the_batman
Banned
akuma reveal when?
akuma reveal when?
He's busy in Tekken, let's get someone interesting instead
I guess we should start with actually getting Eagle in the game first, then we can worry more about his appearance. I think he's an excellent candidate to bring back though, and I'm hoping he's got both the Robert Baker intensity (his original inspiration), with some Freddie Mercury flair and sex appeal. (Though in suitable doses for each. I'd much rather he be his own character, as opposed to a caricature of someone else.)
As for Karin, I don't think her dress is overly fanservice oriented either, just that I can see a trend where they might move in that direction with her, as they have with every other female character so far.
so akuma, cool guy that everyone likes.
I'd rather they stick to Street Fighter characters for SFV. We already had SFxT for Tekken characters like Akuma
I dunno, I feel this Street Fighter will be the one to bring dreams alive. I'm truly expecting Haggar to pop up in 2018.
cammy will wear her pants like this
for the 90's rap costume pack
Damn your right. Got the devil gene no hado and everythng
USA: Ken, Guile, Charlie Nash, Balrog (Mike), Alex, C. Viper, Rufus, Poison, Cody (Joe), Guy, Sodom, Rolento
Japan: Ryu (Evil Ryu), Dan, Akuma (Oni), Sakura, Gouken, Retsu, Geki, R. Mika, Karin, Oro, Makoto, E. Honda, Ibuki, Maki
China: Chun-Li, Gen, Fei Long, Yun, Yang, Lee
U.K.: Cammy, Eagle, Dudley, Birdie
Germany: Hugo, Juni, Juli
Russia: Zangief, Necro, Decapre
Brazil: Blanka, Laura, Sean
Mexico: T. Hawk, El Fuerte
Thailand: Sagat, Adon
France: Remy, Abel
Italy: Rose
Jamaica: Dee Jay
Spain: Vega
Kenya: Elena
S. Korea: Juri
Turkey: Hakan
Middle East: Rashid
Unknown: M. Bison, Urien, Gill, Necalli, Seth, Ingrid, Q, Twelve, F.A.N.G
Hopefully never.akuma reveal when?
oh goddammit now I need this and I already know I'll never get it![]()
Humpty Hump F.A.N.G.
Bring back Hakan, and his wife, and his kids. Don't even integrate him into the story, just have him show up.I think we all agree Hakan should never return, right? Not unless he gets a major character design.
so akuma, cool guy that everyone likes.
![]()
equal opportunity breh
It's like rashid cosplaying as Laura.
What do people in Turkey think about Hakan's design? He doesn't look human. I thought you guys would hate him like I know a lot of Brazilians hate Blanka.
I hope to see Retsu come back. I think he has a shot too
Thing is I'm not sure a market for premium skins exists in retail games. How many people would be willing to shell out 15-20 bucks on a single costume?SFV really should use it's costume / F2P-inspired DLC to give different takes on characters. Full remakes that keep all the tech stuff the same, but give different voices and ways of accomplishing the same character.
I don't care for the weird creepy Juri we did get, but something that's more sleek and cool like KoF's Mature or Vice with the same moveset might rock, and I might even like playing her.
Charlie Nash with his old mannerism atop his new moves would fit a lot of people. Change his "Life Suck" leap to something like a Sonic-Takedown with the same properties and usefulness, and you get something near 2 characters for the work of one plus. Change his Tele to a "Sonic Step", and his V-Skill into something that uses tech rather than just his own creepy undead power.
The way MOBA's use costumes / voices to make the same characters appeal to different personalities is pretty smart. Why not do the same in a fighter?
He's busy in Tekken, let's get someone interesting instead
Thing is I'm not sure a market for premium skins exists in retail games. How many people would be willing to shell out 15-20 bucks on a single costume?
Also move animations would need to be the same for the sake of consistency, can't be getting people confused with ranges and the like, so a lot of the allure of high end MOBA skins is gone.
![]()
Humpty Hump F.A.N.G.
Why it should cost less than a character? It's a new model, new animations, new particle work, new voice overs, new testing, and so on. Besides coming up with moves and balancing it should be pretty much almost the same amount of work.Why should they cost that much? It'd be something that'd cost less for Capcom to develop than a whole character, so it should technically cost less than they would. So if characters were 8, maybe they'd be 5. Not to mention they could be free / special additions for marking milestones in the game, even. Much like how Smite has award skins for buying into events, SF could give you, say a Ryu who'se Denjin power is now Satsui No Hadou, full with new intro, outro, and taunts, for buying the strategy guide. Or a Sean skin / voice set over Ken's new moveset, as a free bonus to celebrate the launch of a fellow 3rd Strike character down the road.
Because they're different characters and different match ups. Even their similar moves have different properties and animations, Kyo clones have different movesets, but they're consistent, you're Vs Kula you know it's Kula and not K'. You're Vs Nests Kyo you know he has rekkas and not his projectiles.This comes up often, but... why, really? There's 50+ Characters in a KoF game, multiple Kyo's, Kula and K' have similar moves like One-Inch punch and close Cs that hit at nearly the same speed and such, on different bodies... The player and enemies would just learn the difference, given time.
Fighting games rely on visual feedback and fiddling with said feedback changes how the game is played. You change how a move looks like even though it's the same move and suddenly you have two match ups to deal with because you need to remember that shit so you can react to it.
I just wanted to to make this list of where characters are from. Mostly due that one article.
Let me know if I got things wrong, or missed anybody.![]()
Why it should cost less than a character? It's a new model, new animations, new particle work, new voice overs, new testing, and so on. Besides coming up with moves and balancing it should be pretty much almost the same amount of work.
Because they're different characters and different match ups. Even their similar moves have different properties and animations, Kyo clones have different movesets, but they're consistent, you're Vs Kula you know it's Kula and not K'. You're Vs Nests Kyo you know he has rekkas and not his projectiles.
Making the same match up visually confusing depending of what costume the enemy is using is never a good idea. Case in point:
Fighting games rely on visual feedback and fiddling with said feedback changes how the game is played. You change how a move looks like even though it's the same move and suddenly you have two match ups to deal with because you need to remember that shit so you can react to it.
his stuff in omega mode was basically motion Urien.What are some characters that you guys want to see that you don't use, appreciate what they bring, just enjoy watching, etc.
Personally, I'd love to have these characters return:
- Hugo (I just love the fact that he's the tallest character in the game, feeling like his hits have major impact)
- Necro
- C. Viper
- Gen (He can switch stances, and with the way Vega's V-Skill works. It could lead to some interesting combos)
- Rose
- Seth (I know many people would hate this, but I feel they can do more with him. Especially if they take some stuff from his Omega version with possibly more of his own moves.)
This. Eagle and Maki to complete the Blonde Fighter V rotation.When's Maki?
When's Maki?
I can get behind this some. I'd rather have fewer costumes if we could get 1 or 2 "character alts" per character. But they'd have to limit how far they go with the differences though. It would be cool to see a regular Charlie acting more reserved and with a different set of cinematcs, but I wouldn't want to see the majority of his normals change.
Q - I shouldn't have to explain. He's a cool character with a cool moveset. He's popular as we well and more male characters with unique bodytypes are welcome. It'd be cool to see how he would look with SFV's clay aesthetic.What are some characters that you guys want to see that you don't use, appreciate what they bring, just enjoy watching, etc.
Personally, I'd love to have these characters return:
- Hugo (I just love the fact that he's the tallest character in the game, feeling like his hits have major impact)
- Necro
- C. Viper
- Gen (He can switch stances, and with the way Vega's V-Skill works. It could lead to some interesting combos)
- Rose
- Seth (I know many people would hate this, but I feel they can do more with him. Especially if they take some stuff from his Omega version with possibly more of his own moves.)
The rest, I just don't see it. If you're going to bring back characters that doesn't have strong connections to other characters, then at least bring back ones that truly deserve to be in.
The thing is is there's one way to define "truly" here. It's quite arbitrary. It really will just depend on whatever Capcom decides and it could be based on anything.
Hasn't been said before that it's mostly popularity based?
He plays a major role in Tekken 7.
Akuma is the only character I really feel "needs" to be included at some point. He's so intrinsic to Street Fighter (and fighting games in general) that his absence is jarring.
- According to Capcom, he's the third most popular Street Fighter character in the world.
- He's one of only four classic characters to appear in Street Fighter III (Ryu, Ken, Chun-Li, and Akuma).
- He's a guest character in X-Men: Children of the Atom, essentially making him responsible for the Marvel vs. Capcom series.
- He's one of only four Street Fighter characters in Marvel vs. Capcom 3.
- He plays a major role in Tekken 7.
Sodom pls. If you shoehorned mika in there i refuse to believe that they couldn't find a way to 'work him into the story'.
Sodom pls. If you shoehorned mika in there i refuse to believe that they couldn't find a way to 'work him into the story'.
I am seeing SF V as SFA4. I doubt we won`t see Sodom eventually.
Depending on how their story approach goes, I also expect more SF3 characters. They eventually have to go beyond SF3 with the story or rewrite it.