Halo 5: Cartographer's Gift - FORGE, New Warzone + Arena maps, new REQs and more

Then why do you keep coming into these threads? I mean, it impacts me less as I have you on ignore - but every now and then I check what you're putting to see if it's worth taking you back off ignore and I'm always unsurprised that it's not worth it.

But genuinely, why do you bother? All you do is come in and post negatively. That's your right, of course, but what do you hope to achieve? I think most people get it now. If you hate the game that much, sell it on eBay and move on with your life.
Man.....he is obviously a fan of the series and is just not happy in the direction the game went. He knows Frankie posts here, if all Frankie see's is blind praise nothing will be shot back up to the devs. You guys may hate him, and he may take things further than me, but he does represent probably that missing percentage of people who use to play the game.

Yeah you can say "just stop posting stop playing" but where does that lead? A shrinking player base with every new entry in the series.
 
Bungie were always rushed as well but seemed to pull some aces out in the end. Halo 2 campaign was still meaty although no end but multiplayer was a big thing, not without bugs but took Xbox Live to the next level. Bungie always innovated and raised the bar.

I think 343 have serious planning and development issues or it's deliberate budgeting to withhold standard features, content and make them DLC or not at all instead of day one which saves time and money. 343 should never have gone backwards from Reach. You improve things, replace them with better things and remove bad things, not rip out the soul and call it a day or DLC.
 
I do not understand the complaints about remix maps.

They look different and they play different, where's the negatives exactly?

Edit: damn autocorrect
 
I do not underarms understand the complaints about remix maps.

They look different and they play different, where's the negatives exactly?
The complaint is probably
We funnel all this money into your req packs
When will we get NEW maps instead of remixes.

It just seems like between remixes and forge maps for BTB's first reveal they are just buying themselves more time.

Give you basic stuff since you're content starved,so when they finally give you proper stuff you will be foaming out the mouth.

Probably the sacrifices you have to make when Microsoft tells you that you must have your game out by a certain date.
 
I do not underarms understand the complaints about remix maps.

They look different and they play different, where's the negatives exactly?

They don't play that different and, in some occasions, don't look that different. I wouldn't have a problem with them if this game was content-packed, but it's not.
 
I do not underarms understand the complaints about remix maps.

They look different and they play different, where's the negatives exactly?
I will answer you and hopefully everyone that hates me can ignore me.

Maps already feel bad for a lot of players. It was the biggest complaint first week. Getting more of those isn't helping.

As for what are wrong with the maps I described that with pics before and I don't want to go back to that.
 
They don't play that different and, in some occasions, don't look that different. I wouldn't have a problem with them if this game was content-packed, but it's not.
They play wildly differently. Regret closes off loads of the sightlines from Truth and allows for a lot more movement across the center of the map. In truth a lot of the strategy involves controlling the towers which isn't so much the case in Regret, Regret also has a lot more close quarters fights due to closing off the sightlines. Regret also has a vastly different art style.

Eden and Empire do look similar. However the gameplay difference is even more pronounced. One is symmetrical and the other isn't, it completely changes the map flow.


From the very brief look at the new map it seems like it will look fairly different to Plaza. We'll have to see about the gameplay however based on the track record of remixes it will play like a brand new map.
 
I will answer you and hopefully everyone that hates me can ignore me.

Maps already feel bad for a lot of players. It was the biggest complaint first week. Getting more of those isn't helping.

As for what are wrong with the maps I described that with pics before and I don't want to go back to that.

Show me receipts.
 
Show me receipts.
There is a thread that already has I provided pics of people all hating plaza in snipedowns twitch chat as well as various topics about it. All in pic form.

Sorry I'm on mobile maybe you can find it in search as I'm not sure which thread. May not have been ot. You can link me if u find it.
 
There is a thread that already has I provided pics of people all hating plaza in anioesowns chat as well as various topics about it. All in pic form.

Sorry I'm on mobile maybe you can find it in search as I'm not sure which thread. May not have been ot. You can link me if u find it.

It wasn't the biggest complaint. Your hyperbole does you no favors.
 
Warzone maps should be "cut" like in Reach and be in BTB as well.

Except when Reach did it, all the invasion maps played terribly in BTB to me. 1/2 the maps went unused because they were so large. Useless. That's addition to some bad map flow, etc. I preferred the forged BTB maps in Reach honestly.

The through June 2016 thing has been known for a while, surprised people here didn't know about it. Selective short term memory is a hell of a thing.
 
Except when Reach did it, all the invasion maps played terribly in BTB to me. 1/2 the maps went unused because they were so large. Useless. That's addition to some bad map flow, etc. I preferred the forged BTB maps in Reach honestly.

The through June 2016 thing has been known for a while, surprised people here didn't know about it. Selective short term memory is a hell of a thing.

Iirc, it was supposed to be through at least June 2016. Now we know that they're making enough money from REQ packs to make the prizepool much bigger, but they haven't announced an extension past June 2016. Like, I expect an extension past then to happen still. But every time they have a big opportunity to announce they're extending past that and they don't, it gets a little more worrying.
 
Is that just Warzone Assault? I play Warzone "lucky last shot wins" mode.

Nah, there's a way to jump into the base from the rocks. Not sure if it's strictly blue base or not but I've found players sneaking in that way. of course there is a shield there unless everything is captured but still....
 
Nah, there's a way to jump into the base from the rocks. Not sure if it's strictly blue base or not but I've found players sneaking in that way. of course there is a shield there unless everything is captured but still....

How many Warzone games end in a core assault though? I can only think of one or two I've ever seen in the games I've played. It should be fixed but it doesn't derail it for me.
 
MCC fustercluck? (speculation on my part but you can bet people were thrown at that problem).

Yeah. Plus I wouldn't be surprised if they decided to tone down the scope after that too, for the launch at least. Stagger out BTB, Forge, and some maps in order to make sure the content at launch had minimal issues.
 
Warzone maps should be "cut" like in Reach and be in BTB as well.

The canvas is there with the warzone maps, I agree that they could be cut and modified into btb maps.

@ jem. I agree, I have no problem either with the remixed maps. I like all the maps so far in the arena... Except those fucking forge abominations
 
They don't play that different and, in some occasions, don't look that different. I wouldn't have a problem with them if this game was content-packed, but it's not.

The remixes so far play very different from their counter parts. Eden/empire goes from being symetrical to asymmetrical. Truth/regret goes from having cross map sightlines, to being more close quarters.

The weapon layouts and power positions are all massively different. In one instance so far, they look similar. But the gameplay differences are substantial.
 
I don't hate him. I don't know him. I admire his passion. I don't hate anyone.
Well with a name like justsomeguy guy I sort of see how it fits your personality. Actually it seems you quite like the game so I consider you fairly understanding.

So thanks. Anyways. The game should have a lot of nice forge ideas from users I think thats a good positive.
 
The remixes so far play very different from their counter parts. Eden/empire goes from being symetrical to asymmetrical. Truth/regret goes from having cross map sightlines, to being more close quarters.

The weapon layouts and power positions are all massively different. Your comment isn't true at all.

I know there are differences, and are aware of them. But at the same time, I don't feel their different enough. It's like playing a remake of the same map from a different Halo game, or for a broader example, it's like a clone character in Smash. Yes, there are quiet a bit of differences, but there's not enough for it to feel like fully different content. There's not enough for it to feel like a fully different map. That's just my opinion, but I feel it's a bit wrong to say it isn't true at all.

Let me put it this way: if maps were paid DLC, would you pay the same amount for Empire as you would a fully different map?
 
Iirc, it was supposed to be through at least June 2016. Now we know that they're making enough money from REQ packs to make the prizepool much bigger, but they haven't announced an extension past June 2016. Like, I expect an extension past then to happen still. But every time they have a big opportunity to announce they're extending past that and they don't, it gets a little more worrying.

Stinkles has mentioned that that date exists for fiscal reasons. It's sounds like it's more or less a placeholder and doesn't represent the end of free support.
 
I know there are differences, and are aware of them. But at the same time, I don't feel their different enough. It's like playing a remake of the same map from a different Halo game, or for a broader example, it's like a clone character in Smash. Yes, there are quiet a bit of differences, but there's not enough for it to feel like fully different content. There's not enough for it to feel like a fully different map. That's just my opinion, but I feel it's a bit wrong to say it isn't true at all.

Let me put it this way: if maps were paid DLC, would you pay the same amount for Empire as you would a fully different map?

The similarities between Eden and Empire are purely asthetic. If 343i took the exact geometry from Eden, and replaced the textures with something Forerunner, you wouldn't even know that Empire was its sister.

The two maps play NOTHING alike. Different sizes, require different strategies, different sight lines, different weapons, different choke points, different power ups, different routes.

Beyond the paint jobs, these maps are wholly different.

Would I rather 343i spent less time reusing assets. Of course! But objectively speaking, their remixes thus far, provide gameplay experiences that are wholly unique.

Comparing them to clone characters, is disingenuous at best. Or maybe you haven't spent enough time with them, I dunno...
 
I totally get why people dislike remixes.. But they do totally change enough to be their own thing. The visuals are different, the layouts are different, you can indeed consider it an entirely unique map. It's daft to say they are the same.

But at the end of the day while we still don't have all that many maps, having maps that are similar in many ways is more painful. If I had the option between The Pit and Guardian, or The Pit and The Hole, you're damn straight I'd go for option 1.

I think in the long run these remixes will be considered a great addition by most, but while it is still early days, it's a little frustrating imo while we are desperate for truly different things to spruce up the available variety.
 
I think the toughest thing with remixes is that some of they might actually break/be better due to the changes in mobility. Many people have a fondness for particular maps but will they all actually work for Halo 5?

The Forge Community will always remake classic maps but I am way more interested in making maps that are not staples of Halo. I love trying to remake Quake maps and Goldeneye maps. :D
 
I think the toughest thing with remixes is that some of they might actually break/be better due to the changes in mobility. Many people have a fondness for particular maps but will they all actually work for Halo 5?

The Forge Community will always remake classic maps but I am way more interested in making maps that are not staples of Halo. I love trying to remake Quake maps and Goldeneye maps. :D

I think you are getting remixes and remakes mixed up. The example in my post probably didn't help.

Remixes are new maps based on already released maps in Halo 5 (not maps from old games remade). For example Eden and Empire. One is a remix of the other, they have the same basis but different flows and looks.
 
I think you are getting remixes and remakes mixed up. The example in my post probably didn't help.

Remixes are new maps based on already released maps in Halo 5 (not maps from old games remade). For example Eden and Empire. One is a remix of the other, they have the same basis but different flows and looks.

Ahh I see what you mean now. :D

In my crazy Forge brain, I am thinking about a BTB variant of Warlock.
 
Even if that was true if still hold to my guns and give 343 all the feed back I can. Doesn't matter if people like me cause I'm expressing my feelings.

Shrugs. There are many options. Ignore button or actually just ignore what i say. I don't ruin the game for you.

Ive played with a few guys online from here including speedy and they didn't seem to mind. They even complained more than me while we played lol. I'm a pretty simple guy all things considering.

every single halo thread, here you are, complaining away.

no one wants you in them anymore man. its not constructive, its disruptive and annoying.
 
Except when Reach did it, all the invasion maps played terribly in BTB to me. 1/2 the maps went unused because they were so large. Useless. That's addition to some bad map flow, etc. I preferred the forged BTB maps in Reach honestly.

The through June 2016 thing has been known for a while, surprised people here didn't know about it. Selective short term memory is a hell of a thing.

Well they played like shit because they were made for invasion and the level design of them were mostly unique like The spire for example. Warzone is totally different, it is simply a huge BTB map, remove the UNSC grey bases and take some part of the maps with some stuff added via forge and you have amazing map.
All the 3 original Warzone maps could fit perfectly in BTB honestly.
 
Or make it better ;]

I guess its tough to guess what changes the mobility would make. I get the feel that the man-cannon part of Narrows will get used less because of people messing it up but could also lead to some cool side-dodge action to get out of the way.

I would much prefer Boarding Action remake. :P
 
Having that "Battle of Noctus" Warzone map, but no Hornets seems like a mistake. The map gives me flashbacks of Arcadia from Halo Wars and rightfully so. Bring back Hornets please and let them have the Halo 3 control scheme and not the H2A one. Preferably, let us choose.

Also, what do I need to do to get Sparrowhawks in a FPS Halo game?

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