Media Create Sales: Week 52, 2015 (Dec 21 - Dec 27)

SMTxFE bombing is good if it means less JRPGs with underage idols with big boobs and stupid clothes.
Yup. Plus they really should have never teased it as, well, a SMTxFE game. Bomb harder than the Tsar Bomba, you disappointing Tokyo idol dating game! :P
 
Splatoon should be ~1.40 million retail + digital by end of year. ( ~1.16m at retail + the usual ~18% digital )

Yeah, it is gonna become the bigger Wii U game by end of 2015.
 
Cipher's the card game which is probably never coming to the states. I mean the producer Kawade said he was thinking about it, but I doubt the sales there justify it releasing it in the states (which was the litmus test). #FE is the Wii U game.

Oh my bad. Yeah that one lol.
 
Wow at #FE... It must be really bad. Let's see how Nintendo manages to push this game into the west. I have zero interest in this game. I cannot stand videogames with heavy anime looking artstyle such as this one :(

Splatoon selling like if it was it's 3rd week on the market holy damn. 4th place for a brand new IP that it's been out for more than 6 months. Talk about success.
 
Wow at #FE... It must be really bad. Let's see how Nintendo manages to push this game into the west. I have zero interest in this game. I cannot stand videogames with heavy anime looking artstyle such as this one :(

Splatoon selling like if it was it's 3rd week on the market holy damn. 4th place for a brand new IP that it's been out for more than 6 months. Talk about success.
Based on the impressions that have been going around the game seems to be good lol.
 
Launch was innaccurate but companies burnt by early 3DS:
Capcom: They threw everything at the 3DS and now it's just MonHun and Ace Attorney.
Square Enix: KH3D, Heroes of Ruin and Theathrythm all bombed and SE backed off from the platform for a long time(especially in the west).
Namco Bandai: Tales of the Abyss, Ace Combat, Ridge Racer and Tekken all bombed.
Tecmo Koei: Dead or Alive dimensions bombed.
Level 5: Layton 5 bombed at launch and 3DS killed Layton, Inazuma Eleven and Little Battler Xperience.
Layton 5 sold inline with the series decline, it wasn't affected by 3DS. Miracle Mask still shipped 1.48M worldwide.
KH3D got disappointing sales in Japan, it still shipped 1.10M worldwide.
Theathrythm did nicely in Japan.
Super Street Fighter IV 3D shipped 1.20M worldwide which I'm sure Capcom was happy about.

MC will have one more week for the year, but for famitsu the year ended.
Thanks for the clarification.
 
#FE performace is also made worse by the release date.

On any other non-Holidays charts the 23k could've been enough to be in the top 5.

Hopefully will have some legs...which I doubt.
 
Yup. Plus they really should have never teased it as, well, a SMTxFE game. Bomb harder than the Tsar Bomba, you disappointing Tokyo idol dating game! :P
I can't believe how somebody can be happy about this, according to reviews the game is really good and for me looks amazing. Also the game was tracked for two days... and sold about 50% of their stock + some digital sales, is not that bad for the type of game and the system. This game can sell relatively well when comes to the west market. Day 1 buy here thats for sure.
 
I thought Capcom said they were happy with both the HD version of Revelations and Revelations 2 performance? I'm not denying they had successes either but they're going to be more cautious and not go all in at launch like they did with the 3DS(or now the PS4).

Rev1 numbers I last remember were something along the lines of ~500k for the 3DS version and 1.1m for all HD versions combined, WW. Rev 2 sold about in-line with that same figure but it wasn't an HD up-port, it was an actual game and the episodic nature totally obfuscates its performance and costs.

Still, these figures are in-line with or less than the 3DS figures you're admonishing as failures... on a single platform, and we're also talking about year ago when the 3DS wasn't sitting at 55m.

I think that many of your examples are simply events beside the 3DS, not the 3DS itself.
 
Ōkami;190796652 said:
It could've been 20 days, it would've changed nothing, RPGs are always super frontloaded, it's first couple of days are always the biggest.

The only hope this game has that it was adversely affected by Christmas and Comiket.

Port #FE to new 3ds.

Can't imagine how long the load times would be.
 
Launch was innaccurate but companies burnt by early 3DS:
Capcom: They threw everything at the 3DS and now it's just MonHun and Ace Attorney.
Square Enix: KH3D, Heroes of Ruin and Theathrythm all bombed and SE backed off from the platform for a long time(especially in the west).
Namco Bandai: Tales of the Abyss, Ace Combat, Ridge Racer and Tekken all bombed.
Tecmo Koei: Dead or Alive dimensions bombed.
Level 5: Layton 5 bombed at launch and 3DS killed Layton, Inazuma Eleven and Little Battler Xperience.

...and those are all the companies people expect to line up for NX!

Capcom is just Monster Hunter and Ace Attorney - like they're much more elsewhere, and Monster Hunter is not one of the biggest IPs they have in terms of domestic and worldwide sales. Ace Attorney is also becoming a relevant IP given the recent push with an anime and the 6th entry.

Theatrhythm bombed so hard on 3DS that it even got a sequel on the same platform (Curtain Call is still a 3DS exclusive, while the first entry got a mobile porting quite soon), and a new entry featuring Dragon Quest music.

Tales of the Abyss bombed - stock problems in Japan and Europe, where it greatly sold above expectations (Namco Bandai rep).

Layton 5 didn't bombed - Layton 6 did, but what killed those IPs was Level-5's missmanagement; Little Battlers eXperience actually started really well on 3DS but then W got a late porting after PSP and PSV (!). Inazuma Eleven GO 1 and 2 sold 450k+ units on 3DS so pretty in line with the decline yearly IPs experience - nothing to do with 3DS which, on top of that, made it possible for Level-5 to create its biggest game ever, and one of the biggest IPs in Japan ever.
 
Really too bad about #FE. Game seems to have high production value and impressions are pretty good. It's really an audience mismatch, that type of RPG audience is all portable now and one game is more an anomaly than a trend to get buyers. Though I'm hopeful the west will pick up some slack, there's a fairly big niche for this stuff now.
 
I can't believe how somebody can be happy about this, according to reviews the game is really good and for me looks amazing. Also the game was tracked for two days... and sold about 50% of their stock + some digital sales, is not that bad for the type of game and the system. This game can sell relatively well when comes to the west market. Day 1 buy here thats for sure.
I'm half joking, but yeah, Fire Emblem is already drifting too much towards this direction, and at least this sends the message that otaku pandering by itself won't make a FE-related game automatically successful. So, I'm focusing on the silver lining I guess?
 
Really too bad about #FE. Game seems to have high production value and impressions are pretty good. It's really an audience mismatch, that type of RPG audience is all portable now and one game is more an anomaly than a trend to get buyers. Though I'm hopeful the west will pick up some slack, there's a fairly big niche for this stuff now.
And this niche is on the Wii U in the west because
 
Famitsu Sales: Week 52, 2015 (Dec 21 - Dec 27)

01./01. [3DS] Monster Strike <RPG> (Mixi) {2015.12.17} (¥4.860) - 211.441 / 636.709 <60-80%> (-50%)
Good hold for Monster Strike.
P&DZ second week (week 51) 256.373 / 800.003 (-53%)

02./02. [3DS] Monster Hunter X # <ACT> (Capcom) {2015.11.28} (¥6.264) - 174.061 / 2.441.977 <80-100%> (+9%)
Easily going to beat MH4U at this pace. Impressive.

03./04. [3DS] Yo-Kai Watch Busters: Red Cat Team / White Dog Squad <ACT> (Level 5) {2015.07.11} (¥4.968) - 104.670 / 1.965.202 <80-100%> (+6%)
Yokai Watch spinoff looking to break 2M next week. Nice!

04./06. [WIU] Splatoon # <ACT> (Nintendo) {2015.05.28} (¥6.156) - 98.096 / 1.064.897 <80-100%> (+27%)
05./05. [WIU] Super Mario Maker # <ACT> (Nintendo) {2015.09.10} (¥6.156) - 97.281 / 674.194 <80-100%> (+20%)
These keep rolling :). Pretty awesome to see, and congrats to Splatoon on 1M Retail.

07./08. [3DS] Animal Crossing: Happy Home Designer # <ETC> (Nintendo) {2015.07.30} (¥4.320) - 60.393 / 1.282.880 <80-100%> (+48%)
How a proper spinoff should do :).

08./09. [3DS] Mario & Luigi: Paper Jam <RPG> (Nintendo) {2015.12.03} (¥5.076) - 55.583 / 174.674 <60-80%> (+43%)
This is hanging in there... but it still is pretty low :/.

09./12. [PSV] Minecraft: PlayStation Vita Edition <ADV> (Sony Computer Entertainment) {2015.03.19} (¥2.592) - 47.249 / 478.478 <80-100%> (+74%)
Vita will finally have its first 500K (retail) title!

10./10. [3DS] Rhythm Heaven: The Best+ <ACT> (Nintendo) {2015.06.11} (¥5.076) - 46.645 / 607.343 <80-100%> (+36%)
Wii's Rhythm Heaven sold 709,762. Could this outsell that? About 100K to go.

11./07. [3DS] Disney Magic World 2 # <ETC> (Bandai Namco Games) {2015.11.05} (¥6.145) - 44.355 / 247.617 <80-100%> (+2%)
Well it should probably get 250-300K eventually. Not too bad even if less than the previous title.

13./00. [WIU] Fire Emblem # <RPG> (Nintendo) {2015.12.26} (¥7.236) - 23.806 / NEW <40-60%>
Sigh... but not entirely unexpected

15./14. [3DS] Sumikko Gurashi: Omise Hajimerundesu <ETC> (Nippon Columbia) {2015.11.19} (¥5.184) - 19.944 / 80.617 <80-100%> (-7%)
16./22. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) - 12.226 / 2.492.693 <80-100%> (+40%)
17./20. [3DS] Super Run For Money Tousouchuu Atsumare! Saikyou no Tousou Monotachi # <ACT> (Bandai Namco Games) {2015.07.09} (¥5.119) - 11.655 / 97.576 <80-100%> (+28%)
18./24. [3DS] The Legend of Zelda: TriForce Heroes <ADV> (Nintendo) {2015.10.22} (¥5.076) - 11.591 / 141.525 <80-100%> (+37%)
22./00. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 10.331 / 4.445.087 <80-100%>
24./00. [WIU] Mario Kart 8 # <RCE> (Nintendo) {2014.05.29} (¥6.156) - 9.654 / 1.171.025 <80-100%>
25./25. [3DS] New Super Mario Bros. 2 # <ACT> (Nintendo) {2012.07.28} (¥4.800) - 9.599 / 2.415.262 <80-100%> (+16%)
26./00. [3DS] Super Smash Bros. for Nintendo 3DS <FTG> (Nintendo) {2014.09.13} (¥5.616) - 9.460 / 2.413.477 <80-100%>
Legs :). Triforce heroes keeps hanging in there. Probably going to hit 150K, which isn't too shabby for what it is. Decent word of mouth I guess?


21./00. [PS4] Star Wars: Battlefront # <ACT> (Electronic Arts) {2015.11.19} (¥8.424) - 10.385 / 162.325 <80-100%>
Star Wars boost!


20./00. [WIU] Animal Crossing: amiibo Festival <TBL> (Nintendo) {2015.11.21} (¥6.480) - 10.540 / 43.490 <40-60%>
29./00. [WIU] Yo-Kai Watch Dance: Just Dance Special Version # <ACT> (Level 5) {2015.12.05} (¥4.622) - 9.005 / 26.677 <40-60%>
30./29. [WIU] Taiko no Tatsujin: Atsumete Tomodachi Daisakusen! # <ACT> (Bandai Namco Games) {2015.11.26} (¥5.724) - 8.598 / 36.737 <40-60%> (+20%)
Not sure how we ended up with this trio of holiday failures on Wii U. Some huge IPs but terrible sales (1 terrible game, 1 terrible value, and Taiko... I guess it's just the 3rd in 3 years).


Impressive 101K for Wii U. Almost over 3M LTD! Good Vita & PS4 sales. Decent 3DS sales, managed to get a good bit over 2M this year thus far. Congrats on the 20M LTD!
 
Notable:

v2B4jS4prrk8OjEE0uZzVQLsk2QTrTuYVLOoxDQ7yNLD3HORZhMKOj423bhMtJCbyLKgCAEny9wZVVjgRrQYU1FdH7pxNUlZuU52bLFJo-1kPlTX2RqDkZWbLOQ8GhEDQLWwVBM


The game seems to disregard what people like about both franchises in favor of "what's popular in Japan."

It's kinda like what happened to Insomniac's Overstrike, only more Japanese.
 
KH3D got disappointing sales in Japan, it still shipped 1.10M worldwide.
Isn't it the worst selling game in the series though? Not counting ports or remakes.

I can see how that would scare SE off the platform, KH3DDD was one of the first major 3DS games, waning software sales of the system isn't really an excuse as that wasn't a problem at the time.

The only hope this game has that it was adversely affected by Christmas and Comiket.
For what it's worth, the audience that the game aims at is the audience that buys games on the last week of the year, problem is that audience is mostly on PlayStation.

The game has been doing much better on Rakuten and Amazon, so I guess there's that as well, though that's on positions, so it likely went up because after the Holiday craze was done many things above it went down.
 
i have only 8 columns, maybe I must add more.

Code:
+--+----------+----------+----------+----------+----------+----------+----------+----------+
|  | Famitsu  | Famitsu  | Famitsu  | Famitsu  | Famitsu  | Famitsu  | Famitsu  | Famitsu  |
|  |   XB1    |   PS4    |   WIU    |  PSV #   |  3DS #   |   WII    |   PS3    |   360    |
|CY|2014.09.04|2014.02.22|2012.12.08|2011.12.17|2011.02.26|2006.12.02|2006.11.11|2005.12.10|
|  |    to    |    to    |    to    |    to    |    to    |    to    |    to    |    to    |
|  |2020.12.27|2020.12.27|2020.12.27|2020.12.27|2020.12.27|2015.12.27|2015.12.27|2014.12.28|
+--+----------+----------+----------+----------+----------+----------+----------+----------+
| 1|    45.958|   925.570|   638.339|   402.794| 4.135.739|   989.118|   466.716|    81.770|
| 2|    18.093| 1.205.163|   880.088|   674.365| 5.626.763| 3.629.361| 1.206.347|   208.697|
| 3|          |          |   604.856| 1.197.980| 4.931.509| 2.908.342|   991.303|   257.841|
| 4|          |          |   820.304| 1.147.936| 3.153.045| 1.975.178| 1.727.041|   317.859|
| 5|          |          |          |   959.342| 2.189.900| 1.728.293| 1.558.480|   331.706|
| 6|          |          |          |          |          |   937.451| 1.467.261|   208.790|
| 7|          |          |          |          |          |   492.999| 1.327.185|   114.075|
| 8|          |          |          |          |          |    77.337|   824.167|    67.273|
| 9|          |          |          |          |          |     7.187|   450.034|    19.548|
|10|          |          |          |          |          |          |   188.207|     7.381|
+--+----------+----------+----------+----------+----------+----------+----------+----------+

Code:
+--+----------+----------+
|  | Famitsu  | Famitsu  |
|  |  NDS #   |  PSP #   |
|CY|2004.12.02|2004.12.12|
|  |    to    |    to    |
|  |2014.12.28|2014.12.28|
+--+----------+----------+
| 1| 1.095.930|   339.944|
| 2| 4.002.871| 2.225.799|
| 3| 8.862.969| 1.946.911|
| 4| 7.143.702| 3.022.659|
| 5| 4.029.804| 3.543.171|
| 6| 4.025.313| 2.307.971|
| 7| 2.963.709| 2.890.476|
| 8|   711.204| 1.960.177|
| 9|    28.627|   941.992|
|10|          |   429.393|
|11|          |    83.985|
+--+----------+----------+
NDS and Wii were incredible for quite some time. Its fun to notice how the Wii to wiiu dropoff was much smaller in Japan than in the rest of the world, with a 75% drop. Still a big one, but if that behaviouristas happened in the rest of the world, wiiu would be at something like 25 million, more than the double it is now
 
Notable:

v2B4jS4prrk8OjEE0uZzVQLsk2QTrTuYVLOoxDQ7yNLD3HORZhMKOj423bhMtJCbyLKgCAEny9wZVVjgRrQYU1FdH7pxNUlZuU52bLFJo-1kPlTX2RqDkZWbLOQ8GhEDQLWwVBM


The game seems to disregard what people like about both franchises in favor of "what's popular in Japan."

It's kinda like what happened to Insomniac's Overstrike, only more Japanese.
Lol, that's pretty accurate. Even the reveal had a somewhat serious and mysterious tone to it.
 
&#332;kami;190798395 said:
Isn't it the worst selling game in the series though? Not counting ports or remakes.

I can see how that would scare SE off the platform, KH3DDD was one of the first major 3DS games, waning software sales of the system isn't really an excuse as that wasn't a problem at the time.


For what it's worth, the audience that the game aims at is the audience that buys games on the last week of the year, problem is that audience is mostly on PlayStation.

The game has been doing much better on Rakuten and Amazon, so I guess there's that as well, though that's on positions, so it likely went up because after the Holiday craze was done many things above it went down.

I should have noted that I didn't buy what I typed as I don't think it would have mattered so I probably should have typed faint faint hope. The other thing is I don't expect legs on this at all as the load times are really really bad on disc, and news of that should have spread like wildfire.

Lol, that's pretty accurate. Even the reveal had a somewhat serious and mysterious tone to it.

You expected something as dark and macabre as Bersek in a fire emblem x smt cross over?
 
That wouldn't make it any less of a bomb.
Didn't said that. :p
Just that to some if would've been less shocking than seeing the game at #13.

Then again, I just don't like the term "bomb" or "bomba", since it's thrown around too much. XD

Like Super Mystery Dungeon bombed with 200k...people that have called The Force Awakens a bomba at the box office, because "only $149 million in the first day". :p
 
Even the Japanese hate the idea of Fire Emblem in a J-Pop universe. I wonder if they'll still release it overseas after this. If it sells this terribly in Japan (during the holidays no less), it can only be worse everywhere else.
 
NDS and Wii were incredible for quite some time. Its fun to notice how the Wii to wiiu dropoff was much smaller in Japan than in the rest of the world, with a 75% drop. Still a big one, but if that behaviouristas happened in the rest of the world, wiiu would be at something like 25 million, more than the double it is now

That has everything to do with the Wii not really taking off in Japan the same way it did elsewhere (NES and SNES both comfortably beat Wii in Japan, obviously not the case anywhere else).

Did somebody have the Week 53 2014 Wii U sales numbers? Thanks

0
it doesn't exist
 
Well it should probably get 250-300K eventually. Not too bad even if less than the previous title.

It is at 250k; it should do 350-400k pretty easily, which would be a drop wrt the prequel but still a huge number.

&#332;kami;190798395 said:
Isn't it the worst selling game in the series though? Not counting ports or remakes.

How much did BbS sold? I have the feeling it sold like crap in Western countries so this might offset the stellar Japan performance (3D sold badly in Japan but well elsewhere).
 
*Stumbles in here*

Man Splatoon could have really been a game changer is it had released earlier. Really highlights how a few pieces of influential software can shape the life of a console. Halo 1 defined the Xbox, Wii Sports pushed the Wii into the mainstream, etc.

I can't avoid the schadenfreude about #FE.

SMTxFE bombing is good if it means less JRPGs with underage idols with big boobs and stupid clothes.

Yup. Plus they really should have never teased it as, well, a SMTxFE game. Bomb harder than the Tsar Bomba, you disappointing Tokyo idol dating game! :P

"I don't like it or care for it so fuck the developers, fuck anybody who liked it and fuck relatively good impressions!"

C'mon people. Do you really think of yourselves as adults in this situation? Are you really not able to read back what you wrote and see how petty it is? Like its fine not to care about/like the game but wishing ill on it is too much. I feel I grew out of that phase of my gaming life years ago ("ugh why its Brown Shooter X selling 23513132 copies!"). I surprised others haven't as well :(
 
How much did BbS sold? I have the feeling it sold like crap in Western countries so this might offset the stellar Japan performance (3D sold badly in Japan but well elsewhere).

BbS shifted 1.27 million copies WW a few months after its western launch. DDD is likely the lowest seller.

Layton 5 didn't bombed - Layton 6 did, but what killed those IPs was Level-5's missmanagement; Little Battlers eXperience actually started really well on 3DS but then W got a late porting after PSP and PSV (!). Inazuma Eleven GO 1 and 2 sold 450k+ units on 3DS so pretty in line with the decline yearly IPs experience - nothing to do with 3DS which, on top of that, made it possible for Level-5 to create its biggest game ever, and one of the biggest IPs in Japan ever.

The first 3DS was a late port as well and kids had no issue buying it. The 3DS-exclusive LBX, while a quasi-spinoff, is also the worst selling entry in the series.
 
The only company that stood for the wiiu was really bamco. They dont even sell many games on it, but its the only one that made an actual exclusive for it (Taiko) and even tried with a couple of games, like one piece, kamen rider, gotouchi tetsudou... And localizations of Disney infinity. And they did that when the platform was dead and burried. Not a great support, but i'm terms of wiiu, it was second to none.

Don't forget that Namco also worked on Smash, has Pokken in the works, etc. Namco supported the Wii U pretty heavily :).

Oh I'm not saying it will be a Wii U situation but people expecting NX to have all the third party games need to chill, there's no evidence of that. I also don't think NX being included in multiplatform stuff is a done deal. Wii U could have easily been included in lots of releases and it didn't even happen at launch.



Launch was innaccurate but companies burnt by early 3DS:
Capcom: They threw everything at the 3DS and now it's just MonHun and Ace Attorney.
Square Enix: KH3D, Heroes of Ruin and Theathrythm all bombed and SE backed off from the platform for a long time(especially in the west).
Namco Bandai: Tales of the Abyss, Ace Combat, Ridge Racer and Tekken all bombed.
Tecmo Koei: Dead or Alive dimensions bombed.
Level 5: Layton 5 bombed at launch and 3DS killed Layton, Inazuma Eleven and Little Battler Xperience.

...and those are all the companies people expect to line up for NX!

What kind of revisionist history is this?

Capcom had the following series on 3DS, RE: Revelations, Street Fighter IV, Monster Hunter, and Ace Attorney. RE was disappointing according to Capcom despite selling similar numbers on the HD up-port, but Monster Hunter had a very successful transition, Ace Attorney continued to do well. SF4 was the best selling game on the 3DS worldwide for a while (over 1M copies WW iirc). It's not like Capcom does much apart from MH & Ace Attorney any more though... SF5 had to be co-published by Sony lol. Capcom will be back for MH and expanded MH for NX which is all that matters for Japan.

Namco - Tales of the Abyss did pretty well for a port. Ridge Racer did a bit worse than the last entry on PS3 (Ridge Racer 7 30,318 149,648 vs. about 100K for RR3D).


Layton & Inazuma were mismanaged but Fantasy Life and Youkai Watch (esp) came out of 3DS. Theatrhythm actually did better on 3DS than mobile that they continued to launch 3DS games over mobile (Curtain Call, & Dragon Quest). Bravely Second only died because Square Enix decried it. Dragon Quest did gangbusters on 3DS. KH3D did fine. It was the 2nd best selling 3DS third party title in the US (over 400K) back in 2012. Bombed is way too strong of a word for it.
 
&#332;kami;190798395 said:
Isn't it the worst selling game in the series though? Not counting ports or remakes.

I can see how that would scare SE off the platform, KH3DDD was one of the first major 3DS games, waning software sales of the system isn't really an excuse as that wasn't a problem at the time.
Sure, as I said japanese sales were disappointing.
But it's not that other handheld KH did much better.

Kingdom Hearts series shipment worldwide (sorry for the low quality image, did a quick and dirt job):
HFjhSqb.jpg


EDIT:
All those numbers were rounded to closest 100K by Square Enix with exception of Chain of Memories.
 
"I don't like it or care for it so fuck the developers, fuck anybody who liked it and fuck relatively good impressions!"

C'mon people. Do you really think of yourselves as adults in this situation? Are you really not able to read back what you wrote and see how petty it is? Like its fine not to care about/like the game but wishing ill on it is too much. I feel I grew out of that phase of my gaming life years ago ("ugh why its Brown Shooter X selling 23513132 copies!"). I surprised others haven't as well :(

this is where we send out the Amir0x signal right
 
Layton 5 sold inline with the series decline, it wasn't affected by 3DS. Miracle Mask still shipped 1.48M worldwide.
KH3D got disappointing sales in Japan, it still shipped 1.10M worldwide.
Theathrythm did nicely in Japan.
Super Street Fighter IV 3D shipped 1.20M worldwide which I'm sure Capcom was happy about.


Thanks for the clarification.

Well generally when a game declines over multiple releases in a generation, you want the next generation(with higher production values) to rebound sales.

KH3D is still probably the (second) lowest selling console KH despite that. Theatrhythm did okay but what helped it get a sequel was the massive amount of expensive DLC.

SSFIV3D hit the bomba bins really quick and Capcom never ported the other version of SSFIV or made any attempt at their other fighting games.

Rev1 numbers I last remember were something along the lines of ~500k for the 3DS version and 1.1m for all HD versions combined, WW. Rev 2 sold about in-line with that same figure but it wasn't an HD up-port, it was an actual game and the episodic nature totally obfuscates its performance and costs.

Still, these figures are in-line with or less than the 3DS figures you're admonishing as failures... on a single platform, and we're also talking about year ago when the 3DS wasn't sitting at 55m.

I think that many of your examples are simply events beside the 3DS, not the 3DS itself.

The bolded is possible but publishers definitely had higher expectations and in some cases they did directly blame the 3DS.

Capcom is just Monster Hunter and Ace Attorney - like they're much more elsewhere, and Monster Hunter is not one of the biggest IPs they have in terms of domestic and worldwide sales. Ace Attorney is also becoming a relevant IP given the recent push with an anime and the 6th entry.

Theatrhythm bombed so hard on 3DS that it even got a sequel on the same platform (Curtain Call is still a 3DS exclusive, while the first entry got a mobile porting quite soon), and a new entry featuring Dragon Quest music.

Tales of the Abyss bombed - stock problems in Japan and Europe, where it greatly sold above expectations (Namco Bandai rep).

Layton 5 didn't bombed - Layton 6 did, but what killed those IPs was Level-5's missmanagement; Little Battlers eXperience actually started really well on 3DS but then W got a late porting after PSP and PSV (!). Inazuma Eleven GO 1 and 2 sold 450k+ units on 3DS so pretty in line with the decline yearly IPs experience - nothing to do with 3DS which, on top of that, made it possible for Level-5 to create its biggest game ever, and one of the biggest IPs in Japan ever.

Capcom does have lots of releases elsewhere. Resident Evil, Devil May Cry, Sengoku Basara, Dragon's Dogma, Breath of Fire(tollolol) and it is extremely notable that they went from publishing lots of different brands to just two. Any attempt to dismiss that is laughable.

Youkai Watch came well after the 3DS was established. I was asked about who was burnt early on which is why I didn't mention any recent bombs, I was strictly talking about early on in the 3DS' life. To address Youkai Watch, Level 5 won't make the same mistake they did with Layton and make it NX/4DS exclusive.

EDIT:
BbS shifted 1.27 million copies WW a few months after its western launch. DDD is likely the lowest seller.

It might have beat Re:Coded which is something I guess.
 
I'm half joking, but yeah, Fire Emblem is already drifting too much towards this direction, and at least this sends the message that otaku pandering by itself won't make a FE-related game automatically successful. So, I'm focusing on the silver lining I guess?
Didn't the new FE games basically revive the franchise? The circumstances behind #FE are so different that I don't see IS learning any kind of lesson to apply towards the main series.
Even the Japanese hate the idea of Fire Emblem in a J-Pop universe. I wonder if they'll still release it overseas after this. If it sells this terribly in Japan (during the holidays no less), it can only be worse everywhere else.
They aren't going to cancel it.
 
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