icecold1983
Member
http://www.eurogamer.net/articles/digitalfoundry-2015-vs-assassins-creed-syndicate-pc
PC vs PS4
https://www.youtube.com/watch?v=rzOmvYg53ho
PC vs PS4
https://www.youtube.com/watch?v=rzOmvYg53ho
A cursory look at Syndicate after session with Unity confirms that priorities have changed at Ubisoft - and from a gameplay perspective, the pay-off is clear for console users. There's a back to basic approach in Syndicate that puts fun first, but what the recently released PC version tells us is that technological trades have indeed been made at the core - and even the most brutally powerful PC can't address this.
In this sense, the PC version offers no truly transformative improvement this time around. Of course, there are technical enhancements for PC owners to enjoy - level of detail is pushed out, shadow and ambient occlusion technology is significantly more refined. On top of that, there are the obvious resolution and frame-rate advantages, but rich, beautiful Unity PC experience remains out of reach. Instead, we're in more traditional PC territory: scalability in terms of frame-rate and resolution, but only refinement in terms of core visual quality.
In terms of performance, testing time was limited here, but it's no mistake that Assassin's Creed Syndicate ships with lower recommended specs than its predecessor. Unity's i5 2500K/GTX 680 combo drops down to an i5 2400S/GTX 660 pairing, which based on our testing should push you north of 1080p at 30fps on console-equivalent settings. The Digital Foundry budget PC - featuring a Core i3 4130 with an overclocked GTX 750 Ti - is considerably less powerful on paper than the recommended specs, but gets the same job done at 900p - offering performance improvements over both of the console versions and enough GPU headroom to spare in allowing for HBAO+.