John Kowalski
Banned
all the money will have been worth it five hundred years from now when those ship control algorithms are used in real life spaceships
I can confirm this is a lot of money.
Do you know of a good walkthrough video for the Alpha 2.0 preferably a long form not a trailer? I'll add it to the OP for people that haven't checked in on the game in a while.
That sounds like a neat idea. Put HL3 as an early access game on Steam with nothing but a blurry .jpg of some rock texture, and see the game get fully funded in no time.Insane.
Who is giving all that money?
Gaben, can we do a Half-Life 3 Kickstarter?
Have they implement shooter mode into the game already?
Have they implement shooter mode into the game already?
Well, it's there just not a mode.
More weight = More painful fall
To make the most ambitious video game, one hundred million sounds low. Then again, they seem like they know exactly what they are doing.
Awesome. I can't wait for persistent universe. Elite Dangerous will only satisfy my thirst for space-sim for so long
Yes, but then, you actualy have games with 120mil dev cost and a 120mil advertising campaign. Or destiny, which supposedly blew combined cost to 500 mils. Of course, could also be Activision boasting.$100 million isn't all that much considering the planned scope scope of the game, but at the same time you can't compare it to traditional publisher numbers. Unlike traditionally published games, all of it is pumped into development, and not advertising.
To make the most ambitious video game, one hundred million sounds low. Then again, they seem like they know exactly what they are doing.
Awesome. I can't wait for persistent universe. Elite Dangerous will only satisfy my thirst for space-sim for so long
that's better..
It's easy to speak ill of something you aren't invested in, I suppose.Sadly, I've also never seen as many gamers who want a project to fail. I don't understand that part.
I don't know how much people want it to fail. If anything, I imagine there are more people like me who are worried about it failing. I haven't even invested (although I convinced friends to lol), but I'm still interested to see what this game does for crowdfunding.I've never seen gamers want a game more than this. And we've put up 100 million dollars of our money to back it up.
Sadly, I've also never seen as many gamers who want a project to fail. I don't understand that part.
Damn I feel like I have been hearing about this game forever now. Like 3 years if not more of hearing about it. Its wild to read this thread and see Alpha 2.0 releasing soon. Its like DAMN really? When is this expected to release its launch version? Is that still unknown at this point?
Damn I feel like I have been hearing about this game forever now. Like 3 years if not more of hearing about it. Its wild to read this thread and see Alpha 2.0 releasing soon. Its like DAMN really? When is this expected to release its launch version? Is that still unknown at this point?
Yes, but then, you actualy have games with 120mil dev cost and a 120mil advertising campaign. Or destiny, which supposedly blew combined cost to 500 mils. Of course, could also be Activision boasting.
Damn I feel like I have been hearing about this game forever now. Like 3 years if not more of hearing about it. Its wild to read this thread and see Alpha 2.0 releasing soon. Its like DAMN really? When is this expected to release its launch version? Is that still unknown at this point?
Yes, but then, you actualy have games with 120mil dev cost and a 120mil advertising campaign. Or destiny, which supposedly blew combined cost to 500 mils. Of course, could also be Activision boasting.
What is this from?
What is this from?
Man, was there really this big of an untapped space-sim market just sitting around? Or is there a cluster of high profile private investors involved too?
I hope it turns out great, but it feels like it won't come out for a long time. I guess it won't hurt tho, by then there'll be much more powerful graphic cards to power this thing.
The game and its 3D engine were mind blowing but required an impossibly powerful machine :
IBM PC 486-DX2 66Mhz
4MB RAM
38MB mandatory installation
Game comes on 11 x 1.44MB floppy disks.
Adjusted to today technological inflation the recommended configuration would be :
8 Cores CPU with 16 GB of RAM.
Dual Nvidia Titan GPUs.
Mandatory install of 1000 GB.
Game comes on five BluRays.
This game has always been sold on promise. It's always about what the game will look like in x years. So to people who are not spending 40$-300$ on a promise it looks like something not worth there time. Even the ships have been sold on promise. You can buy and look but not fly some. Of course there is hostility, the business model is going to attract that.It's easy to speak ill of something you aren't invested in, I suppose.
So what is this game even?
Is it out? Have they started working on it? Is it just Eve Online 2?
Help?
You'd be surprised how crazy dedicated some backers are. PC Gamer had this article just last month interviewing someone that had sunk in $30k alone, taking up additional side jobs just for this game.Man, was there really this big of an untapped space-sim market just sitting around? Or is there a cluster of high profile private investors involved too?
I hope it turns out great, but it feels like it won't come out for a long time. I guess it won't hurt tho, by then there'll be much more powerful graphic cards to power this thing.
My dreams (17:32).What is this from?
Man the graphics are so good but the first person / other human animations are so janky. I just saw the latest citizen con gameplay video stuff and when he's in zero g his hands are glitching out and disappearing.
:/
There's still a long way to go for even the tech behind the animations.Man the graphics are so good but the first person / other human animations are so janky. I just saw the latest citizen con gameplay video stuff and when he's in zero g his hands are glitching out and disappearing.
:/
The Aim-IK system is the foundation of the shared 1P/3P shooter experience and this month we spend a lot of time on a bigger refactoring and cleanup of that system. This encompasses a total rewrite of the low-level code in CryAnimation and all related interfaces (aim- and look-poses are now driven by the transition queue, rather than individual interfaces), new setups in the XML-files (aim- and look-poses operate on different joints on the same skeleton) and also a major change in the assets (aim- and look-poses are now separated assets with special procedural adjustments). Along the way we improved the method for eye stabilization and the look of aiming in extreme directions. When aiming with a scope or aiming down the sight, the right eye of the player is perfectly aligned with the weapon. In zero-G we can use the same system for 360-degree aiming, where a character can aim at a fixed target while his body is arbitrarily rotating in spaces. On top of the Aim-IK system we added an improved version of procedural weapon sway and weapon inertia. The goal is to have a unified system that allows us to use all 3P animations in the first person view.
There's still a long way to go for even the tech behind the animations.
This is part of the animation talk from the latest monthly report:
This is the most well-funded space sim of all time and they still can't get the flight physics to work properly. lol, just lol
Managing to break FPS in Cryengine is quite a feat.
Wow. $1m for each year it's going to be in development?
Incredible money.