How can I implement this into my game? I watch the example in the footsies handbook and I struggle seeing how I can pull it off.
I had movement based defense explained to me in this way.
1. Fundamentals
- Patience. The number one reason people get clipped during a match is because they can't wait for their opportunity and try to attack in a bad situation. This can be solved by recognizing what's safe and what's not safe.
- Adaptability. No one is going to play the same as someone else. Let's use Dhalsim as an example, while a hyper defensive Dhalsim is normal (Ex: Sabin or F. Champ) you'll eventually run into a mix-up heavy one. This means you will have to change your plan. You have to recognize how they're using their toolset in the first round. If you're clueless spend this time gathering data on what they do. The longer the round lasts the more info you can gather. Even if you have to lose a few games in a set figuring out your opponents game plan will help in the match and in the future against similar players.
- Movement. How your character walks and dashes as well as moves that move them and shift their hurtbox are going to be the key to more advanced defense. Depending on who you play you may have tons of options or only a few, but every character will be able to utilize movement for better defense to a degree. A lot of this is just entering training mode or watching videos to see what you can do against characters/attacks that trouble you. For example, record Ryu doing cr. Mk and see the exact space where it will whiff against you and what you have that goes over/around it.
* You'll want to make sure you move fluidly and can react quickly/have good predictions. Poor movement can get you killed though so expect to lose a lot while learning this. Predictions come from reading your opponent mostly.
2. Applying it in game.
- In and out movement. It's more than just walking in and out. There's the whole whiffing move intentionally to bait the opponent and hitting them for frame advantage/disadvantage thing as well. Generally you apply pressure when safe and back off when you're not. You can mix it up to add to all the mind game levels, but generally just go for the safest options to let your opponent hang themselves. Walk up jab, walk up jab then walk backward is a classic.
- Recognize the situation. If you're against a Gief with full super and full ultra in the corner you should play differently than you would against a meterless Makoto mid-screen. It's simple, but it's easy to lose track of resources and position and lose because of it. What's safe and unsafe will change dramatically with resources and position. And when blocking you should be able to recognize when your opponents turn is over and you can move to reset the situation to a neutral or favorable position for yourself.
- Play clean. Don't do anything more than you need to and always go for the safest option. It's the Floyd Mayweather gameplan. If you can win with just jabs go for it. Only do more if you need to. Styling is fun, but style won't get you as many wins as safety. Learn your dash and attack ranges so you know what your safest and best options are at the moment.
3.
- minimize risk. This goes with the 2 section. The less your risk you take to win the better. It's generally a slower and less damaging route than other play styles. On the plus side, it's a lot more stable and you'll be able to play a less risky game style against more opponents. Even players who are known for being nutty lay on tons of risk-less/minimal risk pressure in their gameplay.
- Movement over blocking. Blocking generally leaves you in a bad place against intermediate and higher opponents. Whether it's guessing between overhead,low or throw , a frametrap or eating tons of chip blocking can lead to you being in a bad scenario. If you can evade go for it.