Tencent's new AI tool will reduce art production from days to minutes

Humans and especially creatives will always find a way to be cheap. And quick.

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If recycling old content (like Disney in the GIF), or using an AI frees up time to be creative somewhere else, that is fine by me.
 
I feel we are getting very close to the 100 monkeys + 100 typewriters + infinite attempts = 1 Shakespeare novel. It's just a shame we have to endure all the shit attempts.
 
This is actually bad, there will be less creativity with a.i slop.

It'll be on both ends of the spectrum. Smart indies will take it to the next level, doing things only AAA studios could afford to before.

The industry is in a total creative slump even without AI, it can't really get much worse.
 
This is ofcourse merely one ai tools among many that will rapidly reshape games development. Given the amount of creatively bankrupt slop we've been inundated with, it will ironically facilitate far more creative output, even in writing it's far better than the absolute dross most games are filled with for everything barring the main questlines in select games. Gaming has never been the pinnacle of human writing talent, and it just seems to be getting worse this past decade.
 
Like all tools, there will be the people using it correctly and making better game, and there will be guy abusing of it. It's not like asset flip games isn't already a thing. I'm not sure how AI slops is that much different from asset flips.
well, it's not different at some point, but worst because they will make lower effort IMHO : /
 
Plenty of parts of the rigging process involve tasks that are just mundane repetitive tasks, involving no human creativity/intent. Nearly the entire process of UV creation I hope AI further automates, because it's just tedious garbage between my finished 3d model and the texturing process.

Some corpo slop will probably happen, but it will open up opportunities for smaller teams to do more.
 
This is ofcourse merely one ai tools among many that will rapidly reshape games development. Given the amount of creatively bankrupt slop we've been inundated with, it will ironically facilitate far more creative output, even in writing it's far better than the absolute dross most games are filled with for everything barring the main questlines in select games. Gaming has never been the pinnacle of human writing talent, and it just seems to be getting worse this past decade.

I've roleplayed with 'AI Creative Writing' for 2 months and the only one that wasn't absolute atrocious was Gemini 2.5 (it was still bad, but it could analyze scenarios with better precision than ChatGPT, but it saved memory and analysis frequently with larger token samples and it was pissing me off).

Didn't try Grok4 because I'm not spending $300 on a chatbot with an anime girl but I imagine it performs around Gemini, the models are hitting a plateau on gains with what they are capable of with generative text, and maybe images as well. Nearly the entire AI Market startup will be gone or severly downsized if the Bubble actually bursts and doesn't deflate. If reactions to Gemini 3.0 are the same as with GPT5 then we will have our awnsers.

well, it's not different at some point, but worst because they will make lower effort IMHO : /

There are already many AI tools being used in the gaming industry, Generative AI not only is unreliable but it's way to expensive, it's somewhat useful for brainstorming and drafting.

If i were an AAA company I wouldn't trust any LLM company with millions of dollars worth of data, so I imagine if Generative AI is somehow used in games in the future it would have to be used with local models trained on large swats of company data, altought usage is merely speculative at this point considering it depends on how bad the possible bubble burst is.
 
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I personally love this, but I understand the trepidation some folks feel. Some people are genuinely talented at animation, and I don't believe this is going to take away from them at all, as I doubt they'd use it anyway as they tend to take pride in their work. That being said, I absolutely despise animating, I mean I'm just awful at it and I find it so time consuming and grueling, and I always seem to fuck something up, it's essentially inevitable with how goddamn dumb I am sometimes. That being said, this is probably gonna be a huge boon for people like me who want to just focus on the design and the code, as I am utterly useless with all forms of asset creation. I essentially possess the artistic talent of a mentally challenged gerbil, so I'm never gonna be good at this stuff, and I certainly can't afford to hire an artist, so this will allow idiots like me to actually create a game while just focusing on the parts that I'm good at......or at least not unbelievably, mind numbingly useless at :/.

Again though, I understand the trepidation completely, and I don't judge anyone for seeing it differently, but this is absolutely a boon for those of us who wouldn't mind removing animation from the workflow altogether.
 
There are already many AI tools being used in the gaming industry, Generative AI not only is unreliable but it's way to expensive, it's somewhat useful for brainstorming and drafting.

If i were an AAA company I wouldn't trust any LLM company with millions of dollars worth of data, so I imagine if Generative AI is somehow used in games in the future it would have to be used with local models trained on large swats of company data, altought usage is merely speculative at this point considering depends on how bad the possible bubble burst is.
I believe as well, the bigger studio already used it.
but, the backlash could be dangerous for studio right now, so they might not mention it at all.

The danger is for irresponsible gamedevs wannabe, which could flood the market with low effort.
You can see it on the some stores, they already post the product with AI usages.
I recall the time before Unity is went mainstream, we the gamedevs, own small group from around the world, which is lot of them, now, are popular indie gamedevs.
But as Unity went mainstream, I think it's on 2015, people started to flood the store with more trash than before. the one who was got hit hard is steam.
I was new dev who got greenlit back then, and soon after 2015, people are too easy to submit their games on the steam. and my guess was right, steam is oversaturated by one year after.

Now imagine, if AI dev tools, went mainstream, might be dangerous.
 
I've roleplayed with 'AI Creative Writing' for 2 months and the only one that wasn't absolute atrocious was Gemini 2.5 (it was still bad, but it could analyze scenarios with better precision than ChatGPT, but it saved memory and analysis frequently with larger token samples and it was pissing me off).

Didn't try Grok4 because I'm not spending $300 on a chatbot with an anime girl but I imagine it performs around Gemini, the models are hitting a plateau on gains with what they are capable of with generative text, and maybe images as well. Nearly the entire AI Market startup will be gone or severly downsized if the Bubble actually bursts and doesn't deflate. If reactions to Gemini 3.0 are the same as with GPT5 then we will have our awnsers.



There are already many AI tools being used in the gaming industry, Generative AI not only is unreliable but it's way to expensive, it's somewhat useful for brainstorming and drafting.

If i were an AAA company I wouldn't trust any LLM company with millions of dollars worth of data, so I imagine if Generative AI is somehow used in games in the future it would have to be used with local models trained on large swats of company data, altought usage is merely speculative at this point considering depends on how bad the possible bubble burst is.
Then your writing ability is simply better than the average in most recent games. Take something like FF16, aside from a few major main questline sections, all the rest, most especially the side quests are scripted like they were literally written by a programmer intern, and having used a lot of ai, it can 100% do better than that.
 
It's gonna be wild in like 10-20 years when games are being generated in real-time per person, completely algorithmically based off of preferences you didn't even know you had.
 
Rockstar better hurry up with GTA6 before some crafty kid overtakes them.

Imagine in the near future, as a publisher, you announce your huge budget game to the world, only for several random finished, perfectly polished iterations to pop up weeks after the announcement. How is this not the ultimate bubble?

With the incredible production speed this affords, big publishers could bribe game journalists to recon competitors, quickly re-aligning their products on the fly to beat their competitors. This stuff is crazy.

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