Street Fighter V Beta IV Thread: Jan 30-31

Doesn't any character have instant overheads in this game?

It kinda annoys me that so many features have been removed. I just have to adapt to the new system of course, I played SF4 for too long. I do like SF5 a lot, this game is a blast.
 
I've never been a fan of grapplers, but I am REALLY enjoying Mika. She's kind of Grapple-Lite anyway, but I'm not used to a character with such low mobility. Getting stuck in is a problem for me and I'm not sure how to work her heavy throws into the mix.

I'll figure it out but I honestly just want to Mic Drop constantly.
 
Doesn't any character have instant overheads in this game?

It kinda annoys me that so many features have been removed. I just have to adapt to the new system of course, I played SF4 for too long. I do like SF5 a lot, this game is a blast.

Pretty sure there are a few characters with fuzzy guard setups at least on the taller characters unless they took them out.

:edit: yeah they're still in there
 
Meh, even with correct spacing I won't trust Nash's cr.MP as a good antiair. Just lost a match against a Ryu who jumped in predictably and stuffed my antiair with a common j.HK cr.MK xx Fireball xx Super for the win.
 
Man, I don't know if it's the netcode or what, but characters being able to punish successful pokes with ULTRAS is the worst thing about this game.
 
Yeah, PC needs to put in official Xinput shit, because this game does not work nicely with joy2key

Depends on what you did after your successful poke.

I'll make a gif later. It was Mika lp --> mp which was interrupted by a ken ultra.

That shit is redonk. I'll just chock it up to netcode BS.
 
Meh, even with correct spacing I won't trust Nash's cr.MP as a good antiair. Just lost a match against a Ryu who jumped in predictably and stuffed my antiair with a common j.HK cr.MK xx Fireball xx Super for the win.

Might be that Ryu's jHK is extra beefy, he often nails my Mika's cMP as well.
 
Meh, even with correct spacing I won't trust Nash's cr.MP as a good antiair. Just lost a match against a Ryu who jumped in predictably and stuffed my antiair with a common j.HK cr.MK xx Fireball xx Super for the win.

I just use Standing HK at an AA and the worst I've gotten was a trade.
 
Might be that Ryu's jHK is extra beefy, he often nails my Mika's cMP as well.
Yeah, that could be the reason too, something to keep in mind when going against Ryu I suppose. I just played against a jumpy Ken and the cr.MP worked flawlessly. I prefer using antiair normals as I'm usually slow at reacting with antiair DPs.
 
Karin has so many options. I still don't know how to deal with her up close high low mixup game.

I keep getting matched with Chuns and Karins and they both feel like rough matchups for Laura. Chun especially.
 
Man, I don't know if it's the netcode or what, but characters being able to punish successful pokes with ULTRAS is the worst thing about this game.

If it's not a true block string (aka there's no point in between two hits that the opponent goes back to neutral) then there's always a possibility that your second poke is going to get blown up by something that's invincible on frame 1. That's always been the case?

Edit : Unless you're talking about a move that's so minus on hit that it's outright punishable by ultra? Haven't come across one of those yet.
 
Yeah, PC needs to put in official Xinput shit, because this game does not work nicely with joy2key

I think Xinput is supported, it's Dinput that's not. But yes, they should fix it at least on release or say something about it, I'm really thinking about preordering it but I'm worried that they won't implement it (that would be REALLY weird since basically all fighters I've tried on PC support it, but you never know how!)
 
I've got a couple of Street Fighter V beta Steam codes if you want them. PM with an email address and I'll send it right away.

edit: gone
 
Yeah, if you can't handle losing in beta. >_>

I've had several of those already.

Yesterday was really fun for me, because where I was probably losing more than I was winning, I didn't care. and just got into the habit of doing one match after that next. I'll be glad when I can select by region though. If I had fibre, I wouldn't mind. but I don't.
 
I think Xinput is supported, it's Dinput that's not. But yes, they should fix it at least on release or say something about it, I'm really thinking about preordering it but I'm worried that they won't implement it (that would be REALLY weird since basically all fighters I've tried on PC support it, but you never know how!)

Right, I had them backwards.

Honestly, I'd love to completely delete and reinstall my xinput drivers because they're completely borked. But I don't know how.
 
Got on a nice little streak with Vega then ran into a two guys in a row who were teleporting all over the place, kinda killed my buzz losing because of that.
 
So in the final game are they going to let you select characters during matchmaking like in SFIV, or are they sticking to making you pick a "favorite fighter" that you have to play as until you manually switch it to someone else?

I really, really don't like having to lock in a fighter.
 
I've been reading how nerfed Ryu is forever. Today I gave him a chance for the first time. Well, yes, he doesn't have a win button, but he's got all the tools you need to hurt your rival. I'd go as far as saying this the most fun Ryu ever in a mainline title.

I'm loving this game so much. I'm really looking forward to the final release so I can finally play at my own pace, no time constraints whatsoever.
 
So in the final game are they going to let you select characters during matchmaking like in SFIV, or are they sticking to making you pick a "favorite fighter" that you have to play as until you manually switch it to someone else?

I really, really don't like having to lock in a fighter.

My bet is it's going to stay this way at least for ranked (this lets you matchmake according to your individual character ranking so you can play alts in ranked and not ruin your ELO)
 
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