Holy shit, Bison's V-skill also works on normals and single hit specials.
THIS. CHANGES. EVERYTHING.
Holy shit, Bison's V-skill also works on normals and single hit specials.
THIS. CHANGES. EVERYTHING.
I always get hit anyways when I parry something other than a fireball.
Doesn't any character have instant overheads in this game?
It kinda annoys me that so many features have been removed. I just have to adapt to the new system of course, I played SF4 for too long. I do like SF5 a lot, this game is a blast.
Can you turn Fight Request off in Training? I swear it won't let me.
Not for the online beta, but for the retail you will be able to.Can you turn Fight Request off in Training? I swear it won't let me.
I don't understand why, he's pretty damn good. Most Kens I played made me work hard or just straight up bodied me.
I keep fighting the same characters over and over again. Karin, Ryu, Cammy, and Mika. Ken army is dead.
Man, I don't know if it's the netcode or what, but characters being able to punish successful pokes with ULTRAS is the worst thing about this game.
Depends on what you did after your successful poke.
Meh, even with correct spacing I won't trust Nash's cr.MP as a good antiair. Just lost a match against a Ryu who jumped in predictably and stuffed my antiair with a common j.HK cr.MK xx Fireball xx Super for the win.
Meh, even with correct spacing I won't trust Nash's cr.MP as a good antiair. Just lost a match against a Ryu who jumped in predictably and stuffed my antiair with a common j.HK cr.MK xx Fireball xx Super for the win.
Yeah, that could be the reason too, something to keep in mind when going against Ryu I suppose. I just played against a jumpy Ken and the cr.MP worked flawlessly. I prefer using antiair normals as I'm usually slow at reacting with antiair DPs.Might be that Ryu's jHK is extra beefy, he often nails my Mika's cMP as well.
Man, I don't know if it's the netcode or what, but characters being able to punish successful pokes with ULTRAS is the worst thing about this game.
Yeah, PC needs to put in official Xinput shit, because this game does not work nicely with joy2key
I ran into a Zangief whose main strategy was standing roundhouse and SPDs. The kick hits you if you jump, SPD if you don't. Once I regained distance, he didn't have much else.I hate day one tactics so much.
Mad rage quitters. I'm recording all of these.
Yeah, if you can't handle losing in beta. >_>
I've had several of those already.
I think Xinput is supported, it's Dinput that's not. But yes, they should fix it at least on release or say something about it, I'm really thinking about preordering it but I'm worried that they won't implement it (that would be REALLY weird since basically all fighters I've tried on PC support it, but you never know how!)
I hate day one tactics so much.
What...did you think it did?Holy shit, Bison's V-skill also works on normals and single hit specials.
THIS. CHANGES. EVERYTHING.
How do I deal with Dhalsim's teleport with Karin? It's far stronger than his teleport in 4.
Rank 57 now.
momma we almost made it
highest ranked Laura
So in the final game are they going to let you select characters during matchmaking like in SFIV, or are they sticking to making you pick a "favorite fighter" that you have to play as until you manually switch it to someone else?
I really, really don't like having to lock in a fighter.
stand jab and dash under or block
When you win a first round easy and then it turns into a broken vhs tape the next two :/