But can't you just see people normally in the game world without being in this radius? Or are we talking about a map position rather than in the actual game world?
I am not 100% on the details and would ask someone who knows for sure to answer
But can't you just see people normally in the game world without being in this radius? Or are we talking about a map position rather than in the actual game world?
So I'm guessing the rest of the map is being sectioned off for DLC.
But can't you just see people normally in the game world without being in this radius? Or are we talking about a map position rather than in the actual game world?
Not sure if this has been addressed yet or not, but does anyone know how loot/ammo drops are done when you are playing with friends?
Is it like Borderlands where only one person can grab it, or does everyone get the same drops? Or does the loot drop differently for each player like Destiny?
Its like Destiny.
Thanks! Is this true in the Darkness Zones also?In the Angry Joe video they said that loot drops for each player individually.
Not sure if this has been addressed yet or not, but does anyone know how loot/ammo drops are done when you are playing with friends?
Is it like Borderlands where only one person can grab it, or does everyone get the same drops? Or does the loot drop differently for each player like Destiny?
In the Angry Joe video they said that loot drops for each player individually.
Thanks! Is this true in the Darkness Zones also?
Yes and no, If you shoot a player and he drops a "public drop" (no idea how that works in reality and what is or what isnt a public drop) only 1 can pick it up. This is mentioned in someones video, can't remember whos it was.
Speculation:
My guess would be that if you have an item on you that you need to extract and get shot to death, that item will become a public drop and only 1 player can loot it so you don't "dupe items" on players you kill.
Yeah that was in AngryJoe's video as well.
A "public drop" in the Dark Zone will be seen by ALL players and only one player can pick it up.
Looking a bit from the E3 video and the latest, they did make some ui changes, which is unfortunate.
But what is really intriguing that it is a RPG that isn't set in the medieval times (the witcher) or a futuristic setting (fallout 4), which is really refreshing.
I do miss the old HUD. I hope that they add more to the NYC map over the course of 3-4 months a piece. That would allow a sense of progression and would stop the game from becoming stale after launch; Brooklyn, wall st, central park, upper east side, even hoboken.
I'm dying to try this. Ubi has been very hit and miss this gen and this game could really hit for me if the gameplay is tight. Content and endgame kinda worries me doe.
Acutally, PC versions tend to have a lot more clutter (MGS V, TW3, GTA V, etc.). But since this clutter was large models that affect gameplay to a certain extent, it may not be the case!
I do miss the old HUD. I hope that they add more to the NYC map over the course of 3-4 months a piece. That would allow a sense of progression and would stop the game from becoming stale after launch; Brooklyn, wall st, central park, upper east side, even hoboken.
50 min footage from Jackfrags, Dont forget to select 1440p.
https://www.youtube.com/watch?v=h4GxWdA6ZNo
Barrel becomes more red (hot) the more you shoot
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bioshock infinite had it.....so did many other games. It's nothing even remotely new
50 min footage from Jackfrags, Dont forget to select 1440p.
https://www.youtube.com/watch?v=h4GxWdA6ZNo
When does the PVP start?
about 8-9min in.
50 min footage from Jackfrags, Dont forget to select 1440p.
https://www.youtube.com/watch?v=h4GxWdA6ZNo
So from the looks of it, it's kinda like GTA Online? You dick around, if you start causing problems you get pointed out on the map and become a target?
What's the overall goal?
The single player portion of the game is just running through the dungeons, right?
So from the looks of it, it's kinda like GTA Online? You dick around, if you start causing problems you get pointed out on the map and become a target?
What's the overall goal?
The single player portion of the game is just running through the dungeons, right?
Dark Zone is pretty much it's own thing...
You get separate rank & XP for the DZ and if you get killed it goes down. You don't have to kill other players but if you do you "go rogue". If you get to Rank 5 rogue you get a bounty on your head and the other players get a mission to kill you for that. If you survive you get the bounty yourself. Also there are drops at times that are contaminated & that you need to extract out of the zone. You go to a specific marker and call in a helicopter and have to survive until it arrives. Others can see you have a special drop (yellow backpack) and can kill you to take it. That doesn't mean the item inside is actually worth all the trouble...it could be a green item that you don;t need. You won;t know until you get back to your base and check your extracted tab in the stash to see what it is.
Any recent PC impressions / footage? The Angry Joe vid just mentions that it 'looks a lot better' on PC and that some other sites had details - trying to decide between PC and PS4.
I like everything about this game but I know I wont be able to cope with the bulletsponge enemies.
The moment is going to take >= a magazine to bring down an enemy I will be uninstalling.
Good thing we have a beta to try this out and see how it feels.
Dark Zone is pretty much it's own thing...
You get separate rank & XP for the DZ and if you get killed it goes down. You don't have to kill other players but if you do you "go rogue". If you get to Rank 5 rogue you get a bounty on your head and the other players get a mission to kill you for that. If you survive you get the bounty yourself. Also there are drops at times that are contaminated & that you need to extract out of the zone. You go to a specific marker and call in a helicopter and have to survive until it arrives. Others can see you have a special drop (yellow backpack) and can kill you to take it. That doesn't mean the item inside is actually worth all the trouble...it could be a green item that you don;t need. You won;t know until you get back to your base and check your extracted tab in the stash to see what it is.
I like everything about this game but I know I wont be able to cope with the bulletsponge enemies.
The moment is going to take >= a magazine to bring down an enemy I will be uninstalling.
Good thing we have a beta to try this out and see how it feels.
So the Dark Zone you isn't necessarily PVP only?
So the Dark Zone you isn't necessarily PVP only?
Any recent PC impressions / footage? The Angry Joe vid just mentions that it 'looks a lot better' on PC and that some other sites had details - trying to decide between PC and PS4.
So the Dark Zone you isn't necessarily PVP only?
Don't get this sentiment. I understand people want more typical shooting mechanics where reaction time matters more, but this is a loot based rpg. Almost every game in that genre requires bullet sponge enemies so that when you progress (better loot, skills, stats) you can see the result of that. Otherwise, why have guns with higher damage, why level up? You have to make it so the enemies can take damage, and won't die unless your character is properly prepared.
So the Dark Zone you isn't necessarily PVP only?
Any recent PC impressions / footage? The Angry Joe vid just mentions that it 'looks a lot better' on PC and that some other sites had details - trying to decide between PC and PS4.
Dark Zone looks fun, looks like Massive prioritize PvP than PvE.
So expect PvP more fun and polished than the other IMO.
Its not related to the gameplay only. I dont have any fun shooting to a target for minutes as I dont pushing buttons to cast skills in the mmo of your choice.
Even if I was able to go over that, borderlands and destiny's ambientation with its aliens and monsters can hold shooting an absurd amount of bullets to targets as theres a infinite number of reasons for which those enemies will be able to resist that.
Shooting a full auto M4 point blank to a human for 4 seconds and having him move to the next cover just throws me off any possible immersion the graphics and new york's recreation of this game would have going for itself. My brain is simply going to refuse that.
Don't get this sentiment. I understand people want more typical shooting mechanics where reaction time matters more, but this is a loot based rpg. Almost every game in that genre requires bullet sponge enemies so that when you progress (better loot, skills, stats) you can see the result of that. Otherwise, why have guns with higher damage, why level up? You have to make it so the enemies can take damage, and won't die unless your character is properly prepared.
This game seems to handle it pretty well. The low level "grunts" don't seem to ever take much more than a single mag (if you're properly matched to their level), especially if you aim for the head. And speaking of headshots, there seems to be a proper amount of recoil so that aiming does take a decent amount of skill.
Its not related to the gameplay only. I dont have any fun shooting to a target for minutes as I dont pushing buttons to cast skills in the mmo of your choice.
Even if I was able to go over that, borderlands and destiny's ambientation with its aliens and monsters can hold shooting an absurd amount of bullets to targets as theres a infinite number of reasons for which those enemies will be able to resist that.
Shooting a full auto M4 point blank to a human for 4 seconds and having him move to the next cover just throws me off any possible immersion the graphics and new york's recreation of this game would have going for itself. My brain is simply going to refuse that.