Emily Rogers: Nintendo Working on Unannounced Wii U Game [Update: Paper Mario]

Yeah, I know development may have been concurrent for a time, which would mean an even worse chance of generic setting/characters if the "no original characters" mentality was still prevalent.

What do Paper Jam and this new Paper Mario even have to do with each other? They're made by completely different developers.
 
Yeah, I said it earlier I was confused why people are talking about Paper Jam.
It's like being worried of the next 3D Mario because the last two Mario Tennis were bad.
 
What do Paper Jam and this new Paper Mario even have to do with each other? They're made by completely different developers.

So Nintendo has no influence over the direction of the games made by the developers who work under them? OK.

EDIT: I've been skirting around it, so I may as well say it. I'm one of the tinfoil hatters who believes Miyamoto's influence on Sticker Star basically ruined the game. Based on the Paper Jam settings/characters, I'd say he had a hand in that game too. So basically I'm worried about him meddling with Paper Mario U.
 
Yeah it's an interesting situation.

They're the best selling, but also have the biggest install bases.

And if something like TTYD did ~1.91m on an install base of 22 million, is Sticker Star doing ~2.24m (as of Dec '14) on a much larger install base a great result? Should more have been expected? Or is it a type of game not as dependent on install base?

who knows, these are the questions.

I think those are indeed the questions but at the same time the M&L games have sold consistently well and those are very very similar to PM in terms of gameplay. To me uber-low sales of games like Tropical Freeze indicate that install base isn't always relative to software sales of individual titles. I dunno. It's interesting to ponder bit we definitely can't say the two most recent PM games are harmful to the brand. After all, NSMB sold a heck of a lot better for Wii than the SMG games did and people shudder at the argument that points towards about what Mario games Nintendo should make going forward....

So anyone know when we can expect an announcement?

Nobody knows.
 
Theirs gotta be a direct for the Smash DLC Characters right?

Also I'm surprise their wasn't a FE Fates direct, have they stopped doing game directs?
 
So Nintendo has no influence over the direction of the games made by the developers who work under them? OK.

EDIT: I've been skirting around it, so I may as well say it. I'm one of the tinfoil hatters who believes Miyamoto's influence on Sticker Star basically ruined the game. Based on the Paper Jam settings/characters, I'd say he had a hand in that game too. So basically I'm worried about him meddling with Paper Mario U.

That theory conveniently ignores that Dream Team exists and came out after Sticker Star and before Paper Jam.

Whoa didnt Paper Jam get a good response?

Whats with the negativity?

Paranoia.
 
It's been a while since I last played it, but I know I beat the boss on my first attempt so I never really encountered those problems. The cutscenes would be annoying for sure though. I don't think the final boss in a game being a difficulty spike is a bad thing however, too many games have disappointingly easy final bosses.

Honestly it was too difficult, especially the second form. Keep in mind s(he) so many multihit abilities, abilities that lead to Status effect and many times would get double attack in one round. She was cheap compared to the balance the whole game had. Also grinding was damn difficult in that game so you had to rely on not making any mistakes in that battle.
 
What do Paper Jam and this new Paper Mario even have to do with each other? They're made by completely different developers.

They are different developers, but they're working on the same brand that have the same people instructing them on what a mario game is supposed to be. Now a game with "Mario" in the title means no story, no new characters, and no new environments as a mandate from corporate. It doesn't matter who the developer is or what genre the game is in.

The decision for this was made at the corporate level above the development team. Paper Jam is just one example of what those new rules mean.
 
So Nintendo has no influence over the direction of the games made by the developers who work under them? OK.

EDIT: I've been skirting around it, so I may as well say it. I'm one of the tinfoil hatters who believes Miyamoto's influence on Sticker Star basically ruined the game. Based on the Paper Jam settings/characters, I'd say he had a hand in that game too. So basically I'm worried about him meddling with Paper Mario U.

As TheMoom said below, Dream Team came out after Sticker Star and boasts a wholly original world. Same for 3DW. I don't think there is any evidence that Miyamoto-san is anti-story. He just felt the story piece of Sticker Star was taking away from the focus on making it a good game. And for all we know, it had a lousy story and lesser gameplay systens before he stepped in.

So... Is this a sign a new direct is incoming shortly?

Maybe, maybe not. If this is Nintendo's sole major remaining announcement exclusively for
Wii U, they may wait till NX news to reveal it as a show of continued support for Wii U alongside Zelda U and Pikmin 4, which I expect to be cross-platform.

This news likely doesn't imply anything regarding Directs.

That said, I'm expecting one in February for various unrelated reasons.

I previously expected a January one bit I now am of the mind that we won't see a Wii U and 3DS Direct again. I think the next one we see from Nintendo will be the concept reveal of the NX. These recent press releases gave only hit that home for me.

Best selling =/= best loved. I bought the game and hated it.

You hating it & a vocal minority on GAF or even the whole of the gaming internet community hating it =/= people who bought it in general hating it. It certainly got very good reviews.

Whoa didnt Paper Jam get a good response?

Whats with the negativity?

Despite solid reviews people are quick to paint it as a rush job, despite seemingly not having ayed it themselves in some cases.

Theirs gotta be a direct for the Smash DLC Characters right?

Also I'm surprise their wasn't a FE Fates direct, have they stopped doing game directs?

I don't know that they will continue to do game Directs or that we will get a direct for Smash DLC. I know the Decber Smash Direct as the final Smash only Direct. Also, Kimi-san said that NDs would take on a new form in 2016. I expect that to be revealed at or after the time in which when NX is revealed.
 
It did get a good response. I'm currently playing through it am I'm loving it so far, much better than Dream Team!

The negativity comes for the fear that Paper Mario U won't be as imaginative as all the originals.

No, this is wrong. It gets much hate for the lack of originality and the storyline. Deserved. This game is much worse than Dream Team, except for the tutorials.
 
No, this is wrong. It gets much hate for the lack of originality and the storyline. Deserved. This game is much worse than Dream Team, except for the tutorials.

You played it, right? The only way to say it gets deserved hate for only featuring beloved characters and not new ones is to play it yourself and determine this.
They are different developers, but they're working on the same brand that have the same people instructing them on what a mario game is supposed to be. Now a game with "Mario" in the title means no story, no new characters, and no new environments as a mandate from corporate. It doesn't matter who the developer is or what genre the game is in.

The decision for this was made at the corporate level above the development team. Paper Jam is just one example of what those new rules mean.

See, no offense intended, but to me this is just pure misinformation and FUD. I would very much like to see a source for this statement. Please see my post about (like three posts up) in regards to Sticker Star development. I'll also point out that as TheMoon said, DT released after that game and features a wholly new world and characters.
 
Sticker Star has easily the worst metacritic score of any Paper Mario title.

http://www.metacritic.com/game/3ds/paper-mario-sticker-star/critic-reviews

MC is 75. There are 45 positive reviews and 23 mixed. I didn't say excellent. Just very good. I dunno. I love the game, I know I'm a minority in that on this board. But reviewers gave it a favorable score however you slice it.

I think he was referring to SPM.
The post that started that mentioned both SPM and SS.

Nah, I meant Sticker Star there. But SPM was definitely hated on before Sticker Star released and part of the reason people were so anti-Sticker Star was that the game seemed to promise a return to classic PM gameplay...and when it did that with some big twists (that nonetheless demonstrated a return to classic PM in many aspects of gameplay), people were very disappointed.
 
AI previously expected a January one bit I now am of the mind that we won't see a Wii U and 3DS Direct again. I think the next one we see from Nintendo will be the concept reveal of the NX. These recent press releases gave only hit that home for me.

It could go either way, but there are still a bunch of things that need dates, as well as a couple games that we know are still to be announced for Wii U and 3DS.
 
It could go either way, but there are still a bunch of things that need dates, as well as a couple games that we know are still to be announced for Wii U and 3DS.

Nintendo has been keen on revealing dates via press conferences recently, though. So I'm not sure what's left to be revealed other than the 3DS games of Style Savvy for NA, which I expect to be retail, and Picross 3D 2 and RTBH+, which I expect to be eShop only. Given that, the only Wii U games needing announcements are this Paper Mario and Pikmin 4, the latter of which I expect to be cross-platform. So we'll see but I'm becoming increasingly skeptical that we will see a new ND anytime in the next month or two.
 
Some intense discussions going in here. Just calm down guys! We can be sure that the game at least will have pretty nice looking paper graphics and a charming soundtrack.
 
I hated sticker star so much I accidentally gave it my worst game of the year 3 times in a row thinking it had just came out because i still hadn't disliked a game more than I still hated that one. I got to the blooper and just gave up trying to play it.

Easily my least favorite Nintendo game that ive played. That being said, I'm still very hopeful for this next one if it is true!!!
 
That theory conveniently ignores that Dream Team exists and came out after Sticker Star and before Paper Jam.
But when did Dream Team's development start? BiS story came out in the Beginning of 2009 and in the Iwata asks they say that they had the initial idea about half a year after. It is entirely possible that Sticker Star, which came out at the end of 2012, began development afterwards and Miyamoto didn't ban original characters until after DT's story and setting were already outlined and agreed upon.
 
SS is the Paper Mario with the lowest reviews and it just lacks almost anything that makes a game a Paper Mario. I couldn't get past the third world and all I did was just quit all the battles until then. They we're all meaningless.
Sorry but in a game with no rpg elements, limited attack, the strange "puzzle" bosses, no sidekicks, almost no story and no overworld... I just can't see the classic Paper Mario anywhere.
 
But when did Dream Team's development start? BiS story came out in the Beginning of 2009 and in the Iwata asks they say that they had the initial idea about half a year after. It is entirely possible that Sticker Star, which came out at the end of 2012, began development afterwards and Miyamoto didn't ban original characters until after DT's story and setting were already outlined and agreed upon.

We will see if this really is the case once the sixth Mario & Luigi releases and this Paper Mario is officially announced.
 
I love Paper Mario. But this all depends on whether Nintendo is rushing it just to have some kind of decent looking lineup before moving to NX.
 
Honestly it was too difficult, especially the second form. Keep in mind s(he) so many multihit abilities, abilities that lead to Status effect and many times would get double attack in one round. She was cheap compared to the balance the whole game had. Also grinding was damn difficult in that game so you had to rely on not making any mistakes in that battle.

I had to watch some Let's plays to refresh my memory, and she definitely provides a solid challenge. I just think by that point in the game (and TTYD isn't short by any means) a player should have a solid enough grasp on the battle system in order to handle her. The best thing about the TTYD's battle system is how many options you have at any single time (Mario's actions, partners, star powers, items, etc.) and these should provide you with enough means to handle her hands, to heal yourself, and defend against her strong attacks (through Vivian for example). I certainly understand how it is possible to lose to her though, and it would be frustrating to have to re-do everything including the cutscenes.
 
They are different developers, but they're working on the same brand that have the same people instructing them on what a mario game is supposed to be. Now a game with "Mario" in the title means no story, no new characters, and no new environments as a mandate from corporate. It doesn't matter who the developer is or what genre the game is in.

The decision for this was made at the corporate level above the development team. Paper Jam is just one example of what those new rules mean.

Nope.

Intelligent Systems was under Kensuke Tanabe's umbrella at SPD 3 (always with Miyamoto supervision) while AlphaDream was under Toshiharu Izuno's SPD 4 group, also with Miyamoto supervision. So they're not the same people at all aside from Miyamoto supervising. Still, nobody has addressed how Dream Team fits into this conspiracy.
 
Paper Jam is neither of these things.

Me too actually.
From what I've heard, it's pretty obvious Paper Jam was rushed, even if it's still a decent game. Reused assets and less variety.

Anyway, do you guys think this might have been pushed to NX? It's weird that they didn't show it at E3.

Nope.

Intelligent Systems was under Kensuke Tanabe's umbrella at SPD 3 (always with Miyamoto supervision) while AlphaDream was under Toshiharu Izuno's SPD 4 group, also with Miyamoto supervision. So they're not the same people at all aside from Miyamoto supervising. Still, nobody has addressed how Dream Team fits into this conspiracy.
So Miyamoto is the problem?
 
But when did Dream Team's development start? BiS story came out in the Beginning of 2009 and in the Iwata asks they say that they had the initial idea about half a year after. It is entirely possible that Sticker Star, which came out at the end of 2012, began development afterwards and Miyamoto didn't ban original characters until after DT's story and setting were already outlined and agreed upon.

->

Iwata
We imagined rather early on that Paper Mario would be a good match for the Nintendo 3DS, and the papercraft atmosphere of the actual prototype was good.

Tanabe
That was about three years ago, at the end of 2009.

Aoyama
At the beginning of development, we were simply incorporating an idea making use of the stereoscopic display function. Then at the 2010 E3, before release of the Nintendo 3DS, we revealed several images.

http://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/1

So Miyamoto is the problem?

Dream Team exists. So no.
 
Nope.

Intelligent Systems was under Kensuke Tanabe's umbrella at SPD 3 (always with Miyamoto supervision) while AlphaDream was under Toshiharu Izuno's SPD 4 group, also with Miyamoto supervision. So they're not the same people at all aside from Miyamoto supervising. Still, nobody has addressed how Dream Team fits into this conspiracy.
You did realize that Miyamoto's supervision, or rather his requests were the source of Sticker Star's main problems?
I did.
But when did Dream Team's development start? BiS story came out in the Beginning of 2009 and in the Iwata asks they say that they had the initial idea about half a year after. It is entirely possible that Sticker Star, which came out at the end of 2012, began development afterwards and Miyamoto didn't ban original characters until after DT's story and setting were already outlined and agreed upon.
 
You did realize that Miyamoto's supervision, or rather his requests were the source of Sticker Star's main problems?
I did.
Looking at the Iwata Asks interview, Kudo said he had a similar idea, due to it being a portable game and the rest of the dev team got excited by these restrictions
 
Even if this is a real rumour, I'll hold off from any kind of excitement until I know this game doesn't continue the current trend of Mario RPG's.

Some intense discussions going in here. Just calm down guys! We can be sure that the game at least will have pretty nice looking paper graphics and a charming soundtrack.

Sonic games usually have good graphics and music too. While appreciated, it's obviously not enough.
 
I hated sticker star so much I accidentally gave it my worst game of the year 3 times in a row thinking it had just came out because i still hadn't disliked a game more than I still hated that one. I got to the blooper and just gave up trying to play it.

Easily my least favorite Nintendo game that ive played. That being said, I'm still very hopeful for this next one if it is true!!!

That's an impressive amount of hate! Seriously :D
 
Please Nintendo don't do this to me again I want s traditional paper Mario like the n64 & GameCube

Story
Collect 7 objects
Chapters
Partners

Basically another game like n64 & GameCube paper Mario
 
I'm not a huge fan of turn based combat. Don't hate it but it's not a selling point. I'd love a return to the SPM formula or perhaps something new, so long as the writing/characters are strong.
 
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