Oculus Rift available for preorder for $599.99, shipping in March

Go to the Oculus Store.

Put your country address as UK.

Scroll back up to see the price in GBP (spoiler: it's £500 plus shipping)

Ah, didn't realize you needed to go through as a guest about to place an order to switch it. Unfortunately it's a little bit outside of my price bracket so I'm gonna be waiting for gen 2 or 3 I guess.
 
Anyone still not had their confirmation email yet?

It seems relatively common. I've seen many mention they are in the same boat, me included but I'm heard nothing about a resolution. I've sent a request to support but I'm sure their queue has exploded so I doubt I'll hear anything from them for awhile.
 
Because the PS3 did so well against the Xbox 360 at that price, right Luckey?

If PSVR gets the price advantage we know exactly how this will go. We saw it with the last two console generations.
 
So any news about VAT/taxes for Germany? Will I end up paying just 741 Euro or will I have to sell my PC to afford this damn thing?
 
What, you didn't have one of these in 1987? Pff.
gordon-gekko-phone.jpg

The first mainstream consumer cell phone was $4000 in early 1980s money. I'm sure every Joe Sixpack had one.
 
Seeing as this is page 69 it will be disappointing to not see the conversation change gears to how PORN will lubricate the rough feeling this cost might otherwise have, and so on and so forth.....
 
Man, the audience for this thing is far smaller than I ever anticipated. You have this ridiculous price on top of needing a serious PC, coupled with the fact that there's a lot of competition right around the corner; something has got to give. I can't see it maintaining this price point for very long.

It's almost comedic how poorly the Oculus is positioned right now. How can it possibly compete with something like PSVR? Even if you ignore the horrible price point, Sony seems to have the most compelling VR software. I recall hearing multiple impressions from people who have tried a bunch of different VR solutions at conventions, such as from Boogie2988, who've been most impressed by Sony's offerings.

Hopefully the price doesn't stay this high for long.

It's not competing with PSVR. The Rift is an open platform, not locked to any single hardware configuration.

Also about software, I've heard the complete opposite. My most looked forward to games are not on PSVR. It's pretty subjective.
 
This is my concern, even the GearVR releases have been trickling lately compared to launch. Then again holidays and all...

How much you wanna bet a majority of the stuff we get for the Rift is just enhanced GearVR ports ugh.

I wonder what effect, if any, the price reveal has had on indie devs currently working on VR software.

Ya, if I was a dev I'd be seriously concerned and upset at oculus for this pricing.

Seeing as this is page 69 it will be disappointing to not see the conversation change gears to how PORN will lubricate the rough feeling this cost might otherwise have, and so on and so forth.....

If people want porn, a GearVR is way better suited.
 
I wonder what effect, if any, the price reveal has had on indie devs currently working on VR software.

Its interesting cause the Technolust dev told me that mobile vr doesn't really have a big enough draw to invest much time on apps there right now, his focus is on the other headsets, which seems like it would be the opposite to me what with barrier to entry with the pc hmds. Granted, that includes cost of a smartphone but a lot of people will have already bought those prior to the Gear. Will be interesting to see how things shake out in a year or two and where devs flock to.
 
Because the PS3 did so well against the Xbox 360 at that price, right Luckey?

If PSVR gets the price advantage we know exactly how this will go. We saw it with the last two console generations.

Anyone interested in PC gaming obviously isn't going buy a PSVR to satisfy that need. And we already know the Rift is targeting higher performance and plenty are willing to pay for that.
 
Enthusiast price for an enthusiast product. Why expect a budget price for these headsets? They're not mass market products yet. The PS3 was a mass market product at an enthusiast price.

Enthusiasts pay it, if it's a good product it will get good word of mouth and plant the seed for the mass market, then the product will be revised, manufacturing increased and the price lowered to meet the demand of the larger market.
 
Considering the price point this thing is launching at yet? Not at all likely.

Probably more like 10 years after VR finally takes off and becomes entrenched in the consumer market.

Advancements in VR are insane right now. Eye tracking is already set for the second generation with reliable foveated rendering to probably come shortly after. That alone is going to be make a significant difference, not to mention the advancements in screen tech, increasing fov, and so on. If you think just because this costs a lot, it'll be future-proof for a good few years, you will be disappointed.
 
Because the PS3 did so well against the Xbox 360 at that price, right Luckey?

If PSVR gets the price advantage we know exactly how this will go. We saw it with the last two console generations.

In what way (other than with the likely tiny intersect of consumers who own both a ps4 and a monster PC gaming rig) are these things in competition? Why would they be? If anything Sony and oculus and Valve are all rooting for each other. Some people view everything through these weird "console warz" lenses.
 
Man, the audience for this thing is far smaller than I ever anticipated. You have this ridiculous price on top of needing a serious PC, coupled with the fact that there's a lot of competition right around the corner; something has got to give. I can't see it maintaining this price point for very long.

It's almost comedic how poorly the Oculus is positioned right now. How can it possibly compete with something like PSVR? Even if you ignore the horrible price point, Sony seems to have the most compelling VR software. I recall hearing multiple impressions from people who have tried a bunch of different VR solutions at conventions, such as from Boogie2988, who've been most impressed by Sony's offerings.

Edit: Didn't they suggest that the price wouldn't be more than $400?

This is why it baffles me that Facebook said it's aiming at hardcore demographics first and then working its way to the casual market. Never mind the fact that casuals avoid building gaming-dedicated PCs because of how expensive and time-consuming (at least when you don't know shit about computers) it is. On top of that you have the price problem, 600 dollars early-adopter tax is a lot to commit to on top of having a great gaming PC to handle the Rift (it's worse in Canada where it's 849 before taxes and shipping, and 699 euros in Europe), and the issue with these kinds of techs being outdated very fast makes this a hard investment to swallow. Honestly, it's a much better investment to build a gaming-dedicated PC.

Things could change, but for now, it doesn't seem like a smart move.
 
people who can afford OR level PCs can easily afford it, it is an enthusiast product after all, considering how many high end PC components are sold, this is relatively cheap
 
Well, can't say I'm totally surprised by the price.

I'd still be there day 1 if it wasn't for the fact that I'm not financially in a spot to throw this much money at VR right now (working on finishing my basement).

Made it an easy decision for me as I was ready to spend money I don't have if it was under $500.

Oh well, congrats to the original backers for their free headset and to the early adopters ready to take the dive. Looking forward to hearing the impressions and what Vive/PSVR come out with.
 
I'll be fine with the $600 as long as they're still bankrolling devs to produce content.

Yeah, but content for whom?

Not sure how it will sell in the U.S but this thing is dead in Europe. 750 euros + PC. It's going to be extremely niche.
 
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Won't ever take off. Price killed it. Wait, what are we talking about again?

In all seriousness, the Oculus is not priced out of the adoption curve. Having 2 of the dev kits (1 & 2), and seeing the improvements made to the consumer offering, the price does not surprise one bit. Actually, I'm a bit surprised it was not priced higher.
 
4. They want a more gentle adoption curve. Explosive sales can actually hurt a new platform because there isn't enough good content for the user base. The Kinect is a great example of this. It went from fastest selling consumer electronic device to completely dead in one generation.

Then wouldn't it be more logical to price it low, but artificially reduce shipment numbers, rather than risk turning people off because of the high price?
 
I don't have the computer or the money for this, but I'm kind of happy that it cost this much. Oculus being a high quality product will be better for the long term future of VR than if it was a cheap product.

Now I just need arcades to still exist so I have somewhere to try it out.

Also I want a Mechwarrior game in VR, giant hulking mechs that move slowly, but complete freedom to look around from the pilots perspective would be awesome.
 
Stop comparing it to other early tech, content has to specifically be designed for this. Cell phones, tvs, and even media devices (dvd/vcr/whatever) don't require anywhere near the same amount of work to create content for it.
 
So if I pre-order, will they charge my card immediately or wait until it ships? If they wait, I'll pre-order now and lock it in. Need to know asap! Thanks!
 
Its interesting cause the Technolust dev told me that mobile vr doesn't really have a big enough draw to invest much time on apps there right now, his focus is on the other headsets, which seems like it would be the opposite to me what with barrier to entry with the pc hmds. Granted, that includes cost of a smartphone but a lot of people will have already bought those prior to the Gear. Will be interesting to see how things shake out in a year or two and where devs flock to.

It'll be very interesting indeed. I'm starting to think that PSVR will have the biggest draw. Oculus will get mostly ports in its first year or two on the market, while most indie devs target lower end VR headsets so they can make some money.

Making sure it's compatible with Gear VR

I could see this happening too.
 
I wish I could remember where I read a short time ago that someone from Oculus (I think it was someone from Oculus) who said they only expected to sell somewhere under 100,000 units the first year and to them, that would be considered a success. It would really add some perspective to this thread. I don't think even Oculus expects mass adoption for another 2-3 years.

Bingo.

This is a long term game. The tech will always eventually be affordable to the mainstream, so the question is will it be desirable at that same point in time. They put the best possible tech they can out at a premium price knowing that it won't gather mainstream traction, but that the people who are able to grab it should have an overwhelmingly positive experience with it. Word of mouth travels and people are still interested in VR, so when the price does come down in a few years time they buy into it. The alternative is coming out with an inferior product at a lower price, people may like it but not love it, people may just downright dislike it. You'll get better 1st gen sales, but you could negatively affect sales performance of your future products.

That said I still think this price is above what they wanted, they seemed to be trying hard to hit $499. But in the end they weighed the affect on the user experience sacrificing parts to hit $499 would have, and decided to go with $599. Tales out of my ass but I think it's the most plausible explanation.
 
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