I hope my movement guide in DOA5 was helpful to those who watched. I will also have a write up to them.
Hmm, put a little time into focus canceling. Waste of time though I think... unless it'll come in handy for close quarters Ryu parries in V.
This is a cool initiative. I hope it works out.So we've been running an online tournament series called Biiruken since last April. This is mostly a very local thing: we wanted to organize tournaments for Finns since Finland is a pretty huge country in comparison to how many people live there (it's the 7th largest country in Europe in terms of area while being one of the least populous countries at the same time). Which means that there are only one or two tournaments a year where we have most of our good players playing. So the idea is to have a tournament every other week where you get to learn a bit of the tournament mindset.
We're on a break currently but for next year we have a roadmap for:
- shorter seasons with rewards
- match analyses between tournament weeks
I already did one match analysis from our earlier tournaments. It's in Finnish but it does have English subs to go with it.
Now for the future I'm going to be doing these in English. For one, it's a pain in the ass to sub thing and the other thing is that we're commentating our tournaments in English anyway, so in the end while I'd like to do this project in Finnish, I also kind of feel that's pointless at the same time.
I also have a tutorial series planned for this year but more on that in a few weeks once I got some video material recorded.
For what it's worth, juggling genres is a good idea. The types of games you brought up are indeed very well suited to arcade stick play and I'm still carrying that (basic) muscle memory from the SFV beta.This ain't my stick.I have to buy my own. When I get mine I'm going to be playing 2d shooters, beat em up, and platformers in tandem with my fighters to speed up getting used to it.
Another thing people need to be mindful of is try to explain some of the more esoteric terms such as 'meaty' and p-linking and other things as well. Not everybody has that vocabulary built up.
Option Select(OS): Doing two moves at the same time or in very quick succesion and letting the game engine decide what will come out based on the situation. Ex: Holding down back and inputing the throw command. If you're with in grab range you will tech their throw , if they are further out and try to walk towards you a cr.LK will come out and hit them if they block all that comes out is a cr.LK. This is known as crouch teching . This is generally frowned upon at higher levels and if a competent player notices you mashing it THEY WILL BLOW DIS SHIT UP!!! There are quite a few others this is just the most common example I've run into .
Frame trap: While more complex it is essentially just getting your opponent to stop blocking . Ex: Ryu's cr.MPx2 . There is a 2 frame gap there that allows an opponent to stop blocking but not letting anything actually come out (barring a few examples) . This will normally result in a counter hit and can lead to big damage. This does not work on moves that have invicibilty frames like a dragon punch or comes out exteremely fast like a spinning pile driver or a demon. Great way to blow up crouch teching
I don't get the 'frowned upon at higher levels' comment... OSing is very important at high level play (even though you can counter some option selects if you know your opponent is doing them).
I think rather than a frame trap being 'a way to get your opponent to stop blocking' it's a way to get your opponent to stop mashing. If you're opponent is just sitting there doing nothing but blocking, there's no need to frame trap. Frame traps are to punish people mashing quick attacks, mashing throw, etc.
Give another OS example besides teching for our gentle readers. Technically, isn't a meaty an option select as well? Also meaty is a type of oki.
Meaty is not OSGive another OS example besides teching for our gentle readers. Technically, isn't a meaty an option select as well? Also meaty is a type of oki.
Give another OS example besides teching for our gentle readers. Technically, isn't a meaty an option select as well? Also meaty is a type of oki.
the only time a meaty is an OS is if it doesn't come out when it won't hit the opponent as a meaty, say if the opponent stays down for longer. dunno if theres something like that in street fighter as i havent touched it in years. OS is simply one input, varying situational output.I meant meaty is an oki.
I kind of can be used as an OS to... Ex. You knock down Rose..as Rose players tend to back dash but you're not sure and dont want to risk Ryu's slow ass sweep. So you ttime a meaty jab and QUICKLY follow up with a sweep input. If she wakes up and blocks the only the jab comes out because you cannot chain jab into roundhouse. If she back dashes you can see the jab come out and recover and then sweep right after it hopefully catching her...I meant meaty is an oki.
I kind of can be used as an OS to... Ex. You knock down Rose..as Rose players tend to back dash but you're not sure and dont want to risk Ryu's slow ass sweep. So you ttime a meaty jab and QUICKLY follow up with a sweep input. If she wakes up and blocks the only the jab comes out because you cannot chain jab into roundhouse. If she back dashes you can see the jab come out and recover and then sweep right after it hopefully catching her...
Will take 2-4 months for stick to click.
Why not? Depending on the conditions one two things will happen based on my inputs. Isn't that an OS?That's not an OS
Why not? Depending on the conditions one two things will happen based on my inputs. Isn't that an OS?
That's not a true OS imo, similar though
Okay..I think this is what I was trying to get across but I didn't put in the extra lp/lk in put along with the sweep..this is why i don't try to mentor anyone ..I'm terrible at explaining things ..There is a true OS for the situation he described, just time a meaty on their wake up then press lp/lk + hk afterwards. If they backdash your meaty they get swept, if not the lp/lk comes out.
There is a true OS for the situation he described, just time a meaty on their wake up then press lp/lk + hk afterwards. If they backdash your meaty they get swept, if not the lp/lk comes out.
As a fellow new stick user who just can't get used to it. What is it you find good about it now over the pad? can't help but feel myself on pad lolThis is so true. Only in the past few days, have I finally preferred stick to pad.
There is a true OS for the situation he described, just time a meaty on their wake up then press lp/lk + hk afterwards. If they backdash your meaty they get swept, if not the lp/lk comes out.
While yes, it paints the term too wide. Anything can be an os with those rules and the term isn't that loose. SF4 commentary/players overused the term. Everything became option selects
Jab+Sweep is an OS.That's not a true OS imo, similar though
this is the exact same thing that he described except he gave an example with Rose lolThere is a true OS for the situation he described, just time a meaty on their wake up then press lp/lk + hk afterwards. If they backdash your meaty they get swept, if not the lp/lk comes out.
Okay..I think this is what I was trying to get across but I didn't put in the extra lp/lk in put along with the sweep..this is why i don't try to mentor anyone ..I'm terrible at explaining things ..
A huge chunk of people overusing that term are not the high level.It's worth pointing out though that high level SF4 is filled with viable option selects.
VJab+Sweep is an OS.
this is the exact same thing that he described except he gave an example with Rose lol
ttime a meaty jab and QUICKLY follow up with a sweep input.
A huge chunk of people overusing that term are not the high level.
V
very different
There is a true OS for the situation he described, just time a meaty on their wake up then press lp/lk + hk afterwards. If they backdash your meaty they get swept, if not the lp/lk comes out.
What if the OS was due to the timing differences between the jab whiffing and the jab hitting due to the hitstop of the move? Then it would still be an OS. :x (Kind of silly in this example, since doing 2LP, 2LP+HK is much more consistent.)very different
I guess this short video is a concise explanation on what an OS actually is.
IMO, just spend the time to grind it out. Get used to throwing fireballs with half-circle-forward, it will allow you to walk in any direction and get cr. mk xx fireball without getting a DP randomly. If you can't perform this technique then you won't be able to learn other characters, anyway. Its the most basic of basic.Thanks for the feedback guys, ive been thinking of changing to someone else just cause ive been having so much trouble with the c.mk to fireball.
The problem im having isnt dp its me getting axe kick instead since i have to input my Punch input super fast, or hold down mkIMO, just spend the time to grind it out. Get used to throwing fireballs with half-circle-forward, it will allow you to walk in any direction and get cr. mk xx fireball without getting a DP randomly. If you can't perform this technique then you won't be able to learn other characters, anyway. Its the most basic of basic.
The problem im having isnt dp its me getting axe kick instead since i have to input my Punch input super fast, or hold down mk
What punch are you using to shoot an fb after cr mk? It should be mp.
Ive been using HPWhat punch are you using to shoot an fb after cr mk? It should be mp.
For Evil Ryu it's usually lp.
Ah.
This is the perfect opportunity to explain this. Please explain to him why you stick to specific strengths, face?![]()
But does that help it come out instead of axe kick? Im mainly using it for blockstringsUse hp for blockstrings and lp for combos.
The lp version gives more frame advantage.
But does that help it come out instead of axe kick? Im mainly using it for blockstrings
I dont think i have ive been pressing MK at down back then going from down, down forward, and forward then punchNope, just general knowledge.
Have you tried buffering the qcf motion during the cr. mk animation?
Nope, just general knowledge.
Have you tried buffering the qcf motion during the cr. mk animation?
I dont think i have ive been pressing MK at down back then going from down, down forward, and forward then punch
Jab fireball doesn't have more frame advantage, but it's slower so it hits a little later compared to the fierce version. This usually only happens when you hit the cr. MK near max distance. Since Evil Ryu will recover in the same time regardless of which fireball he throws then he'll have more frame advantage with the slower fireball at near max range. If you do cr. MK, fireball, FADC, cr. MK at point blank range I think that's a 1f link. I don't know what the frame advantage is at near max range but it's a lot easier.
Then if that's the case I'll try and learn as much as I can till sfv comes out.
I dont think i have ive been pressing MK at down back then going from down, down forward, and forward then punch