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Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

I guess we should start with actually getting Eagle in the game first, then we can worry more about his appearance. I think he's an excellent candidate to bring back though, and I'm hoping he's got both the Robert Baker intensity (his original inspiration), with some Freddie Mercury flair and sex appeal. (Though in suitable doses for each. I'd much rather he be his own character, as opposed to a caricature of someone else.)

As for Karin, I don't think her dress is overly fanservice oriented either, just that I can see a trend where they might move in that direction with her, as they have with every other female character so far.

Yeah I've always liked Eagle, even going back to the SF1 days in the arcade. That guy took so many quarters from me as I was stuck on him for the longest time, but I still thought he was really cool. Would love to see him back, he's probably my second most wanted after Adon. As far as his character goes, I agree he should be his own person, drawing inspiration is find, but when you end up a copy of someone else it makes an unappealing character.

Karin I hope they leave her image intact. I realize they are probably going to put out a lot of outfits as the game goes on and they aren't all going to be as suitable as her main, but I hope they stay relatively in line.
 
Damn your right. Got the devil gene no hado and everythng

Yeah we are covered on that end. Although if they are going to do a crossover character maybe it would be a good idea to grab one from one of the old Marvel fighting games as Marvel is very popular now.

I would kind of like to see Akuma from X-Men: Children of the Atom as a crossover character as he has always been my favorite out of all the X-Men.
 
Yo man I heard fox bout to give him a movie, I heard they were trying to get vin deasel , but he groot black bolt. So they gonna get the rock
 
Hmmm...

I enjoy Gen overall (really liked him in Alpha 2), but I think we could use another old man. There are SO MANY old men masters in martial arts movies, and SF does so little with this. Oro, Gen, and Gouken don't even begin to scratch the surface in variety.

I feel like Abel didn't really get a chance to shine. HIs story and idea are something like a Male version of the Cammy & Dolls concept, and I'd like to see this developed more.

I don't mind Rufus. He's like a modern-day Dan, in the fact that he's designed like a joke, but they didn't let the joke destroy his ability to be a good character. He and Hakan deserve to be developed some.

I'd love to see Viper back. She's probably one of the easiest characters to re-invent and use to fill spots, while still building on a base. Her moves don't have to be the same, she can have a whole new set based off new gadgets, and keep old favorites as EX attacks, for example.

Between Blanka and Honda, I'd rather have Honda. Though I'd love to see him get some ties to Sodom, to give both of them more reason to be around. Blanka's spot really could be filled by something new that's bestial, or somewhat mutated.

I actually don't care of Akuma comes back or not. SGS / Raging Demon is iconic, sure, but.. *shrug* he's a Shoto that offer about the same things as Evil Ryu. I'd prefer an awesome revision of Dan into a real SNK tribute, rather than a dark-skin-means-evil shoto again. And heck, if we need to do that to a Shoto, Sakura's a more interesting target for this development.
 
I just wanted to to make this list of where characters are from. Mostly due that one article.

Let me know if I got things wrong, or missed anybody. :P

USA: Ken, Guile, Charlie Nash, Balrog (Mike), Alex, C. Viper, Rufus, Poison, Cody (Joe), Guy, Sodom, Rolento

Japan: Ryu (Evil Ryu), Dan, Akuma (Oni), Sakura, Gouken, Retsu, Geki, R. Mika, Karin, Oro, Makoto, E. Honda, Ibuki, Maki

China: Chun-Li, Gen, Fei Long, Yun, Yang, Lee

U.K.: Cammy, Eagle, Dudley, Birdie

Germany: Hugo, Juni, Juli

Russia: Zangief, Necro, Decapre

Brazil: Blanka, Laura, Sean

Mexico: T. Hawk, El Fuerte

Thailand: Sagat, Adon

France: Remy, Abel

Italy: Rose

Jamaica: Dee Jay

Spain: Vega

Kenya: Elena

S. Korea: Juri

Turkey: Hakan

Middle East: Rashid

Unknown: M. Bison, Urien, Gill, Necalli, Seth, Ingrid, Q, Twelve, F.A.N.G
 
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Humpty Hump F.A.N.G.
oh goddammit now I need this and I already know I'll never get it

I think we all agree Hakan should never return, right? Not unless he gets a major character design.
Bring back Hakan, and his wife, and his kids. Don't even integrate him into the story, just have him show up.
 
What do people in Turkey think about Hakan's design? He doesn't look human. I thought you guys would hate him like I know a lot of Brazilians hate Blanka.

People here don't hate him as he is the only representative in SF and he looks very strong. The only complaint I heard from Turkish fans is his wackiness. I mean we love Hakan. (Imagine a more serious approach for Hakan's redesign in SFV... Oh my...)
 
SFV really should use it's costume / F2P-inspired DLC to give different takes on characters. Full remakes that keep all the tech stuff the same, but give different voices and ways of accomplishing the same character.

I don't care for the weird creepy Juri we did get, but something that's more sleek and cool like KoF's Mature or Vice with the same moveset might rock, and I might even like playing her.

Charlie Nash with his old mannerism atop his new moves would fit a lot of people. Change his "Life Suck" leap to something like a Sonic-Takedown with the same properties and usefulness, and you get something near 2 characters for the work of one plus. Change his Tele to a "Sonic Step", and his V-Skill into something that uses tech rather than just his own creepy undead power.

The way MOBA's use costumes / voices to make the same characters appeal to different personalities is pretty smart. Why not do the same in a fighter?
 
SFV really should use it's costume / F2P-inspired DLC to give different takes on characters. Full remakes that keep all the tech stuff the same, but give different voices and ways of accomplishing the same character.

I don't care for the weird creepy Juri we did get, but something that's more sleek and cool like KoF's Mature or Vice with the same moveset might rock, and I might even like playing her.

Charlie Nash with his old mannerism atop his new moves would fit a lot of people. Change his "Life Suck" leap to something like a Sonic-Takedown with the same properties and usefulness, and you get something near 2 characters for the work of one plus. Change his Tele to a "Sonic Step", and his V-Skill into something that uses tech rather than just his own creepy undead power.

The way MOBA's use costumes / voices to make the same characters appeal to different personalities is pretty smart. Why not do the same in a fighter?
Thing is I'm not sure a market for premium skins exists in retail games. How many people would be willing to shell out 15-20 bucks on a single costume?

Also move animations would need to be the same for the sake of consistency, can't be getting people confused with ranges and the like, so a lot of the allure of high end MOBA skins is gone.
 
Thing is I'm not sure a market for premium skins exists in retail games. How many people would be willing to shell out 15-20 bucks on a single costume?

Why should they cost that much? It'd be something that'd cost less for Capcom to develop than a whole character, so it should technically cost less than they would. So if characters were 8, maybe they'd be 5. Not to mention they could be free / special additions for marking milestones in the game, even. Much like how Smite has award skins for buying into events, SF could give you, say a Ryu who'se Denjin power is now Satsui No Hadou, full with new intro, outro, and taunts, for buying the strategy guide. Or a Sean skin / voice set over Ken's new moveset, as a free bonus to celebrate the launch of a fellow 3rd Strike character down the road.

Also move animations would need to be the same for the sake of consistency, can't be getting people confused with ranges and the like, so a lot of the allure of high end MOBA skins is gone.

This comes up often, but... why, really? There's 50+ Characters in a KoF game, multiple Kyo's, Kula and K' have similar moves like One-Inch punch and close Cs that hit at nearly the same speed and such, on different bodies... The player and enemies would just learn the difference, given time.

As someone who creates animations himself, I think a lot can be done within the same constraints of frames, distances, and basic silhouettes of a motion, that still give off enough character to make the action enjoyable for a different player. Especially in something like SFV, which has a lot of attention to detail on the smallest things.

You can change a confident action to a worried one just by shifting the position of the legs or feet. You can make a normal punch a vicious one by shifting the emotion on the face. A heavy hook reads totally different when executed with an open palm, rather than a fist. Instead of Making Ryu say "Nice hit!" when getting punched, making him scream "IS THAT ALL!?" totally colors your perception of his personality differently. Switching a characters blocking animation from defending with one arm, the other, both arms crossed, their proudly presented chest, or both arms crossed horizontally, all happen in the same amount of frame time, but tell a different story as to how the character views defense, or their opponents strength.

It's just a shame when people miss out on characters they like gameplay wise because they don't like the wrapper. Imagine how many people would try a character, if there was a take on them that they related to more?
 
Why should they cost that much? It'd be something that'd cost less for Capcom to develop than a whole character, so it should technically cost less than they would. So if characters were 8, maybe they'd be 5. Not to mention they could be free / special additions for marking milestones in the game, even. Much like how Smite has award skins for buying into events, SF could give you, say a Ryu who'se Denjin power is now Satsui No Hadou, full with new intro, outro, and taunts, for buying the strategy guide. Or a Sean skin / voice set over Ken's new moveset, as a free bonus to celebrate the launch of a fellow 3rd Strike character down the road.
Why it should cost less than a character? It's a new model, new animations, new particle work, new voice overs, new testing, and so on. Besides coming up with moves and balancing it should be pretty much almost the same amount of work.

This comes up often, but... why, really? There's 50+ Characters in a KoF game, multiple Kyo's, Kula and K' have similar moves like One-Inch punch and close Cs that hit at nearly the same speed and such, on different bodies... The player and enemies would just learn the difference, given time.
Because they're different characters and different match ups. Even their similar moves have different properties and animations, Kyo clones have different movesets, but they're consistent, you're Vs Kula you know it's Kula and not K'. You're Vs Nests Kyo you know he has rekkas and not his projectiles.

Making the same match up visually confusing depending of what costume the enemy is using is never a good idea. Case in point:
Fighting games rely on visual feedback and fiddling with said feedback changes how the game is played. You change how a move looks like even though it's the same move and suddenly you have two match ups to deal with because you need to remember that shit so you can react to it.
 
Why it should cost less than a character? It's a new model, new animations, new particle work, new voice overs, new testing, and so on. Besides coming up with moves and balancing it should be pretty much almost the same amount of work.

Because it's creating, say, 200 elements rather than 600. Because it's paying an actor to re-record 30 lines rather than getting them to do a fresh 150. Much like how SMITE doesn't charge the same for a skin as they do for a character, or how they put out multiple skins at once, but only one new character.

Honestly, that's the reason we've always got clone characters, right? Because they're cheaper to produce than ones who need EVERYTHING made from scratch. Instead of spending the time making 3 costume packs for a 16 character cast, why not make 2 or 3 character reimagining's?

Not everything would need the same amount of work, either. Much like how Smite again has it's varied tiers for Skins. Ones that are just adornments to a base model have a lower price than ones that almost make them into a new character, and have new secondary models, animations, and effects.

What I'm speaking about is between the level of a simple costume, and a full character. It's not as involved as making, say, a Shingo out of a Kyo. But it's a bit more complex than making a "Hot Ryu" Costume, and stopping there.

Because they're different characters and different match ups. Even their similar moves have different properties and animations, Kyo clones have different movesets, but they're consistent, you're Vs Kula you know it's Kula and not K'. You're Vs Nests Kyo you know he has rekkas and not his projectiles.

The Kyo clones are probably some of the most confusing things, but they add more to the game (enabling multiple versions of the character to be played) than take away, in the confusion from them looking all so similar. People can get used to such a thing if they want to, there's much more demanding on your powers of observation already out there. That was my point.

Simple skins that redo cosmetic details of a character to make them hit a different audience shouldn't be harmful, if done right. Imagine if Kula wasn't a wholly different character, but just a female skin and voice pack for K', with ice effects instead of fire.

Making the same match up visually confusing depending of what costume the enemy is using is never a good idea. Case in point:

The Blanka is a good example of doing it the wrong way. But that's because they went TOO loud, adding stuff that should change his bounding boxes, but doesn't. If one were to take a Laura Model, one in her tight, sexy getup *BOOM!* expression and all, and another in a more serious, less sexy getup, change the color of her lightning to purple, and change the details of the face and voice on a few motions to make her seem serious / mature, how confusing is that? The Silhouette of the motions, the frame data... everything stays the same, but now this loudly-sexy character acts more like KoF's Vanessa.

Fighting games rely on visual feedback and fiddling with said feedback changes how the game is played. You change how a move looks like even though it's the same move and suddenly you have two match ups to deal with because you need to remember that shit so you can react to it.

If designed for it, everything you have to deal with as a player is the same.

Just because Ryu spends the 2.5 seconds of his Denjin Fireball cinematic throwing the ball with one arm (while the hurtbox, startup, and active projectile stuff is all the same), nothing changed in your gameplay. If an SRK is accomplished with the chest of the attacker facing the screen (Ryo Style!) rather than the back (Ryu Style!), but all the technical stuff, again, stays the same, there's nothing lost or damaged.

It's the same as when Toshinden 3 or Tekken 2 had boss versions of each character as wholly different looking characters, just with a bit different concern and modern understanding applied. Or how all the Koopalings can be played under Bowser Jr. Slot in Smash. Or Male and Female versions of Robin and the new Fire Emblem character. Or Tiger, Eddy, and even Christie in Tekken.

It'd be interesting to see how a black version of Chun Li, a boy version of Cammy, or a non-narcissistic version of Vega would turn out. Surely more interesting than the 100th Sailor Fuku in fighting games, or putting characters in clothes their normal voice and actions clash against.
 
What are some characters that you guys want to see that you don't use, appreciate what they bring, just enjoy watching, etc.

Personally, I'd love to have these characters return:

- Hugo (I just love the fact that he's the tallest character in the game, feeling like his hits have major impact)
- Necro
- C. Viper
- Gen (He can switch stances, and with the way Vega's V-Skill works. It could lead to some interesting combos)
- Rose
- Seth (I know many people would hate this, but I feel they can do more with him. Especially if they take some stuff from his Omega version with possibly more of his own moves.)
his stuff in omega mode was basically motion Urien.
 
When's Maki?


I can get behind this some. I'd rather have fewer costumes if we could get 1 or 2 "character alts" per character. But they'd have to limit how far they go with the differences though. It would be cool to see a regular Charlie acting more reserved and with a different set of cinematcs, but I wouldn't want to see the majority of his normals change.
 
When's Maki?



I can get behind this some. I'd rather have fewer costumes if we could get 1 or 2 "character alts" per character. But they'd have to limit how far they go with the differences though. It would be cool to see a regular Charlie acting more reserved and with a different set of cinematcs, but I wouldn't want to see the majority of his normals change.

I wouldn't mind seeing Maki at all, she deserves the new 3D treatment, and I personally liked playing her more than Guy.

For Charles, just changing enough to not make him undead-ish and like some kinda energy Vampire should work for him.
Though I'd gladly take a Rugal Skin too, I still say "Chaos CUTTA!" whenever he does his Slashing kicks...

They DO seem to have a normal Charlie Alt in the game, so I wonder if they might have already given him a few animation swaps in the final...
 
What are some characters that you guys want to see that you don't use, appreciate what they bring, just enjoy watching, etc.

Personally, I'd love to have these characters return:

- Hugo (I just love the fact that he's the tallest character in the game, feeling like his hits have major impact)
- Necro
- C. Viper
- Gen (He can switch stances, and with the way Vega's V-Skill works. It could lead to some interesting combos)
- Rose
- Seth (I know many people would hate this, but I feel they can do more with him. Especially if they take some stuff from his Omega version with possibly more of his own moves.)
Q - I shouldn't have to explain. He's a cool character with a cool moveset. He's popular as we well and more male characters with unique bodytypes are welcome. It'd be cool to see how he would look with SFV's clay aesthetic.

Ingrid - Currently SFV is looking more like Splooge fighter V. More females that aren't an assault on the male libido are welcome. Karin (dem calves tho) could use the company. Characters like her will also be needed to get more Japanese players interested even if only for DLC monies. Really, Capcom will probably have to throw everything they've got at Japan since the lack of an arcade release will hurt.

Remy - He's a better Guile (to me anyway) and he's one of the few male Street Fighters that could play professional sports without being suspected of using PEDs. What's not to like? Besides, he really deserves another a chance at a Street Fighter without parries.
 
The rest, I just don't see it. If you're going to bring back characters that doesn't have strong connections to other characters, then at least bring back ones that truly deserve to be in.

The thing is is there's one way to define "truly" here. It's quite arbitrary. It really will just depend on whatever Capcom decides and it could be based on anything.
 
Hasn't been said before that it's mostly popularity based?

Maybe, but it's very debatable what that means. What makes a character more deserving? History with the franchise? Design? Popularity? How they factor into the story? Unique playstyle? There's no agreed upon metric to determine who truly deserves it more. Otherwise, we'd all be agreeing on the same ones. Just saying.
 
Akuma is the only character I really feel "needs" to be included at some point. He's so intrinsic to Street Fighter (and fighting games in general) that his absence is jarring.
  • According to Capcom, he's the third most popular Street Fighter character in the world.
  • He's one of only four classic characters to appear in Street Fighter III (Ryu, Ken, Chun-Li, and Akuma).
  • He's a guest character in X-Men: Children of the Atom, essentially making him responsible for the Marvel vs. Capcom series.
  • He's one of only four Street Fighter characters in Marvel vs. Capcom 3.
  • He plays a major role in Tekken 7.
 
Akuma is the only character I really feel "needs" to be included at some point. He's so intrinsic to Street Fighter (and fighting games in general) that his absence is jarring.
  • According to Capcom, he's the third most popular Street Fighter character in the world.
  • He's one of only four classic characters to appear in Street Fighter III (Ryu, Ken, Chun-Li, and Akuma).
  • He's a guest character in X-Men: Children of the Atom, essentially making him responsible for the Marvel vs. Capcom series.
  • He's one of only four Street Fighter characters in Marvel vs. Capcom 3.
  • He plays a major role in Tekken 7.

You could take those the other way though. All those to me are reasons why it's fine if he sits out a bit to give other characters a chance and to revive interest later on. Especially due to his huge role in Tekken 7. Let him live in that game a bit. Save him for down the road. 2018 is fine.
 
My guess capcom is going to stick to who they think are the popular characters. Especially since they aren't releasing another "version" of the game these characters have to sell to make them commercially viable. Costumes are definitely gonna be on the rise as is the cheapest way for them to make money. Sony probably isn't funding beyond the initial release, so we are back to poverty Capcom.
 
I don't mind Akuma, but Q must get in.

We got Mika, Karin or Nash, something I thought impossible after IV and its conservativeness, and we are getting Alex and Urien. So everything is possible now, Q must come back.
 
Sodom pls. If you shoehorned mika in there i refuse to believe that they couldn't find a way to 'work him into the story'.
 
Sodom pls. If you shoehorned mika in there i refuse to believe that they couldn't find a way to 'work him into the story'.

They mentioned sodom, they also mentioned if that does happen we are getting a bunch of final fight characters.

This + how the dlc is going, makes me think we might actually get sean.
 
Sodom pls. If you shoehorned mika in there i refuse to believe that they couldn't find a way to 'work him into the story'.

I am seeing SF V as SFA4. I doubt we won`t see Sodom eventually.

Depending on how their story approach goes, I also expect more SF3 characters. They eventually have to go beyond SF3 with the story or rewrite it.
 
I am seeing SF V as SFA4. I doubt we won`t see Sodom eventually.

Depending on how their story approach goes, I also expect more SF3 characters. They eventually have to go beyond SF3 with the story or rewrite it.

Imagine a cody without chains or Oro meeting ryu for the first time hype!
 
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