Smushroomed
Banned
Do any other 5.1 uses feel that the audio is too touchy or just wrong this game?
Do any other 5.1 uses feel that the audio is too touchy or just wrong this game?
Yeah, I use headphones with a Xonardgx (dolby headphones), the audio mix is all over the place. Ennemies will sound very close even when on other floors, the NPCs audio is too soft, sound position sometimes feel off, etc..Do any other 5.1 uses feel that the audio is too touchy or just wrong this game?
YES! So bad I often walk in the wrong direction wondering where the enemy is. Sometimes somebody will talk to me and it sounds like they are right behind me but they are in front of me. Super annoying. I've switched to stereo cans but the problem remains.
Yeah, I use headphones with a Xonardgx (dolby headphones), the audio mix is all over the place. Ennemies will sound very close even when on other floors, the NPCs audio is too soft, sound position sometimes feel off, etc..
ENBSeries 0.287 beta (graphic mod) / ENBoost (patch)
Added depth of field shader with example code for bokeh dof, computation of focusing distance without first person models and aperture. Added aperture texture to enbeffect.fx shader as result of depth of field processing. Added depth of field parameters to enbseries.ini.
Typical Bethesda audio mixing then.
Well, turns out it wasn't. The PS4 version 1.02 fixed the exploit, just as I expected. Guess I have to be less generous now.That's probably at the very very bottom of their priority list.
Added enbbloom.fx and enblens.fx shaders as examples for preset makers, bloom is drawed after depth of field and lens after bloom. Added parameters and lens texture to enbeffect.fx shader. Added RenderTargetRGB32F temporary render target to depth of field and post process shader for optimization purposes. Changed render targets format of enbeffectpostpass.fx to 32 bit with 10 bits per color channel and 2 bits for alpha, performance is more important than quality difference which nobody can see when using 64 bit format. Added dithering. Fixed mistakes in my comments for shader files.
I'm getting a game-breaking bug where NPCs cut themselves off and start each sentence too early. The lip syncing doesn't match up either. It's very distracting and ruining what appears to be some very interesting conversations. Haven't made it past the first couple quests yet because of this.
unmodded/beta/980 Ti/165Hz monitor
^ is this a framerate issue?
It is related to the framerate, yes. There still seem to be some issues with high framerates. 90 FPS was the most stable framerate for me.
Would capping it to 90 resolve the issue, then?
How would this game run on a i5-6600k and GTX 970? Everything maxed at 1080p 60fps? Or will I need to turn down certain settings?
So for those using global texture replacement mods, are insanely long loading times still a common thing? Does the game have an issue sorting through a large number of extraneous textures? Whenever I try to load any exterior, it takes 3-5+ minutes to load.
The game is almost unplayable if I use fast travel or enter and exit buildings frequently. This may be my fault for using mods right off the bat, but is anyone else using terrain overhaul mods encountering the same issue?
Also, a possibly related issue, but my guns take 30 seconds to load most of the time whenever I swap them out, and I spend most of the time running around frantically trying to survive while being unable to shoot.
Define global replacement. I have a few replaces for weapons, some armor, rain, water, rocks, some grass/trees, total about 25 mods right now. While I did notice longer load times it's still under 20 sec or so.
This is on Intel 3770, 16gb, 500gb SSD (separate from OS) and GeForce 980ti.
What mods did you load and what are your system specs?
Thanks for the reply. I have a 780M, 24GB, 4700HQ. Unfortunately FO4 is installed on a 5400 RPM hard drive, not my SSD.
As for mods, I installed high resolution textures for exteriors based on a number of mods mentioned in this thread and posted on f4 nexus. Weapons, ground and building textures, rocks, trees etc have all been increased in fidelity by several degrees, including a mix of Faraway Area Reform, Vivid Fallout - Landscapes - Textures in HD and Optimized Vanilla Textures. Is my hard drive the issue? I suppose I should just delete my mods and reinstall if others aren't having the same problems.
Your HDD is most definitely the issue. 4710HQ, 16GB and 970M here and loading times are about 3-6 seconds moving between areas as the game is sitting on an SSD. HDD's are slow, and 5400rpm drives are the slowest. It doesn't help that Bethesda games are notoriously IO bound.
You should check out Steam Mover. It makes it really easy to transfer over games to another drive, so it's perfect in your case for FO4. http://www.traynier.com/software/steammoverThank you. I wish you could install steam games to different directories easily. I guess I'll try installing it on an SSD sometime, the load times are pretty unbearable right now. At least I understand that its my drive that's causing the problem.
How would this game run on a i5-6600k and GTX 970? Everything maxed at 1080p 60fps? Or will I need to turn down certain settings?
How would this game run on a i5-6600k and GTX 970? Everything maxed at 1080p 60fps? Or will I need to turn down certain settings?
Gonna have to turn down a bit, like godrays and shadows.
Even then the game can still be quite inconsistent.
You're going to have to lower shadow distance and godrays and even then you'll have framedrops in certain areas. Other than that, it's smooth 60fps 90% of the time. That's my experience anyways on i5 4690, 8gb 1600mhz ram, 1tb samsung 850 evo, and gtx970.
You act like your hardware is trash. You will get 60 most of the times except the problematic areas that everyone has problems with.
I'm debating if I want to buy this again for my laptop. I already have it for my Xbox but they have the pit boy edition up for grabs again and I want to know how well will it work with these specs.
Processor 2.6 GHz Core i7 6700HQ
RAM 16 GB DDR3L SDRAM
Graphics Coprocessor 4gb NVIDIA GeForce 960M
Just bought an SSD, is there a difference in loading times between having the OS installed in the SSD or not?
You should check out Steam Mover. It makes it really easy to transfer over games to another drive, so it's perfect in your case for FO4. http://www.traynier.com/software/steammover
the beta update and the actual update are exactly the same, so it doesn't actually matter (and is also the reason you can't opt out).So how do you shut off the Beta updates for this game? I turned it on to get one of the early beta fixes for one of the game-breaker bugs in Win10, but there doesn't seem to be a way to turn it off, and beta keeps wanting to dick with mods.
I Googled it, and it says there's supposed to be a "Beta" tab in the game's Properties where you can uncheck it, but that tab doesn't exist.
So how do you shut off the Beta updates for this game? I turned it on to get one of the early beta fixes for one of the game-breaker bugs in Win10, but there doesn't seem to be a way to turn it off, and beta keeps wanting to dick with mods.
I Googled it, and it says there's supposed to be a "Beta" tab in the game's Properties where you can uncheck it, but that tab doesn't exist.
Is there any combination of settings that would get me a consistent 60fps? [2500k / GTX970]
Is there any combination of settings that would get me a consistent 60fps? [2500k / GTX970]
3930K @ 4.2Ghz, Fury X here, and nope. Even after turning off godrays and turning down shadow distance.Is there any combination of settings that would get me a consistent 60fps? [2500k / GTX970]
Is there any combination of settings that would get me a consistent 60fps? [2500k / GTX970]
No problems here, check .ini files and see if it's been correctly set to your resolution?So I just picked up a 1440p monitor my first one 2 days ago. I seem to be unable however to run fallout 4 at that resolution in borderless windowed mode....is this a known issue?
Low w/ no change to tessellation in CCC
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Ultra with tessellation set to override on '16'
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No problems here, check .ini files and see if it's been correctly set to your resolution?
A tip for AMD users with high performing cards, I'm not sure if it's been posted but no harm if it has already:
Tessellation is what destroys performance with godrays, but setting the godrays to 'Low' in the game settings introduces some horrible pixelation around objects -
So instead, set them to Ultra and limit the tessellation in CCC to 16, and as far as I've noticed they perform very well and look great -
The drawback is that with walls with many holes in, light shafts will behave a little erratically, but for the most part it is as performant as the low setting and looks stunning outdoors.
Edit: setting of 32 in CCC seems fine too, ymmv
Fury X, but I imagine that tip is good for 290 and up.What card are you running on?
No problems here, check .ini files and see if it's been correctly set to your resolution?
A tip for AMD users with high performing cards, I'm not sure if it's been posted but no harm if it has already:
Tessellation is what destroys performance with godrays, but setting the godrays to 'Low' in the game settings introduces some horrible pixelation around objects -
So instead, set them to Ultra and limit the tessellation in CCC to 16, and as far as I've noticed they perform very well and look great -
The drawback is that with walls with many holes in, light shafts will behave a little erratically, but for the most part it is as performant as the low setting and looks stunning outdoors.
Edit: setting of 32 in CCC seems fine too, ymmv