyptic?
Difference is that Witcher has great quests and great story.I haven't played this game and I redboxed Fallout 4 to try it out and realized it is just not for me. Is The Witcher in the same vein? Large open world, tons of quests, loot, etc. just in the fantasy world vs post apocalyptic?
People need stop comparing everything to souls or Bloodbourne half expected someone make a thread complaining about Forza because it boring after playing Bloodbourne.
Witcher and Bloodbourne are nowhere near same type of game would think people notice it by now geez
Yes they did.
I wanna ask them which part of the combat cuz it plays nothing like the souls games.
It's true. They think TW3 combat is awful yet they haven't played Gothic. Or Morrowind. Or Fable.
Depends why you dont like fallout 4.I haven't played this game and I redboxed Fallout 4 to try it out and realized it is just not for me. Is The Witcher in the same vein? Large open world, tons of quests, loot, etc. just in the fantasy world vs post apocalyptic?
I can understand people not liking it for the combat, but the quests? What is there not to like about the quests? There's plenty of them, most of them are very well written, they have plenty of variation, and you can get a lot of different choices in them.
Maybe some of them should have been connected into connected quest lines, but as individual quests, I cannot really see what flaws they have.
Mass Effect or Dragons Dogman imo.A more fitting comparison would be Ass Creed vs Witcher 3, but that thread would garner zero interest.
I haven't played this game and I redboxed Fallout 4 to try it out and realized it is just not for me. Is The Witcher in the same vein? Large open world, tons of quests, loot, etc. just in the fantasy world vs post apocalyptic?
frat boys don't level, they just run through that shit lol in other words, stupid people are less likely to grind.