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How I learned to love The Witcher 3

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Zero oomph.

Too bad the actual combat isn't like that. Just the finishers. That always looked neat tho.

:(
 
Wasn't talking about fan headcanon and item descriptions, though. Anyway, for every single page of those 82 pages you could fill 20 pages in a Witcher, TES or Fallout lore thread.
I should hope so as those games live or die by it. But your point was more on Fromsoft not giving a fuck about narrative.
Can we make a thread about how glorious The Witcher 3 is ?

I need to wash the bad taste in my mouth this thread gave me.

As for bloodborne, I can't stand a game that makes me backtrack for ten minutes every time I die against a boss . I wish they actually made them harder but spawned you right in front of them to not waste so much of my time .
The game is incredibly lenient with checkpoints. 2-3 minutes max or your doing something wrong.
 
Can we make a thread about how glorious The Witcher 3 is ?

I need to wash the bad taste in my mouth this thread gave me.

As for bloodborne, I can't stand a game that makes me backtrack for ten minutes every time I die against a boss . I wish they actually made them harder but spawned you right in front of them to not waste so much of my time .
 
Yeah cause that is totally representative of your general sword swings and not a finishing animation.

Can't please everyone I guess.

Too bad the actual combat isn't like that. Just the finishers. That always looked neat tho.

:(

Well to be fair the combat is finished once you do something like this to a person. But you can still dismember people, split them in half etc without it being a 'finisher' animation.
 
Yeah I can see why people dislike the combat, even on PC at a smooth 60 the hitboxes and enemy dodges are lacking. It's been one of the most vocalized issues about this game, so they must know it needs to better next time around. And a new water shader.

It's a big game, give it a few hours outside the tutorial section, take into account the suggestions in this thread relating to how to adapt to the combat system and get the most out of it, and just see how you feel then.

:O

Glad you told me before i got to Skellige, lol.

good luck
 
Timing is definitely skill. Actually, NG (one of my fave games ever) has quite a bit in common with Bloodborne combat. Both have incredibly aggresive enemies gunning for your throat and similar means of evasion, the dash in Gaiden 2 is very similar to the one in BB for example. If you're talking about stylish, combo focused combat like Bayonetta then sure, but that's an entirely different kettle of fish to begin with.

And to me there is a difference between grinding, something I really dislike, and making the most of its systems. Going through a game overleveled would be boring as hell to me but to each his own.

Anyway, perhaps we should take it to a BB thread. ;)

All this thread needs right now is Dragon's Dogma fans entering this tread to complain you can't climb monsters in TW3. ;)
I'm not saying it's not a skill, it certainly is, but it's not the same type of technical skill focus most combat games are based around.

the frames aren't so intricate in BB that you need to have a tourney SF player level of timing understanding lol
 
So I bought the game recently and after a hundred hours of Bloodborne, I finally decided to start it today. I've probably put around six hours into the game....and I think I hate it. The visuals are beautiful and the world itself seems pretty cool, but man....the combat is horrible. The quests are horrible (at least so far). The weapon degradation is driving me insane. It's so insanely expensive to repair anything, at least early on . I have almost no money, even after completing a dozen or so side quests.

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right but most stats still scale....I knew to stop leveling endurance for example, past 40 ( which is funny, From if you are insistent on having your game play a certain way, why even have stats? you clearly didn't want people having an ass load of endurance either way)

You can have an ass load of endurance - It's call having 40 pts in endurance.

r
and that doesn't explain people surviving the difficulty leaps in NG+ at low levels. it also doesn't explain how blood vials refill a set percentage of your overall health. indicating a tracking system of your level.

That's because there is only one level of 'healing potion', if they set a fix number to the healing amount while only having one healing potion type at higher health you'll have to use up more of it.

All this seems to me is that you want to be able to power through the game by maxing out stats.
 
I wish i could get into The Witcher 3 but i just do not enjoy fighting stuff in that game.. which would have to be the thing i like best for me to carry on w/ the game.
 
Can we make a thread about how glorious The Witcher 3 is ?

I need to wash the bad taste in my mouth this thread gave me.

As for bloodborne, I can't stand a game that makes me backtrack for ten minutes every time I die against a boss . I wish they actually made them harder but spawned you right in front of them to not waste so much of my time .

Every boss in BB can be got back to in a matter of seconds not minutes.
 
Can't please everyone I guess.



Well to be fair the combat is finished once you do something like this to a person. But you can still dismember people, split them in half etc without it being a 'finisher' animation.

This made me laugh hard for some reason. Yea, I think the fight is finished too lol!
 
Because TW3 doesn't control as well as BB. It's sluggish and Geralt likes to jump and spin whenever he feels like it because it looks cool I guess.
Not to mention BB and Souls games offer more attack variety.
I take it you haven't read any of the witcher books, Geralt does more pirouettes than a ballerina whenever he's in a fight lol so CDPR is just being faithful.
 
Same amount of work might not go into it but they're so clever at world building. I enjoy exploring in those games more than I do in any traditional open world game
Witcher 3 isn't just "any traditional open world game" if by that you mean stuff like Assassin's Creed or GTA.

Another reason why all these comparisons are often so pointless.
Just for the sake of shoehorning Souls into every discussion, we're going to compare them to PuzzleBubble, at some point i'm sure. (my gripe about this is with the OP, not with you)

Not only is it alright, it's a much better method of design.
Witcher also doesn't try to be everything, it's doing its own thing.
It could iron out some quirks, like Souls games could iron out some of their short comings, but my point is, that comparing two games that are trying to do very different things, is utterly stupid.

People who don't give a shit about detailed quests involving agency, will yell at W3 about how it's not important to spend time there.
People who don't give a shit about more skill based combat and just want to have rewarding dialog and branching quests, will yell at Bloodborne about not having enough story to go around.

It's like saying that a chocolate cake is too sweet, compared to a cheeseburger, technically true, but utterly missing the point of what the cake is trying to be.
---
EDIT: The best part of Witcher 3's combat is cutting bandits in a half with one strike, while on your horse.
Feels good, man.
 
You can have an ass load of endurance - It's call having 40 pts in endurance.



That's because there is only one level of 'healing potion', if they set a fix number to the healing amount while only having one healing potion type at higher health you'll have to use up more of it.
which I have no problem with seeing as they let you hold 600 vials, and you can farm vials. would allow the game to become more challenging imo.

All this seems to me is that you want to be able to power through the game by maxing out stats.
well if you're an RPG, then yes I should become more powerful as my stats increase. yes. anything else is manipulation.

But I understand BB is not an RPG. i'm just explaining this to those that act like it is, and thus compare it to other REAL RPG's.

however make no mistake, i was a tourney SC player, Melee, and also coveted DMC's and games that required technical skill. and I also knew people would come into my world, so in other words, i practiced this game mechanically like I was practicing DMC moves or some shit (even though the depth isn't there). Don't sit here and try and paint a picture of me basically lacking the """skill"", thus I leveled. no, i did both. Stupid people don't level. if this game required you to level it wouldn't be nearly as popular hence the reason why the witcher 3 isn't as appreciated in that aspect as it should be.

frat boys don't level, they just run through that shit lol in other words, stupid people are less likely to grind.

if i gave my non gamer uncle BB, you think he would grind? FUCK no. thus from software accommodates.
 
I take it you haven't read any of the witcher books, Geralt does more pirouettes than a ballerina whenever he's in a fight lol so CDPR is just being faithful.

I guess. But they also allowed us to take potions mid-combat too, and as far as I know in the lore they do it while meditating and before combat ;)
 
Sure felt good when I made this completely optional jump from the sign to the ledges on the island and, to my surprise, succeeded because I couldn't figure out there actually is a hidden path underwater.

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Or when I got into Freya's Garden by climbing that huge mountain and jumping over the wall because I had no idea how to open the gate.

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Perfectly dodging enemies with sidehopping and iframe rolls, parrying all of Olgierd's attack and controlling huge bugs with Axii that immediately kill other enemies feels good, too. So does getting a griffin out of the sky with Aard or your crossbow and then toasting it with Igni while trying to keep the distance. Also feels good to behead enemies from your hourse in slow motion.

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People that always shit on the combat of Witcher 3 should get locked up in a room with Skyrim, Gothic 3 and Dragon Age until they realize what CDPR actually achieved with Witcher 3 and how they implemented advanced action game elements with almost perfect Z-targeting. Not only do people take this for granted in an open world decision making game, they also shit on it.



Wasn't talking about fan headcanon and item descriptions, though. Anyway, for every single page of those 82 pages you could fill 20 pages in a Witcher, TES or Fallout lore thread.

Well first of all I'm genuinely glad you enjoy it, and I'm not trying to say anyone should stop enjoying it, I'm just expressing my perspective.

Anyhow, the good feelings you're describing sound like they come from accomplishing things. You've learned to take advantage of the game's systems and reap rewards from it. This can be done in nearly any game, no matter how bad the gameplay is (to a degree). Mastering a system does feel good, but what I'm more concerned about is whether the system itself feels good. Does something as simple as walking around feel good? It does in Mario. It does in Bloodborne. I feel like I'm the master of my actions in those games. On the other hand, in many WRPGs I feel as though I'm manipulating a piece on a board. My attachment to the motions of the character is not as intimate.

W3 is definitely above Dragon Age and Skyrim, but those two games are wretched, Skyrim in particular. I acknowledge more effort went into W3's gameplay than most WRPGs, but I'm not going to hand out effort awards.

Obviously (as UrbanRats mentioned) people will look for different things in games, and that's fine. I don't expect every game to cater to me. However, I will engage in discourse on why that is.
 
yeah thats a nice cutscene animation

Although i agree the combat lacks "OOMPH" in general, limb cutting happens in real time too, and feels great when it does.

For their next game, i think they'll have to simplify their animation game a lot, concentrate on make it precise and easily readable, instead of having these obnoxious motion capture pirouettes, that take forever to perform and don't connect that well with enemies' reactions.

Unfortunately, i have yet to see a western 3rd person action game, with satisfying melee combat (and don't tell me Batman, please).
It's really something lacking, perhaps to do with different cultural backgrounds, in game making.
 
which I have no problem with seeing as they let you hold 600 vials, and you can farm vials. would allow the game to become more challenging imo.


well if you're an RPG, then yes I should become more powerful as my stats increase. yes. anything else is manipulation.

But I understand BB is not an RPG. i'm just explaining this to those that act like it is, and thus compare it to other REAL RPG's.

however make no mistake, i was a tourney SC player, Melee, and also coveted DMC's and games that required technical skill. and I also knew people would come into my world, so in other words, i practiced this game mechanically like I was practicing DMC moves or some shit (even though the depth isn't there). Don't sit here and try and paint a picture of me basically lacking the """skill"", thus I leveled. no, i did both. Stupid people don't level. if this game required you to level it wouldn't be nearly as popular hence the reason why the witcher 3 isn't as appreciated in that aspect as it should be.

frat boys don't level, they just run through that shit lol in other words, stupid people are less likely to grind.

if i gave my non gamer uncle BB, you think he would grind? FUCK no. thus from software accommodates.

So stupid people can just breeze through BB now? Or maybe because they're not that good at the game they have to level up instead?

You're not making any sense.
 
Although i agree the combat lacks "OOMPH" in general, limb cutting happens in real time too, and feels great when it does.

Yea it feels even better when it is skill/mechanic related, and not a consequence of bashing buttons and hey i got a limb detached jackpot kind of thing.
 
Bad combat or no bad combat, I love slicing people in half in TW3 and I cannot lie.

Honestly OP, for the first few hours I felt the same way. You just have to persevere. Do the contracts, explore the map etc. Your first goal should be to get to level 10. Once the game clicks, and you no longer get destroyed by enemies, you'll find that this is one of the best games ever made. Other than the weak combat, TW3 has very few flaws. The game looks gorgeous, writing is impressive, quests are great, lots of varied environments, the music is phenomenal, and it's just a well designed game in general.

If you are struggling early on, watch this video:

https://www.youtube.com/watch?v=v66Pgk1NX8o
 
I enjoyed W3 combat especially the boss fight and the DLC.
I played both W1 and W2 and W3 is a fucking technical achievement when you compare the combat.

Anyone say that Skyrim have better combat need to have their head examined.
 
Yea it feels even better when it is skill/mechanic related, and not a consequence of bashing buttons and hey i got a limb detached jackpot kind of thing.
It is mechanic related (it happens when they're either at 0 HP, as a finisher or based on some specific critical hit skills).

Not sure what point you're trying to make there, honestly (aside from a general "BB has better, more skillful combat!" which we all agree with already).


Those combat finisher animations do nothing for me when all the combat before that point feels floaty and buggy
Ok.
 
I never got into The Witcher 1+2 because of the combat mechanics, but I bought The Witcher 3 for PS4 nevertheless. Hope that I won't regret it. Never played a Souls game.
 
It is mechanic related (it happens when they're either at 0 HP, as a finisher or based on some specific critical hit skills).

Not sure what point you're trying to make there, honestly (aside from a general "BB has better, more skillful combat!" which we all agree with already).



Ok.

yea it would make no sense when you 100% HP he? Critical hit kills are totally random.
 
Man, I found Witcher 3 combat so stressful, you've just gotta be constantly dodging looking for openings. My hand was hurting after some fights from dodging so frequently. I also found myself preparing more for combat (equipping mutagens, skills, oils and equipping the right potions etc.) than I did actually in combat. A really hard fight could be made much easier with the right preparation.
 
I just bought The Witcher 3 on Black Friday, and I'm loving it. In fact, I love it to the point where I'm enjoying the combat minus the targeting system. However, that's probably down to having very low expectations for the combat, a la Witcher 2 where the combat sucked ass. (Note: I've only just killed the griffin so I'm still very early on in the game).

On the flip side, my only From game has been Demon Souls. Found it to be slightly addictive and fun, but after completing the first level/world/zone I thought it became shit. The game didn't explain anything. If I wanted to sit and read guides about level order and what the NPC's do, etc. I would have played something closer to EVE Online. Bloodborne looks great though, and I've been told it's a lot more accessible than Demon Souls (heard the same about Dark Souls but havent played that series).
 
I haven't played this game and I redboxed Fallout 4 to try it out and realized it is just not for me. Is The Witcher in the same vein? Large open world, tons of quests, loot, etc. just in the fantasy world vs post apocalyptic?
 
People need stop comparing everything to souls or Bloodbourne half expected someone make a thread complaining about Forza because it boring after playing Bloodbourne.

Witcher and Bloodbourne are nowhere near same type of game would think people notice it by now geez
 
Man, I found Witcher 3 combat so stressful, you've just gotta be constantly dodging looking for openings. My hand was hurting after some fights from dodging so frequently. I also found myself preparing more for combat (equipping mutagens, skills, oils and equipping the right potions etc.) than I did actually in combat. A really hard fight could be made much easier with the right preparation.
Don't want to be that guy but preparing for the combat is an important part of Witcher, both lore wise and gameplay wise.

It's not that weird that it takes some time.
 
I can understand people not liking it for the combat, but the quests? What is there not to like about the quests? There's plenty of them, most of them are very well written, they have plenty of variation, and you can get a lot of different choices in them.

Maybe some of them should have been connected into connected quest lines, but as individual quests, I cannot really see what flaws they have.
 
I haven't played this game and I redboxed Fallout 4 to try it out and realized it is just not for me. Is The Witcher in the same vein? Large open world, tons of quests, loot, etc. just in the fantasy world vs post apocalyptic?

Fallout 4 has the better loot system, but the Witcher games are more story-driven. And The Witcher 3 has much nicer graphics than Fallout 4.
 
I haven't played this game and I redboxed Fallout 4 to try it out and realized it is just not for me. Is The Witcher in the same vein? Large open world, tons of quests, loot, etc. just in the fantasy world vs post apocalyptic?
Difference is that Witcher has great quests and great story.
Also that it's not even remotely close to Fallout gameplay wise, one is a fps the other has third person action combat.
 
People need stop comparing everything to souls or Bloodbourne half expected someone make a thread complaining about Forza because it boring after playing Bloodbourne.

Witcher and Bloodbourne are nowhere near same type of game would think people notice it by now geez

A more fitting comparison would be Ass Creed vs Witcher 3, but that thread would garner zero interest.
 
Yes they did.
I wanna ask them which part of the combat cuz it plays nothing like the souls games.

A lot of people argue about these facts (because they never actually read the interviews), but when CDPR was making The Witcher 2, they said that they took a lot of inspiration from Heavy Rain, Arkham Asylum and Demon's Souls. IMO, the only thing they really took from Demon's Souls was the amount of damage enemies dealt to you. Prior to the hand-holding patch, even on normal they did massive damage to Geralt.

The actual flow of the combat was much more like what you see in the Batman games, despite the naysayers around here that shout from the rooftops that it's "nothing" like the combat from that series. While it might not be anywhere near as smooth or flowing, the Batman games are what CDPR tried copying the most. Too bad it's janky as hell though.

It's true. They think TW3 combat is awful yet they haven't played Gothic. Or Morrowind. Or Fable.

What kind of logic is this? Because those games had worse combat, and are almost a decade older, that somehow invalidates opinions on the combat of TW3? Considering how old those games are, TW3 should have way better combat than it actually does. As someone else said, even Skyrim has better combat. While I wouldn't agree that it is technically better, it just feels better overall. And the combat in Skyrim sucks.
 
I haven't played this game and I redboxed Fallout 4 to try it out and realized it is just not for me. Is The Witcher in the same vein? Large open world, tons of quests, loot, etc. just in the fantasy world vs post apocalyptic?
Depends why you dont like fallout 4.
 
I should have played The Witcher 3 before Bloodborne. I know for a fact that Bloodborne's combat is what spoiled TW3 for me. Geralt's movement is horrible too.
 
I don't generally enjoy western RPGs or any action RPGs. I just started this (3 hours or so) on easy and I love it. Still on the tiny tutorial map but I already love exploring the beautifully crafted landscape and I actually enjoy taking the time to read all the sidequest stuff to fully appreciate the npcs' stories.

Really can't wait to get out into the real areas and just explore.
 
I can understand people not liking it for the combat, but the quests? What is there not to like about the quests? There's plenty of them, most of them are very well written, they have plenty of variation, and you can get a lot of different choices in them.

Maybe some of them should have been connected into connected quest lines, but as individual quests, I cannot really see what flaws they have.

I wish i would get around to exploring the quests which seem VERY good but i just can't handle the combat system. It doesn't feel intuitive for me and i just can't get ahead of what my character & the enemy are doing. Damnit.

I've played with M+KB though on PC.
 
I haven't played this game and I redboxed Fallout 4 to try it out and realized it is just not for me. Is The Witcher in the same vein? Large open world, tons of quests, loot, etc. just in the fantasy world vs post apocalyptic?

I bought Fallout 4. More like the kind of game that has tons of shit to do, but only when I've got nothing else to do. TW3 feels completely different. There's a stronger focus on narrative with TW3 and it pushes that into the game in a better way than Fallout IMO. Plus the combat is better (though I seem to be in the minority on that one), the travel system is better due to having a horse (but loses points on only being able to fast travel at signposts), the animation is really good, the graphics are beautiful, etc.

Some of this is based on my experiences with TW2 since I'm only a few hours into TW3.
 
Hate is such a strong word. I don't hate the Witcher 3, I wanted to love it, but I think it's just a good game - nothing special. The first 20 or so hours were really great, but after that it drags...writing gets worse (haha to those who think that skullface is a bad villain) and the combat makes it a chore at some point.
 
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