Fire Emblem Fates' localization doesn't have the petting minigame

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watching this (and yes dat be lewd) really makes me think the real reason was because it took too much work getting all the needed VAs. Never knew it was that deep lol.
It's been mentioned before, they probably saved quite a lot of time and money by cutting this minigame.
 

...Okay, yeah, after seeing this I'm even more fine with this being gone (like, before it didn't really bother me a whole lot, now all that bothers me are the minor effects this has on gameplay and backstory, and it's likely the localization team will fill those gaps with some other addition outside of or even replacing this mode anyways).
 
Having had more time to think about this, I just wish they would include a model viewer. I don't need to touch the characters or see them blushing (although it's really harmless, and some of them look cute!). But I still want the option to check out the models anytime I want. Kozaki's art looks amazing in 3D (or Live 2D, whatever this is). It feels like a waste to cut all of that art and animation, or to limit them to S-rank support convos. It feels like a Pokemon game taking away the pokedex.
 
When people talk about this issue in a vacuum, sure, it sounds weird because why shouldn't what's okay for one country be okay for another? We were all against the Xenosaga content censorship, right?

The problem is that this isn't actually a situation that arises in a vacuum. It used to be that there was plenty of trashy, pervy stuff in Japanese games, but it was in games that made sense -- from softcore T&A sims like DoAX or Onechanbara all the way to hardcore H-games -- while other stuff was, by and large, actually appropriate to whatever type of theme and genre they represent.

Over time (the last decade or so, especially) a combination of cultural and economic factors (the ultra-low birthrate, the relative unacceptability of gaming as an adult hobby, etc.) have combined to make the financial sustainability of games made primarily for the Japanese market very precarious. The result has been a well-documented effect where, with general audience purchases dwindling, publishers have decided to go after people who will actually spend a lot of money by aggressively targeting the pervert otaku market with every game, regardless of what any other part of its setup would suggest.

Over here in the US, videogames are very much a general market product for all ages, and people have a strong expectation that the content in a game will match its external presentation, the exact same way they'd expect in a movie. Much like people who might enjoy an R-rated erotic thriller could still get upset at a random, incongruous strip show in the middle of a PG or PG-13 fantasy adventure movie, people who might have no problem with explicitly erotic games or contextualized mature content might still be turned off by jokily outrageous fetish imagery in what's supposed to be a serious story, or random sexual minigames in a previously conservative and restrained tactical RPG series, or having to beat magical women and choke them with dog collars or whatever just to explore a dungeon. If people see this kind of incongruous thing, some of them are maybe going to say "fuck this" and stay away from the game, or the series, or the publisher.

Because Nintendo doesn't need a specific ultra-niche community of big-spending perverts just to have a successful game launch here like apparently everyone does in Japan now, and because losing audience members because of a distaste for random fetish pandering isn't really conducive to their brand goals, it only makes sense for NOA to cut as much of this stuff as they can out and try to have a product that at least vaguely targets an audience of normal people.

That's a really eloquent way of saying that anyone that possibly enjoys the cut content are... let me see here: perverts, fans of trashy things, an otaku, and, to top it off, cannot be categorized as "normal people", heh.
 

...Okay, yeah, after seeing this I'm even more fine with this being gone (like, before it didn't really bother me a whole lot, now all that bothers me are the minor effects this has on gameplay and backstory, and it's likely the localization team will fill those gaps with some other addition outside of or even replacing this mode anyways).

Syalla is probably the biggest outlier in terms of sexuality in the mini-game, which makes sense she is basically.. Sallya/Tharja(?) from FE: Awakenings. She has an obsessive personality throughout the entire game. None of the other characters have such creepy mini-games because hers is meant to be creepier.

That's a really eloquent way of saying that anyone that possibly enjoys the cut content are... let me see here: perverts, fans of trashy things, an otaku, and, to top it off, cannot be categorized as "normal people", heh.

You do see who your replying too, right? :P Charlequin doesn't go half-way with his opinions.
 
watching this (and yes dat be lewd) really makes me think the real reason was because it took too much work getting all the needed VAs. Never knew it was that deep lol.

You know in a way it would be worse if they cut it because they are being lazy rather then for just for censoship reasons.

Like if they can't be bother to do this properly what will they skip out on next? Skip out on translating the party chat in Dragon quest 7 to save a few bucks? Cut out the musical from #FE that some people flipped out about because they don't feel like doing all the leg work that localizing that properly will require?
 
So I might be late to the party on this, but I saw a screenshot floating around on Twitter that showed the private quarters is still in the English version, and they say Kotaku is wrong. Is there any validity to that or is it just random Twitter bullshit?
 
I think some things that are clearly aimed at the otaku market can be enjoyed by people who are not otaku. But that doesn't mean Japanese companies don't go after the otaku money. I bought Stella Glow knowing exactly what I was getting into, and I loved the game, but I don't pretend the otaku pandering is not strong in that game, lol.
 
I just really miss when Fire Emblem was the subject of 51 pages of strategizing and discussion of political factions, not... this.
 
So I might be late to the party on this, but I saw a screenshot floating around on Twitter that showed the private quarters is still in the English version, and they say Kotaku is wrong. Is there any validity to that or is it just random Twitter bullshit?

Private Quarters is still there. You can see it here, it's the treehouse. You could also change Corrin's outfit and hairstyle in there, but the exclamation point only shows up when a skinship event is available.

It's from about a month ago so it's possible it was removed since then.

I just really miss when Fire Emblem was the subject of 51 pages of strategizing and discussion of political factions, not... this.

Was it -ever- popular enough in the West to get 51 pages in one day, before Awakening?
 
Private Quarters is still there. You can see it here, it's the Treehouse. You could also change Corrin's outfit and hairstyle in there, but the exclamation point only shows up when a skinship even is available.

It's from about a month ago so it's possible it was removed since then.

I see, then most likely it was removed. Thanks for the clarification.
 
The reincarnated bisexual stalker from Awakening? I'll never understand the appeal of "yandere."

I find yanderes fascinating and amusing in the same way I find all over the top psycho characters fascinating and amusing.

But in a "best girl" kind of way? Never got the appeal either. I mean, unless you have a death fetish.
 
I think some things that are clearly aimed at the otaku market can be enjoyed by people who are not otaku. But that doesn't mean Japanese companies don't go after the otaku money. I bought Stella Glow knowing exactly what I was getting into, and I loved the game, but I don't pretend the otaku pandering is not strong in that game, lol.

Important to note otaku pandering doesn't necessarily mean sexualization. Danganronpa for example has appeal beyond the otaku market, but it's definitely a franchise with the otaku market in mind.
 
Private Quarters is still there. You can see it here, it's the Treehouse. You could also change Corrin's outfit and hairstyle in there, but the exclamation point only shows up when a skinship event is available.

It's from about a month ago so it's possible it was removed since then.

That was more than likely the final product. The game launches in like two-three weeks, they would have had it finalized and getting tested more than a month ago and have been well into a finalized product.

You remove this stuff at the start not at the end.
 
Then we have to question what that exclamation mark is for.

Which is what I have done for several pages, lol, and why I posited that they removed "skinship" but left in everything else. So you would still have "private time" with characters but without the need to poke them in the face with a stylus.
 
I'm currently playing FE4, I just finished the chapter 5 where
The hero and his party got trapped and all die, while the hero's wife being mind controlled is now married to the bad guy.
No petting
No drugs
No moe shit
Good characters and story about war and heroes.

I thought FE4 handled the marriage system pretty well. All of the pairings develop their love for each other during gameplay but all evidence of them getting married and having children occurs in the months and years that span between chapters. You had to fill in the blanks beforehand instead of witnessing some super tropey anime conversations that leads with an awkward marriage proposal in Awakening. Spoiler territory:
I thought it was cool that some of the few 1st Gen characters who could be fathers and survive the ch 5 massacre could interact with their children post-timeskip and find out the horrible things they grew up with personally. If could be an emotional moment in a game that's already pretty depressing. Awakening only touched upon the grief the children dealt with with Lucina and Chrom.
 
That was more than likely the final product. The game launches in like two-three weeks, they would have had it finalized and getting tested more than a month ago and have been well into a finalized product.

You remove this stuff at the start not at the end.

More than likely, they already have everything printed out and are just twiddling their thumbs until the game's release date while trying to keep people interested.
 
I just really miss when Fire Emblem was the subject of 51 pages of strategizing and discussion of political factions, not... this.

this never happened..and if it did it would happen in the OT...

and guess what? That will happen in the OT...when the game releases over here. Imagine that?
 
More than likely, they already have everything printed out and are just twiddling their thumbs until the game's release date while trying to keep people interested.

Nah. The final few months are always QA heavy, and then retail realities and dealings set in which can take several weeks to sort out and ship/stock across North America.

That's why "going gold" to retail release is not the night after.
 
this never happened..and if it did it would happen in the OT...

and guess what? That will happen in the OT...when the game releases over here. Imagine that?

And guess what? I amended my statement, admitting it was a silly thing to say. Imagine that?
 
On the one hand I'm perfectly fine with this being removed. It doesn't add anything to the game that can't be done other wise through a simple text dialogue with some editing.
On the other hand, Nintendo's been really going at it lately with the scissors a bit to fanatically for no real reason. I know they've always been a bit easy with them and I'm absolutely glad they removed those terrible bikinis from Project Zero/Fatal Frame. But I'd really appreciate it of they would let the players make the choice if they want to actually interact with these modes. The games are T or 12 anyway (though it's 15 years and older in Japan). So the people who would play this can handle the subject matters.
 
I thought FE4 handled the marriage system pretty well. All of the pairings develop their love for each other during gameplay but all evidence of them getting married and having children occurs in the months and years that span between chapters. You had to fill in the blanks beforehand instead of witnessing some super tropey anime conversations that leads with an awkward marriage proposal in Awakening. Spoiler territory:
I thought it was cool that some of the few 1st Gen characters who survived during the timeskip that can become fathers could interact with their children and find out the horrible things they grew up with personally. If could be an emotional moment in a game that's already pretty depressing. Awakening only touched upon the grief the children dealt with with Lucina and Chrom.

I think Awakening had flaws because it was deemed to be the last one. They put so much into the game and added so many references to previous game as a final chance for the series to survive.

If fire emblem was in good state, I think awakening would've been handled much better, but they did the series good by keeping alive and bigger then ever.
 
How would an optional minigame have been detrimental to your experience? Serious question.

Just because it's optional doesn't mean it's something to ignore. I view games as a complete package and if it's a minigame I don't like I'll rate the game accordingly.

Removing bad features = better overall game.
 
That never happened, lol.

Edit:


More like it :P

Also you're being at least a little disingenuous if you're suggesting that there was no Fire Emblem shipping interest before Awakening. There definitely was for Sacred Stones.

And the super hardcore Fire Emblem strategy types featured a few people who were horrifyingly obnoxious and pretty much made new people feel as unwelcome as possible so yeah, I don't miss them at all (this wasn't on GAF though, I joined GAF in the gap between Shadow Dragon and Awakening).
 
Also you're being at least a little disingenuous if you're suggesting that there was no Fire Emblem shipping interest before Awakening. There definitely was for Sacred Stones.

And the super hardcore Fire Emblem strategy types featured a few people who were horrifyingly obnoxious and pretty much made new people feel as unwelcome as possible so yeah, I don't miss them at all (this wasn't on GAF though, I joined GAF in the gap between Shadow Dragon and Awakening).

Scared Stones? I hope you not referring to the twins since it's not true. It's always been a misunderstanding
 
Just because it's optional doesn't mean it's something to ignore. I view games as a complete package and if it's a minigame I don't like I'll rate the game accordingly.

Removing bad features = better overall game.

It's fine to view games as a complete package.

But if the feature is optional, you and I, despite having different games, have different packages. It only affects you if you choose to make the experience worse for yourself by doing something you don't enjoy.

If your position is that you can't help but make the experience worse for yourself, being continually haunted by the spectre that is optional, potential content, hounding your conscience at every moment of gameplay, that's a fine position to take, I just don't really understand it.
 
In defence of Fates, and since I just mentioned Stella Glow, the dating sim crap wasn't optional in the latter :( Jeez, it's still so odd to me that they shoehorn dating sim elements into SRPGs. I just don't see the logic.
 
In defence of Fates, and since I just mentioned Stella Glow, the dating sim crap wasn't optional in the latter :( Jeez, it's still so odd to me that they shoehorn dating sim elements into SRPGs. I just don't see the logic.

It's where the money's gone, apparently. Ah well, it is what it is. I hear-tell Fates is pretty great overall.
 
In defence of Fates, and since I just mentioned Stella Glow, the dating sim crap wasn't optional in the latter :( Jeez, it's still so odd to me that they shoehorn dating sim elements into SRPGs. I just don't see the logic.

Developers not feeling confident that their game will sell on the core gameplay alone, so they add dating sim elements or fanservice bordering on softcore pornography to appeal to the otaku demo that eat that stuff up.

See: Every niche SRPG and Dungeon Crawler on the Vita.
 
Scared Stones? I hope you not referring to the twins since it's not true.

I'm not talking about the games at all (let alone the twins specifically), I'm talking about what the fans tended to discuss (ie stuff that would have been found in an OT). And some discussion of relationships arising from the support discussions and endings would have been there.

Though I think the fact you jumped to that specific conclusion makes at least some kind of point anyway (given that game predates awakening by almost a decade) even if I'm not sure what.
 
In defence of Fates, and since I just mentioned Stella Glow, the dating sim crap wasn't optional in the latter :( Jeez, it's still so odd to me that they shoehorn dating sim elements into SRPGs. I just don't see the logic.
It's not necessary new. Dating sim elements have existed in SRPGs for a long time now. As far back as Sakura Wars and many many PC titles.
 
In defence of Fates, and since I just mentioned Stella Glow, the dating sim crap wasn't optional in the latter :( Jeez, it's still so odd to me that they shoehorn dating sim elements into SRPGs. I just don't see the logic.

It's easier to relate to a character when you know their motivations and background. It also keeps you from seeing individual units as expendable unlike in other games where you control generic pieces. They want you to care about these characters and the easiest way to do so is to bond with them utilizing a self-insert MC.
 
In defence of Fates, and since I just mentioned Stella Glow, the dating sim crap wasn't optional in the latter :( Jeez, it's still so odd to me that they shoehorn dating sim elements into SRPGs. I just don't see the logic.

Dating/social sim elements in SRPGs predates Final Fantasy Tactics.

People just like those aspects. Other series like Persona wouldn't be critically acclaimed without them.
 
It's not necessary new. Dating sim elements have existed in SRPGs for a long time now. As far back as Sakura Ward and many many PC titles.
It wasn't the norm, though. I first encountered in Luminous Arc and then I somehow avoided it until Awakening. I'm pretty sure GBA era SRPGs were mostly free from it. It'd feel so incredibly out of place in Tactics Ogre, FFT, Onimusha Tactics, etc.
 
Really nintendo? We had to wait a long time for this game to get localised and instead of editing the minigame or something in all this time they just remove it?
 
It's easier to relate to a character when you know their motivations and background. It also keeps you from seeing individual units as expendable unlike in other games where you control generic pieces. They want you to care about these characters and the easiest way to do so is to bond with them utilizing a self-insert MC.

The Fire Emblem games of old had a great cast of characters players could care and relate to and none of them had a self-insert MC beyond maybe Roy.
 
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