You're talking like there isn't already a good chunk of content out or on the way.Stop comparing it to other early tech. Content has to specifically be designed for this, cell phones, tvs, and even media devices (dvd/vcr/whatever) don't require anywhere near the same amount of work to create content for it.
I don't have the computer or the money for this, but I'm kind of happy that it cost this much. Oculus being a high quality product will be better for the long term future of VR than if it was a cheap product.
Now I just need arcades to still exist so I have somewhere to try it out.
Also I want a Mechwarrior game in VR, giant hulking mechs that move slowly, but complete freedom to look around from the pilots perspective would be awesome.
Remember when the first Kindle cost $400. Now $49.
You're talking like there isn't already a good chunk of content out or on the way.
Outside of very basic games, the Xbox One would really struggle to drive the Rift. It requires 90fps at 1080x1200 on 2 displays.
Remember when the first Kindle cost $400. Now $49.
Stop comparing it to other early tech, content has to specifically be designed for this. Cell phones, tvs, and even media devices (dvd/vcr/whatever) don't require anywhere near the same amount of work to create content for it.
I mean, let's think about this. How much does a high-end PC monitor cost? $300-$400? Compared to that, this really doesn't seem like too huge a price jump!
people who can afford OR level PCs can easily afford it, it is an enthusiast product after all, considering how many high end PC components are sold, this is relatively cheap
how much is it with Touch controllers bundled
I mean, let's think about this. How much does a high-end PC monitor cost? $300-$400? Compared to that, this really doesn't seem like too huge a price jump!
Stop comparing it to other early tech, content has to specifically be designed for this. Cell phones, tvs, and even media devices (dvd/vcr/whatever) don't require anywhere near the same amount of work to create content for it.
So looks like Australians are paying 1100 AUD.
whatever, fuck it, I'm in, fuck money
Stop comparing it to other early tech, content has to specifically be designed for this. Cell phones, tvs, and even media devices (dvd/vcr/whatever) don't require anywhere near the same amount of work to create content for it.
In what way (other than with the likely tiny intersect of consumers who own both a ps4 and a monster PC gaming rig) are these things in competition? Why would they be? If anything Sony and oculus and Valve are all rooting for each other. Some people view everything through these weird "console warz" lenses.
So, vive higher or lower?
In what way (other than with the likely tiny intersect of consumers who own both a ps4 and a monster PC gaming rig) are these things in competition? Why would they be? If anything Sony and oculus and Valve are all rooting for each other. Some people view everything through these weird "console warz" lenses.
Yeah I mean there aren't any VR demos from outlets like ABC, NASA, Hollywood, etc.
There is low-end VR that can drive content for now... this is a multi-year process, not a one product phenomenon.
It's far more important for it to be a good experience than for it to be cheap.
I already own more than two games that will work with it. You only know of two games, but more than two games already support a new enough sdk to work with CV1.There isn't. We know of 2 games that will ship with it, and a handful of games that might come during 2016.
We don't even know if the thing will work with Elite.
So, vive higher or lower?
Yeah I mean there aren't any VR demos from outlets like ABC, NASA, Hollywood, etc.
There is low-end VR that can drive content for now... this is a multi-year process, not a one product phenomenon.
It's far more important for it to be a good experience than for it to be cheap.
Early adoption is neat sometimes. My first dvd player was the size of a laser disc player.
Bingo.
This is a long term game. The tech will always eventually be affordable to the mainstream, so the question is will it be desirable at that same point in time. They put the best possible tech they can out at a premium price knowing that it won't gather mainstream traction, but that the people who are able to grab it should have an overwhelmingly positive experience with it. Word of mouth travels and people are still interested in VR, so when the price does come down in a few years time they buy into it. The alternative is coming out with an inferior product at a lower price, people may like it but not love it, people may just downright dislike it. You'll get better 1st gen sales, but you could negatively affect sales performance of your future products.
That said I still think this price is above what they wanted, they seemed to be trying hard to hit $499. But in the end they weighed the affect on the user experience sacrificing parts to hit $499 would have, and decided to go with $599. Tales out of my ass but I think it's the most plausible explanation.
The thing that is confusing to me is that I thought the Facebook backing would prevent this high cost of entry.
From day one we've been told that the rift would be a mass market device. A lot revisionist history about it being an enthusiast device.
So, vive higher or lower?
So, vive higher or lower?
Have you got confirmation? The whole thing is confusing. Every other region automatically adjusts the price to reflect local currency when they buy, and given Palmer Luckeys tweets that implies that our price is $781 AUD. But getting such a good deal just seems alien to us Australians.
So if I pre-order, will they charge my card immediately or wait until it ships? If they wait, I'll pre-order now and lock it in. Need to know asap! Thanks!
So, vive higher or lower?
Stop comparing it to other early tech, content has to specifically be designed for this. Cell phones, tvs, and even media devices (dvd/vcr/whatever) don't require anywhere near the same amount of work to create content for it.
Valve won't be pricing it.samey if Valve is smart
So, vive higher or lower?
Yeah I mean there aren't any VR demos from outlets like ABC, NASA, Hollywood, etc.
There is low-end VR that can drive content for now... this is a multi-year process, not a one product phenomenon.
It's far more important for it to be a good experience than for it to be cheap.