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New trailer for The Division (3 minutes)

generic_username

I switched to an alt account to ditch my embarrassing tag so I could be an embarrassing Naughty Dog fanboy in peace. Ask me anything!
Looks super fun! Hopefully it turns out great!
 
So that's it? Two extremes? Either it's boring generic rubbish or it's a masterpiece?

Dunno was just being facetious. Fun is subjective. I've been looking forward to this since it was announced, I cooled on it a little bit but what they have been showing lately has got me more interested.
 

Sotha_Sil

Member
GAF eating some crow it seems. Game looks like Destiny without the boring space/sci-fi shit and much better looking locations.

Trolling aside, most of GAF have likely never played a game by Massive Entertainment (since they've been RTS PC-only up to this point). I imagine most saw that they were purchased by Ubisoft and immediately jumped to "lulz Ubisoft" drive-by opinions. So many Division threads were nothing but drive-by posts in the wake of Watch Dogs and Unity, and it's somewhat understandable.

Massive is an excellent developer, and Ubisoft has given them a lot of resources to realize this game (more development time, brought on a bigger team, let them develop their own engine, etc). This type of game is something completely new for Massive, but I've always had faith they'd pull through.
 

Houndi101

Member
Old gameplay pictures. Share your own compilations for comparison's sake.
sl2m7z4.jpg

dat looming downgrade, but I guess I'm a believer now since that 3min vid actually got me hopeful for the game
 
Trolling aside, most of GAF have likely never played a game by Massive Entertainment (since they've been RTS PC-only up to this point). I imagine most saw that they were purchased by Ubisoft and immediately jumped to "lulz Ubisoft" drive-by opinions. So many Division threads were nothing but drive-by posts in the wake of Watch Dogs and Unity, and it's somewhat understandable.

Massive is an excellent developer, and Ubisoft has given them a lot of resources to realize this game (more development time, brought on a bigger team, let them develop their own engine, etc). This type of game is something completely new for Massive, but I've always had faith they'd pull through.

"It takes a decade to build a reputation and 5 minutes to ruin it."

People will never forget Watch Dogs and Unity, and bring those games to every single Ubisoft game discussions in the future.
 

Grief.exe

Member
Yeah. People should look up "The Execution" mission. Even on PS4 it looks spectacular and truly next-gen. Sure, it runs like crap, but it's still gorgeous. And 1440p Ultra ACU is a truly wonderful experience.

I played Assassin's Creed II and wrote off the series at that point, but I've been seriously thinking about picking up AC Unity just to experience the visuals on PC.
It's going to have to be ridiculously cheap because I'm not a fan of the simiplistic design and, of course, forced Uplay.
 
Trolling aside, most of GAF have likely never played a game by Massive Entertainment (since they've been RTS PC-only up to this point). I imagine most saw that they were purchased by Ubisoft and immediately jumped to "lulz Ubisoft" drive-by opinions. So many Division threads were nothing but drive-by posts in the wake of Watch Dogs and Unity, and it's somewhat understandable.

Massive is an excellent developer, and Ubisoft has given them a lot of resources to realize this game (more development time, brought on a bigger team, let them develop their own engine, etc). This type of game is something completely new for Massive, but I've always had faith they'd pull through.

Ubisoft is funding them, they have full control over them, they take all the shots in the end. The only reason they allowed them to create their own engine is for internal use for other titles.
 

hydruxo

Member
I played Assassin's Creed II and wrote off the series at that point, but I've been seriously thinking about picking up AC Unity just to experience the visuals on PC.
It's going to have to be ridiculously cheap because I'm not a fan of the simiplistic design and, of course, forced Uplay.

You wrote off the series after the best game in the franchise?
 

thebloo

Member
I played Assassin's Creed II and wrote off the series at that point, but I've been seriously thinking about picking up AC Unity just to experience the visuals on PC.
It's going to have to be ridiculously cheap because I'm not a fan of the simiplistic design and, of course, forced Uplay.

Unity is anything but simple, actually. Most of its flaws would have been ignored by the public if it had been easier. But yeah, do pick it up at some point. When there are no LoD bugs, it's quite spectacular.
 

DrBo42

Member
Feeling a little more optimistic about the game in general but end-game is still rather concerning. Once you complete the story, are the dark zones the only area left to loot etc in a dungeon sense? PvP is fine but I prefer high difficulty activities to complete PvE. I'd imagine if there was such a thing, they'd show it.
 

Rosur

Member
This is the first vid that actually gotten me interested in it as the rest have been too focused on MP/ Co-op.

If it ends up getting good reviews/ feedback on here I'll probably end up picking up now.
 
Are you kidding? They just showed mindless boring behind cover shooting upon bullet-sponge enemies.

It wasn't directed to me, but anyways:

I miss high TTK. It puts strategic gameplay upfront, ahead of twitchy reactions. It usually means you have to expertly move around the map and figure out new ways to tackle enemies, instead of just pulling auto-aim with L2 and pushing R2 as quickly as you can.
Besides, they showed some pretty different enemies and settings, something I wasn't expecting from such a game (a Ubisoft one, nonetheless). I expected a monotone, online focused New York, I saw plenty of different factions and underground scenarios.

The only thing that makes me less excited is that it is online only, but the trailer was ace, nonetheless.
 
Feeling a little more optimistic about the game in general but end-game is still rather concerning. Once you complete the story, are the dark zones the only area left to loot etc in a dungeon sense? PvP is fine but I prefer high difficulty activities to complete PvE. I'd imagine if there was such a thing, they'd show it.

This is actually my main concern regarding this game.
Is there any other endgame activities, especially pve, other than the dark zone?
I'm not 100% against pvp, but if it's the only option I can say goodbye to this game completely.
 
It wasn't directed to me, but anyways:

I miss high TTK. It puts strategic gameplay upfront, ahead of twitchy reactions. It usually means you have to expertly move around the map and figure out new ways to tackle enemies, instead of just pulling auto-aim with L2 and pushing R2 as quickly as you can.
Besides, they showed some pretty different enemies and settings, something I wasn't expecting from such a game (a Ubisoft one, nonetheless). I expected a monotone, online focused New York, I saw plenty of different factions and underground scenarios.

The only thing that makes me less excited is that it is online only, but the trailer was ace, nonetheless.

The high TTK in itself is not the problem, the issue is that it will be used as an excuse for bad, uninteresting AI.
 

Hyun Sai

Member
This is actually my main concern regarding this game.
Is there any other endgame activities, especially pve, other than the dark zone?
I'm not 100% against pvp, but if it's the only option I can say goodbye to this game completely.

This is my concern as well, but it wouldn't surprise me, as going PVP for the end game is the cheapest and less time intensive for the devs.
 
I'm just waiting for the Premium I<3NYC Ultimate DarkZone edition that comes where the steelbook case is made from genuine steel recycled from an NYC car door and opened using an iconic car door handle.
 

Quonny

Member
What a fantastic revelation. Did I say otherwise somewhere?
That does not prevent me from questioning or criticizing what you think.
You're ridiculous.

It's fine to say that you don't think something looks good, but when you quote someone and directly question them on what they think looks fun, you look like a dick.

Just say your piece and move on. Or if you want to engage someone, ask them why they think it looks good, not just s dismissive "ur taste is shit".
 

BigTnaples

Todd Howard's Secret GAF Account
What a fantastic revelation. Did I say otherwise somewhere?
That does not prevent me from questioning or criticizing what you think.

That's how game design works and has worked for a very long time, the gameplay shown so far shows it.

The high TTK in itself is not the problem, the issue is that it will be used as an excuse for bad, uninteresting AI.

I'm not allowed to question your definition of fun?

Ubisoft is funding them, they have full control over them, they take all the shots in the end. The only reason they allowed them to create their own engine is for internal use for other titles.

Are you kidding? They just showed mindless boring behind cover shooting upon bullet-sponge enemies.


Seems like you are going to be quite the great poster and a fantastic addition to GAF....




On topic, I have been going over the videos with a fine tooth comb, and looking at some of the online comparisons. Most of the effects from the original reveal seem to still be in.


The ones that are up in the air are some of the "procedural destruction" and the Global Illumination, which looked great, but seems to be missing from all XBO footage. Hopefully it is retained on PC. Because that alone made the game look soooo much better.

Also one of the videos noticed ice/snow no longer melts with fire/explosions. At least in the latest footage. Along with some real time reflections being replaced by cube maps, although the ground seems to still use screenspace.


Overall, still a great looking game regardless, but I just really hope they still retained the ability to crank it up to 11 on PC.
 
The high TTK in itself is not the problem, the issue is that it will be used as an excuse for bad, uninteresting AI.

Not necessarily, and, besides, if they can make the encounters fun, the AI doesn't have to be ultra smart. I'm all for great AI - I still love and praise and miss FEAR - but I'd be happy if the game revolves around smartly using tools, verticality, cover positioning, etc to kill dumb, bullet-sponge enemies. I would trust more in developers making quality encounter design than making smart AI, which is even rarer.

And, regarding PVP, high TTK is an improvement by itself. No over reliance on connection quality (or see first, kill first, no reactions allowed).
 
Seems like you are going to be quite the great poster and a fantastic addition to GAF....




On topic, I have been going over the videos with a fine tooth comb, and looking at some of the online comparisons. Most of the effects from the original reveal seem to still be in.


The ones that are up in the air are some of the "procedural destruction" and the Global Illumination, which looked great, but seems to be missing from all XBO footage. Hopefully it is retained on PC. Because that alone made the game look soooo much better.

Also one of the videos noticed ice/snow no longer melts with fire/explosions. At least in the latest footage. Along with some real time reflections being replaced by cube maps, although the ground seems to still use screenspace.


Overall, still a great looking game regardless, but I just really hope they still retained the ability to crank it up to 11 on PC.

Unless footage explicitly states "Captured on Xbox One/PS4", it is PC footage.
 

SomTervo

Member
I played Assassin's Creed II and wrote off the series at that point, but I've been seriously thinking about picking up AC Unity just to experience the visuals on PC.
It's going to have to be ridiculously cheap because I'm not a fan of the simiplistic design and, of course, forced Uplay.

AC Syndicate and AC Black Flag are legitimately great games - even outside the realm of the Assassin's Creed series.

Unity is also very good, and graphically it is a masterpiece. Gameplaywise it is still deeply flawed like 1, 2, Broth, Rev, 3 and Rogue.

Somehow Syndicate and BF have elevated themselves above that tedium.

Also every single game in the series is a masterpiece of world design, even if the gameplay and encounter design is often messed up. Like, I buy them all happily full price because the gameworlds are just so mindblowing and fantastic to be in.

So that's it? Two extremes? Either it's boring generic rubbish or it's a masterpiece?

In Mart's defence, you seem to be making the same distinction. In your argument "cover mechanics" = "boring and mindless".

I don't think the gameplay on show looks very good at all either, but I'm not going to go deep into hyperbole like you are. You can't possibly no this stuff until you play the game.

If you tried the alpha then came to this conclusion; fair enough.
 
AC Syndicate and AC Black Flag are legitimately great games - even outside the realm os the Assassin's Creed series.

Unity is also very good, and graphically it is a masterpiece. Gameplaywise it is still deeply flawed like 1, 2, Broth, Rev, 3 and Rogue.

Somehow Syndicate and BF have elevated themselves above that tedium.

Also every single game in the series is a masterpiece of world design, even the gameplay and encounter design is often messed up. Like, I buy them all happily full price because the gameworld are just so mindblowing and fantastic to be in.



In Mart's defence, you seem to be making the same distinction. In your argument "cover mechanics" = "boring and mindless".

I don't think the gameplay on show looks very good at all either, but I'm not going to go deep into hyperbole like you are. You can't possibly no this stuff until you play the game.

If you tried the alpha then came to this conclusion; fair enough.

I said that cover mechanics + bullet sponge enemies + unchallenging mindless shooting mechanics = boring.
This is taken from marketing material that is supposed to excite you and make you interested in the game, it's supposed to be showing the best that the game has to offer, and this is what we get?
 

ittoryu

Member
I said that cover mechanics + bullet sponge enemies + unchallenging mindless shooting mechanics = boring.
This is taken from marketing material that is supposed to excite you and make you interested in the game, it's supposed to be showing the best that the game has to offer, and this is what we get?
Well it seems like it did work for other people, as the interest/hype level is increasing.
We got that for you the game is boring, it doesn't have to be like that for everyone else.
Personally, I can't wait for it to be out and try it on with my friends.
 

cackhyena

Member
So is there info somewhere about beta access I'm not seeing? I'm looking on Amazon and want to pull the trigger, but I don't see anything about the beta.

Edit: never mind, scrolled down far enough...
 

GravyButt

Member
Preordered to try the beta. Video looks intriguing but beta will give me a better understanding. Buddy is completely hyped though as he's obsessed with destiny.
 
Well it seems like it did work for other people, as the interest/hype level is increasing.
We got that for you the game is boring, it doesn't have to be like that for everyone else.
Personally, I can't wait for it to be out and try it on with my friends.

How are you measuring hype?
 

ittoryu

Member
How are you measuring hype?

I am not measuring hype, but given the fact that many threads regarding this game in the past were all about downgrade, being doomed forever, being a car crash etc. it seems to me that after the Alpha, the interest has indeed come back a little, by reading about it here and elsewhere.

I don't need to measure hype, cause I don't really care. To me the game looks like fun in multiplayer (and partially in single) and that is what I've always wanted it to be.
 

FeD.nL

Member
It wouldn't surprise me if they announce exclusive content later on if the Xbox One got an exclusive alpha, but as of right now nothing announce iirc

Yeah it's weird because I would expect Microsoft would want to tell everyone if the had some exclusive content at this point.

I did find this IGN article mentioning timed exclusive content but no details as to how long, and the article is from E3 '14 so it could very well have changed at this point:

The Xbox One version of The Division will receive exclusive content first.

The news was revealed during Microsoft E3 2014 press conference. Unfortunately, no concrete details were revealed just yet.

Over the last couple of years, Ubisoft has tended to partner with Sony when it comes to exclusive content. Most recently, the PlayStation versions of Assassin's Creed IV: Black Flag and Watch Dogs featured additional missions. It's likely the exclusive Xbox One version of The Division will contain something similar.

The Division Gameplay Demo - E3 2014
04:39
Recently delayed to 2015, Tom Clancy’s The Division hopes to mix single-player third-person action games with elements of a MMORPG. Utilizing the Snowdrop Engine, Ubisoft Massive is developing The Division with the Reflections and Red Storm studios, and they are focusing on survivalist themes for this new franchise.

The Division, which has similar aspects to popular games like The Last of Us and Day Z, is set to release next year on PC, PlayStation 4, and Xbox One.

Find much more information on The Division on IGN's Wiki.

The Xbox One version of Tom Clancy's The Division is available for pre-order on Amazon.

The weird part is that they are talking about receiving exclusive content first. Is it exclusive or timed? Ah well I'm sure we'll here something sooner rather than later.
 

Theorry

Member
Think we would have known already if that was true. Pre orders are also already up and dont see anything there also. Think its just a brand thing. Bundles, that exclusive beta (alpha) and Xbox One commercials. Thats it i think.
 

SomTervo

Member
I said that cover mechanics + bullet sponge enemies + unchallenging mindless shooting mechanics = boring.
This is taken from marketing material that is supposed to excite you and make you interested in the game, it's supposed to be showing the best that the game has to offer, and this is what we get?

It's boring in principle, I agree, but neither you nor I have no idea how it will play or control in execution. You can't know that until you play the game. Marketing material can often have no bearing on how good a game is. Batman: Arkham Asylum was expected to be B-tier at least, but probably shit-tier, before it came out, based on its marketing. "Dull brawling + generic beefcake enemies + simple and generic stealth = boring". But when it was in our hands? The package was greater than the sum of its parts - as a videogame product it was holistically designed and high quality.

Cover mechanics, bullet sponge enemies, and generic shooting mechanics don't make any game boring by default. There is more to most games (and indeed The Division) than that - eg environmental threats, emergent AI behaviours, encounter parameters, RPG mechanics (which can often make almost anything fun), etc.

Again, I don't plan on playing the game here, but you're judging the whole on a fraction of its parts and again from marketing material which is by definition a narrow scope of what the game is like.
 
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