I just noticed this after posting there. You should have posted this in gaming first. It won't get any exposure in community. It'll get moved eventually by mods (usually a month after). PM a mod to get it moved or just make another thread in gaming.
And that's why they made a new thredThis isn't a tournament thread at all. It's a new players advice thread.
It sounds like you're not combating their low pokes with your own low pokes. You'll want to use your d+4 for that, since Sub-Zero's is super fast and has great range. If you're on offense trying to get in and they're stuffing you with pokes go in right outside their poke range and use your own d+4. Don't look for their poke, just do yours, preemptively. The other good thing to do against pokes is to jump. You see people saying never jump, learn to get in without jumping, ect and I don't agree with that mentality. Jumping is an important part of footsies in 2D games. If you walk to the range they like throw out pokes and you jump they'll be in the recovery of the poke while you're jumping and will have a hard time anti-airing you. Even if they do anti-air you it's not the end of the world because now you have them looking for your jump and that is one more thing on their mind to set up your offense. Think of it this way...you have a bunch of options in the neutral that can be punished. Your long range moves like f+4, your pokes, your run, your dash, your jump. The opponent has a way to blow all these up..but they cannot do it all at once. No one can look for a dash, while looking for run, while waiting to anti-air you. What you need to do is get them worried about all these options so they pick from a couple to focus on and it opens up the rest. Like if they're hyper focused on trying to anti-air you then you're more likely to successfully run up to them and get your offense going. I think part of the reason you're getting blown up in footsies by their pokes is that you're not mixing it up enough, you're letting them control that space in front of them with pokes because you're not threatening them in other areas.
Also a random Unbreakable tip. A bunch of normals canceled into EX d,b+3 are plus. Some are super plus. IIRC f+4~EX d.b+3 is so plus his b+3,3 is guarunteed and they cannot poke out of b+2. I don't see many Sub players talking about that and I think it's pretty good.
Try to get the thread moved to gaming.
Wait, it's an OT? I thought we were going to make tournament threads on a thread by thread basis. If we have a tourney OT rather than making a new thread any time we have tournaments, the staff will view it as overexposure between the fgc thread, this thread, and the tournament thread. This thread will be sent to community and I am trying to avoid that in any way possible.
In Super I would agree, but in Ultra I feel the match-up has gone into Chun's favour. Not heavily, but with the buffs she received (and the nerfs Dhalsim did), it turned the tide into her favour. Her floaty jump-ins aren't too problematic given that Chun-Li has a couple aerial normals that trade or stuff Dhalsim's anti-airs cleanly from certain ranges, and he has to resort to EX Yoga Blast to safely push her out of that space. Low profiling with his slide is an option to get around that, however. The grounded fireball game isn't too problematic for her from what I've gathered: it feels more cumbersome for Dhalsim to try and cleanly punish her in the same way like he would against shotos, Guile et cetera because of the awkward hitboxes involved and teleporting behind her during the animation or her recovery frames is a bit of a mixed bag of me. The latter could be partially due to online though, so take that with a grain of salt. Dhalsim also has to respect the entire screen once she has Ultra 1 if the Chun-Li has shown she's able to buffer it inside a forward dash and her focus attack seems decent enough to negate the long-range pokes until she builds up enough meter for her Ultra (if the Dhalsim is careless enough to feed her willy-nilly) or to help her move forwards. Fireball -> teleport shenanigans are also undone by EX Spinning Bird Kick, if Chun has the meter to spare. Unsure whether she generally builds it up quicker than Sim.I feel like Sim is more annoying for Chun. A good Sim will keep Chun out, which is what she mainly wants from her game. He has better long range pokes and his ability to cover the ground game with a fireball and then shut in any jump ins (especially with Chun's floaty jump) makes for a very difficult time. If you stick with trying to challenge him on the ground and progress through the ground game he has his fierce to make life even harder for her. Once you manage to somehow get a knockdown on him, then it's harder for him and once you get ultra 1 it makes it so he can't do as many dumb things (if you get hit by instant air overhead jump back fierce you can punish it on it or block) but then he can still just use his ranged normals to prevent any inward movement.
Most success I've had against Sim involves using Chun's sweep to challenge his fierce punches at the range he's likely to use this. This gives you a knockdown and a chance to get in class for some pressure. He has no good up close reversals so you don't have to worry too much once you're in, but if you play an actually talented Sim those opportunities to get in are few and far in between.
Learning to defend against cheese is worthwhile to a point, but gimmick strategies are only a small part of the game and you'll pick up too many bad habits if you're exposed to it for too long in an environment like Ranked. Longer sets in Endless against legitimately skilful and flexible players has been far more educational for me, with said category having been the vast minority in Ranked back when I played. Again, primarily anecdotal though.I think ranked is fine for the exact reasons you listed. It builds up a defense to cheese or whatever is used to win. Can't get stuck in the "correct" or "incorrect" way to play as that limits how you progress in multiple ways. There are moments when you have to go "dumb" and playing the correct way to play is too structured to really allow that. Its best to alternate between the two.
What vulva said. Inch him towards the corner.It's a game of cat and mouse. Once you DO get in he teleports and resets the whole thing. Agony.
Got ya. So lets going a head and make it a weekly.
Got ya. So lets going a head and make it a weekly.
FGC thread - general fighting game thread
Noob thread - thread for newcomers
Tournament threads - on a case by case basis, weekly, biweekly;etc.
I think that sounds ok? Thoughts?
Bish felt like FGW went off-topic too much, which isn't false.We already had a weekly fgc thread. My fear is that the mods will read that as recreating the FGW threads, but I have no idea why the FGW threads were sent to community.
To be honest, the tournament thread didn't need to be an OT. Since we don't want to communicate to the staff that we're not a community, an OT directly runs contrary to that. The ScrubGaf thing also gives off the notion that we are a community, when really, we're an open thread where anyone can enter and ask for advice to get better.
Bish felt like FGW went off-topic too much, which isn't false.
I'm still a scrub in VF and have some bad habits from DOA.ggs @AAK and @kurt
i was getting away with murder with these:
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and of course theyre even better on sideturn
you can fuzzy the mid/throw mixup after you block this
sorry i had to use bloodburger's embarassing pai outfit as an example
I think making weekly FG threads could potentially summon Bish's wrath.shouldn't be a weekly
just make a new thread when the limit's reached
I think making weekly FG threads could potentially summon Bish's wrath.
Solid advice. I will be practicing. Also, and this may be an exclusively on-line problem for me, when I try jumping after blocking or getting hit by a down 4 it seems like I can't escape most of the time. Maybe they were plus frames or something ...
ggs @AAK and @kurt
i was getting away with murder with these:
http://i.imgur.com/pkI8gXoh.jpg[img]
[img]http://i.imgur.com/4S6M7Aoh.jpg[img]
and of course theyre even better on sideturn
you can fuzzy the mid/throw mixup after you block this
sorry i had to use bloodburger's embarassing pai outfit as an example[/QUOTE]
I figured as much with the 6K+G, but I kept trying to SS the 9K you were doing after it. It never worked :(
Did not think it was the same thing with 4P... that' spretty cheap LOL. But GG's, that was a lot of fun. So glad we had a playable connection.
I'm amazed that it never lagged since i live in swedenI figured as much with the 6K+G, but I kept trying to SS the 9K you were doing after it. It never worked
Did not think it was the same thing with 4P... that' spretty cheap LOL. But GG's, that was a lot of fun. So glad we had a playable connection.
My secret to Brad Wong, i usually play him best when i'm tired and/or drunk heheheI will cosign on Kurt being good in DOA5 you can learn a great deal from him. And that broke Brad Wong.![]()
My secret to Brad Wong, i usually play him best when i'm tired and/or drunk hehehe![]()
I tried playing jacky and Akira once when i was smashed, it didn't work as planned sadly Hahaha.Perfect reason to use him.
The thing is you can tell when a person plays scared, just by them holding back the entire match, hell some put themselves in the corner for me. Getting hit with a fireball or two isn't going to kill you. I'm not advocating jumping and eating a DP but you gotta push forward and get in their grill. Taking dmg is part of the game but you gotta go in smartly, I just feel playing scared is a disservice but maybe I'm the wrong person to offer advice since I've been playing SF since I was diapers.
For instance: this match I had all he did was back himself into the corner and rarely came forward
http://youtu.be/K9_dQsl6YCU
What games are you gonna play and look forward to?I always get so hype for fighting games, then play them for a day or two and stop. Really hope SFV changes things for me this year. New stick, got a stick bag coming in, I am prepared.
KI looks so fun but i don't wanna drop more money on a xbone or new pc.SFV for sure and might pick up MKX again when the new Kombat Pack comes out (Leatherface ya know). SFV on PC, MKX on ps4. Probably KI but I haven't upgraded to W10 and I'm selling my xb1 stick right now so I probably won't bother with KI on XB1 anymore.
Likely the new GG Xrd Revelator too, ps4.
As I was reading my textbooks for Uni this morning I thought of something I wanted to ask you guys:
When is it appropriate to start learning new characters?
I ask because I often find myself caring over strats that apply to one character to another one and that obviously can lead to using the new character the least optimal way. So then I either give up on the idea of learning a new character as a whole or I switch to another character that is similar to my main. The latter isn't desirable for me because I personally think learning different types of characters expands your skill set as a player and evidently leads you to understand match ups on deeper level. At least that's how I approached classes in MMOs with competitive PvP play. I also feel that if you switch to a new character "too early" you'll never be any good with at least one character, due to the lack of time commitment, which would be frustrating.
So I saw that there was an USFIV tourney from the events group page? How do I sign up for it?
What type of fighter is Ky in Xrd? I've been trying to use him as a rush fighter but I think I may be using him wrong along with randomly pushing buttons and roman cancelling at all the time.
Learn a new character when your current character gets boring or isn't working, or learn new characters as you train for match up situations you're getting hit with, or learn multiple characters at once.
What type of fighter is Ky in Xrd? I've been trying to use him as a rush fighter but I think I may be using him wrong along with randomly pushing buttons and roman cancelling at all the time.
Thanks!
I'll try to incorporate the bold part more, playing a different character with match ups you get frustrated with will probably yield better results than playing with an "ugh, here we go." attitude before the match even starts.
In that case you are probably never going to be good with any character to begin with. Spending some time with another character is just a drop in the bucket compared to the time you probably need.I also feel that if you switch to a new character "too early" you'll never be any good with at least one character, due to the lack of time commitment, which would be frustrating.
Learning to defend against cheese is worthwhile to a point, but gimmick strategies are only a small part of the game and you'll pick up too many bad habits if you're exposed to it for too long in an environment like Ranked. Longer sets in Endless against legitimately skilful and flexible players has been far more educational for me, with said category having been the vast minority in Ranked back when I played. Again, primarily anecdotal though.