That's pretty much solely because of the dynamic objects in Beth games versus the mostly static environment of the GTA series. You can't pre-batch objects when your world is largely interactable and with the addition of settlement building most of the objects have to be viewed as singular entities. It's not visually visible to the users, but technically the games are really long ways apart due to the gameplay requirements being a lot different. The fact that engine can actually manage that many draw calls is actually quite impressive. That said, the technical reasoning is not always to the end user, especially to the console players who can't (at least yet) enjoy the massive increase in modding compatibility and easy to use tools of the game.
It's also plays a huge part of why the game is so easily modifiable, for example compared to the Witcher 3 where a lot of the environment is batched into less draw calls and partly pre-baked occlusion culling with Umbra is also the reason why the environment is much more static and much tougher for modders to work with.