Final Fantasy 7 Remake: Chunk 1 (CyberConnect2, UE4) Trailer, "PS4 Console Debut"

...I did.

And I don't regret it one bit.so good.

I think the theme is awful, a (cool) but low res static frame from the trailer, and icons that are completely illegible and almost invisible. I don't understand how they designed those icons.

A real budget effort.

Edit: I had system sounds turned off, realized this after seeing the video. The music and key notes definitely make this theme much better. Will turn sound on. Still a shame about the actual design.

Imagine a dynamic theme that is just a panned out shot from midgar with subtle animated smoke effects, with simple, white icons superimposed on the dark background image.
 
I think the theme is awful, a (cool) but low res static frame from the trailer, and icons that are completely illegible and almost invisible. I don't understand how they designed those icons.

A real budget effort.

Imagine a dynamic theme that is just a panned out shot from midgar with subtle animated smoke effects, with simple, white icons superimposed on the dark background image.

I have to agree with this. I like the theme enough and love that it was free with the purchase, but I feel like it was a rushed thing.
 
Yeah, hoping pre-ordering the new one will get you a dynamic theme or two. I know Battlefront got you lots of themes, loved the Luke one especially, but yeah. :)

Anywho, probably gonna get this one tonight, the music is just too good.
 
I don't think that's fair at all.
The guy can't focus on one project. Look at his output since Versus was announced and tell me if it's feasible for one person to manage so many game director/design positions?

Clearly it wasn't, and I'm wondering what the heck else he's attached to aside from KH3 because he's fond of making promises in big ways and not delivering Jack.
 
i actually didn't think the theme background image was that good, kinda blurry and low quality for the cloud one... the sound effects are worth it alone but i would of liked just a much clearer logo or at least maybe that shot of midgar for the made background hehe
 
So guys, what if the first part of the Remake ends with Cloud jumping on the motorcycle and it turns out that SE released the second part of the remake on iPhone last year?
 
...I did.

And I don't regret it one bit.so good.

I did. No regret whatsoever.

I did too. Join the club = )

Welp, I went and did it. lol

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So hyped.
 
Where's my Final Fantasy XV avatars and themes? Kingdom Hearts avatars and themes??? Same goes for Atlus... Where's Persona Avatars and themes? Square Enix and Atlus should do them more and locking them behind the purchase of a game isn't really fair... in my opinion.
 
Have they specified how many parts they plan it to be in? Personally if they must go episodic a simple disk1 disk 2 disk 3 setup would be what I would go for.
 
Where's my Final Fantasy XV avatars and themes? Kingdom Hearts avatars and themes??? Same goes for Atlus... Where's Persona Avatars and themes? Square Enix and Atlus should do them more and locking them behind the purchase of a game isn't really fair... in my opinion.

I'd rather get those things free with my games than have to pay money for them (especially when they're basically free advertising).
 
Then game 3 would just be the ending...

People have thrown out a lot of ideas about where the split will be (especially if it is 3 games), but I think if one thing can be certain, it's that it won't be split where the original disc changes were.

If Midgar is expanded, I suspect we get part 1 ending before the end of disc 1, have part 2 end with well, you know, and then part 3 run through to the end.
 
People have thrown out a lot of ideas about where the split will be (especially if it is 3 games), but I think if one thing can be certain, it's that it won't be split where the original disc changes were.

If Midgar is expanded, I suspect we get part 1 ending before the end of disc 1, have part 2 end with well, you know, and then part 3 run through to the end.

The 3 disc = 3 parts idea is so thoughtless about what those disks actually contained. Similarly the whole part 1 = Midgar really overestimates how big a part of the game Midgar was. To do the first Midgar section as its own game they'd have to at least quadruple it to meet the expectations of a 'full games worth'.
 
Where's my Final Fantasy XV avatars and themes? Kingdom Hearts avatars and themes??? Same goes for Atlus... Where's Persona Avatars and themes? Square Enix and Atlus should do them more and locking them behind the purchase of a game isn't really fair... in my opinion.
Clearly they care more about FF7.
 
Like... why didn't us Episode Duscae owners get a cool Final Fantasy XV theme or something? Don't make it exclusive to the owners. Just a free download. Like... Others can buy the FF XV theme from PSN if they want it. Yet Final Fantasy 7 on PSN instantly gets a theme? I'm not trying to start something. It's just not really fair when some purchases get extra stuff while other purchases doesn't.
 
Have they specified how many parts they plan it to be in? Personally if they must go episodic a simple disk1 disk 2 disk 3 setup would be what I would go for.

They haven't. But the thought of annualizing FFVII could be a very exciting thought for them. Three parts on a two year cycle would be awesome, but it might be 5 or 6 parts every year.

I'm okay with the decision, and think it makes a lot of sense given the size of the original game. There was no way they could recreate all of that in one release to the standard we wanted. It's all going to depend on their execution and pricing though. This could either be a great thing - ensuring we get everything from the original, at FFXV's quality. Or it could be a bad thing, annualizing the game at $60 a pop for 5+ years just because they know enough fans will buckle.
 
If it were me, I'd split it up to 4 parts.

Ep1 : Midgard
Ep2 : Sepiroth Chase till Forgotten Capital
Ep3 : Chasing Sepiroth till North Crater/Weapon's Awakening
Ep4 : Cloud PTSD + Final Battle

Ep1 is a no-brainer standalone story with a strong climax, resolution. Plus from a production standpoint, this allows them to laser focus on Midgard, a location you can't return until late in the game anyway.

Ep2 is a collection of many different tales that is basically an overarching journey to find Sepiroth, but the death of Aerith imo, is the only other "resolution/climax" in that part of the story that could work to close off the at least one of the episodes.

It's also from Ep3's content onwards that the game massively opens up, and from that point onwards, you cannot afford to split the game up too much, because as the game's explorable space becomes bigger, splitting it up that much at the 2nd half of the game ruins the story's sense of scale and pacing.

I can realistically see some content from Disc 1 shuffled into Disc 2 as needed.
 
The 3 disc = 3 parts idea is so thoughtless about what those disks actually contained. Similarly the whole part 1 = Midgar really overestimates how big a part of the game Midgar was. To do the first Midgar section as its own game they'd have to at least quadruple it to meet the expectations of a 'full games worth'.

Well, most of the theories of the first installment being just Midgar do have an assumption that they would massively expand it by letting you explore the entire city at your leisure and filling it with extra story and sidequests. But yeah, while it's not impossible I think the first installment will probably cover the first continent, ending when you leave Junon on the cargo ship.
 
I guess some people don't understand that each part means it'll be worse and worse. FULL GAMES FOR FULL PRICE and I read something along the lines of "I'm totally fine with 4 or 6 parts" what the fuck.
 
Oh dear god...

I didn't realise Cyberconnect 2 were working on this.

Not to be a downer, but tbey've never been involved in a project that didn't turn out mediocre. Their 'style over substance' gameplay is akin to team Omega Force's approach to game design.
 
Oh dear god...

I didn't realise Cyberconnect 2 were working on this.

Not to be a downer, but tbey've never been involved in a project that didn't turn out mediocre. Their 'style over substance' gameplay is akin to team Omega Force's approach to game design.

Well, they are "helping out." I don't think they are the direct developer?
 
I guess some people don't understand that each part means it'll be worse and worse. FULL GAMES FOR FULL PRICE and I read something along the lines of "I'm totally fine with 4 or 6 parts" what the fuck.

Its mind blowing to me people wants it or accepts it lol

I want 2 parts and i would be ok with too, 3 tops.

Them making midgar a part only i can see it making this with 8 or 9... and that is horrible
 
Ep1 is a no-brainer standalone story with a strong climax, resolution. Plus from a production standpoint, this allows them to laser focus on Midgard, a location you can't return until late in the game anyway.

Well, most of the theories of the first installment being just Midgar do have an assumption that they would massively expand it by letting you explore the entire city at your leisure and filling it with extra story and sidequests. But yeah, while it's not impossible I think the first installment will probably cover the first continent, ending when you leave Junon on the cargo ship.

Just to address these together. I agree that part 1 = Midgar + 1st continent is the most logical deduction from them talking about each game being a full games worth of content.

Midgar is too small to fit that, and while there is room for expansion (and they've even said that you will visit new places in Midgar) the current story beats couldn't sustain a full game in Midgar without feeling insanely padded out and losing all sense of pacing.

The Midgar section really only comprises 2 slums, 2 reactors and the Shinra building.

1. Opening bombing mission
2. Sector 7 slums -> 2nd bombing mission
3. Aeris -> Aeris House -> return to sector 7
4. Wall Market & Don Corneo
5. Sewers & return to sector 7
6. Climb from Wall Market -> Shinra building
7. Leave Midgar.
 
Well, most of the theories of the first installment being just Midgar do have an assumption that they would massively expand it by letting you explore the entire city at your leisure and filling it with extra story and sidequests. But yeah, while it's not impossible I think the first installment will probably cover the first continent, ending when you leave Junon on the cargo ship.

i believe so as ell, i dont really believe they'll make a game just on midgar, or make it fully explorable, whats more likely to happen is them making a couple more areas explorable, fleshing out the characters from Avalanche and Shinra, and having a slower pacing compared to the original game, which was basically

bombing mission > 2nd bombing mission > Aerith and slums > plate > Shinra HQ

I'd reckon they'll put lots of stuff between the bombing missions, to develop, biggs, wedge and jessie mainly, maybe something with the other shinra executives, maybe even a loveless, then with Aerith and the slums, they can definetly do more with her, the turks and shinra, before going for the don corneo stuff i'd reckon they'll do less after the plate thing because of the whole having to rescue aerith stuff

other than that, i definetly think we'll be leaving midgar on the first disk, mainly to show the nibelheim incident, chocobos, midgar zolom, fort condor(even though i have no idea what they are gonna do with that, just hoping the minigame there is still in), junon, and the actual first major appearance of "sephiroth" thats not a flashback and JENOVA

I guess some people don't understand that each part means it'll be worse and worse. FULL GAMES FOR FULL PRICE and I read something along the lines of "I'm totally fine with 4 or 6 parts" what the fuck.

why would each part be worse and worse, 5 or 6 parts would be ridiculous, 3 would be a best case scenario, and 4 is ok

Oh dear god...

I didn't realise Cyberconnect 2 were working on this.

Not to be a downer, but tbey've never been involved in a project that didn't turn out mediocre. Their 'style over substance' gameplay is akin to team Omega Force's approach to game design.
they're helping in development, they are not the only ones and they arent doing whatever they want with it, SE are the ones calling the shots
 
The 3 disc = 3 parts idea is so thoughtless about what those disks actually contained. Similarly the whole part 1 = Midgar really overestimates how big a part of the game Midgar was. To do the first Midgar section as its own game they'd have to at least quadruple it to meet the expectations of a 'full games worth'.
I always thought the disc splits had just as much/more to do with file size (specifically FMVs) than for narrative reasons.
 
I guess some people don't understand that each part means it'll be worse and worse. FULL GAMES FOR FULL PRICE and I read something along the lines of "I'm totally fine with 4 or 6 parts" what the fuck.

I didn't know episodic or multi-part sagas were inherently worse than single packaged, one-off games.

Thank you for showing me the light, Zukuu.
 
they're helping in development, they are not the only ones and they arent doing whatever they want with it, SE are the ones calling the shots

Hyrule Warriors had Nintendo calling the shots, but it still played like a Dynasty Warriors game.

I'm not automatially dismissing it as crap,I will give it a chance when it releases, but honestly I would really rather Cyberconnect had nothing to do with this. They do not even know how to make good games within their own genre, let alone anything else. Their influence has the potential to be toxic to this games development.

I didn't know episodic or multi-part sagas were inherently worse than single packaged, one-off games.

Thank you for showing me the light, Zukuu.

I think he's saying they get worse as the episodes go forward, and to some extent this is true.

The problem with episodic games is if you've got people hooked up to episode 4 of 6, or whatever. Those people are going to buy episodes 5 and 6 regardless of quality. We see it all the time with TV shows too, where people will watch the final season, even though it's trash, merely produced to close production on the show. They still watch it though, because at that point people are already invested, and to abandon the show at that late stage would be to some degree, a waste of the time already spent watching the previous seasons.

It's a bit different with a full release, where usually the whole game will be what is reviewed by the press from the outset, so the experience hollistically, needs to be good. Now only FF7 episode 1 needs to be brilliant, the can be mixed in quality, and I would not be surprised if some are filler, in order to extend the span of the series for long term profit.

Obviously, that doesn't mean that it's the case. For the most part, so long as people buy into episode one, then they will likely continue the high production of the following episodes. The primary risk is that if a predecessing episode doesn't sell well, then they adjust the quality of sequels to reflect anticipated sales. So, if EP 1 sells poorly, why put effort into EP 2? That's a concern with smaller episodic games, but I think FF7 will perform fine in that regard.
 
Hyrule Warriors had Nintendo calling the shots, but it still played like a Dynasty Warriors game.

I'm not automatially dismissing it as crap,I will give it a chance when it releases, but honestly I would really rather Cyberconnect had nothing to do with this. They do not even know how to make good games within their own genre, let alone anything else. Their influence has the potential to be toxic to this games development.

Bravely played like a FF game. I don't think CC2 has so much power that they will make the game their own. Square also wouldn't let things get that far away from them.
 
Hyrule Warriors had Nintendo calling the shots, but it still played like a Dynasty Warriors game.

I'm not automatially dismissing it as crap,I will give it a chance when it releases, but honestly I would really rather Cyberconnect had nothing to do with this. They do not even know how to make good games within their own genre, let alone anything else. Their influence has the potential to be toxic to this games development.
The remake's director and producer are still Tetsuya Nomura and Yoshinari Kitase, though. Reading up, Hyrule Warriors was directed and produced by Koei's internal employees while Nintendo's position there was more like a mere advisor.
 
I always thought the disc splits had just as much/more to do with file size (specifically FMVs) than for narrative reasons.

On PS1? They absolutely did. The entire game is on all three discs, the only difference is the FMVs. There was a trick you could do where you could swap the discs right before an FMV loaded and you would watch the different FMV from a different spot in the game; then when it ended it dropped you right back where you were in gameplay.
 
One of my favourite games ever (Shining Force 3) is a multi-part saga.

Your negativity does not stop this train. :3

I can definitely understand the concerns, but the PSX trailer was so, so good. All hail our saviour Lord Nomura-sama.
 
Bravely played like a FF game. I don't think CC2 has so much power that they will make the game their own. Square also wouldn't let things get that far away from them.

Yeah, I mean we can go back and forth sharing examples of where it works, and where it doesn't, but the additional variable is still a concern for me.
 
On PS1? They absolutely did. The entire game is on all three discs, the only difference is the FMVs. There was a trick you could do where you could swap the discs right before an FMV loaded and you would watch the different FMV from a different spot in the game; then when it ended it dropped you right back where you were in gameplay.

Should have made it more clear, I mean the positioning of the splits in the narrative in the PS1 version. I haven't looked in forever but Disc 1 and 2 I thought are pretty close to full. Seems like they laid everything out data wise and drew the line every 750 MB or so, and adjusted left or right after the most recent plot point.

Otherwise it does make more sense story wise for Disc 1 to end a little sooner, and have more to Disc3.
 
The guy can't focus on one project. Look at his output since Versus was announced and tell me if it's feasible for one person to manage so many game director/design positions?

Okay, what was he directly in charge of since Versus was announced?

Versus

Kingdom Hearts.

One of these things was stuck in development hell due to the team constantly being disbanded to work on other things around SE, and the other has had 4 or 5 titles since then.

So what exactly are you referring to in regards to 'his output'?


Clearly it wasn't, and I'm wondering what the heck else he's attached to aside from KH3 because he's fond of making promises in big ways and not delivering Jack.

What promises are you talking about that he's directly responsible for in the end?

Oh dear god...

I didn't realise Cyberconnect 2 were working on this.

Not to be a downer, but tbey've never been involved in a project that didn't turn out mediocre. Their 'style over substance' gameplay is akin to team Omega Force's approach to game design.

Not sure what your referring to, but CC2 has the technical chops to compete with anyone else in Japan. They just need a direction to channel that, and Square gives them that.

Just because they make beat em up games with a lot of flash and over the top action doesn't mean that really matters when they are intentionally trying to make a game in another style as directed. They've made plenty of different kinds of games.
 
I didn't know episodic or multi-part sagas were inherently worse than single packaged, one-off games.

Thank you for showing me the light, Zukuu.
Of course it's worse when you work with the concept of FULL GAME FOR FULL PRICE. FF7 is enough story for ONE game. Why water down a 40 hour story into 160 or 320 hours?! No matter how much you flesh the existing story out, it's not going to cut it. They would need to add so much new filler and add in new stories (Genesis *cough*). I thought you want a FF7 remake?! Also you wanna pay 240 to 480 bucks?! Each part more WILL make it worse. Period. 1 would be perfect. 2 is the maximum where you can pad out the game without making it too watered down.
 
Of course it's worse when you work with the concept of FULL GAME FOR FULL PRICE. FF7 is enough story for ONE game. Why water down a 40 hour story into 160 or 320 hours?! No matter how much you flesh the existing story out, it's not going to cut it. They would need to add so much new filler and add in new stories (Genesis *cough*). I thought you want a FF7 remake?! Also you wanna pay 240 to 480 bucks?! Each part more WILL make it worse. Period. 1 would be perfect. 2 is the maximum where you can pad out the game without making it too watered down.

I can't help that you are extrapolating just a little bit with the numbers and prices.

If FF7 is 60 hours. If they do 2 parts it would probably be slightly shorter each, say 40 hours, for a total of 20 additional hours of gameplay. Each 40 hours worth of gameplay is given the same amount of attention that would be given to the 60 hours if they did a single part. But they don't want to be spread so thin.
 
Of course it's worse when you work with the concept of FULL GAME FOR FULL PRICE. FF7 is enough story for ONE game. Why water down a 40 hour story into 160 or 320 hours?! No matter how much you flesh the existing story out, it's not going to cut it. They would need to add so much new filler and add in new stories (Genesis *cough*). I thought you want a FF7 remake?! Also you wanna pay 240 to 480 bucks?! Each part more WILL make it worse. Period. 1 would be perfect. 2 is the maximum where you can pad out the game without making it too watered down.

Okay you really have no idea what you're talking about if you think we'll be paying $480.

Maybe you should calm down? You just sound like an angry, clueless child who thinks remaking a game as big as FFVII with modern AAA expectations happens overnight.
 
Hyrule Warriors had Nintendo calling the shots, but it still played like a Dynasty Warriors game.

I'm not automatially dismissing it as crap,I will give it a chance when it releases, but honestly I would really rather Cyberconnect had nothing to do with this. They do not even know how to make good games within their own genre, let alone anything else. Their influence has the potential to be toxic to this games development.

pretty bad comparison, especially when hyrule warriors was not conceptualized as a traditional LoZ game, and was always supposed to be a DW game with a LoZ skin over it

what CC2 is making for SE is creating assets, etc., for SE while under the supervision of SE, not creating the whole game for them, they are not in charge of its gameplay, story or anything else for that matter, its all in SE hands

this isnt something unheard of in the games industry, wether in the east or west, and its not the same situation as Hyrule warrios, or something like DmC or Ninja Gaiden Yaiba
 
I'm almost worried more about battle and other system changes from release to release than filler. Like this line they are walking between action and atb will go out the window for the second installment after "feedback" from the first.

I don't really want XIII, XIII-2, XIII-3 levels of iteration on the combat and magic systems, unless the initial release is total crap.
 
i dont like the new theme tbh. music is great but it could look aloooot better ..

also, i love how we're here discussing which developers should be working on which parts of FF7 remake. how depressing
 
I'm almost worried more about battle and other system changes from release to release than filler. Like this line they are walking between action and atb will go out the window for the second installment after "feedback" from the first.

I don't really want XIII, XIII-2, XIII-3 levels of iteration on the combat and magic systems, unless the initial release is total crap.

thats really the only real worry i have right now as well
, besides the depiction of Zacks death, really hoping they go with the original, and not the overdramatized crap they had in CC
, like how they are gonna deal with character progression like leveling, wapons, materia, etc, but more worrysome that that is if its gonna be the same combat system from game to game, i would seriously hate having this start fresh and having to learn a new combat system in a 2nd or 3rd game, i would much rather that it would be just, change disk and continue like it was in the ps1 FFs
 
I can't help that you are extrapolating just a little bit with the numbers and prices.

If FF7 is 60 hours. If they do 2 parts it would probably be slightly shorter each, say 40 hours, for a total of 20 additional hours of gameplay. Each 40 hours worth of gameplay is given the same amount of attention that would be given to the 60 hours if they did a single part. But they don't want to be spread so thin.
http://howlongtobeat.com/game.php?id=3521

Main Story average is 39h 21m from well over 200 sources. So I guess saying a "full game of content" is 40h would be pretty much correct. Now take 4 to 8 parts and you get my numbers. I am not sure where I was "extrapolating".

All I did, was showing people that find "6 parts are totally a-ok with me", that it's pretty much impossible AND dumb.

Like I said, 2 parts would be still okay as I can see how you can flesh certain aspects out. Anything further would mean a watered down experience with additional (and new) filler content, no one really needs.
 
i dont like the new theme tbh. music is great but it could look aloooot better ..

also, i love how we're here discussing which developers should be working on which parts of FF7 remake. how depressing

Who else is going to do it? Outsourcing is a thing in the modern era.

Also the music is from an orchestral soundtrack already released, its not going to be present in the FF7 remake. It will have its own soundtrack we have not heard yet
 
It's dumb to try and shoehorn 3 parts because of 3 disks. The best way to split the game is two parts. The first part is up to the point when Aerith is killed and you fight Jenova Life. That is around the halfway point of the game and that he s when you start to see Cloud really unravel. The story has dramatic changes afterwards that can be focused on in the sequel.
 
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