Star Citizen surpasses $100 million dollars in funding

Insane.

Who is giving all that money?

Gaben, can we do a Half-Life 3 Kickstarter?
That sounds like a neat idea. Put HL3 as an early access game on Steam with nothing but a blurry .jpg of some rock texture, and see the game get fully funded in no time.

However, the game would still be made in Valve time. So everyone loses.
 
To make the most ambitious video game, one hundred million sounds low. Then again, they seem like they know exactly what they are doing.

Awesome. I can't wait for persistent universe. Elite Dangerous will only satisfy my thirst for space-sim for so long
 
To make the most ambitious video game, one hundred million sounds low. Then again, they seem like they know exactly what they are doing.

Awesome. I can't wait for persistent universe. Elite Dangerous will only satisfy my thirst for space-sim for so long

$100 million isn't all that much considering the planned scope scope of the game, but at the same time you can't compare it to traditional publisher numbers. Unlike traditionally published games, all of it is pumped into development, and not advertising.
 
$100 million isn't all that much considering the planned scope scope of the game, but at the same time you can't compare it to traditional publisher numbers. Unlike traditionally published games, all of it is pumped into development, and not advertising.
Yes, but then, you actualy have games with 120mil dev cost and a 120mil advertising campaign. Or destiny, which supposedly blew combined cost to 500 mils. Of course, could also be Activision boasting.
 
To make the most ambitious video game, one hundred million sounds low. Then again, they seem like they know exactly what they are doing.

Awesome. I can't wait for persistent universe. Elite Dangerous will only satisfy my thirst for space-sim for so long

Currently has the equal fifth highest development budget according to the wikipedia list (forgiving wikipedia inaccuracies). And this is while parts of the game are still technically in a pre-alpha state.
Here's to the next $100 million! ^_^
 
I've never seen gamers want a game more than this. And we've put up 100 million dollars of our money to back it up.

Sadly, I've also never seen as many gamers who want a project to fail. I don't understand that part.
 
Damn I feel like I have been hearing about this game forever now. Like 3 years if not more of hearing about it. Its wild to read this thread and see Alpha 2.0 releasing soon. Its like DAMN really? When is this expected to release its launch version? Is that still unknown at this point?
 
I've never seen gamers want a game more than this. And we've put up 100 million dollars of our money to back it up.

Sadly, I've also never seen as many gamers who want a project to fail. I don't understand that part.
I don't know how much people want it to fail. If anything, I imagine there are more people like me who are worried about it failing. I haven't even invested (although I convinced friends to lol), but I'm still interested to see what this game does for crowdfunding.
 
Damn I feel like I have been hearing about this game forever now. Like 3 years if not more of hearing about it. Its wild to read this thread and see Alpha 2.0 releasing soon. Its like DAMN really? When is this expected to release its launch version? Is that still unknown at this point?

They were saying 2016 I believe for at least the single player portion. Seems like an ambitious timeline but you never know.
 
Damn I feel like I have been hearing about this game forever now. Like 3 years if not more of hearing about it. Its wild to read this thread and see Alpha 2.0 releasing soon. Its like DAMN really? When is this expected to release its launch version? Is that still unknown at this point?

Arena 2.0 is released already. Squadron 42 Episode 1 will be released in 2016.
Thats the most confirmed dates You will get though. Game is in development from October 2012, but they started totally from scratch. The best way to see how development went is to watch this video:
https://www.youtube.com/watch?v=eEH2GpV8Ua4
 
Yes, but then, you actualy have games with 120mil dev cost and a 120mil advertising campaign. Or destiny, which supposedly blew combined cost to 500 mils. Of course, could also be Activision boasting.

Well, sure. That's why they've no intention to stop selling ships anytime soon and why they'll keep coming up with ways to continue funding (merchandising, subscribers, etc.) for as long as it's needed / makes sense to do so. Squadron 42 will likely bring in a substantial sum as well, once it's released. Making one of the most ambitious games to date comes at a high price, there's no going around that, publisher or no publisher.

Damn I feel like I have been hearing about this game forever now. Like 3 years if not more of hearing about it. Its wild to read this thread and see Alpha 2.0 releasing soon. Its like DAMN really? When is this expected to release its launch version? Is that still unknown at this point?

Alpha 2.0 is out now. Squadron 42, the single player (+ coop) story / campaign part of the game, will be released next year (or it might slip to 2017). The persistent universe, the mmorpg part of Star Citizen, is a long-er term project. They'll keep adding to it as time goes by, but as of right now it's pretty much impossible to say when something resembling a fully fledged product will be made available to the general public.
 
Yes, but then, you actualy have games with 120mil dev cost and a 120mil advertising campaign. Or destiny, which supposedly blew combined cost to 500 mils. Of course, could also be Activision boasting.

The 500m figure was vehemently denied by everybody. It may be the long term figure, but it certainly isn't dev cost for just one game.
 
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Lol, what is that?
 
Man, was there really this big of an untapped space-sim market just sitting around? Or is there a cluster of high profile private investors involved too?

I hope it turns out great, but it feels like it won't come out for a long time. I guess it won't hurt tho, by then there'll be much more powerful graphic cards to power this thing.
 
Man, was there really this big of an untapped space-sim market just sitting around? Or is there a cluster of high profile private investors involved too?

I hope it turns out great, but it feels like it won't come out for a long time. I guess it won't hurt tho, by then there'll be much more powerful graphic cards to power this thing.

Roberts definitely hit an untapped (or rather abandoned) market. The big publishers wouldn't touch the genre and said it was dead.
 
Here are some more videos. The first one is about Strike Commander:
https://www.youtube.com/watch?v=K8gj2YyB0Hg
http://fabiensanglard.net/reverse_engineering_strike_commander/

The game and its 3D engine were mind blowing but required an impossibly powerful machine :

IBM PC 486-DX2 66Mhz
4MB RAM
38MB mandatory installation
Game comes on 11 x 1.44MB floppy disks.

Adjusted to today technological inflation the recommended configuration would be :

8 Cores CPU with 16 GB of RAM.
Dual Nvidia Titan GPUs.
Mandatory install of 1000 GB.
Game comes on five BluRays.

Second one with Tony Zurovec:
https://www.youtube.com/watch?v=8dL3nrrj2ZA

This should give anybody curious some insight as to why people are backing the game.
 
It's easy to speak ill of something you aren't invested in, I suppose.
This game has always been sold on promise. It's always about what the game will look like in x years. So to people who are not spending 40$-300$ on a promise it looks like something not worth there time. Even the ships have been sold on promise. You can buy and look but not fly some. Of course there is hostility, the business model is going to attract that.
 
I'll be interested when they release a finished product. It seems like they'll get there eventually? This is definitely progress over six months ago.
 
Man, was there really this big of an untapped space-sim market just sitting around? Or is there a cluster of high profile private investors involved too?

I hope it turns out great, but it feels like it won't come out for a long time. I guess it won't hurt tho, by then there'll be much more powerful graphic cards to power this thing.
You'd be surprised how crazy dedicated some backers are. PC Gamer had this article just last month interviewing someone that had sunk in $30k alone, taking up additional side jobs just for this game.

What is this from?
My dreams (17:32).
 
Man the graphics are so good but the first person / other human animations are so janky. I just saw the latest citizen con gameplay video stuff and when he's in zero g his hands are glitching out and disappearing.

:/
 
This is the most well-funded space sim of all time and they still can't get the flight physics to work properly. lol, just lol

Man the graphics are so good but the first person / other human animations are so janky. I just saw the latest citizen con gameplay video stuff and when he's in zero g his hands are glitching out and disappearing.

:/

Managing to break FPS in Cryengine is quite a feat.
 
Man the graphics are so good but the first person / other human animations are so janky. I just saw the latest citizen con gameplay video stuff and when he's in zero g his hands are glitching out and disappearing.

:/
There's still a long way to go for even the tech behind the animations.
This is part of the animation talk from the latest monthly report:
The Aim-IK system is the foundation of the shared 1P/3P shooter experience and this month we spend a lot of time on a bigger refactoring and cleanup of that system. This encompasses a total rewrite of the low-level code in CryAnimation and all related interfaces (aim- and look-poses are now driven by the transition queue, rather than individual interfaces), new setups in the XML-files (aim- and look-poses operate on different joints on the same skeleton) and also a major change in the assets (aim- and look-poses are now separated assets with special procedural adjustments). Along the way we improved the method for eye stabilization and the look of aiming in extreme directions. When aiming with a scope or aiming down the sight, the right eye of the player is perfectly aligned with the weapon. In zero-G we can use the same system for 360-degree aiming, where a character can aim at a fixed target while his body is arbitrarily rotating in spaces. On top of the Aim-IK system we added an improved version of procedural weapon sway and weapon inertia. The goal is to have a unified system that allows us to use all 3P animations in the first person view.
 
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