Final Fantasy 7 Remake: all parts will have the size of a full game

If each episode takes let's say 12 hours to complete, would you be upset? For a turn-based rpg that is really short. But for an action game it's about right. I wish they would clarify some things.

But this is not a action game it's a rpg .
I expect at least 20 hours plus i guess it would also depend on the cost .
 
If each episode takes let's say 12 hours to complete, would you be upset? For a turn-based rpg that is really short. But for an action game it's about right. I wish they would clarify some things.
it's right for a game like metal gear revengeance because it's fun to replay at higher difficulties. for an rpg and story centric game like FFVII 12 hours would be abysmal. less than 30 hours at full price and it's a rip off.
 
You could reach lvl 99 anytime in the original game so I dont understand where you are going with this?
In a traditional RPG of course you could but most people don't reach level 99 in the beginning parts of the game, if they can keep going to the end. If you're stuck at chapter one for a year or two while chapter two is being developed and you never stopped playing, you'd be at level 99 (or max level) for the next three chapters (or however many they plan on making).

What I'm wondering is, how would they gate your levels to keep the player from being over-leveled for the rest of the game.
 
If each episode takes let's say 12 hours to complete, would you be upset? For a turn-based rpg that is really short. But for an action game it's about right. I wish they would clarify some things.

Yea I would not be happy with that. That'd basically mean they're gonna drop feed the game to us with too many parts, spread out over god knows what sort of time line. It wouldn't feel like an epic experience at all.

Unless they gloss over a lot of the details and chunks of the game which would also be lame.
 
If each episode takes let's say 12 hours to complete, would you be upset? For a turn-based rpg that is really short. But for an action game it's about right. I wish they would clarify some things.

I really doubt it'll be that short. They haven't really put out an RPG that short, from what I can remember. I feel like the FFXIII trilogy is a decent barometer. Each game was somewhere around 30-40 hours or so. Yes Lightning Returns was a bit shorter than that (though it took me a bit over 30 to beat), but I they were pretty up front about that being shorter and more replayable.
 
I wonder if FF 15 and Kingdom Hearts 3 will also go episodic, and if they don't are they less ambitious than a remake of a near 20 year old game?
 
In a traditional RPG of course you could but most people don't reach level 99 in the beginning parts of the game. If you're stuck at chapter one for a year or two while chapter two is being developed and you never stopped playing, you'd be at level 99 (or max level) for the next three chapters (or however many they plan on making).

What I'm wondering is, how would they gate your levels to keep the player from being over-leveled for the rest of the game.

Introduce a level cap(Lvl 20 is max level in say Ep1). Or have level presets for each new episode.(You would start at lvl20 if you reached cap for Ep2) Now wouldn't that be pitiful.
 
Give me a break. "Blessed"? It's a business transaction, not a religious experience. Square isn't doing us any favors, they are running a business trying to make a profit for their shareholders. If they make a game you like, you buy it. If they make a game you don't like, don't buy it. Being thankful, blessed, etc is irrelevant. All this corporate veneration is the truly embarrassing thing around here.


We have no right to be happy or feel bleesed by getting to play a game we have been asking and dreamt of getting to experience anew... Seriously?
 
I totally understand why theyre pushing for this. I just hate how immersion breaking it is...

I remember Siren Blood Curse doing something like this, and it just sucks for the experience.

Im gonna try it though. I mean, it's FINAL FUCKIN FANTASY FUCKIN SEVEN.
 
I wonder if FF 15 and Kingdom Hearts 3 will also go episodic, and if they don't are they less ambitious than a remake of a near 20 year old game?

RPGs in this era have had to be less "ambitious" because of how much more work it takes. An entire city back in the SNES or PS1 era could be made from one drawing. There was no voice acting at all. Nowadays you have to painstakingly make everything. Look at the scope of what we got even in the PS2 era. It changed dramatically when we all expected those things from our games. The large games we have now all try and take place in a much smaller "world," both so we can be more immersed in 1:1 space, but also because hey can reuse a lot of textures and models throughout. Back on PS1 and SNES they didn't need to do that as much.
 
I wonder if FF 15 and Kingdom Hearts 3 will also go episodic, and if they don't are they less ambitious than a remake of a near 20 year old game?

This is a game that just entered development a year or two ago as opposed to those two which are much, much farther along.

This is about getting the game out without going into development hell.
 
In a traditional RPG of course you could but most people don't reach level 99 in the beginning parts of the game, if they can keep going to the end. If you're stuck at chapter one for a year or two while chapter two is being developed and you never stopped playing, you'd be at level 99 (or max level) for the next three chapters (or however many they plan on making).

What I'm wondering is, how would they gate your levels to keep the player from being over-leveled for the rest of the game.

Who forces you to continue playing? It like asking why do you run around leveling up when you are already overleveled in the classic? You only have yourself to blame if you spend hours grinding in episode 1 when it is completed and feel you are overpowred when 2 hit.
 
Give me a break. "Blessed"? It's a business transaction, not a religious experience. Square isn't doing us any favors, they are running a business trying to make a profit for their shareholders. If they make a game you like, you buy it. If they make a game you don't like, don't buy it. Being thankful, blessed, etc is irrelevant. All this corporate veneration is the truly embarrassing thing around here.

Blessed isn't a word I'd use, but I am thankful that they're finally making this game and even moreso that they aren't going to halfass it. It's not out of any form of corporate veneration or some need to pay respects to Square-Enix, it's because they're making a product I've been wanting them to make for a long time, and so far, it looks good.
 
Lightning Returns? Type 0HD? The first FFXIII? Life is Strange?

It can be a range of things. Not really indicative of much.

They've basically said full game and full price. I really don't think it's much of a wild guess to say somewhere around 20-40 hours and $60. Look at the other similar games they've put out recently, so FFXIII, XIII-2, Type-0, etc.

Yes Life is Strange was episodic, but it was episodic in a different way. Note that the press release didn't say "episodic." It said multi-release, which was then further clarified after the fact to be a full priced PS4 game. Life is Strange is like $20 for every episode. That's not really the same thing, and I kind of blame Kotaku for breaking the story and using the word "episodic" when it said "multi-release."
 
Considering we should end up getting more content, and that content should be pretty robust, and we should be getting the first part earlier, I don't see how this is a bad thing. Unless they don't do all that, then that sucks.

I see a lot of people are worrying about how things like the overworld or backtracking are handled. Would it be possible for each new part to simply add on to the original file DLC-style, keeping all progress and allowing all form of backtracking/all of part 1 content available after installing part 2, 3, etc.? Or is that not possible? Would the file be too big? Does that even matter? I don't know how any of that really works. Personally, if that is possible that would be my preference, rather than mass effect style of certain things carrying over, but everything being new and unable to truly connect.
 
I've given up. So many people seem to remember Disc 3 incorrectly.

;_;

Tbh, it is hard to remember that stuff like the 2nd bombing mission of Midgar and Cloud's revival wasn't on the 3rd disc. The fact that only the final dungeon was on it makes one assume there was more to it then that.
 
Considering we should end up getting more content, and that content should be pretty robust, and we should be getting the first part earlier, I don't see how this is a bad thing. Unless they don't do all that, then that sucks.

I see a lot of people are worrying about how things like the overworld or backtracking are handled. Would it be possible for each new part to simply add on to the original file DLC-style, keeping all progress and allowing all form of backtracking/all of part 1 content available after installing part 2, 3, etc.? Or is that not possible? Would the file be too big? Does that even matter? I don't know how any of that really works. Personally, if that is possible that would be my preference, rather than mass effect style of certain things carrying over, but everything being new and unable to truly connect.

MMOs has been doing it for the longest time with their expansions, so I imagine something similar to what you're suggesting should be even more doable in a single-player game.
 
Disc 3 is really just optional stuff and the Northern Crater:
http://jegged.com/Games/Final-Fantasy-VII/Walkthrough/Disc-3/

I know. I've been telling people that like three dozen times in these threads the past few days.

I'm just realizing that a lot of people recall otherwise, lol.

Tbh, it is hard to remember that stuff like the 2nd bombing mission of Midgar and Cloud's revival wasn't on the 3rd disc. The fact that only the final dungeon was on it makes one assume there was more to it then that.

Haha, yeah, I know.

I dunno why it's such a pet peeve for me!
 
Each part will be like a full game...
So the MOST important question that no one is asking... Each part will have a platinum trophy?

J/k... Pls dont kill me gaf.
 
Again, the other thing people are forgetting is that with "episodic" games a lot of times they can hook you to buy all the parts through a cliffhanger or a clever story hook. We all know how FFVII goes, so they are kind of blocked out of that trickery. The first game they release really does have to stand alone and justify itself via price.

I'm not sitting here saying they're 100% definitely not going to try and throw us a 15 hour RPG based on FFVII at $60, but come on. We all know that just wouldn't work so well. Too many people would wait on it, and it would flop and kill their development. By releasing one episode they're practically promising fans they'll get another. If they make the first release flop, they're fucked and on the line for more development.

I just don't see this crisis scenario some of you have cooked up in your mind. Chill out a little bit and freak out if/when that scenario happens. Not now. All indications show that they're really trying to flesh this shit out.
 
Blessed isn't a word I'd use, but I am thankful that they're finally making this game and even moreso that they aren't going to halfass it. It's not out of any form of corporate veneration or some need to pay respects to Square-Enix, it's because they're making a product I've been wanting them to make for a long time, and so far, it looks good.

Yeah, I was very much using the word in this sense. Of course people tensions are high in here so I'm not surprised people are taking things in the way that they are. Square has pissed me off many times, but I also see people complaining about things that are simply ignorant to the state of the industry, economy, and Japanese market last gen. I'm thankful that Square is getting a footing again, and as far as I can tell from what we have gleaned, they are trying to make something quite special.
 
I wonder if FF 15 and Kingdom Hearts 3 will also go episodic, and if they don't are they less ambitious than a remake of a near 20 year old game?

No. But they also aren't trying to replicate the experience of a 20 year old game and translate it to modern sensibilities.
 
The more I think about it, the more it being split into "two parts" seems likely.

Currently I'm veering toward either two or four, with two feeling more likely because of how Verendus said there were "two FF7 games in development" last year.

I really can't for the life of me nail down precisely how three games would split the story, whereas with two and four it feels a lot more obvious somehow.
 
I'm curious about a few things that will hopefully be talked about later: how its divided up, how much content we can expect with each part, the price per part, how each part will integrate with the next, and the most important part for me personally: will there be a physical version somewhere down the line? I'm honestly ok with waiting if they say that yes, we'll make it once all the parts are out. I avoid digital when its an option.
 
I'm curious about a few things that will hopefully be talked about later: how its divided up, how much content we can expect with each part, the price per part, how each part will integrate with the next, and the most important part for me personally: will there be a physical version somewhere down the line? I'm honestly ok with waiting if they say that yes, we'll make it once all the parts are out. I avoid digital when its an option.

This is the biggest game in the history of SE outside of maybe FF14/ARR, there will be a physical copy, and a special edition, and a FF7 PS4.
 
The more I think about it, the more it being split into "two parts" seems likely.

If the problem is with the scope and assets, then splitting it into two parts would be iffy. If you simply split the narrative down the middle, then pretty much the only places you haven't seen would be the Northern Crater and Mideel by the end of the first part.
 
People are finding out just how incredible an undertaking making Final Fantasy VII was back then. It's a game that deserves the ultimate respect.
 
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