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Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

It could use like maybe 2 extra characters on the launch roster but 16 is fine and understandable considering Capcom's shaky standing. Shit is expensive and takes time...and they need the game out ASAP. I also imagine that our first two DLC dudes will be out around launch anyway (got to have something to have people grind for day 1 after all)).

and if it really bothers you...then wait a year when all the DLC is out..then jump in and get bodied because you are a year late.
 
You have to also compare the model SFV is going for with MKX's. MKX launched as complete game(with the season pass at least), people expected the same amount of support NRS's previous titles got, 1 or 1 and a half year of patches and maybe a few DLC characters not known about at launch before drooping the game completely. In which case, a bigger roster is essential as that what will be there for the rest of the game's lifespan.

SFV is coming after SFIV, which launched with 16 characters, ended up with more than 40 and kept getting supported for more than 5 years. Capcom is promising the same amount of support for SFV without mandatory extra payments. So 16 is a reasonable start even in a post MKX market.

Yeah, I don't disagree with you. I think it's fair to say it is relatively smaller than a typical console fighter launch, but do I think it's fine given the model and what I know about the level of support and future plans. I do, however, understand why some might find it lacking, especially if coming at it from a different history with the genre.

My whole string of posts is mostly to address the question of how can anyone think 16 is too small when that's already a lot of match ups to learn and why someone might think more=better. It's not necessarily how I feel about the game myself, although I do like larger rosters if well-balanced generally speaking.
 
So this game will cost $60 at launch and it will have 16 characters, and future characters will be free?
Updates and system changes are free(and I assume new stages too), new characters can be bought with in game currency. But it's safe to say you wont be able to buy everything with just playing the game unless you're a dedicated online player.
 
If MKX launched with 16 characters they would never have heard the end of it. Especially with a season pass, which got a ton of flak. MKX was filled with tons of single player content, unlockables, online modes, etc... to satisfy the casual audience. It's set the standard for the genre as far as overall package is concerned.

People are really undervaluing the amount of effort SF5 is putting into online compared to MKX. MKX's online is rubbish, so that detracts heavily from the replay value and "overall package".

Also, 3 beta tests + multiple stress tests...this is added value for the player in the form of early access to the game.

Administering these betas and putting additional effort into online costs more work/money for Capcom that could have been spent on more characters or whatever. So, yes, there are fewer characters than MKX...that doesn't mean there is less value in the overall product. I guarantee there are many folks out there who would have gladly taken fewer characters in that "MKX package" in exchange for playable online.
 
No additional stages ?

Not with the season pass... but that doesn't get you all the DLC. There's also costumes for the 16 base characters that you won't get with that pass.

They haven't announced any DLC stages officially either though

People are really undervaluing the amount of effort SF5 is putting into online compared to MKX. MKX's online is rubbish, so that detracts heavily from the replay value and "overall package".

Yeah online for MKX is pretty dead and the game isn't even a year old... and I doubt Leatherface and a Baraka Xenomorph is really going to fix that. They're busy trying to sell additional DLC when one of the base features of the game is downright busted.
 
People are really undervaluing the amount of effort SF5 is putting into online compared to MKX. MKX's online is rubbish, so that detracts heavily from the replay value and "overall package".

Also, 3 beta tests + multiple stress tests...this is added value for the player in the form of early access to the game.

Administering these betas and putting additional effort into online costs more work/money for Capcom that could have been spent on more characters or whatever. So, yes, there are fewer characters than MKX...that doesn't mean there is less value in the overall product. I guarantee there are many folks out there who would have gladly taken fewer characters in that "MKX package" in exchange for playable online.

Or a working PC port.

People want immediate gratification, I guess. I see far more value in a game that will be supported for 4+ years (being extremely conservative), that I get rewarded for playing, over a game that demands tons of money up front for everything in the game.
 
It could use like maybe 2 extra characters on the launch roster but 16 is fine and understandable considering Capcom's shaky standing. Shit is expensive and takes time...and they need the game out ASAP. I also imagine that our first two DLC dudes will be out around launch anyway (got to have something to have people grind for day 1 after all)).

and if it really bothers you...then wait a year when all the DLC is out..then jump in and get bodied because you are a year late.
We're only getting one character every two months, so only one DLC character around launch would be possible.
 
Or a working PC port.

People want immediate gratification, I guess. I see far more value in a game that will be supported for 4+ years (being extremely conservative), that I get rewarded for playing, over a game that demands tons of money up front for everything in the game.

The MKX PC port seems to be in good shape now, fwiw.
 
It's not even that for me, its the fact that the NPC's are behaving way too inappropriately for where they are. The lair of the 4 kings stage is ruined for me because of this. The shadaloo stage has people acting like full blown clowns in a 3 ring circus with goofy robots and shit. No wonder shadaloo falls in the near future, with the goofballs bison has under his employ as of late, you can only be destined to fail. I remember the bison stage in A2, those fuckers would stand and salute whenever bison was on the stage. Otherwise, they'd act like armed soldiers for a criminal organization, instead of people in comedy troupe.

The Shadaloo NPC's clowning around in particular also struck me as a bit weird, especially if you compare the lighter tone this brings to one of the more menacing elements in the SF world compared to how the same was portrayed in older games. When did this trend start actually? In IV and SFxT there also were plenty of NPC's goofing around (in the Space elevator, Mad Gear music stage and some of the initial stages as well) and overall the series always had some comedic elements, but never to the level of IV and V in terms of goofy NPCs I believe. II, III and even Alpha were more serious in that department, no?

Maybe Capcom believes that such humorous elements might bring in more people?
 
So this game will cost $60 at launch and it will have 16 characters, and future characters will be free?
Only with ridiculous grinds, I expect. Fight money probably will be enough to get you some costumes or stages, not characters, at least not many of them.

Speaking of, why do you care about stages? Aren't they just backgrounds and thusly on the same level as alternative costumes?
 
I really hate the background NPCs in the Shadaloo stage. Really soils it.

You have this badass final boss-esque stage and you got Buzz Lightyear running around in it like a dumbass.
 
Didn't you say that fighting games with "small" rosters don't review well? Or did I just imagine that?

edit- not my imagination http://www.neogaf.com/forum/showpost.php?p=189158378&postcount=11984

I specifically mentioned content such as the ones featured in GGXrd.
People are really undervaluing the amount of effort SF5 is putting into online compared to MKX. MKX's online is rubbish, so that detracts heavily from the replay value and "overall package".

Also, 3 beta tests + multiple stress tests...this is added value for the player in the form of early access to the game.

Administering these betas and putting additional effort into online costs more work/money for Capcom that could have been spent on more characters or whatever. So, yes, there are fewer characters than MKX...that doesn't mean there is less value in the overall product. I guarantee there are many folks out there who would have gladly taken fewer characters in that "MKX package" in exchange for playable online.

I'll never forget 21007. Infinite relay value. The online is perfectly playable though. Depends on the connection. Just like with SFV, plenty of roll back and warping with bad connections.
 
Wait... Are people complaining that there are "only 16 characters at launch"?

That's 8 more playable characters than we got in the original Street Fighter 2 in the arcade and SNES back in the day...and we liked it!

Also, get off my lawn.

Seriously though, do you really NEED more than 16 characters? Really? I mean how many are you honestly going to be truly proficient with? 3 maybe 4 max?

Come on man...
 
Wait... Are people complaining that there are "only 16 characters at launch"?

That's 8 more playable characters than we got in the original Street Fighter 2 in the arcade and SNES back in the day...and we liked it!

Also, get off my lawn.

Seriously though, do you really NEED more than 16 characters? Really? I mean how many are you honestly going to be truly proficient with? 3 maybe 4 max?

Come on man...
To be fair, the base roster is lacking in SFIII & IV representation.
 
To be fair, the base roster is lacking in SFIII & IV representation.

Ibuki, Juri, and Urien are coming...
That's good enough for me on the III and IV front.

If only they decided to bring back Ken for this game too it'd be perfect.

Banana Bangs is not Ken and never will be...
 
I really hate the background NPCs in the Shadaloo stage. Really soils it.

You have this badass final boss-esque stage and you got Buzz Lightyear running around in it like a dumbass.
That's one complaint I have about the game.
The Background characters look like they ripped from street fighter iv.
And not all stages need them.
 
Maybe Capcom believes that such humorous elements might bring in more people?

They're trying to maintain a particular tone to the SF series. This will never be MK where the world is filled with death and suffering, and it will never be Tekken where everything is slick, dark, "cool", and moody.

Ono's crew is trying to establish a fun, colorful, lighthearted, over-the-top atmosphere to their games that never takes itself too seriously. Even Bison, the most horrible, murderous man in the series has an element of comical exaggeration to him...with the massive grin, bright red outfit, outrageous moves, and legendary one liners.

SF doesn't shoot for "cool". SF ironically achieves "cool" through comical levels of absurdity. Sneaker wearing ninjas, criminals who punch their way out of prison just 'cuz, world famous fighting hobos, women with huge thighs used for (you guessed it!) KICKING REEEL HORD, Dan, extremely virile oil warriors, boxers who don't (cant't?) their gloves off...

Elena took a selfie with Akuma. Silliness is a part of Street Fighter's DNA.


I'll never forget 21007. Infinite relay value. The online is perfectly playable though. Depends on the connection. Just like with SFV, plenty of roll back and warping with bad connections.

Are you...are you really trying to compare MKX online with SF5 online?

That's a hard sell. SF5's unfinished online has already blown MKX to smithereens...21007s and all.

I'm sure there's a "fatality" joke somewhere hidden in there...
 
Elena took a selfie with Akuma. Silliness is a part of Street Fighter's DNA.

To be fair, Cassie Cage took selfies with a lot of people...
Dead people, but they were people (when they were alive...)...


Edit: What I'm saying is... Mortal Kombat has been pretty absurd and ridiculous since II and beyond...it hasn't been all serious in forever...
 
They're trying to maintain a particular tone to the SF series. This will never be MK where the world is filled with death and suffering, and it will never be Tekken where everything is slick, dark, "cool", and moody.

Ono's crew is trying to establish a fun, colorful, lighthearted, over-the-top atmosphere to their games that never takes itself too seriously. Even Bison, the most horrible, murderous man in the series has an element of comical exaggeration to him...with the massive grin, bright red outfit, outrageous moves, and legendary one liners.

SF doesn't shoot for "cool". SF ironically achieves "cool" through comical levels of absurdity. Sneaker wearing ninjas, criminals who punch their way out of prison just 'cuz, world famous fighting hobos, women with huge thighs used for (you guessed it!) KICKING REEEL HORD, Dan, extremely virile oil warriors, boxers who don't (cant't?) their gloves off...
Elena took a selfie with Akuma. Silliness is a part of Street Fighter's DNA.

What you are saying is true. But II,Alpha,III,CvS did take themselves somewhat more serious that IV,xT. which is what made them ironically cool and funny at the same time , the problem with SF4's Self-aware comedy ( and its successors like xT and SFV) is that it enters the "trying too hard to be funny" territory.

For example when you look at the SF2 live action movie , its pretty funny because the story is actually taking itself seriously but everything is soo cheesy and bad that it turns out to be ironically hilarious. But were the movie to be actually be designed as a funny movie its actually just really lame.
 
I'll never forget 21007. Infinite relay value. The online is perfectly playable though. Depends on the connection. Just like with SFV, plenty of roll back and warping with bad connections.

Are you referring to MKX because it isn't.
On any connection.
It's garbage. Despite the login issues present in the 1st beta, SFV's unfinished netcode destroys MKX's. It's not even close.
 
Alex Am Cry.

sf33soe-avatar-alex.png


And I thought the red under his eyes was paint this whole time.
 
Alex, Ibuki, Juri, and Urien are coming...
That's good enough for me on the III and IV front.

If only they decided to bring back Ken for this game too it'd be perfect.

Banana Bangs is not Ken and never will be...
FTFY

And I was referring to the base roster, not the first wave of DLC.
 
FTFY

And I was referring to the base roster, not the first wave of DLC.

I realize. What I was saying is, the fact that I know characters from III and IV are coming eventually is good enough for me. I don't need them with the base game.

Alex Am Cry.

Just because Alex isn't my cup of tea doesn't mean he has to cry over my intention to never use him in SFV...ever.
In fact, I'm sure he doesn't care about my low opinion of him as one of the worst grapplers in Street Fighter ever...
 
Personally I think 20 is the sweet spot

They should have added 4 of the DLC characters to the initial roster preferably Alex, Urien, Juri and Balrog. But I can live with 16 and look forward to the upcoming DLC characters.
 
[QUOTE="God's Beard!";189221174]I wonder if the picture of the dlc characters is their order of release.[/QUOTE]

I hope so, because that would mean Alex and Guile really soon.
 
[QUOTE="God's Beard!";189221174]I wonder if the picture of the dlc characters is their order of release.[/QUOTE]

I wish.

Wanna play as Alex as soon as possible.
 
Alex coming first makes sense because he was already teased at NYCC.


Urien coming last tho :(

Agree. They are also ugly. Improve the damn texture and resolution.

This really needs to happen , the low res BG characters just stick out so bad. WTF its like they were literally ported from SF4.
 
I still think they need to come out and say if stuff you buy with in-game currency on their back-end service is cross platform or not. I feel like it will be since on PSN or Steam you're buying the currency and not the in-game items that it will be. But I've been wrong before. Hopefully I'm not since it would set a big standard going forward.
 
I know that feel, man. At least we're possibly getting Alex first.

Hopefully we might get to see him as some kind of CPU character in Story mode. I need to see da gawd in HD SFV.

I still think they need to come out and say if stuff you buy with in-game currency on their back-end service is cross platform or not. I feel like it will be since on PSN or Steam you're buying the currency and not the in-game items that it will be. But I've been wrong before. Hopefully I'm not since it would set a big standard going forward.

Dont you login with some kind of FIGHTER ID? I am guessing anything you buy or earn in-game is linked to that.
 
Hopefully we might get to see him as some kind of CPU character in Story mode. I need to see da gawd in HD SFV.



Dont you login with some kind of FIGHTER ID? I am guessing anything you buy or earn in-game is linked to that.

Well for the Beta you do, but it's temporary. Their "Capcom Fighters Network" really hasn't been detailed yet, but it's going to be their back-end for leaderboards and stat tracking.
 
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