I think it's safe to say that PC gaming is trailing behind looking at these figures from one publisher, while it's doing beter than before it's still get it's arse kicked by ps3/xb360 which is quite frankly embarrassing.
In this thread we will discuss on how PC gaming should approach a console cycle approach like experience to gain growth.
The number one problem with PC gaming is still the fact that a for a beginner it's very hard to get into, Now before we being we must first tell ourselves what a beginner PC person is.
- It is not a person who knows the inards of a PC
- It is not a person who is tech-savy enough to build a PC.
- It is not a person who can tell the difference between enthusiast hardware
- It is not a person who has time and patience to install hardware/software
Now hopefully this has cleared the air and we won't get derailed by comments on how 'easy to build...blah.blah'
Now if a person went into a electronics store they would have no idea on what to buy by looking at the specs, thier best option would be to buy something like this:
While that PC isn't bad spec-wise, gamers can easily get duped by flashy gear that does not do much, one example:
Not only is the fact that it is a poor gaming pc, the specs will confuse any beginner. A user will buy this hoping to run the latest games and get terrible performance or they will get a game and not understand why it's not running on their system, this is a big turn off for people who are used to games just working, like they do on a console.
The solution?
The easy way to lift this barrier is to ged rid of specs. developers and manufacturers should comply with what they think is the spec for PC games should be that year, for example in 2012 they could assume a dual core with a 1GB GPU with 4GB ram would be sufficient and that would be the baseline standard, but a 2016 PC could be specced as quad core with 8GB ram and 2gb GPU. .They could then label this badge on the PC, stating it's capability:
But what about if people wanted choice like on a PC?
well we could colour code each year with different colours, even go to the extent of colouring components to match performance to give an idea of people who need to upgrade as well, by albelling them as slow/medium and fast.
4K 45fps GOOD
Okay 1080P 60fps
Slow - 720P
Publishers could comply and start adopting this easy to read format:
The company that could have implemented this was Valve with SteamOS but for some reason they wanted PC builders to do their own thing, which to my knowledge caused more setbacks and confusion and the poor amount of sales of Steamboxes.
The benefits:
- A lot easier for people to buy a gaming pc and understand how it will perform
- publishers and devlopers can understand what systems people will have
- clarifies easily on what games are compatible.
Thoughts? How else could PC gaming be simpllified to beginners?
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In this thread we will discuss on how PC gaming should approach a console cycle approach like experience to gain growth.
The number one problem with PC gaming is still the fact that a for a beginner it's very hard to get into, Now before we being we must first tell ourselves what a beginner PC person is.
- It is not a person who knows the inards of a PC
- It is not a person who is tech-savy enough to build a PC.
- It is not a person who can tell the difference between enthusiast hardware
- It is not a person who has time and patience to install hardware/software
Now hopefully this has cleared the air and we won't get derailed by comments on how 'easy to build...blah.blah'
Now if a person went into a electronics store they would have no idea on what to buy by looking at the specs, thier best option would be to buy something like this:

While that PC isn't bad spec-wise, gamers can easily get duped by flashy gear that does not do much, one example:
Not only is the fact that it is a poor gaming pc, the specs will confuse any beginner. A user will buy this hoping to run the latest games and get terrible performance or they will get a game and not understand why it's not running on their system, this is a big turn off for people who are used to games just working, like they do on a console.
The solution?
The easy way to lift this barrier is to ged rid of specs. developers and manufacturers should comply with what they think is the spec for PC games should be that year, for example in 2012 they could assume a dual core with a 1GB GPU with 4GB ram would be sufficient and that would be the baseline standard, but a 2016 PC could be specced as quad core with 8GB ram and 2gb GPU. .They could then label this badge on the PC, stating it's capability:

But what about if people wanted choice like on a PC?
well we could colour code each year with different colours, even go to the extent of colouring components to match performance to give an idea of people who need to upgrade as well, by albelling them as slow/medium and fast.



Publishers could comply and start adopting this easy to read format:
The company that could have implemented this was Valve with SteamOS but for some reason they wanted PC builders to do their own thing, which to my knowledge caused more setbacks and confusion and the poor amount of sales of Steamboxes.
The benefits:
- A lot easier for people to buy a gaming pc and understand how it will perform
- publishers and devlopers can understand what systems people will have
- clarifies easily on what games are compatible.
Thoughts? How else could PC gaming be simpllified to beginners?