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How I learned to love The Witcher 3

After a short adjustment period, I found the combat to be pretty serviceable in TW3. What bothered me until the end is the - at times - terrible hit detection and hit boxes, especially with larger enemies.

Overall TW3 was a mixeg bag for me. It has that fantastic world but there were just too many occasions where serious bugs and jankyness ruined my experience and pulled me out of its world. I'm usually pretty tolerant as far as that stuff goes but this game had just way too much of it.

I never said that, I'm saying the game softly gauges levels and adjusts stats of impact or enemies or the even the amount of BV's you pick up accordingly. It's not easier for a lower level character, it that the difficulty remains about the same despite the level later on, it only initially makes you feel as though your leveling matters.

need I find a video of someone in the low 100's playing NG+ old hunters? which is what i'm playing aswell at level 200. I wonder how much the impact of hits will differ (I'm willing to bet not much lol)

but then again it could be because the level 100 character is soooo skilled at BB right? lol that's right, it's because your that good, that's why you're on NG++ at level 85 *rolleyes*.

and it's fine if these things don't matter to you, but don't compare it as an RPG then..
Wtf am I reading?

Stop spreading misinformation, dude. Maybe it's time to accept that some players are simply better than you? Just a thought...
 
I'm playing on PC, too. Runs beautifully. It isn't lag or latency. It's the combat animations. But like I said, once I adjusted my brain and hands to the floaty-ness, it hasn't been a problem. Only noticeable if I jump into a game with sharper response.

Attack animations can be cancelled in to dodges. Dash dodge is instant. Some heavy attacks take a while to complete the animation, but they are stronger heavy attacks so it makes sense. There are a few animations for fast attacks that take a while though, and those definitely need to be fixed/removed.
 
I don't see why Bloodborne controls can't be brought into a game like Wtcher 3 ?
Or why a world like TW3's with quests, large open maps can't be brought to a game like Bloodborne ?

I really don't see how they are incompatible.

Well for one, the encounter design in the two games isn't really that similar, and in Witcher you usually have to face large group of enemies on the daily, while in Souls games, large groups are a very rare occurrence (and one that it doesn't handle very well, to boot).
Besides, Souls' system isn't that peculiar, but it's very polished, because it's by and large the main focus of the game, a game like Witcher would never be able to be that polished, because it has to handle many other elements, too.

Besides, The Witcher 3 doesn't have so bad a combat, that it has to be scrapped for good, it just needs some (relatively minor) tweaking to be good.

  • Faster animations (less animation priority).
  • More precise hitboxes.
  • Less inputlag.
  • Better handling of dodges and iframes.
  • Expand the moveset somewhat, to have a bit more technicality and less button mashing.
Fix those things and you'd have a very solid combat system.
They already have all the elements in place (fast attack, strong attack, signs, buffs, parries, 2 types of dodges, environmental interactions, and a very varied bestiary) they just need to tighten things up on a more practical level.

EDIT: Anyway, thread is clearly going in circles now, so i should probably bail.
But yeah, W3's combat is not good, but also not as shitty as some of the posts in this thread paint it out to be, is my final note on the subject.
And the comparisons to Souls series are mostly out of place and pointless.
 
You have Bloodborne''s methods, style and quality ingrained into your head, and also overhype making you prone to skepticism on top of it.

Same thing is happening to me starting Uncharted for the first time with the collection. I have too many preconceptions and am grumbling my way through it. I just want to get to 2 & 3 and hope it's better like people say.

I don't know what the fix is. Last of Us started out feeling like that for me for the first couple hours, like I was rolling my eyes at it, and I put it aside for awhile. Came back to it and it clicked. Ended up loving it. I guess, don't hate-fuck is all I've got.
 
Considering you need to invest into nothing and still have an easy time it's the most effective way, enjoyable I agree with but the list of stuff you have to abstain yourself from making the combat enjoyable is quite large.

As towards the difficulty, it's pretty badly scaled the game starts of fairly difficult only to peter out quickly. No idea how far in these people were.

One thing that I can agree with is the poor scaling towards the end of the game though I guess that depends on how many quests you've completed as well.

The most challenging encounter for me in the main game was probably Jenny O the Woods which was a level 10 nightwraith though a few of the boss fights were interesting towards the latter portion of the game. I definitely think they improved on this aspect in the Hears of Stone expansion though.

If you look at the Expansion OT, most agree that the game feels significantly more challenging. I hope they will be able to improve in this respect even more in the Blood and Wine expansion.
 
I never said that, I'm saying the game softly gauges levels and adjusts stats of impact or enemies or the even the amount of BV's you pick up accordingly. It's not easier for a lower level character, it that the difficulty remains about the same despite the level later on, it only initially makes you feel as though your leveling matters.

need I find a video of someone in the low 100's playing NG+ old hunters? which is what i'm playing aswell at level 200. I wonder how much the impact of hits will differ (I'm willing to bet not much lol)

but then again it could be because the level 100 character is soooo skilled at BB right? lol that's right, it's because your that good, that's why you're on NG++ at level 85 *rolleyes*.

and it's fine if these things don't matter to you, but don't compare it as an RPG then..

None of this is true. I breezed through most of the DLC because I was at level 160 on NG+, but people playing at level 120 were struggling like mad.

There is no level based scaling for enemy damage in any Souls game. The only thing that scales is that Blood Vials always heal a percentage, not a fixed amount, making VIT the absolute best stat investment.

The people I watch play NG+7 at level 120 really ARE that good. Peeve, for one example, has to be one of the best Souls players in the world; even he took 27 hours to beat the DLC on NG+7 at level 120, because it was brutally hard.
 
It doesn't it is incredibly varied for a 200 hour RPG. It is incredibly challenging on max difficulty and you have to use everything you loot and acquire to stay alive.

That's definitely not true. Loot and crafting are absolutely meaningless in Witcher 3. You make your witcher armor of choice and upgrade when you hit the right lvl to do so. All other equipment is kinda useless. The only thing I really ever used is alchemy to brew my potions.

There are some hard fights if you want to tackle quests or enemies above the recommended level but at that point it just degrades into "get hit twice and you die because of th lvl gap". And for that the combat us not precise enough.

The challenge level on Death March really only applied to the very early hours of the game for me. Once you get some more tools to work with than mash light or hard attack and dodge(and pray to the cruel god of hitboxes :P) the game only gets easier from there. Not saying it's shit for that or something like that, I just think you're really overselling that aspect of the game here. Actually I think it serves the focus of the game better with that inversed difficulty curve.
 
I don't get it, the gameplay in TW has always been fine to me, well maybe combat in the first one was a bit shit. But I play the Witcher for so much more than just the combat, the world and characters interactions are awesome. The souls games might have better gameplay but I much prefer the world building in the Witcher ( I don't want to run around and piece together every little thing just to make some sense of the story)
 
Besides, The Witcher 3 doesn't have so bad a combat, that it has to be scrapped for good, it just needs some (relatively minor) tweaking to be good.

  • Faster animations (less animation priority).
  • More precise hitboxes.
  • Less inputlag.
  • Better handling of dodges and iframes.
  • Expand the moveset somewhat, to have a bit more technicality and less button mashing.

Not saying you're wrong by any means, but man, that list... It's basically a 'Top 5 Things to Not Nail Down in a Combat-Heavy Game to Make it Play Like Ass'.

They're 3 games deep and according to your list, their mechanics are the equivalent of a vehicular write-off.
 
One thing that I can agree with the poor scaling towards the end of the game though I guess that depends on how many quests you've completed as well.

The most challenging encounter for me in the main game was probably Jenny O the Woods which was a level 10 nightwraith though a few of the boss fights were interesting towards the latter portion of the game. I definitely think they improved on this aspect in the Hears of Stone expansion though.

If you look at the Expansion OT, most agree that the game feels significantly more challenging. I hope they will be able to improve In this respect even more in the Blood and Wine expansion.

Haven't played the HoS yet but yeah Jenny was pretty tough, the weird thing was that all the sidequests together wouldn't overlevel you but a couple mainquests and you might as well skip an entire region heck one quest got me from 20 to 22 a quest I didn't do anything but talk in.
 
Not saying you're wrong by any means, but man, that list... It's basically a 'Top 5 Things to Not Nail Down in a Combat-Heavy Game to Make it Play Like Ass'.

They're 3 games deep and according to your list, their mechanics are the equivalent of a vehicular write-off.

I think the problem somewhat stems from being designed for a mouse/keyboard. That's the origins of Witcher games. Games like Bloodborne/Dark Souls/Lightning Returns/etc are designed completely for controllers, and thus feel really responsive and great to play. I think Witcher 3 had a good focus on controllers, but not enough.

Also, watching their recent stream about NG+ on GOG twitch, it felt like the gameplay designers aren't as knowledgeable about gameplay mechanics as they should be. Maybe they genuinly don't understand things like precise hitboxes, animation speeds, dodge i-frame requirements, consistency, etc.

Well it is a big deal for me. I never know if I will do a quick slash or if I will do a pirouette first when I hit the light attack button. At least you can cancel these attacks into dodges but it's not reliable enough for me to go up against monsters I'm not supposed to be fighting yet.

Yeah, that fast attack animation needs fixing as I've mentioned earlier. Still, in that video, heavy attacks are used. And if those can be used against red skull enemies, then an occasional fast attack pirouette should not be too much of an issue. There are lots of openings that give you plenty of time to get two or three hits in, so that even a slower fast attack animation is not a big deal.
 
I just played an hour of Witcher 3 and I don't know what to think. I never had an issue with Witcher 2's combat but this one''s movement speed feels slow and Geralt is always doing a random bunch of animations when you press the attack button. You never know if he is gonna do a quick slash and spin around like a doofus first. And is it just me or is it harder to switch between different enemies after each slash in this game?
 
I think it's fine. The combat is nothing to write about.. The idea is neat with potions, signs, and bombs. But it's clunky.

I stopped 6 hours in after feeling the open world fatigue. I find the travelling to be a chore. That said, I will get the GotY edition whenever it comes out.
 
I am a huge souls and dogma fan, but my main problem with the witcher series is not even the bad combat (i finished dragon age inquisition, so..) but the fact that you HAVE to be Geralt. I mean, that's a real problem for me. I don't want to be him and i don't want to see him. You have build this amazing world full of quests, places and lore. God, give me a good CC and i'll buy your game in day 0. I can get over the combat in that case. Let me roleplay the character that i want with the face that i want. Maybe many of you don't care about this aspect, but i swear it's vital for me in an rpg or arpg.
"but there are the books!"
well, ok, got it, so that's not really the game for me.

Not every RPG has to be *Play faceless character you created* the world works better because Geralt is in it, there is history, lore, relationships, friendships that revolve around Geralt.
 
Does TW3 have any really good mods yet? Figure I might as well when I pick the game back up.

You might want to ask in the OT for further questions.

If you plan to play with a controller (DS4), I really recommend using this insta-casting mod (http://www.nexusmods.com/witcher3/mods/896/?).

Other than that, I use:
- Immersive HUD
- Immersive Camera
- Buffs in Radial Menu
- ModHair (Hairworks on everything except Geralt's Hair)
- Auto Apply Oils
 
I am a huge souls and dogma fan, but my main problem with the witcher series is not even the bad combat (i finished dragon age inquisition, so..) but the fact that you HAVE to be Geralt. I mean, that's a real problem for me. I don't want to be him and i don't want to see him. You have build this amazing world full of quests, places and lore. God, give me a good CC and i'll buy your game in day 0. I can get over the combat in that case. Let me roleplay the character that i want with the face that i want. Maybe many of you don't care about this aspect, but i swear it's vital for me in an rpg or arpg.
"but there are the books!"
well, ok, got it, so that's not really the game for me.

So I take it that you don't play most JRPGs out there?
Blank character is kinda WRPG's character, and something like The Witcher 3 is quite rare.
 
Blank character is kinda WRPG's character, and something like The Witcher 3 is quite rare.

Yup. It's one of the main reasons I picked up Witcher 3. Never played any other WRPG because of all the custom character nonsense. Surprisingly, Witcher 3 turned out to my favourite RPG of all time lol.
 
Yeah, for some reason I cannot play this game for more than 20 minutes at most. There is just... something about it, that I just don't like.

And it's not like I hate WRPGs too; love the likes of KOTOR, Fallout, Diablo, Mass Effect, Dragon Age... I poured probably hundreds and hundreds of hours of my life to them already. It's just that Witcher 3... I just didn't feel the "magic" that apparently gave so many people gaming orgasm with all the 9/10s or 10/10s out there.
 
The combat is indeed terrible. I hear there are some good quests. I wouldn't know, though, I couldn't manage to play it that long.

I beat the game on hard and enjoyed every minute of my experience with this game. I do have friends that absolutely agree with you about the combat. I think one of the things that helped me was the fact that you absolutely have to learn to block. If you go into the game thinking you can fight how ever you want you will not have a great time with this game. I realized very early in the game I needed to level my block spell and spent time mastering blocking and counters. Once I did that my view of the combat changed.

The story is amazing and the quests that laugh out loud funny at times. Recently I was reading an article....do not remember where but it was a comparison between Witcher 3 and Fallout 4. The main difference is the freedom you are given. In Fallout you can do whatever you want and play how you want. In Witcher you need to conform how the game wants you to play. Some people dislike that and I understand completely those that feel that way.
 
I ended up playing about five hours of The Witcher 3 today. I definitely like it more than I did when I made this thread. I still hate the combat but I have started to enjoy just about everything else. And I have a ton of weapons now, so weapon degradation is no longer a big issue.

Not sure if anyone from CD Projekt Red is following this topic but if so, I apologize for the thread title. There's way too much love put into this game for me to hate it any longer, even if it doesn't end up being one of my favorites. I don't really want to disrespect the hard work put into this game. I originally made this thread out of frustration.
 
Not sure if anyone from CD Projekt Red is reading this but if so, I apologize for the thread title. There's way too much love put into this game for me to hate it any longer, even if it doesn't end up being one of my favorites.

I'm not sure you need to apologise to them for this. There have been worse titles for weaker reasons.
 
He's right, the foundation is similar. noticed it pretty immediately.

for some reason there are a lot players too potato to see it.

first off, most of you aren't THAT good. quit fooling yourselves lol

anyway, The new DLC takes say near half my vitality at level 200 from a hunter hit, meaning, that if all this is logical, someone with half my vitality should die instantly from the same attack. yet from my friends, to much of the let's plays I'm seeing, that's simply not the case.

If i'm wrong about this, then please tell me.

Nikka, i've been gone since last night and people are STILL talking about BloodBorne, and i certainly didn't start it lol, so what on earth are you talking about?

The man I quoted (not you) said it's a better RPG, numerous people here had said it "brings other western RPG's to shame". Thus, it's clearly being compared as an RPG aswell, people have only backed off that statement conveniently once someone had to detail how that couldn't be the case.

And since people here want to act as if storytelling and direction is a separate entity from a game these days, We don't get speak on the comparison of those categories. Thus the only thing being compared between BB and the Witcher 3 is....the combat. Which is an unfair comparison as it implies that all other aspects of the Witcher 3 are not what a "game" entails.

and what, did my frat, and cousins from compton, and "hitting things" comments upset you? i'm sorry.
I was being a big meanie I know.

I never said that, I'm saying the game softly gauges levels and adjusts stats of impact or enemies or the even the amount of BV's you pick up accordingly. It's not easier for a lower level character, it that the difficulty remains about the same despite the level later on, it only initially makes you feel as though your leveling matters.

need I find a video of someone in the low 100's playing NG+ old hunters? which is what i'm playing aswell at level 200. I wonder how much the impact of hits will differ (I'm willing to bet not much lol)

but then again it could be because the level 100 character is soooo skilled at BB right? lol that's right, it's because your that good, that's why you're on NG++ at level 85 *rolleyes*.

and it's fine if these things don't matter to you, but don't compare it as an RPG then..

Good God you are probably the most obnoxious poster I have ever encountered in GAF and that's saying something considering how long I have been on this site.

Can you make your point/argue without acting like a petulant child? Good God.
 
That blade is like 5 feet long.

It's longer than a real-life bastard sword.

No no, he's completely right, it looks way off, shit needs to be accurate and realistic like 1 handing the Zweihander and dodging effortlessly while carrying a gravestone on your back.
 
The "badness" of the combat is greatly overstated - it's fine. It feels tight and precise, and I never felt like I was unable to do what I needed or wanted to in any given combat scenario. It can't be compared to Bloodborne or the Souls games because a) that's not what it's trying to emulate and b) it's not a game built around combat.

Wihle I don't really find anything explicitly wrong with the combat, the game has many other stronger suits - namely exploration and dialogue. It's really a game about roleplaying as a Witcher and inhabiting the world that the game depicts. Combat is a part of that, but so is riding around finding interesting quests, seeing the beautiful scenery, and interacting with the largely well written and interesting characters. Take it in as a whole package.
 
Didn't play Souls/Bloodborne so I can't compare, but I generally thought it was okay, if a little too easy at times. Quen/Axii are a bit OP, I think.

I really played this game for the absolutely breathtaking world and rich quests. I've never been a huge fan of open worlds but there's just something about the setting, music, etc. that resonated with me.
 
I am a huge souls and dogma fan, but my main problem with the witcher series is not even the bad combat (i finished dragon age inquisition, so..) but the fact that you HAVE to be Geralt. I mean, that's a real problem for me. I don't want to be him and i don't want to see him. You have build this amazing world full of quests, places and lore. God, give me a good CC and i'll buy your game in day 0. I can get over the combat in that case. Let me roleplay the character that i want with the face that i want. Maybe many of you don't care about this aspect, but i swear it's vital for me in an rpg or arpg.
"but there are the books!"
well, ok, got it, so that's not really the game for me.

You know, after I gave it more thought, as silly as this reasoning might be, this is probably one of the biggest reasons why I didn't enjoy Witcher 3 as much as I would have hoped. Now that I think about it, generally I greatly enjoyed games where you can customize your own avatar like KOTOR, Fallout, Dragon's Dogma, Bloodborne, etc etc, more than I enjoyed playing games with pre-determined character.

The last "significant" game that I greatly enjoyed while playing as a pre-determined character was... Deus Ex Human Revolution, I think. I wonder what that game did that Witcher 3 didn't so that I enjoyed that game a lot more than Witcher 3.
 
I don't really hate it, but yeah, the combat is just a non-starter for me.

I put 3-4 hours in and couldn't go back to it. I didn't dislike the quests, and the combination of scene direction, visuals, voice acting, and dialogue create some really fantastic cutscenes, but the main story didn't grab me, I'm pretty over the visually-realistic fantasy setting, and knowing that I'd have to deal with the combat put me off for good.

It's a shame, because I can tell it's a very lovingly-made game, but it doesn't really matter if I'm not having fun.
 
That's definitely not true. Loot and crafting are absolutely meaningless in Witcher 3. You make your witcher armor of choice and upgrade when you hit the right lvl to do so. All other equipment is kinda useless. The only thing I really ever used is alchemy to brew my potions.

There are some hard fights if you want to tackle quests or enemies above the recommended level but at that point it just degrades into "get hit twice and you die because of th lvl gap". And for that the combat us not precise enough.

The challenge level on Death March really only applied to the very early hours of the game for me. Once you get some more tools to work with than mash light or hard attack and dodge(and pray to the cruel god of hitboxes :P) the game only gets easier from there. Not saying it's shit for that or something like that, I just think you're really overselling that aspect of the game here. Actually I think it serves the focus of the game better with that inversed difficulty curve.

Your opinion, I definitely used all the systems and only survived on what I looted.
 
The last "significant" game that I greatly enjoyed while playing as a pre-determined character was... Deus Ex Human Revolution, I think. I wonder what that game did that Witcher 3 didn't so that I enjoyed that game a lot more than Witcher 3.

Open world vs. largely linear, third vs. first person, swords vs. guns, medieval vs. futuristic, combat vs. stealth, etc. TW3 and DE:HR do so different from each other that I don't think there's any simple thing that separates them.

Here's a question -where do you fall on Dishonored?
 
well to each his own i guess. It sucks that you didnt enjoy it OP, it def my GOTY i was actually invested in the story and i liked Geralt and his relationships. The side quests were amazing and pretty varied. The combat is fun once you sit back and take your time and dont button mash. sure sometimes it was bs, but it didnt affect me. its the only rpg ive put 100+ hours into, and i havent even touched the expansion(s) yet.
 
Open world vs. largely linear, third vs. first person, swords vs. guns, medieval vs. futuristic, combat vs. stealth, etc. TW3 and DE:HR do so different from each other that I don't think there's any simple thing that separates them.

Here's a question -where do you fall on Dishonored?

I also completed Dishonored... twice, hahaha, to play the "good guy" that stealthed everything and the "bad guy" that kills everything. Though I don't think Dishonored is an RPG the likes of Witcher or Deus EX HR... more of a like an action game.

Hmm, maybe I am more of a "structured pathway" guy than an "open world" guy, since the WRPGs that I enjoyed do tend to be that way: Mass Effect, Dragon Age, etc etc. Though I poured ungodly amount of hours to Fallout 3 and also have put so many hours in Fallout 4 too.

I also didn't enjoy Witcher 2 though. I guess I bought Witcher 3 because so many reviews said it's this perfect game and I fell for the hype, but unfortunately it didn't do much for me. Well, I guess maybe it's because I didn't give it a fair shake and the time investment it probably deserves... maybe.
 
I ended up playing about five hours of The Witcher 3 today. I definitely like it more than I did when I made this thread. I still hate the combat but I have started to enjoy just about everything else. And I have a ton of weapons now, so weapon degradation is no longer a big issue.

Not sure if anyone from CD Projekt Red is following this topic but if so, I apologize for the thread title. There's way too much love put into this game for me to hate it any longer, even if it doesn't end up being one of my favorites. I don't really want to disrespect the hard work put into this game. I originally made this thread out of frustration.

If you think the combat is bad, switch your playstyle. It's up to you to decide how you want to fight. Do you want to focus your skill points on your sword attacks and damage, do you focus on magic or do you focus on potions? There are MANY tactical options available to you in the game and the combat is awesome because of how flexible it is. Change your playstyle until you get comfortable with your skills and find something that is fun for you. Also, don't be afraid to switch out skills for certain fights or areas. This is how the game should be played. You probably won't have enough points to do this in the beginning but you will be able to do this after some more time. Make sure to use potions and oils on your swords as well.

I play primarily a heavy magic based build and have had a lot of fun using the different spells. Going down the combat tree path seems fun too though.
 
I forced myself to play but then i realised i was only playing it cause everyone was raving and I thought i was missing something. I dropped the game immediately. Bring on X.
 
I never said that, I'm saying the game softly gauges levels and adjusts stats of impact or enemies or the even the amount of BV's you pick up accordingly. It's not easier for a lower level character, it that the difficulty remains about the same despite the level later on, it only initially makes you feel as though your leveling matters.

need I find a video of someone in the low 100's playing NG+ old hunters? which is what i'm playing aswell at level 200. I wonder how much the impact of hits will differ (I'm willing to bet not much lol)

but then again it could be because the level 100 character is soooo skilled at BB right? lol that's right, it's because your that good, that's why you're on NG++ at level 85 *rolleyes*.

and it's fine if these things don't matter to you, but don't compare it as an RPG then..

LOL. An optimized lvl 100 pvp char with 27% gems can easily clear NG+. And there are lots of those players around.
 
I definitely feel that for the Witcher it's more a matter of something that I don't quite care for but can be very rewarding if I take the time to be careful and prepare. Maybe it's not as good as Souls combat, but they're not very similar on a technical level anyway, and regardless it's infinitely better than what I'd been seeing out of Bethesda at the very least.
 
I really liked the Witcher 2, but I'm having a hard time getting into this one. I think it's because I much prefer Action RPGs to full blown RPGs. I think the linearity of Witcher 2 helped fit into that slot for me. But, to contrast, I love the openness of something like Skyrim... which doesn't make much sense.

BUT, that one is far lighter on the RPG mechanics and is extremely streamlined. I think maybe my brain just can't handle a pure, open world RPG anymore. I don't remember what it was like in TW2, but for example, weapon degradation. Piss off with that really (for me). Don't have time to care about that kind of mechanic when I'm trying to get into the game. I prefer the RPGs that do away with the tedious mechanics, like gathering items for upgrades etc.

If I want to upgrade my stuff, I should just be able to roll up and drop you some coin and be on my way. That's just the kind of player I am. So, in general (not necessarily TW3), if the game has a perfectly legitimate solution to a problem like "Oh hey, your armor sucks? Go do x, y, and z and it will get better," Then I say "No, you should provide an idiot proof way of acquiring better, new gear without having to go completely out of my way. Like picking it up more often to go along with level increases." Not the BEST stuff, but serviceable, you know. So I think the game is just not for me. Can you even buy this kind of stuff? I'm broke as hell in this game, which is another thing I'm not totally understanding... how you are supposed to make money at a reasonable rate. I image you can probably buy some cool stuff. I think every major mechanic went straight over my head. No idea what's happening. I just pay very little attention these days. Mostly my own fault I suppose.

TLDR: The game has so much shit in it and I'm completely confused about how it all fits together. I'm very overwhelmed by it and it is negatively affecting enjoyment.
 
The overhypeness of this game has truly done it no favors. I'm about 10 hours in and am enjoying it a lot, but the game does have its problems. Whether they're general or personal I suppose is a different issue. I just find the game too dense for its own good.

Maybe I just haven't gotten far enough to see how great it is.
 
I'm glad I can play every game individually and enjoy it for what it is, instead of comparing it to some other game.
The Witcher and Souls series are both one of my favorite series in gaming, both are great in their own way.
 
Yet you like bloodborne? a game that only does one thing, and tricks you into thinking that your leveling matters and scales with you? and yet most kids are too stupid to realize it?
Wow, that's beyond condescending and well into hilarity territory, lol.

because you forget, none of my leveling mattered anyway lol the game scales....
lol no it doesn't

and you forget....grinding levels multiple times while people invade your world, actually allows you to get better than most people outside of the statistical sense. especially if we're talking initial play-through alone.
....What

well if you're an RPG, then yes I should become more powerful as my stats increase.
Which you do...

Stupid people don't level.
[...]
frat boys don't level, they just run through that shit lol in other words, stupid people are less likely to grind.
....

Never thought I'd ever seen anyone argue that grinding is a sign of being... smart. That's just... wow. Most astonishing thing I've read all day for sure.

Because if you see praise from the vast majority while you think you "hate" it, then you must be doing something wrong.
...Well, not quite as astonishing as the above, but definitely a close runner-up? Yes, having an opinion that dissents from popular opinion is automatically "doing something wrong". Are you for real?

I don't go comparing every action RPG I've played to Souls or Dragon's Dogma. If those are your standards for what every combat system for every game needs to be then your standards are too fucking high.
I fail to see how. If a relatively modest company like From Software can come up with such amazing combat, there isn't a reason why a big budget AAA developer couldn't do the same. They really ought to stop sucking at doing action combat.
 
As usual, I'm going to voice that I thought that the combat was superb and raise the same hypothesis that, in general, people who hate it are trying to play the game exclusively like a swordsman, thus gimping themselves or butting their heads against anti-swordsman mechanics (such as all humans and very quick enemies like drowners, nekkers, and wolves).

Basically, what EatChildren said on page 1 about how, no matter how you spec, every tool is useful to you.

For some ideas as to how to make the combat "work", here's one video I made where, although I don't play perfectly, you'll find that at least mixing bombs into the mix can make a lot of fights flow so much better since you're not getting attacked from every side. Throw in some potions, especially Tawny Owl, and you'll constantly keep the enemy off balance.
https://www.youtube.com/watch?v=MfTp3KfQJG4
 
I just played an hour of Witcher 3 and I don't know what to think. I never had an issue with Witcher 2's combat but this one''s movement speed feels slow and Geralt is always doing a random bunch of animations when you press the attack button. You never know if he is gonna do a quick slash and spin around like a doofus first. And is it just me or is it harder to switch between different enemies after each slash in this game?
You guys know that all of the animations have the same attack time and are based on distance right? If Geralt is farther away he'll do a pirouette. If he's closer he does a quick slash. This game also has very little animation priority for attack moves or dodges, you can't outright cancel things like DmC, (you can however cancel attacks with a parry) but there's very little priority. And unless you're fighting monsters up close, most enemies don't attack during the incredibly short time frame for a pirouette, and Geralt's attacks are faster than enemy attacks so he gets the advantage if you're attacking at the same time as a humanoid.
 
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