Life is Strange | Spoiler Thread

So if Chloe dies, no storm? That's it? So Max still had powers and can change the future?

Kinda weird that a storm is solely effected by Chloe's ticker.

It's all because of that blue Butterfly that shows up in the bathroom. If Chloe dies, it will appear on her coffin. If she doesn't die, it will use the Whirlwind attack and destroy the whole god-damn city.
 
But that doesn't make sense because the ending shows that Jefferson was caught, etc etc. So she can change the future based on knowledge but not if Chloe lives? That just makes no sense.
jefferson was caught because they interrogated Nathan after arresting him for shooting chloe
 
So if Chloe dies, no storm? That's it? So Max still had powers and can change the future?

Kinda weird that a storm is solely effected by Chloe's ticker.


No, i'm pretty sure that the storm is a result of Max jumping around in time, in the game they gave a seriously bad explanation for it but it's probably that.
 
I have a weird theory about this game. What if none of this ever happened? What if this is all a fantasy in Max's head? What if Chloe actually died not in the bathroom of Blackwell but before Max came back to Arcadia Bay? There are a few reasons I say that. First the whole rewind power which is exclusive to Max, that is never explained, is clearly something she would want due to the guilt and regret she feels in regards to how everything ended with Chloe. Second, this is a story about reconnecting with a friend long-since-lost, and with the way the endings were prioritized and how people think that the true ending is to sacrifice Chloe, a story about finding closure of something done long ago causing regret and guilt. The theory is also kind of supported by the endings as the sacrifice Chloe ending is to let go of the guilt of never reconnecting with her friend and to move on and the sacrifice Arcadia Bay ending allows her to stay in her self-destructive fantasy with Chloe all the while being followed by imminent doom, represented by the supernatural events like the tornado. Or maybe I'm just crazy, just thought I'd share.
That fits in with the "moving on from a long-lost friend" idea, and someone did mention it earlier. I'm not sure how much I buy it, but it's an intriguing idea.
 
No, i'm pretty sure that the storm is a result of Max jumping around in time, in the game they gave a seriously bad explanation for it but it's probably that.

I don't think the game gives a bad explanation... It doesn't outright tell you, sure (despite Warren's few lines), but it leaves enough for you to come to a conclusion. I believe that the phenomenons occured due to time manipulation in any way. Max coming back to the beginning doesn't count because it's like she never manipulated time in the first place. The first time it happened, Chloe did get shot and died. There's one little stretch that you have to make, and it's that Nathan was charged of murder and dragged Jefferson along with him (that way Max didn't out Jefferson and didn't mess with time due to her knowledge of events). Since time wasn't altered, the snow, eclipse, etc. didn't happen.

I really liked the ending. Sure, in the final timeline, nothing we did in the game happened. But it happened to Max, and therefore happened to us. And I like to think that's what counts.
 
Both endings are more for Max to learn about the world.

Also, if Max could have went back in time enough, she could have warned everyone about the tornado the day before. The blizzard and eclipse would have been a giveaway.
 
There's one little stretch that you have to make, and it's that Nathan was charged of murder and dragged Jefferson along with him (that way Max didn't out Jefferson and didn't mess with time due to her knowledge of events). Since time wasn't altered, the snow, eclipse, etc. didn't happen.
It is a bit of a stretch, but given how that we saw how unhinged Nathan was during the game, I could understand him trying to drag Jefferson down, accidentally blurting it out, using him as a bargaining chip or something similar.
Both endings are more for Max to learn about the world.

Also, if Max could have went back in time enough, she could have warned everyone about the tornado the day before. The blizzard and eclipse would have been a giveaway.
You wouldn't be able to save the physical town though. I still find the idea of saving one person's life over the entirety of a town and many people's livelihoods to be a hard pill to swallow.
 
You wouldn't be able to save the physical town though. I still find the idea of saving one person's life over the entirety of a town and many people's livelihoods to be a hard pill to swallow.
That's one reason I kind of like that ending. Because the entire scene leading up Chloe is saying that she doesn't want to be selfish anymore, she doesn't want Max to have to keep using her powers to save her and in response Max makes the selfish decision to keep Chloe alive. To me it shows how close they've become (obv.), like the story was never about Chloe forcing Max to use her power for her it was all Max's choice. I just really liked the juxtaposition of Chloe being ready to make the selfless decision and Max taking the selfish one.
 
That's one reason I kind of like that ending. Because the entire scene leading up Chloe is saying that she doesn't want to be selfish anymore, she doesn't want Max to have to keep using her powers to save her and in response Max makes the selfish decision to keep Chloe alive. To me it shows how close they've become (obv.), like the story was never about Chloe forcing Max to use her power for her it was all Max's choice. I just really liked the juxtaposition of Chloe being ready to make the selfless decision and Max taking the selfish one.
I dunno, I see that as an extremely insecure and unhealthy attachment.
 
One thing is for sure: Life is Strange 2's |OT| subtitle will be: |OT| Chaos Series

'Cause it just makes sense.
That's one reason I kind of like that ending. Because the entire scene leading up Chloe is saying that she doesn't want to be selfish anymore, she doesn't want Max to have to keep using her powers to save her and in response Max makes the selfish decision to keep Chloe alive. To me it shows how close they've become (obv.), like the story was never about Chloe forcing Max to use her power for her it was all Max's choice. I just really liked the juxtaposition of Chloe being ready to make the selfless decision and Max taking the selfish one.

Yeah, the ending was well done. Right at the end Chloe leaves the decision entirely up to Max. I really think Chloe tries to do everything she can to dissuade Max from saving her because she knows Max won't sacrifice her without her approval--it'd simply make the choice too hard. So she's all stoic and self-sacrificial, at least before the decision is made, because, really, neither of them want the town to be destroyed. But it's not about that--it's about Chloe.

And once Max decides to save Chloe, she tears up the photo herself, without a word--making the consequences hers to bear, and leaving Chloe out of it, free of guilt. The whole scene works beautifully, showing how much Max and Chloe are trying to protect eachother. And how much they care.

Really would've liked to see an extended version of that ending. Unfortunately, I'm guessing the retail re-release won't be adding anything...
 
Just beat it last night. Got to Episode 5 at like 11:30 and said fuck it, I need to see things
through to the end.

Episode five reminded me of Evangelions ending - my buddy even remarked that it basically would have been if you had entered the diner and everyone had started clapping.

Also some heavy Silent Hill vibes, which I dug.

My final choice was to save Chloe, instead of the town. I guess when you spell it out like that its absolutely horrifying trading hundreds of lives for just one (and shes not exactly a great person, either). In the moment however I considered a couple things:

1. Reality seemed super taxed by all the jumping Max was doing. After the nightmare (and goddamn stealth section) another jump seemed risky at best - what is the guarantee it fixes anything?

2. Here is a girl, my best friend, who I abandoned, fated to misery. I swore to her family Id take care of her and so help me the Max I was playing had finally saved Chloe.

3. Arcadia is a horrible place, corrupt to its soul, and the mention of the disruption of sacred native american lands is further proof that its reckoning was a long time coming

4. I took the deer at end to be a good omen. Nature was reclaiming the land. Does a deer show up in the save ending too?

Overall a great, smart and tremendously charming game. A really big step up for the episodic adventure genre, after Telltale let it stagnate.
 
So if Chloe dies, no storm? That's it? So Max still had powers and can change the future?

Kinda weird that a storm is solely effected by Chloe's ticker.

I like the idea that tons of people have actually had the power to control time, but they all eventually realized the consequences like Max did and reversed it so it's actually never happened.

One of the reasons I sacrificed Chloe is that I assumed that the tornado would just keep following them until balance was restored.

Oh and I guessed Jefferson was the big bad from jump street. Which is a shame because I ruined a big plot point for myself. Never trusted that fucker.
 
Yeah, the ending was well done. Right at the end Chloe leaves the decision entirely up to Max. I really think Chloe tries to do everything she can to dissuade Max from saving her because she knows Max won't sacrifice her without her approval--it'd simply make the choice too hard. So she's all stoic and self-sacrificial, at least before the decision is made, because, really, neither of them want the town to be destroyed. But it's not about that--it's about Chloe.

And once Max decides to save Chloe, she tears up the photo herself, without a word--making the consequences hers to bear, and leaving Chloe out of it, free of guilt. The whole scene works beautifully, showing how much Max and Chloe are trying to protect eachother. And how much they care.

Agreed. I took some time to think about my choice, but eventually decided to go for Chloe because the Max I was playing was tired of messing up and needed to live with the consequences of her choices. I feel like a lot of games trained us to see a good and a bad ending, but nothing in-between and LIS changes that beautifully. It's not just one person vs. a whole town. It's a choice including your best friend/lover, character development, the end of a story that won't have a continuation (not with these characters).
 
Played this over the past week from the beginning and just completed it now. Man, that final portion of chapter 5 was some bullshit. Talk about padding. They clearly ran out of steam and needed some filler there to artificially lengthen the episode so it didn't come across as too short. It was really reminiscent to me of the brilliant segment in Silent Hill: Shattered Memories where Harry reaches Nowhere and the game just gets properly surreal and abstract, but unfortunately it was nowhere near as well executed or effective.

Anyway, now that I've got that out of the way, as a whole I enjoyed the game a fair bit. Once you get past the initial hurdle that is the woeful character models, the wooden animation and the non-existent lip-synching, it's easy to get into the groove of things and appreciate the game for what it is. I think Dontnod did the whole episodic, interactive movie thing better than Telltale Games have ever since they abandoned the more classic-adventure style of games like Tales of Monkey Island for The Walking Dead. Life is Strange felt less like watching a cut-scene and making occasional choices that you know have no impact on the overall narrative, and more like a legit adventure game sans the tricky puzzles.

I will say though, the game clearly peaked at episode 4. I liked the slice-of-life/sci-fi lite tone of the first three episodes, but once the story veered into full-on thriller territory, it got really good, and discovering the bunker combined with the cliffhanger that followed was LiS at its best for me. The whole dark room aspect specifically was truly disturbing, so kudos to the team for pulling that off.

As for the climactic scene, I sacrificed Chloe, because one life does not equal the lives of an entire town, and also because, well, Chloe was obnoxious as hell and wasn't going to be particularly missed. That was the easiest choice of the whole game I had to make. Now Max can mourn her while in the warm embrace of her beloved Warren. >:D
 
I just finished the game about 1 hour ago. I need to take some time to let everything sink in a bit, but my overall reaction is positive. I don't think I've had a game hit me this hard in the feelings department. It's really been all I could think about since I started playing. I didn't really care that the ending was a bit predictable, or that there was no clear explanation for Max's powers. I do wish the choices mattered a little more.

Oh, also: can anyone point me to a good post mortem or developer interview about the game?

I'm wondering the same thing. Maybe there's a good in depth video instead or something? I feel like I need a little more closure over the next few days as I wind down from finishing the game.
 
we played hide and seek in waterfalls :(

awesome game.. I really enjoy these story based games like heavy rain and beyond two souls, etc.

saving Chloe felt like the natural choice to me.. Even though she could be annoying so much of the game is about her and her relationship to max it

the Jefferson twist was kind of a lame afterthought
 
It's all because of that blue Butterfly that shows up in the bathroom. If Chloe dies, it will appear on her coffin. If she doesn't die, it will use the Whirlwind attack and destroy the whole god-damn city.

That's my new head canon. The wrathful butterfly needs blood.
 
loved this damn game I want to live in that bright eyes morning forever

You bet your ass I saved Chloe and not that town, I hope Warren died too, I didn't even let him hug me.
 
So, is there even parallel universe in LiS lore?
What's happening to the worlds that Max have altered if she goes back to the past? Are they erased/destroyed? Are they stand still? Are they keep on living?
 
That's messed up, Elija.
So, is there even parallel universe in LiS lore?
What's happening to the worlds that Max have altered if she goes back to the past? Are they erased/destroyed? Are they stand still? Are they keep on living?

I'd say there's only one reality. Which is why there was a storm stemming from Chloe's failure to die in Ep 1, going against the established reality and all that.

Alternate realities would be a helluva thing to tackle in Life is Strange 2.
 
That's messed up, Elija.


I'd say there's only one reality. Which is why there was a storm stemming from Chloe's failure to die in Ep 1, going against the established reality and all that.

Alternate realities would be a helluva thing to tackle in Life is Strange 2.

Yeah, that makes sense.

Also, I've read that LiS season 2 will still be featuring Max and Chloe?
What happens if we choose to save the town instead? Or was I reading it wrong/dreaming?
 
Yeah, that makes sense.

Also, I've read that LiS season 2 will still be featuring Max and Chloe?
What happens if we choose to save the town instead? Or was I reading it wrong/dreaming?

Interesting. I wasn't aware they confirmed anything but the fact that LiS2 is happening.

Can't say I'd be unhappy to continue their adventures... literally anything can be resolved with timey-wimey solutions.
 
Interesting. I wasn't aware they confirmed anything but the fact that LiS2 is happening.

Can't say I'd be unhappy to continue their adventures... literally anything can be resolved with timey-wimey solutions.

Ok, I think it was just a dream afterall.
The game would need a whole 2 different main stories at least if it's true.
 
So I get that the storm is connected to the initial saving of Chloe's life; but why then were the whales still dying in the alternate reality where Chloe's father survived? It was hinted pretty strongly that the storm was still coming in that reality, or so I thought.
 
So I get that the storm is connected to the initial saving of Chloe's life; but why then were the whales still dying in the alternate reality where Chloe's father survived? It was hinted pretty strongly that the storm was still coming in that reality, or so I thought.

while probably not, beached whales might have been unrelated.
 
So I get that the storm is connected to the initial saving of Chloe's life; but why then were the whales still dying in the alternate reality where Chloe's father survived? It was hinted pretty strongly that the storm was still coming in that reality, or so I thought.

The storm isn't connected to Chloe's life being saved per se, it's connected to Max tampering with the natural course of things in any way. Chloe's father was meant to die, so when Max changes that she causes the storm to appear in that reality as well.
 
So I get that the storm is connected to the initial saving of Chloe's life; but why then were the whales still dying in the alternate reality where Chloe's father survived? It was hinted pretty strongly that the storm was still coming in that reality, or so I thought.
Would it be that by preventing Chloe's dad from dying, Max is effectively making sure that the incident in the bathroom never happens, thereby still "saving her life" and messing around with time?
 
Would it be that by preventing Chloe's dad from dying, Max is effectively making sure that the incident in the bathroom never happens, thereby still "saving her life" and messing around with time?

Chloe is still going to die in the alternate timeline. I couldn't kill her in my play through, but she would have died from her condition anyway. They play a little loose with the effects of time travel, but I'm sure keeping William alive is what caused all the problems in the alternate timeline. You would think events like the tornado would have happened soon after considering it's only a few days after saving Chloe in the main timeline, but I think the developers didn't fully set all the time travel rules in stone so they had some wiggle room to tell their story.
 
My take on it is that the tornado in the Chloe-is-crippled timeline still stems from the Chloe-wasn't-shot timeline. Even when Chloe was killed by Jefferson in Ep4, the storm still happens. No matter what Max does, it's all anchored to the first interference--saving Chloe's life in the bathroom. Because it doesn't get worse or spread when Max jumps around, and stays fixed to that one point in time, across all timelines, that leads me to believe it's that exact change that causes all the problems.

As to why the tornado is caused by that point, I'd say it's a price being paid. Because saving someone always has a price. And why there? Well, think about it: Max's only real chance to save Chloe is right at the end of the game, during that final choice; it is the convergence of everything. Or, thinking about it another way, that first and only real choice, at the end of the game, is the cause of everything.

Life is strange sometimes.
while probably not, beached whales might have been unrelated.

The beached whales are in both timelines. (You see them in the main timeline when you go to that druggie's trailer by the beach.)
 
I finished this morning. For the ending I chose
Saving Arcadia Bay. Chloe was the worst part of the game, even if she became slightly better at the end. It seemed selfish to save her and leave everyone else you care about dead after I so meticulously tried to help everyone. I actually liked the ending with Max's shot in the art exhibit the most, I didn't want to leave that area, I wish I could have ended there
.

There were a bunch of smaller things that I think I missed regarding decisions you make early on. Why does watering your plant matter? What happened by saving the blue bird multiple times? Besides characters liking you more, is there any reason to help them out? Also aren't most smaller decisions you make made irrelevant by either ending? Last episode spoiler:
Mark Jefferson had like 40 red binders of other girls, did all of them just not remember their experience and return to (presumably) Blackwell?

Overall I enjoyed the experience warts and all. It had a good atmosphere, interesting story, nice music, a good assortment of side characters that had just enough background for me to enjoy, and good environmental art/design. The character dialogue was cringe-worthy most of the time. I liked Max a lot, Chloe was close to unbearable and was the biggest violator of awful dialogue. I almost had to stop watching the models at some points when they were in more dramatic scenes and were looking especially emotionless.

My post didn't get a response in the other thread. Are there any answers to my questions in the second paragraph?
 
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Warren spooky

HAD I SEEN THIS!...............I would have never kissed Warren.
 
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