$10 is pretty pricey for an iOS game. Will wait for a sale.
The biggest decision is, of course, how much The Banner Saga should cost on tablets.
It's a decision that Stoic is still struggling with and, surprisingly, it's one that Apple has been advising the studio on.
"Apple is frustrated, along with everybody else, about the mentality that's gone rampant in mobile app markets, where people don't want to pay anything," Watson said. "They want to pay as little as possible. They think that four dollars is an exorbitant amount to pay for a game, which is very illogical considering most people's lifestyles. They'll spend $600 on an iPad, and $4 on a coffee, drop $20 on lunch, but when it comes to spending four or five dollars on a game, it's this life-altering decision.
It's a rediculous mentality that's run rampant on the price of mobile games. Of course some games are $1 experiences. Other games are $5 experiences or $10 experiences or even $60 experiences.a quote from the makers of Banner Saga who initially were going to release on IOS first but had this problem so went with PC first
might bite at that price if people say its a decent touch screen rhythm game
There's a free two song trial so I'm downloading now.
Spend $10 on jubeat songs instead.
App Store economics are so fucked. It's the exact same game as on consoles, including support for a guitar controller, but purely because it's on iOS no one will buy it for $50. You can even play it on your TV if you have an Apple TV.
The race to the bottom in the App Store has absolutely fucking murdered its chances of getting big-budget games and pro apps, same on Google Play, and neither Apple nor Google give a shit about fixing it so long as the Candy Crush money keeps rolling in.
Spend $10 on jubeat songs instead.
Can I use my PS4 guitar with it?
The race to the bottom in the App Store has absolutely fucking murdered its chances of getting big-budget games and pro apps, same on Google Play, and neither Apple nor Google give a shit about fixing it so long as the Candy Crush money keeps rolling in.
Gameindustry.Biz actually had a pretty lengthy few days ago about it:
http://www.gamesindustry.biz/articl...ussion-in-mobile-is-over-free-to-play-has-won
$10 is pretty pricey for an iOS game. Will wait for a sale.
Guitar Hero Live (touch version) on sale, check out GH on your iOS device now!
Promotion ends 7th of January, 2016.
Can you buy the Apple TV version for $10 as well? Maybe the iOS Guitar (yes, they made one) goes on clearance I can get this full game for really cheap.
The Wii U and iOS guitars are on sale for $60 on Amazon. Comes with an unlock code as well.
$10 for the exact same50 bucks on iOS? Was Activision fucking high?
50 bucks on iOS? Was Activision fucking high?
$10 for the exact same
Game that's $50 without a guitar elsewhere?
Are you fucking high?
According to developers, they do give a shit and have been talking to them about the pricing situation, but it's not exactly something that's easy to fix. I mean, the rare times I play on my phone, it's only going to be for a few minutes so I'm never going to finish a long involved console-like experience on it, so the value to me is very low. I have one of my favourite games of all time in XCOM on my phone, yet I've not finished a single campaign.
I think the situation is similar to a lot of people. Games on a phone are good timekillers, but unless you take a lot of public transport, a longer more premium game isn't going to be worth more to them than a free puzzle game.
I just don't know what you'd need to do to change that mindset for people.
What the fuck were they thinking with that price in the first place
God forbid they try to change it right.$10 is already a hard sell.
$50 is being ridiculous.
And Apple can continue being frustrated all they'd like. They're the reason mainstream smartphone users have this opinion that everything should be $1 or less.
It's amusing that Apple would be frustrated with the pricing situation, considering they created it by allowing Free-tier apps with IAPs, and allowing a 99c price level. They have every tool at their disposal to change it from getting rid of IAPs on free-tier games, to raising the lowest price level to $1.99 or $2.99 but they do nothing. Now that Phil Schiller is taking over the App Store (because Eddy Cue has let it fester for years), we might see some changes.
God forbid they try to change it right.
$10 for the exact same
Game that's $50 without a guitar elsewhere?
Are you fucking high?
Uhh... Not all devs showed up to the day 1 mobile game meeting to decide on universal pricing terms.Devs whining about pricing? You made your bed. Now you get to lie in it.