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PSX: King of Fighters 14 Trailer - "PS4 Console Exclusive"

The 60fps trailer has made me more excited for this game.

Can't we just pretend it's a long lost Model 3 fighting game with 50 characters getting a port to PS4? It certainly has that (late 90s) arcadey look!
 
The skin on the character models needs some kind of post processing, like some kind of artistic shader. Just something to get rid of the PS2-era plastic sheen. The graphics would look fine once you fix that.
 
Seeing it action the game looks damn good. The experts are already figuring out tech. I wont miss drive canceling or those long custom combos one bit even though they were good for XIII. Its good SNK creates new systems. I think this new wall slam mechanic is fair and will make for some interesting shenanigans at high level play. This at the next EVO with 50 characters is gonna be beast.
 
I wonder if the new "auto-combo" will "replace" Joe's punch special, like how in Garou Marco's TOP attack was the Zanretsuken.

While at it, FF3 had "target combos" for everyone - I wonder of FF characters' new KoFXIV auto-combos will resemble those...
 
I wonder if the new "auto-combo" will "replace" Joe's punch special, like how in Garou Marco's TOP attack was the Zanretsuken.

While at it, FF3 had "target combos" for everyone - I wonder of FF characters' new KoFXIV auto-combos will resemble those...

What? His TNT punch? Yeah, I can see that happening. Also pretty hyped to see Angel again.
 
I wonder how difficult it would be for them to add shaders to the game after they are finished tweaking the characters looks and gameplay.
 
Chang's CDM: https://twitter.com/KingsofCO/status/673663054421209088

Ok, that's legit good.

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Andy's EX Fireball is good in execution, but seems kinda dull overall. I hope it does more than simply "it's slow", like cause large guard or stun damage, or something.

Breaking Kuuhadan IN MID HIT is legit great, though. Being able to turn it into a move that not only carries to corners, but also has combo utility, is something it's always been pretty bad at. The fact he could Neomax cancel it in XIII was nice, but this is even nicer.
 
Models look okay as long as they're zoomed out and in motion. I expect them to spruce the game up near release, otherwise If nothing else they'll have a solid foundation for XV.
 
This isn't running on Unreal Engine 4 right?
I kinda wish they had just paid Arksys to use some of their UE4 code for that particular style.
 
It's looking better each time they release a trailer but it's still pretty rough. As long as the gameplay is there it'll hit all the right notes. The reveals this time are hype. Kinda wished they went with a cel-shaded look.
 
It's looking better each time they release a trailer but it's still pretty rough. As long as the gameplay is there it'll hit all the right notes. The reveals this time are hype. Kinda wished they went with a cel-shaded look.

As much as people keep saying this, I don't really think SNK(P) style has ever purely been a cel-shaded style look. From Sprites to art, they've always had much more gradients of coloration than cel-coloring has by definition.


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You'd need to do something more than a more usual Cel-shade than something like Ni No Kuni 2. Even if what they have now looks pretty plain, it's realistic-ish color tones are still a bit more traditional than straight cel work would be.

I feel like the lack of "tacked on" cel-shades being against their usual style, is why they never seem to explore it at all. They'd have to actually develop something more unique, closer to Canvas engine from Valkyria, or the masterful work done for the Atelier series games.

That Chang CDM is hilarious, good stuff.

Did you see how easily Andy was able to outrun the EX fireball? It will be excellent for pressure.

Oh, I'm not disputing the viability, especially since he can Zan'ei-ken to go past it even faster. I'm just saying it's a bit plain in presentation and function. Like you yourself mentioned, Athena's had similar fireballs that signified more hit changes or such. Bao had ones that launched too. Normally, a slow moving vortex does more than move slow, is all. Totally nitpicky!
 
Like you yourself mentioned, Athena's had similar fireballs that signified more hit changes or such. Bao had ones that launched too. Normally, a slow moving vortex does more than move slow, is all. Totally nitpicky!

True but being multi-hit is the only advantage Athena's EX fireball has over Andy's. Other than that Andy's comes out faster and he recovers faster after releasing.
 
This looks so ugly and I would have lived to see the reaction if SF IV had looked this terrible before release.

Game might still be fun, but wow this is a huge downgrade.
 
Watched the trailer again, and it didn't state a release date, or year. So I hope they put the release off to 2017 or at least to the very end of 2016. This way they should have enough time to polish those graphics.

Gameplay looks spot on from what I can see though. Can't wait to play it.
 

Kyo looks like a blast to play in this.

Is that a new variation on his rekkas? Looks like he can do a punch that hits low on the second hit now.

Also, the vid shows that you don't need to be in max mode to do an EX super. Kyo's EX version of the punch super isn't just more powerful but has an extended animation.

I believe so; I read that the auto-combos in this game look similar to target combos from SF and the combo itself has a unique animation.

Sweet, looks nice and simple. Should be great for newer players.
 
Need to fire everyone in charge of the graphics.

At least Kyo's hair is kind of brown now. Still looks like a wuss, though.
 
I highly doubt that will happen. If it did not happen on ps2, then there is very little chance for it to happen on ps4.

Really? Pretty sure that the PS2 port of 2000 that came with the 2000/2001 bundle had both the original and arranged tracks.

Sorry, I meant Last Blade 2. It's only been ported a few times.

NeoGeo CD: Has the AST but also slow load times and slightly gimped graphics
Dreamcast: Had to use an original MIDI soundtrack to not compromise RAM for graphics and animations.
PS2: Has the AST but it's plagued with terrible framerate and audio sync issues

Anything else like Wii Virtual Console had just been straight NeoGeo emulation.
 
We should take a drink for every new post that mentions graphics.

Between this game and Star Fox Zero, I'm honestly getting tired of the "graphics sux, game is worthless" drive-by posts. It's one thing to say that the games are ugly (because let's be real, neither one is pretty), it's another to completely write them off.

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I don't really mind the graphics.

lol I saw this earlier. Andy looks super cheap, even compared to the other characters.
 
This game is hot trash. I can't say it enough. I really hope the community speaks with its collective wallets.

Yeah I will be voting with my wallet to not kill a struggling company who made some favorite titles that I grew up playing just because the graphics aren't amazing. To be exact, I will be voting to buy a couple of copies on PS4 and the steam release whenever that comes about.
 
Yeah I will be voting with my wallet to not kill a struggling company who made some favorite titles that I grew up playing just because the graphics aren't amazing. To be exact, I will be voting to buy a couple of copies on PS4 and the steam release whenever that comes about.
Good luck. It's a harsh truth but it seems like the graphics are turning off a lot of the less hardcore fans, and if only hardcore fans buy this it's going to be rough. I hope this doesn't kill the series but I also hope they realize they need to do something about it in the future, and partner with a company capable of decent quality visuals. This looks like an average/below average PS360 game.
 
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