Scythesurge
Member
I love me some pokemon! Too bad I don't have the right amount of time to properly sink into the series any more, I used to be so into the meta game :-(
Ondore said:Grass/Dark
Fire/Psychic
Water/Fighting
?
hemtae said:Heracross is where its at
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and was I the only one that ever liked Flygon
viewtiful_dru said:That would be awesome, but I don't think that elemental triangle is as easy to understand for children as fire/water/grass is.
Dax01 said:I think what he was trying to say that, in general, the first 151 are A LOT better than the rest.
ryan-ts said:My fab 5Go Blue!
1) Cubone
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hemtae said:Heracross is where its at
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ReiGun said:Fuck Scizor.![]()
Guardian Bob said:I liked this little guy:
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You begin with the cuteness.
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And end with the power.
Your alternate paths are 4 different Pokemon games, plus the ability to take any 6 you want with you.A Link to the Snitch said:Alternate paths [why not be able to play as a rival character instead?]
You have to agree though, regardless of visual design, gen 1 still had the best backgrounds. The Pokemon that fit well into the canon of the series, like Drifloon, have really awesome backgrounds. Without exception (well there are a few), gen 1's Pokemon universally fit there. Not because they're magically better but because they were there first and shaped our view of the universe.Andrex said:You're wrong and corrupted by rose-tinted glasses. Sugimori is Sugimori, hand drawn or not. And personally I feel that gen one had some the most unimaginative Pokemon designs of all the sets overall. The creative designs didn't really start coming en masse until gen two.
Andrex said:You're wrong and corrupted by rose-tinted glasses. Sugimori is Sugimori, hand drawn or not. And personally I feel that gen one had some the most unimaginative Pokemon designs of all the sets overall. The creative designs didn't really start coming en masse until gen two.
If you can't surprise your opponent, that's your problem, not the game's.selig said:You have such great music, and when you look at the actual in-game combat, it´s static as hell. I´d want some kind of advanced action-skill element for combat. Something that allows for surprise. After all, the battles shown in the anime are almost all finished with some kind of "where did he pull that one out?!"-desperation attack, not by sheer power.
Would be nice if that philosophy could be translated into the games at one point.
upandaway said:The first 2 gens are closed off from the last two.
Edit: Well there you go.
You can transfer Pokemon from RSE/FRLG to DPPt/HGSS. However, you have to beat the DS game before you can transfer GBA Pokemon over, and you can only transfer 6 per day. (This is how it was in DPPt. Not sure if it's different for HGSS.)selig said:Wah, sorry to bring this up again, but: Is it only red and blue and gold and silver that´s cut off, or is it also the same for Fire Red and Leaf Green? If so I´d just get the remakes. But if they´re cut off from the latest gen, too, I´ll just have fun with the original.
God's Beard said:From the mindfuck thread:
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The mother dies because of poaching.
It's just a fan theory, the Cubone and baby Kengaskhan sprites in that image are fan made too.Teknoman said:Wait...whoa...is that true? Not the poaching part, I remember that. About Cubones really being baby Kangaskhans.
And whats worse is Zubat and Golbat always are common so you will be walking around then "PAAHAHRASHSHSAHS" and your like "BLOODY BATS!"ReiGun said:A little, tiny change I'd like to propose for Gen 5. Nothing game changing. Just a minor thing.
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I love these guys. Really I do. Okay, maybe not Golbat, but that's neither here nor there. Point is, can the devs please stop putting them in damn near EVERY cave? I mean, they can make in new bird and normal type near the start of the game for every gen, but four gens in I'm still fighting these dudes over and over? Come on guys. Or at least stop making them appear 90% of the time.
selig said:http://www.youtube.com/watch?v=cDu6KcjnL5A
It´s a shame. You have such great music, and when you look at the actual in-game combat, it´s static as hell. I´d want some kind of advanced action-skill element for combat. Something that allows for surprise. After all, the battles shown in the anime are almost all finished with some kind of "where did he pull that one out?!"-desperation attack, not by sheer power.
Would be nice if that philosophy could be translated into the games at one point.
And count me in the "more customization"-group. There´s no reason at all not to let you create your whole own trainer. (make Pokemon also customizable and show it in battle).
ReiGun said:A little, tiny change I'd like to propose for Gen 5. Nothing game changing. Just a minor thing.
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I love these guys. Really I do. Okay, maybe not Golbat, but that's neither here nor there. Point is, can the devs please stop putting them in damn near EVERY cave? I mean, they can make in new bird and normal type near the start of the game for every gen, but four gens in I'm still fighting these dudes over and over? Come on guys. Or at least stop making them appear 90% of the time.
Firestorm said:Animation-Off players unite! I don't know how you guys can stand waiting for the animations to play out for 20 hours x.x