Digital Foundry : AC:Syndicate PC face-off

http://www.eurogamer.net/articles/digitalfoundry-2015-vs-assassins-creed-syndicate-pc

PC vs PS4
https://www.youtube.com/watch?v=rzOmvYg53ho

A cursory look at Syndicate after session with Unity confirms that priorities have changed at Ubisoft - and from a gameplay perspective, the pay-off is clear for console users. There's a back to basic approach in Syndicate that puts fun first, but what the recently released PC version tells us is that technological trades have indeed been made at the core - and even the most brutally powerful PC can't address this.

In this sense, the PC version offers no truly transformative improvement this time around. Of course, there are technical enhancements for PC owners to enjoy - level of detail is pushed out, shadow and ambient occlusion technology is significantly more refined. On top of that, there are the obvious resolution and frame-rate advantages, but rich, beautiful Unity PC experience remains out of reach. Instead, we're in more traditional PC territory: scalability in terms of frame-rate and resolution, but only refinement in terms of core visual quality.

In terms of performance, testing time was limited here, but it's no mistake that Assassin's Creed Syndicate ships with lower recommended specs than its predecessor. Unity's i5 2500K/GTX 680 combo drops down to an i5 2400S/GTX 660 pairing, which based on our testing should push you north of 1080p at 30fps on console-equivalent settings. The Digital Foundry budget PC - featuring a Core i3 4130 with an overclocked GTX 750 Ti - is considerably less powerful on paper than the recommended specs, but gets the same job done at 900p - offering performance improvements over both of the console versions and enough GPU headroom to spare in allowing for HBAO+.
 
Yep, it's been known that the game was downgraded from Unity. I guess they had to in order to address the performance issues.
 
thats what i thought. i enjoyed unity's technical aspect. it was a gorgeous game and had a lot of details. the ambtion was there, but the limitations were obvious.

i am a graphics whore to a very large extent and thats one of the reasons i bought unity and did not buy syndicate, ac in general does not intrigue me, but i am all for th eye candy.
 
The downgrade regarding NPC density is palpable. 30fps cloth physics are also sad :(

But at least the 750Ti is offering better than console visual/performance according to them. Which I find surprising given the 2GB of VRAM.
 
Why did they have to downgrade the PC version?
They didn't specifically downgrade the PC version.

They downgraded their entire vision for what a next-gen AC is from the outset, after they simply couldn't get Unity to work acceptably on consoles.
 
They didn't specifically downgrade the PC version.

They downgraded their entire vision for what a next-gen AC is from the outset, after they simply couldn't get Unity to work acceptably on consoles.

They couldn't get Unity to work acceptably anywhere, the bugs in all versions caused them a shitstorm of bad PR.

assassins1.jpg
 
They couldn't get Unity to work acceptably anywhere, the bugs in all versions caused them a shitstorm of bad PR.

assassins1.jpg

It performs great on 780/970 grade GPUs though, at 1080p.

Aside from the 30fps cloth the PC version is excellent, a very significant leap over any console versions on high-end hardware.
 
The downgrade regarding NPC density is palpable. 30fps cloth physics are also sad :(

But at least the 750Ti is offering better than console visual/performance according to them. Which I find surprising given the 2GB of VRAM.

the biggest letdown is how much worse lighting, shading and materials look. aa coverage for msaa/txaa is also noticeably worse. HBAO+ looks worse, unity quality seems to sit in between HBAO+ and HBAO+ ultra. PCSS performance hit is also dramatically higher than it was in unity, not to even mention PCSS ultra.
 
It performs great on 780/970 grade GPUs though, at 1080p.

Aside from the 30fps cloth the PC version is excellent, a very significant leap over any console versions on high-end hardware.

Well yea, when you have 4x the power of consoles, you can brute force it somewhere. It still ran like shit on consoles though.
 
Didn't it come out that the infamous 'eyeballs' shot from Unity could only occur on a specific graphics card?

But on topic, they made the right call scaling back the visuals for better performance. It also helps that Syndicate is way less boring than Unity.
 
Well yea, when you have 4x the power of consoles, you can brute force it somewhere. It still ran like shit on consoles though.

He claimed the game could not run well anywhere, that's is patently false.

Brute forcing won't get you far if the game is not well optimized, Unity arguably was on PC.
It does not run as well on the PCs I've tested it on solely because of the hardware.
 
He claimed the game could not run well anywhere, that's is patently false.

Brute forcing won't get you far if the game is not well optimized, Unity arguably was on PC.

If you can find a single person that says Unity was well optimized on PC at launch I will be impressed.
 
Did they completely ignore the weird 30 FPS cloth physics?

How does that get lost in a technical breakdown? Lol it's not like there's a ton else to talk about. Game runs fine and doesn't do anything crazy.
 
If you can find a single person that says Unity was well optimized on PC at launch I will be impressed.

Bearing in mind that Unity remains - in our opinion - an absolutely beautiful PC release
http://www.eurogamer.net/articles/digitalfoundry-2015-assassins-creed-syndicate-face-off

That said you are correct, at launch there were bugs, but as far as I can remember performance was really good on my 780. Like I could totally see why it could dip below 60fps, the game is stunning.
It only got better from there with drivers and patches, it is of course not a perfectly locked 60fps (anyone believed open world game can never drop below 60fps ?) but it runs superbly.

I got the negative climate surrounding releases like AK but strangely Unity was never a source of problems in my case. I can't remember the game crashing even once.
 
If you can find a single person that says Unity was well optimized on PC at launch I will be impressed.

Bugs aside, unity was one of these cases where people saying "badly optimized" meant they couldn't push all sliders to max, instead of looking at what the game was doing.
 
the biggest letdown is how much worse lighting, shading and materials look. aa coverage for msaa/txaa is also noticeably worse. HBAO+ looks worse, unity quality seems to sit in between HBAO+ and HBAO+ ultra. PCSS performance hit is also dramatically higher than it was in unity, not to even mention PCSS ultra.

Exactly.

980ti here - I'm especially unhappy with the AA offerings in this game, and the "forced" FXAA over either MSAA or TXAA solutions annoys me as hell. I also noticed the PCSS performance hit, which is much higher than in Unity indeed.

After several hours of testing and not getting anything that satisfied me, I ended up locking the game to 30fps.
Running the game now on 1620p, TXAA4, HBAO+ Ultra and PCSS with 30fps, and FINALLY got an image quality that satisfies me.
Unity in it's patched state performes better than Syndicate imho. I could run Unity on 1440p/60fp with PCSS on, this is impossible with Syndicate for me.

Beneficial side-effect for locking it to 30fps: the cloth physics do not look weird to me :)

If you can find a single person that says Unity was well optimized on PC at launch I will be impressed.

No but it is now.
This is no excuse for the state it was when it launched, but nowadays it is much more optimized than a lot of other AAA games that came out the last years.
And it's simply beautiful :)

For both games, I would have LOVED if they had included a LOD slider in the PC versions for high-end machines...

I'm a little disappointed Ubisoft never released the promised tesselation for Unity...
 
Well yea, when you have 4x the power of consoles, you can brute force it somewhere. It still ran like shit on consoles though.

yeah, i don't consider brute forcing a game "running well" myself.

my 980ti still cries trying to run Unity @ 1440p - which is kind of unacceptable?

#PCentitlementmaybe?
 
Says GTX 660 is good for even 1080p at console settings. Good stuff and right inline with how good it runs.

I agree that Unity is better looking but it's an interesting trade off. One thing Unity lacked is a good amount of smoke that we saw in pre release. Syndicate has lots of it, I think down to the change. They couldn't do industrial London without lots of smoke.
 
They couldn't get Unity to work acceptably anywhere, the bugs in all versions caused them a shitstorm of bad PR.

assassins1.jpg

I played through the PC version back in March and it didn't act up at all aside from a single crash and brief moment in a cutscene where an NPC holding a sword suddenly disappeared. The only glaring issue (or "issue") with Unity PC these days is that it's VRAM-hungry to the point that you should leave it on the backburner if you don't have at least 3GB. Indeed, I myself gave up on the game for a few months as the 2GB ceiling of my two 670s was simply too low -- it wasn't until I upgraded to a 980 that I resumed my playthrough.
 
I thought Syndicate looked incredible at times so I kinda wanna go back and play Unity just for the eye candy.

That said, I feel like the narrative of "Unity was a buggy mess and Syndicate is a perfect baby" is bullshit. I've had several crashes, pathing errors, scripting errors, and all kinds of random nonsense happen in Syndicate. It just didn't have bugs that went viral and basically turned into a meme like Ascent of the Jackdaw and that hideous hair-face. It's still a buggy mess and I didn't think a particularly good game, either.
 
They couldn't get Unity to work acceptably anywhere, the bugs in all versions caused them a shitstorm of bad PR.

assassins1.jpg

It annoys me that this gets posted so much and got so much attention. So many games have bugs like this, but are ignored. Ubisoft is just a big target (not completely unwarranted though).
 
It annoys me that this gets posted so much and got so much attention. So many games have bugs like this, but are ignored. Ubisoft is just a big target (not completely unwarranted though).

It is a very appropriate screenshot to post in a thread called face off. ;)
 
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