So what are peoples thoughts from the beta/time with the game? I haven't played it at all but I'll be in day 1. Just curious what others think and how it compares to their favourites in the series.
Personally, I'm a big fan of the Alpha series (2 and 3), CvS 2, and had plenty of fun with SF4. SF3 I never got to deeply into.
So what are peoples thoughts from the beta/time with the game? I haven't played it at all but I'll be in day 1. Just curious what others think and how it compares to their favourites in the series.
Personally, I'm a big fan of the Alpha series (2 and 3), CvS 2, and had plenty of fun with SF4. SF3 I never got to deeply into.
I already like it more than SFIV
Compared to SF4, I'm gonna have a lot of fun with this.
People need to get ready to hold the patented Capcom fuck up bomb.
It seems to happen near launch of a lot of their games.
Watch it be no backwards compatibility on arcade sticks.
To be fair, most of the stuff about the base game either has been leaked or has been inferred by what we heard from interviews. And since we pretty much inferred that Story Mode will use Bengus art & could potentially be updated with the DLC characters (though how frequently is a mystery), the only real fuck-up that could happen is no support for existing PS3 sticks.People need to get ready to hold the patented Capcom fuck up bomb.
It seems to happen near launch of a lot of their games.
Beautiful. I know a lot of people were down on SF4, but I liked it well enough. Does this feel closer to any of the other games compared to 4?
So what are peoples thoughts from the beta/time with the game? I haven't played it at all but I'll be in day 1. Just curious what others think and how it compares to their favourites in the series.
Surprised to see people comparing it to SF2, between execution, characters simplicity, no chip wins, wake up options, throw game, damage, stun, zooning, etc,... SFV goes against a lot of the things that made SF2 SF2. The only thing I can think of is that SF2 is the game with the most returning characters, and even then, those are the characters that got changed the most!It's a mix of SF2, SF3 and SFA thrown in a blender.
It's not as fast as 3S or Dark Stalkers but faster than Super Turbo in my estimations.
High Stun is very much a SF2 thing, and that's been maintained.Surprised to see people comparing it to SF2, between execution, characters simplicity, no chip wins, wake up options, throw game, damage, stun, zooning, etc,... SFV goes against a lot of the things that made SF2 SF2. The only thing I can think of is that SF2 is the game with the most returning characters, and even then, those are the characters that got changed the most!
PC version is plug and play with 360 TE sticks (at least with the beta) so I'm good.
The stun is nowhere near SF2 level though, it's actually closer to SF3 and 4 lower stun characters than SF2 level, and even then, SF2 had random stun. If that's what make it comparable to SF2, then even comparing it with SFIV would make more sense!High Stun is very much a SF2 thing, and that's been maintained.
I need cliffs.. So is sakura in this yet or nah?
A mix of Alpha,3S and IV. Input leniency of four, throw and normals of 3, and elements like reversals of Alpha. But, there are lots of new things to mix it up.Beautiful. I know a lot of people were down on SF4, but I liked it well enough. Does this feel closer to any of the other games compared to 4?
People are getting stunned a lot more often in this game than in those two though. It's noticeable- the stun is an omnipresent threat for the first time in a long time.The stun is nowhere near SF2 level though, it's actually closer to SF3 and 4 lower stun characters than SF2 level, and even then, SF2 had random stun. If that's what make it comparable to SF2, then even comparing it with SFIV would make more sense!
People are getting stunned a lot more often in this game than in those two though. It's noticeable- the stun is an omnipresent threat for the first time in a long time.
SFV is it's own game.
Here's a decent video that breaks down the new mechanics https://www.youtube.com/watch?v=fOyBweMgMZ0.
Sakura is not in the original or the 2016 dlc roster and won't be in until sometime in 2017 at the earliest if Capcom decide to add her.
The meta-game is still very young though. As people learn how to defend, and take advantage of the better v-reversals, stun will be less common.People are getting stunned a lot more often in this game than in those two though. It's noticeable- the stun is an omnipresent threat for the first time in a long time.
YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOThey announced the cover of the special edition box we are getting here in Korea (art by Shinkiro). Not sure if this is Asia exclusive..
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Is the U.S. cover still that stock Ryu image? If so that would suck.
oh my fuckThey announced the cover of the special edition box we are getting here in Korea (art by Shinkiro). Not sure if this is Asia exclusive..
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I never understood that. Why does the U.S. always get the weakest box art? It's been like that since as far as I remember.unfortunately yes. there's little creativity when it comes to US box arts.
They announced the cover of the special edition box we are getting here in Korea (art by Shinkiro). Not sure if this is Asia exclusive..
It's cover for the SE box, not the actual game case cover.
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They announced the cover of the special edition box we are getting here in Korea (art by Shinkiro). Not sure if this is Asia exclusive..
It's cover for the SE box, not the actual game case cover.
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The thing is they could easily have a great cover for the game but they just don't care enough.God that makes me like " i wish this game was based on his art like mahevl3 and tastunoko"
Maximillian's said it feels much more like 2I than 3S to him. (as far as SF3 influences go.)Instead of 3s I would say SFV feels like New Generation and Alpha 2
They announced the cover of the special edition box we are getting here in Korea (art by Shinkiro). Not sure if this is Asia exclusive..
It's cover for the SE box, not the actual game case cover.
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I can't even remember the last time I played 2nd Impact.Maximillian's said it feels much more like 2I than 3S to him. (as far as SF3 influences go.)
I can't even remember the last time I played 2nd Impact.
No one ever says anything is like Alpha 1 kappa. Maybe SF4 because there are a ton of links..Instead of 3s I would say SFV feels like New Generation and Alpha 2
Me too.This makes me want TvC2.
Capcom pls![]()
No one ever says anything is like Alpha 1 kappa. Maybe SF4 because there are a ton of links..
They announced the cover of the special edition box we are getting here in Korea (art by Shinkiro). Not sure if this is Asia exclusive..
It's cover for the SE box, not the actual game case cover.
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Here's what appears to be a super-early build of the game. Interesting enough, it has Hot Ryu, a completely different look for M. Bison, a different HUD design, & what could be a variant of the background of F.A.N.G.'s artwork.
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If it's about how often people get stunned and not how fast you could stun someone, then I'm pretty sure we see more stun in top level USFIV than we do in top level ST. With all those ST stun combos, you barely see any stun in real matches. CC Finals surely made it look like stun is a big factor in USFIV thanks to Yun, E-Ryu, Makoto, Seth and Able, you'd see a stun in almost every single match one of those characters is involved in.People are getting stunned a lot more often in this game than in those two though. It's noticeable- the stun is an omnipresent threat for the first time in a long time.
Why does this look like cvs3They announced the cover of the special edition box we are getting here in Korea (art by Shinkiro). Not sure if this is Asia exclusive..
It's cover for the SE box, not the actual game case cover.
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