Why are there so few stock sound effects?

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I'm watching the X-Files, and the number of times they use the same 'creaky metal door' sound effect (you know the one, you hear it all the time) is kinda grating.

I know X-Files is pretty old, but that sound is *still* used. Why are there so few sound effects, and would it have hurt them to just get a few takes the first time they did it? All it takes it to open and close the damn metal gate a couple times.
 
I'm watching the X-Files, and the number of times they use the same 'creaky metal door' sound effect (you know the one, you hear it all the time) is kinda grating.

I know X-Files is pretty old, but that sound is *still* used. Why are there so few sound effects, and would it have hurt them to just get a few takes the first time they did it? All it takes it to open and close the damn metal gate a couple times.

Sound guys are notorious for being weird and excentric. All people I know who work with sound in movies are weird too. And they run around all day and have their own digital library.


The second thing is that most people don't pay attention to sound design. Sound design is something (if its good) that you dont notice that much. It blends in seamlessly and makes you more immersed. usually bad sound design is when its mixed badly or doesn't fit.

Thirdly, X-Files represent a time where attention to detail wasn't a big thing. HBO really started to taking filmmaking seriously for TV Shows. It's still a very recent and new things to see all these great shows with great production values (and nice audio design).


In gaming I think we notice it more because we are exposed to the same audio chunks repeatedly. A lot of gamers now know when a gun sounds off, or when a car accelerating doesn't have the correct umpf.
 
Yeah, it's annoying. I constantly hear the same doors, windows, clattering metal and shattering glass across all media. Even in big budget productions and games you can hear the same effects.

I guess hiring a good foley artist must be expensive or something that few people give a shit about these days.
 
My guess is limited budgets where most of the money is allocated somewhere else, believe it or not, most of the sounds you hear on tv have licenses that need to be paid for use, so limited stock sound pools could come for lack of sound department budgeting.
 
It's always the same kids playing.

Same crowd gasp.

Same car wreck sound.

Every. Damn. Time.

I don't know how foley artists don't straight up lose their damn minds listening to any media regurgitating the same sounds over and over.
 
I can't get over how lazy the Wilhelm scream is. I think it must be an inside joke among sound guys in the industry, like the intentionally bad techno jargon used by writers.
 
The Wilhelm scream I have never heard until someone made a thread about it a while back. The Howie scream, on the other hand I have heard so much but never knew the name.

Thanks for posting I wanted to compare and contrast the two.

i hear the wilhelm scream in every damn movie

it drives me insane that they're including them in trailers now aghhhhh
 
Besides the Wilhelm scream, the sound effect I hear most is that 'metal being torn apart' sound effect that I first heard in The Day After Tomorrow, when the Tornado rips the building apart.
 
I can't get over how lazy the Wilhelm scream is. I think it must be an inside joke among sound guys in the industry, like the intentionally bad techno jargon used by writers.

Wilhelm is somewhat a traditional in joke in blockbuster films (even the new star wars had it, although slightly obscured). Basic shit like doors and creaky handles can be anoying, Game of Thrones is really bad at this.
 
It's crazy how often they are still used. I think Elder Scrolls: Daggerfall has almost all of them lol. Because whenever I hear that creaking door or some other weird sound (like the creepy eery sound in Daggerfall they also use in Eq1 as a night time/forest sound effect), it always reminds me of Daggerfall.

Or the Youraaagh from Dark Forces they use when someone is falling. (Used in movie trailers a LOT)

They also combine the stock sounds with other sounds for "monster" effects in certain movies, makes it sound ridiculous.
 
The two that always stick out to me and annoy me are the lady shrieking (think it's often used when they're on fire lol) and the guy falling off a cliff/building soundclip.

Edit: thanks to that post guess the second one I mentioned is called the wilhelm.
 
The alarm is Battlestar Galactica sounds so damn generic it almost ruins the mood for me.

There's also this "kids giggling" effect that I've heard on many occasions.

And the Wilhelm scream seems to have become a lame meme at this point.

I notice this damn stock children laughing sound everywhere (apparently it's called the "Diddy Laugh" because it originated in Diddy Kong Racing):

So annoying.

I thought that this was going to be the one I was talking about, but the one I mean is multiple kids.
 
Ideally there shouldn't be a large market for sound files. If your a good sound engineer, you records your own sounds. Same reason you don't use default synth settings when recording digital music.
 
Ideally there shouldn't be a large market for sound files. If your a good sound engineer, you records your own sounds. Same reason you don't use default synth settings when recording digital music.

I think it's more a mechanical problem of getting the right sound as well as recording it in a way that's compatible with the eventual sound mixing (quality, lack of noise).

It was interesting to see how they recorded crash sounds for Hulk: Ultimate Destruction, which was an unlockable video in the game. As a result however, trashing cars with Hulk was very satisfying (with the audio in particular).

The Star Trek door, howling wind, almost all animal sounds, and other 'hard to get' sounds are all used everywhere without much editing to them. In fact, most posters here have probably never realized that have never heard the real, very very different, sound of real animals of objects in any movie ever.
Like a gunshot. The original REC had a extremely loud 'effect' for a gun being fired because that was (most likely) the real thing, whereas as 'bam! bam!' is a foley effect that has nothing to do with the real thing.
Of moving machines, wires shortcircuiting, etc. A lot of these have become part of the coding of movies as people expect them and can no longer be removed or adjusted without the audience noticing it right away.
 
I remember when I was 13-14 we got a 5 CD digital sound library at a garage sale for a few bucks and it had 'em all. At the time I was playing Resident Evil 1 and it had so many of the same sounds it blew my mind. The monster scream, door opening, etc.

Now more than 20 years later and we're still hearing these same sounds lol and some were probably around 20 years before then.
 
The way I see it, the entire stock sound library market was dominated by a few handful of companies throughout the 90's and most of the aughts. Sound Ideas, Hollywood Edge, and not much else really... If you go check out the websites of some of these companies the web layouts make them look like they haven't been updated since 2001. It just seems like a sign of complacency from all the years of complete market dominance.

It has gotten a lot better in recent years though with many smaller SFX companies popping up and offering high quality, more specialized stock libraries. Like, you could get one with just tons upon tons of different metal clang noises, instead of having to rely on the same douzen or so you've heard a million times from the more generalized old libraries. They are often cheaper and provide exponentially better value as well. Last time I looked, the old Sound Ideas libraries were still ludicriously expensive, and you don't exactly get much value out of them these days since overuse has greatly eroded their uniqueness, and more modern libraries are often available in 96khz rather than 44.1 which is a great boon for sound designers using them (you can do stuff like pitch them down heavily and still retain a lot of brightness, since those previously inaudible super high frequencies are also shifted down into the audible spectrum)

But a lot of studios still rather use their old legacy libraries instead of investing in new ones. You'll most often hear them in cheap TV productions. Even if they employ freelancers that might have access to different stuff, they'd rather they just use the same old libraries they already have the rights for internally so they don't have to bother with multi-user licenses and such.
 
This I don't mind so much...what I hate is when an iconic sound is used for something else. IE. The sound of the Delorean driving around or the sound a proton pack makes when it's switched on.

I wish I could remember examples right now, someone else has noticed this Right?
 
I was thought the Howie scream by the Starcraft Terran Academy building.

The effects for Bowser in Mario Kart 64 also show up very often for 'large monster' effects, usually on television.
 
I think video games from circa 1995-2005 are largely responsible for running all those sound effects into the ground. That's when video game developers started using the same libraries as film and TV (Doom being one of the very first in 1993, which is why it pretty much co-opted a lot of those sounds for itself). In other mediums you might hear them once or twice every so often, but in games you'll be repeatedly subjected to them over and over. It was only with the industry's AAA-ification that developers started taking sound design seriously again (I think a lot of developers didn't even have sound designers per say, they just had the programmers/composers implement sounds from libraries with minimal editing)

I remember watching the pilot episode of Arrow and I was taken aback by how cheap the whole show felt. A large part in that was thanks to the overuse of old generic stock sounds. Even the bow and arrow sounds I had heard countless times before. You'd think they would at least spend the time to create something unique for the protagonist's signature weapon.
 
Those kids laughing from Diddy kong racing...
I believe the menu sound effects from jet force Gemini
The sniper rifle sound effect from resident evil 4
The "Someone hit a trash can and the cat jumped out sound"
The cymbal transition + creaking metallic string used for every slightly dramatic moment in a reality show EVER
 
WarCraft III uses a fucking ton. I hear SFX from that game all the time and it drives me INSANE.

Also whenever I hear the door open noise from Doom I instantly jolt up
 
The Doom door effect is everywhere.

Makes me think that id just licensed that one from some stock library.

I still hear the Doom barrel sound in all kinds of media - plus the BFG sound, the fireball sound, the imp sound effects, etc. I think all of the effects in Doom were from a free stock library even back then.
 
This I don't mind so much...what I hate is when an iconic sound is used for something else. IE. The sound of the Delorean driving around or the sound a proton pack makes when it's switched on.

I wish I could remember examples right now, someone else has noticed this Right?

The Dragonzord roar in Babadook really threw me off
 
I'm trying to find it so I can post it, but there's a stock "radio tuning" effect that's in a bunch of songs and movies that's suppose to sound like someone is turning a radio dial. It bothers me every time I hear it because it's always the same effect.
 
whenever some electric discharge appears in movies I always seem to hear that '80s buzzing sound
 
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