WanderingWind
Mecklemore Is My Favorite Wrapper
It's still a vanilla body. I mean, Talrand gave a 2/2 flyer for every spell and it was still stone cold unplayable.
Maybe, but what a bad comparison.
- Talrand was playable.
- 3 CMC vs 4 CMC
- 1RU vs UU
It's still a vanilla body. I mean, Talrand gave a 2/2 flyer for every spell and it was still stone cold unplayable.
When Caw Blade was at its height?Uh....what? He saw plenty of play.
Drgon is playable.
Monastery Mentor was pushed. This? Hardly.Maybe, but what a bad comparison.
They're barely in the same card wheelhouse. I'm not saying Jori is modern playable, but he is definitely pushed at 3CMC. That's a good thing.
- Talrand was playable.
- 3 CMC vs 4 CMC
- 1RU vs UU
No in the Delver era.When Caw Blade was at its height?
I guess it saw some play in Delver like Consecrated Sphinx.
I always wanted a dragon with lightning bolt attached to it. Then they staple Surge on it. smh
Monastery Mentor was pushed. This? Hardly.
They have Young Pyromancer already. Storm has Electromancer.I don't think that's fair. Yes, Mentor is pushed, and while this isn't as raw with power, blue/red is going to love it.
How many times do I see URX players cast multiple spells a turn. Serum Visions into Lightning Bolt. Snapcaster Mage into whatever. Kolghan's Command into Jace.
It's possibly going to be decent.
They have Young Pyromancer already. Storm has Electromancer.
When Caw Blade was at its height?
I guess it saw some play in Delver like Consecrated Sphinx.
I always wanted a dragon with lightning bolt attached to it. Then they staple Surge on it. smh
Monastery Mentor was pushed. This? Hardly.
I don't think it's really worth a card when you can just play Kozilek's Return.
I'm surprised they keyworded support. This is something cards have been doing for a long time, and will continue to do. But now only cards that appear in this set will have the keyword.
I think this is all the spoilers for today:
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My point is, a 2/3 body doesn't favourably interact with anything in modern, especially when it costs three mana and doesn't affect the board beyond the 2/3 body. For often less mana you can play Tasigur, which is a 4/5 with a repeatable draw ability. And for one mana less you get Dark Confidant and Snapcaster Mage. I'd be really surprised if it isn't a bin rare half a year after release.
I was thinking the same thing. It's like a Waste with upside.* I like how Unknown Shores is usually a junk card but may actually be really good in this set. It's a classic example of the "Shatter is better than Terror in Mirrodin" phenomenon.
* Comparative Analysis seems like it could be really good. Hopefully they didn't print a blue 1-mana cantrip.
* The flavor text of Spatial Distortion is interesting. Could Planeswalkers actually be resistant to damage done by Eldrazi? By the way, if this effect looks familiar, it's a colorshifted version of the black Nameless Inversion... minus the tribal and creature type part.
Hm? How would it be 1 mana?
True. I can still see running Spatial if:
-you don't want to kill off your own mana dorks
-you're not splashing red
-3 toughness creatures are huge early problems like a one-activated Warden or Mantis Riders
-need to cast it 1 turn earlier
I would think Spatial will be mb and Return is sb.
I'm saying that Comparative Analysis would be strong if there was a 1-mana spell that could be used to easily trigger the surge ability. If, say, Serum Visions was reprinted, then the combination of that and Comparative Analysis would be really good.
At the very least it's a cube staple.
Did a big old update to the OP. It is pretty disappointing that what little they did with processors in BFZ appears to be all they plan on doing for now, but at least they seem to be pushing the power of the cards with colorless costs.
Random comments:
* Now that Mirrorpool has been officially spoiled, I wonder if it's a reference to My Little Pony, which had an episode with a thing called the Mirror Pool that could clone people, or if the shared name is just a coincidence.
* Comparative Analysis seems like it could be really good. Hopefully they didn't print a blue 1-mana cantrip.
* At first, I was disappointed by support, since I was thinking "isn't this the same as bolster", but I quickly realized that it wasn't, and I was surprised that this mechanic hadn't actually appeared appear. I was saying a few months ago that a "reverse bolster" might make for a good Phyrexian mechanic, but maybe a "reverse support" would be better. Inflict N - Put a -1/-1 counter on each of up to N target creatures.
Now I'm getting a ton of Sheer Drops, Reproaches, but I don't have enough dudes![]()
So... uh... what really is the reason behind the colorless mana change? I don't... get why they would need to have a colorless symbol when X worked for "input any number" and "1" works for "1 of any color."
I get there's colorless creatures, but you're still going got use basic lands to cast them. So... why the colorless mana? Why suddenly turn into Pokemon?
Basically, the reasoning is that people got confused when an artifact produces 2 or 3 or 4 colorless mana instead of how, say, Dark Ritual operates which works with mana symbols. Yeah, I don't get it either.So... uh... what really is the reason behind the colorless mana change? I don't... get why they would need to have a colorless symbol when X worked for "input any number" and "1" works for "1 of any color."
I get there's colorless creatures, but you're still going got use basic lands to cast them. So... why the colorless mana? Why suddenly turn into Pokemon?
Should have took the Kor Castigators.
So... uh... what really is the reason behind the colorless mana change? I don't... get why they would need to have a colorless symbol when X worked for "input any number" and "1" works for "1 of any color."
I get there's colorless creatures, but you're still going got use basic lands to cast them. So... why the colorless mana? Why suddenly turn into Pokemon?
Basically, the reasoning is that people got confused when an artifact produces 2 or 3 or 4 colorless mana instead of how, say, Dark Ritual operates which works with mana symbols. Yeah, I don't get it either.
Cards like Kozilek require exactly colorless mana. You can't use green or red or blue mana to pay for it. They needed a way to differentiate this from generic mana costs which could be paid for with any color. It's actually a strict requirement.
?
gatherer.wizards.com/Pages/Search/Default.aspx?name=+[kozilek] <---??
I'm not seeing anything there--oh, right the set isn't released yet. But I'm still not seeing a point of adding a colorless mana symbol. Surely using "Devoid" would've worked for a creature of colorless like the previous set. And requiring exactly colorless mana isn't really needed for said colorless creatures.
But maybe I'm just an old man yelling at clouds. I don't get how Surge is new when it's just Invasions "Kicker" mechanic with a twist of adding a teammate for two-headed giant into the "if you want a lower cost" instead of "if you want a bonus you pay more" like Kickers.
The way Colorless Mana looks is one of those vaguely confusing things that only confuses new players since its 1 symbol that means 2 different things. If you say "I've been playing for 1270912 years and I get it just fine" you probably are not the target audience for the change.
I'm not totally sure what your problem with the new colorless requirement is? I think it's kind of cool that they're requiring something with no color identity to require colorless to cast it. It's completely in flavor if it's making folks say "hey, that's not how things are supposed to work", since that's what Kozilek does.
They've said that Kicker was a mistake as it's pretty much always going to be the comparison for similar abilities. Nothing they can really do about that.
Well, the first point you're missing is that the cards in OGW actually require specifically colorless mana to cast them:?
gatherer.wizards.com/Pages/Search/Default.aspx?name=+[kozilek] <---??
I'm not seeing anything there--oh, right the set isn't released yet. But I'm still not seeing a point of adding a colorless mana symbol. Surely using "Devoid" would've worked for a creature of colorless like the previous set. And requiring exactly colorless mana isn't really needed for said colorless creatures.
But maybe I'm just an old man yelling at clouds. I don't get how Surge is new when it's just Invasions "Kicker" mechanic with a twist of adding a teammate for two-headed giant into the "if you want a lower cost" instead of "if you want a bonus you pay more" like Kickers.
How is it confusing for more than like two seconds?
"This card says 2 and G, what does that mean?"
"The two means you can use any other mana card to cast it in addition to the green. This means you can use those two islands and that forest you have on the table. Or those three forests you have to cast it."
"What does the X mean?"
"The card states that if you pay X amount of mana you can boost your power of that card by whatever you tap in addition to the color card required to cast it. So tapping two forests in addition to the island you use to call the card in will allow you to bounce two additional creatures to your opponents hand instead of just one."
"Oh."
Uh, surge is the absolute worst mechanic to compare to kicker. The "twist" makes it nothing like kicker. MaRo has said that every spell mechanic is basically either kicker or a split card, and this is more like a split card.But maybe I'm just an old man yelling at clouds. I don't get how Surge is new when it's just Invasions "Kicker" mechanic with a twist of adding a teammate for two-headed giant into the "if you want a lower cost" instead of "if you want a bonus you pay more" like Kickers.
How is it confusing for more than like two seconds?
"This card says 2 and G, what does that mean?"
"The two means you can use any other mana card to cast it in addition to the green. This means you can use those two islands and that forest you have on the table. Or those three forests you have to cast it."
"What does the X mean?"
"The card states that if you pay X amount of mana you can boost your power of that card by whatever you tap in addition to the color card required to cast it. So tapping two forests in addition to the island you use to call the card in will allow you to bounce two additional creatures to your opponents hand instead of just one."
"Oh."
My "problem" is that it's an unneeded editorial revision for the sake of... like... nothing. So going forward now there is going to be these colorless mana symbols to show you can pay one colorless mana instead of just the "1" that was there before. Why not just keep the "1?"
"Because they're throwing cards that could've worked before under the colorless banner."
Okay... Not sure why they need to do that, but okay.
Making Magic - A Solemn Oath part 1[/url] - This goes over the decision to make Kozilek's thing colorless mana, which was, in fact, taken from The Great Designer Search 2. Notably, before that, they looked a lot into things like the rules of the game being changed if there are enough Scions, Kozilek changing what keywords do, etc. Also, a few months into design, the creative team said, "So, how does this set reinforce the idea that it's about our heroes finally forming their own team?", and the set's lead designer, Ethan Fleischer, said, "I'll have to get back to you."
For instance, one of my preview cards today costs four generic mana and one colorless mana. How do you write that? A mana circle with a 4 next to a mana circle with a 1? That would both confuse players and not even be accurate. Did the card cost four generic mana and one colorless mana or four colorless mana and one generic mana?
My "problem" is that it's an unneeded editorial revision for the sake of... like... nothing. So going forward now there is going to be these colorless mana symbols to show you can pay one colorless mana instead of just the "1" that was there before. Why not just keep the "1?"
"Because they're throwing cards that could've worked before under the colorless banner."
Okay... Not sure why they need to do that, but okay.
My experience with Magic has mostly been with the games that have been on Steam starting from around 2012.
However I'm at my parents' house for the holidays and I notice I do have an old physical 10th Anniversary Core Game:
Is this a thing that is usable in today's Magic games? Or are the cards that are in it probably invalid/obsolete/outdated/whatever and I'd have to buy a new set anyway?
I googled a bit and apparently this wiki has a list of what cards are in it.
It will technically be legal in a format called Modern, but it doesn't have really any cards that would go into competitive decks, unfortunately. However if you were just going to play with friends you don't have to worry too much about that sort of thing, it would still be useful maybe for learning to get back into the gameMy experience with Magic has mostly been with the games that have been on Steam starting from around 2012.
However I'm at my parents' house for the holidays and I notice I do have an old physical 10th Anniversary Core Game:
Is this a thing that is usable in today's Magic games? Or are the cards that are in it probably invalid/obsolete/outdated/whatever and I'd have to buy a new set anyway?
I googled a bit and apparently this wiki has a list of what cards are in it.
If you have the CD-key for Magic: Online, you'll need to contact Wizards to redeem the "starter set" that includes the cards that are in that set. My CD-key wouldn't work when I installed Magic: Online like 3 years ago.
I do have a CD-key (and the associated CD), but what do you mean? I can redeem the code to get more physical cards?
They don't actually do "divide x counters amongst any number of creatures" that often, in part because the templates are ugly. I'm okay with it.
Wouldn't this
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be Support 3 if it were in this block? I might be over-remembering the prevalence of these effects because I was playing Reap What is Sown in a heroic deck for a while.
Anyway, my bet is that support was keyworded because there will be some effect that triggers off of support, or is a support replacement effect. Maybe like a doubling support season.
No, Support is a creature keyword that won't allow counters to be placed on itself.
it's probably better if you get back into the game using Magic Duels.