Oculus Rift available for preorder for $599.99, shipping in March

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https://twitter.com/PalmerLuckey/status/684824384268156928

Uhmmm... you're doing exactly the same thing as many consoles Palmer.

Jabbing at a different market is exactly what you need to be doing right now /s

Wow I don't get it.

So why do consoles cost 399$ = 399€ YET the OR does 599$ = 699€ ?
 
Palmer really fucked up.
He just received a vast amount of preorders.... I think it's a tad too early to say whether he fucked up or not. It would've been nice it was cheaper, but it's better that they launch a product with confidence than one that is cutting corners all over the place to hit $350.
 
March 28th is the ship date for the first set of shipments.

The earliest preorders ship March. If you were a bit late you'd get an April delivery. And if you were even later to preorder you'll be waiting until May. Is it up to June yet?

The first people who ordered got march, but as more people order they'll get a later ship date.

Got it, cheers. I'll let them know.
 
Uhmmm... you're doing exactly the same thing as many consoles Palmer.

Jabbing at a different market is exactly what you need to be doing right now /s

That's hilarious, since consoles actually are more fairly priced, like for example PS4 which was released at $399/€399 and not €499.
 
1) GAF threads have never been a good measure for anything. If it were, Fallout, Call of Duty and Assassin's Creed would be the worst selling games of the year and Platinum would be the most successful developer on the planet. Color me shocked that a GAF thread is overwhelmingly negative about something.

2) the kind of mainstream acceptance you are talking about, with EA and Ubi sinking big budgets into VR, was never going to happen right out of the gate. This is a tech in its infancy. This idea that VR was going to be the Wii of 2016 was delusion, and seemingly nobody actually involved in producing VR hardware or software believes that. People complained about comparing VR adoption to bluray players or smartphones but using 3DTV as some kind of barometer is infinitely stupider and just plain lazy.

I agree with this for the most part. That said, I hesitate at this point to unequivocally say VR is going to succeed and eventually become mainstream simply because in its current form-factor it doesn't have nearly the universal appeal as literally any of the other products people are comparing it to.

I mean, on the one hand, I remember my dad paid ~$1000 for a Pioneer LaserDisc/DVD hybrid player (inflation adjusted that's probably $1800 today). He spent $600-$800 on an early reference Sony BluRay player. On the flip side, he didn't care about 3D when I bought a new 3D TV. And getting anyone in my family to put on 3D glasses to watch a movie was sort of cool but ultimately kind of "meh" experience.

Yes, VR is infinitely cooler. And yes, some of the enthusiasm gap for VR is partly a generational thing (consider most consumers with money to burn are over 50). Younger generations are going to inherently care more about VR because we were raised on videogames, and the two go hand in hand.


Still, I just can't help but think the - even more so than price - the physical obtrusiveness of VR gear is going to be the primary obstacle to it going mainstream, regardless of the target demographic. Smart phones are portable and useful for a million different reasons. Movie players that don't require head gear are easy and relaxing and allow, easy passive entertainment. Putting head gear on that causes fatigue/discomfort relatively quickly...and isolates you from your family...is a relatively tall order.

Don't get me wrong, I want VR to succeed badly. But I can't help but think it's got several hurdles that are going to be awfully tough to overcome if it's ever going to reach mainstream status, regardles of price (which may be why Oculus decided to launch at $600... Because they know this is nowhere close to a mainstream device yet).

If/when form factor can be miniaturized to the point that it's much less bulky or possibly doesn't even require head gear at all...well, then we're talkin. That sounds like Star Trek holodeck kinda shit. But I do believe that's the obvious direction to take things, even if it's probably a decade or more away.

Until then...I dunno. I can imagine almost no one in my fam would care past the first few "Wow!" minutes. Then it'd be, "Ok lets put a movie on the TV so we can all watch." Lol That doesn't mean VR can't be successful. I believe it will be, but I think it's intended application and form-factor prevent it from being the kind of universal device that people always compare it to.

I guess it all boils down to how we - and the companies making these things - want to define "success"....
 
There is no precedent to suggest that there is a substantial market of gamers who won't buy a game without VR support though, which is where the multiplat analogy fails.

My point is that the cost of adding rift support to a suitable game is low. Support will be just fine.

Plus, VR support in suitable games will only drive sales. Dirt Rally isn't going to lose a single sale because they added VR support. They've certainly gained sales because of it though. I mean, hello! I'd have never have bought it otherwise. I'm not the only one.
 
Can't wait to see how fast this will end up dropping in price. When people with abnormally impressive computer setups (neoGAF lol) are turned off by the price of a product that's right up their alley, you know it's not going to go well. But I guess I don't really know exactly how many units Oculus planned on selling to consider it a successful product. So it might do well nonetheless.

LOL at me and my brother only last week hoping PS VR would cost $299 or less.
 
Yeah it's beyond insane. I can buy a PS4, Xbox One and a Wii U for the same price, plus maybe a few games if they are bundles.

Crazy lol

I could see justifying €600 for this thing but close to €900? No thanks. I thought Facebook would have cared more about the EU market.
 
I think there's some misinformation from Palmer Lucky

When I bought the DK2 tax was included and worked out inline with the US price. I didn't pay tax twice and it was delivered straight to my door, no customs letter.

$600 = £410
with VAT at 20% = £492 so the £500 should be all you pay.

Unless of course the CV1 is handled differently or the people at Oculus don't give a fuck and this is some US only device for the time being and anyone else its a expensive import job. I really doubt and once again the quick to react Palmer Lucky has simply got it wrong.
 
I agree with this for the most part. That said, I hesitate at this point to unequivocally say VR is going to succeed and eventually become mainstream simply because in its current form-factor it doesn't have nearly the universal appeal as literally any of the other products people are comparing it to.

I mean, on the one hand, I remember my dad paid ~$1000 for a Pioneer LaserDisc/DVD hybrid player (inflation adjusted that's probably $1800 today). He spent $600-$800 on an early reference Sony BluRay player. On the flip side, he didn't care about 3D when I bought a new 3D TV. And getting anyone in my family to put on 3D glasses to watch a movie was sort of cool but ultimately kind of "meh" experience.

Yes, VR is infinitely cooler. And yes, some of the enthusiasm gap for VR is partly a generational thing (consider most consumers with money to burn are over 50). Younger generations are going to inherently care more about VR because we were raised on videogames, and the two go hand in hand.


Still, I just can't help but think the - even more so than price - the physical obtrusiveness of VR gear is going to be the primary obstacle to it going mainstream, regardless of the target demographic. Smart phones are portable and useful for a million different reasons. Movie players that don't require head gear are easy and relaxing and allow, easy passive entertainment. Putting head gear on that causes fatigue/discomfort relatively quickly...and isolates you from your family...is a relatively tall order.

Don't get me wrong, I want VR to succeed badly. But I can't help but think it's got several hurdles that are going to be awfully tough to overcome if it's ever going to reach mainstream status, regardles of price (which may be why Oculus decided to launch at $600... Because they know this is nowhere close to a mainstream device yet).

If/when form factor can be miniaturized to the point that it's much less bulky or possibly doesn't even require head gear at all...well, then we're talkin. That sounds like Star Trek holodeck kinda shit. But I do believe that's the obvious direction to take things, even if it's probably a decade or more away.

Until then...I dunno. I can imagine almost no one in my fam would care past the first few "Wow!" minutes. Then it'd be, "Ok lets put a movie on the TV so we can all watch." Lol That doesn't mean VR can't be successful. I believe it will be, but I think it's intended application and form-factor prevent it from being the kind of universal device that people always compare it to.

I guess it all boils down to how we - and the companies making these things - want to define "success"....


Don't get me wrong, I'm not saying VR is a sure thing either, I'm just saying that the price or mainstream acceptance of the very first consumer VR unit is unlikely to be the determining factor in whether or not it's a success.
 
Interesting price. I'm happy for those taking the plunge... But I think I'll wait for the full picture before I go knee deep on this one. I need all of them to release so we can get a full time spec to spec battle.
 
Question: In the interest of expediency I elected to check out as a guest, because the site told me I could register for an account afterward. But I didn't see anywhere to do this on the confirmation page, and can find no links on the site to register for an account. Where can I do this?
 
Can't wait to see how fast this will end up dropping in price. When people with abnormally impressive computer setups (neoGAF lol) are turned off by the price of a product that's right up their alley, you know it's not going to go well. But I guess I don't really know exactly how many units Oculus planned on selling to consider it a successful product. So it might do well nonetheless.

LOL at me and my brother only last week hoping PS VR would cost $299 or less.

Preorders seem to be moving briskly so I'm not sure why they would need to drop the price, but I'm sure they are concerned that a GAF thread has taken a negative tone. That almost never happens.
 
If the Rift were a standalone device, I don't think the price would be as bad. The additional cost of a high end PC will make mass appeal of this very difficult. Only enthusiasts are going to be getting in this, and I'm not sure if that's enough.

Personally, I'd need a new CPU + motherboard, which is easily another $500 for the specs they are quoting (hardware prices are high in Canada). Oh, and I'm in Canada, so the Rift is actually $850.

I really want VR to succeed and take off, but between the high cost of entry (Rift + high end PC) and the lack of any killer apps so close to release... I just don't know.

Very interested to see how HTC+Valve & Sony will price their own devices after the reaction the Rift's price has been getting.
 
Taxes is included in €699, so the total cost will be €741.
Still way too expensive though, bummer since I was prepared to pre-order.

Edit:
That's not correct. They're paying the VAT. They'll most likely ship the devices to a warehouse in the EU, pay the tax there and forward them on. People have stated that's what happened with the dev kits.

Palmer was just making a fool of himself.

oh okay... sorry
 
These things might have a wider appeal and market now, but not when they were first introduced. You are telling me that when the VCR came out people all thought it was a revolution and that everyone wanted one?? You do remember that people said the PC was a niche product and they would never be smaller than a room right?

Yeah, I'd say VCRs and DVD players and BluRay players...and smart phones...and iPads....etc...all generally had/have much more instant universal appeal/demand in the market. Everyone wanted/wants something to watch movies on in their homes. And it turns out nearly everyone wants a portable phone. Given the narrow application of VR and the bulky form factor, it's fairly obvious it has limited appeal compared to those other devices. That doesn't mean it can't be successful by another measure though. It's just not going to have the same easy appeal until more applications arive and form factor improves dramatically.
 
How important is the CPU though ? I have an i5 2500k...

the specs Oculus is listing is to cover their butts for the premier launch titles that are coming with VR. Many games or experiences will require less when it comes to processors, graphic cards, memory, etc.

Their recommendations is to ensure you can hit the right framerates/resolutions without major sacrifices. The last thing they want to be showcasing is choppy framerates or sub HD resolutions when showcasing their headset. Lots of demos or smaller games out there will not be as demanding as EVE Valkerie or Elite Dangerous.
 
I'd rather have a lower tech headset for less cost, especially as an entry level device to see if this thing takes off. The price of the dev kits was pretty reasonable, shame they didn't continue those as a seperate product line.
 
If the Rift were a standalone device, I don't think the price would be as bad. The additional cost of a high end PC will make mass appeal of this very difficult. Only enthusiasts are going to be getting in this, and I'm not sure if that's enough.

Personally, I'd need a new CPU + motherboard, which is easily another $500 for the specs they are quoting (+ high hardware prices in Canada). Oh, and I'm in Canada, so the Rift is actually $850.

I really want VR to succeed and take off, but between the high cost of entry (Rift + high end PC) and the lack of any killer apps so close to release... I just don't know.

Very interested to see how HTC+Valve & Sony will price their own devices after the reaction the Rift's price has been getting.

+ Oculus Touch ($???), assuming you want to experience all the games that will require it in the future.
 
This is without the Touch correct? And you need a pretty grunty PC/GPU too.

But that said, it's not surprising. There's a lot of tech and R&D that goes into that shit.
 
This is without the Touch correct?
Eddited for correction, news I'd been seeing this morning said controllers weren't included. I was wrong.

I can imagine PlayStation looking at this announcement, and then making another Shu/Boyes video about how much cheaper PS VR will be :)
 
How many people in this thread spewing garbage were even interested in buying one in the first place?

Me, and I'm still buying one. I had a dk2 and I wish I had ordered the dk1 considering how pricey cv1 will be :(

I just want VR to be successful and I think a 600 price tag in addition to the pc requirements is not the best way to do it imo.

We also have to remember that that we're in totally different era of personal computing. Not a lot of people upgrading PC's like they used to, shit many don't even have one because they have phones/tablets. So if you want to get into VR and you are not a gamer or someone who needs a high end pc for work, this is going to be a very costly endeavor.

Now I see why they were pushing GearVR so much, it will probably the only way many will experience VR for while.
 
You should be fine, their "checker" is fubar, people with higher than their stated cpu requirements getting rejected too. Try the free demo for 3dmark on Steam and use the Firestrike 1.1 demo, Palmer said if you get a score over 9000 on it you should be golden (for Oculus Home published titles anyhow).

http://store.steampowered.com/app/223850/

the specs Oculus is listing is to cover their butts for the premier launch titles that are coming with VR. Many games or experiences will require less when it comes to processors, graphic cards, memory, etc.

Their recommendations is to ensure you can hit the right framerates/resolutions without major sacrifices. The last thing they want to be showcasing is choppy framerates or sub HD resolutions when showcasing their headset. Lots of demos or smaller games out there will not be as demanding as EVE Valkerie or Elite Dangerous.

Phew, ok good, I couldn't afford to also upgrade my CPU / Mobo. :)
 
I'd rather have a lower tech headset for less cost, especially as an entry level device to see if this thing takes off. The price of the dev kits was pretty reasonable, shame they didn't continue those as a seperate product line.
This thing taking off is the very reason why it isn't a lower tech headset for less cost. They believe it has to be at this level of quality to not fail.
 
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