Street Fighter V Beta IV Thread: Jan 30-31

this is no way to play Street Fighter

i feel like i'm fighting my hands and my opponent

Yes be a man and play with stick, don't give in to their lies!

Lol, when Im forced to play with pad I just pick ryu, pretend it's sf2 and don't worry about anything other than zoning, shoryus and hadoukens. U can only gimmick so hard tho
 
What does that mean? Haha. I don't think I've ever played a laggy Cody.

Has nothing to do with lag.

It's just constantly people hitting buttons and doing whatever they want. It feels incredibly hard to punish anything in this game, and it seems it always boils down to whoever can apply pressure/go nuts first.

It's stupid. I'm not even having fun when I win anymore.
 
Pad 'till I die.

ZcARSq8.gif
 
Has nothing to do with lag.

It's just constantly people hitting buttons and doing whatever they want. It feels incredibly hard to punish anything in this game, and it seems it always boils down to whoever can apply pressure/go nuts first.

It's stupid. I'm not even having fun when I win anymore.

Oh yeah, I agree.
 
I have had some laggy matches so I decided to use the passive match find feature because you can set it to ask you and you can see the connection and after setting it to 5 only I got 1 5 bar match, 1 3 bar match and 10+ 1 bar matches.

Cool fucking game.
 
I have had some laggy matches so I decided to use the passive match find feature because you can set it to ask you and you can see the connection and after setting it to 5 only I got 1 5 bar match, 1 3 bar match and 10+ 1 bar matches.

Cool fucking game.

Working as intended. Thank you for contacting Capcom support. For reference your ticket number is 445533
 
I still need this question answered:

SFV Vega newbie here. (Played him a lot in SFIV though) Can someone tell me the purpose of ASE? (qcb+p) It appears to be a super slow start up move with crappy range. What is it for?
 
I still need this question answered:

SFV Vega newbie here. (Played him a lot in SFIV though) Can someone tell me the purpose of ASE? (qcd+p) It appears to be a super slow start up move with crappy range. What is it for?

I tried to answer it earlier, but it's a new move so it still needs experimenting. Right now the roll seems like the better combo ender, but who knows? It looks cool!
 
Is FANG the only character missing from the launch lineup?
Yup.

BTW, R.Mika has 2 Command Throws but the Punch Throw does more Damage and Stun than the Kick Throw... so is there
any advantage for using the Kick Throw ?
 
I still need this question answered:

SFV Vega newbie here. (Played him a lot in SFIV though) Can someone tell me the purpose of ASE? (qcb+p) It appears to be a super slow start up move with crappy range. What is it for?

IDK but it does seem to combo from certain moves that will not combo into CT. I can't get clawed s.lp to combo into CT but s.lp combos into the light version of ASE. I can't tell if light ASE is hitting low or high though. If it's hitting low then s.lp into light ASE could be useful.

heavy ASE combos into CA too but if you mess up the timing you've wasted three bars. need to test it as AA.
 
So atfer this last beta, how much Fight Money will new characters, costumes and colours cost?
I'm a little over 20k now in just 3 days, which makes me think that it'll be either way more than that or they change the economy completely for the final release.
 
So atfer this last beta, how much Fight Money will new characters, costumes and colours cost?
I'm a little over 20k now in just 3 days, which makes me think that it'll be either way more than that or they change the economy completely for the final release.

I honestly think they haven't fully figured out the economy yet but we don't know anything concrete. We'll find out at launch.
 
Yup.

BTW, R.Mika has 2 Command Throws but the Punch Throw does more Damage and Stun than the Kick Throw... so is there
any advantage for using the Kick Throw ?

Rainbow Typhoon (punch) throws opponent to otherside while Brimstone (kick) keeps opponent on the same side. So you might want to use Brimstone if you want to keep your opponent in the corner etc.
 
Rainbow Typhoon (punch) throws opponent to otherside while Brimstone (kick) keeps opponent on the same side. So you might want to use Brimstone if you want to keep your opponent in the corner etc.

Pretty much this. I was messing around with Mika yesterday and found out about this so it's good to keep in mind if you plan to corner your opponent and don't throw him away from there accidentally.
 
Was he using Bison? Viscant mains Bison. Also, I had the server quit on me once yesterday during the first round of a match. That's always a possibility.

Does anyone know the frame data on Dhalsim's quickrise? I'm going to assume that he quickrises the fastest of all the characters because I've had it happen with every Sim where I knock him down, I do my meaty on his wakeup, and he quickrises and mashes Jab or even does his slide on wakeup where it beat my meaty.

Too early for Tier List? Here's mine for shits 'n giggles:

A: Chun Li, Cammy, Nash, Birdie.

Reasoning: they all have really good buttons, good damage, have gimmicks (especially Birdie), and don't really seem to have any bad matchups except Birdie vs Sim.

B: Ryu/Ken, Karin, Rashid, Vega, Laura, Necalli, Dhalsim.

Reasoning: all good characters but they have to be played a certain way. With the A tier characters, you can play however you want. B tier is a little trickier and excluding Ryu/Ken/Sim, they're mostly about getting in and frame-trapping.

C: Bison, Mika.

Reasoning: they both do great damage and have tricks/gimmicks. But, they have a hard time getting in and they both have bad crossups. I'd like to see these characters receive a few buffs (fast walk speed for Bison, Mika's EX Peach having startup invincibility and forward MK having extended range). Plus their V-Skills are worthless in most matchups. Mika's in particular is all but worthless because it takes too long and the instant she gets hit she loses the buff.

D: Zangief.

Terrible character. Gets zoned out by everyone. Slow as hell. V-Trigger has to be done at mid-screen in order to catch a zoner (unlike Birdie who can just throw down a coke can, a Banana, or build V-Trigger). Slow anti-airs. Can be hit out of his command grabs. Grab super has horrible range. I am very confident in saying he is the worst character as of Beta 4.
Bison is still really good, looking at people who know how to play him. Bit of a placebo effect going on due to the all the nerfs he received.

Birdie struggles against a true zoner like Dhalsim too. The can and banana do little to prevent him to continue poking from afar, or use V-Skill to avoid / punish a common set-up with Birdie's dive grab, or simply teleport behind him on reaction if Birdie doesn't do this on knockdown. Zangief's CA grab having short range makes sense; 0 frames start up as well as able to be comboed, even if it's something as straight-forward as c. LK + c. LK. Zangief's standing jab anti-air is pretty decent (and fast) from what I've heard and he's no joke against players who know his priorities and know when to use which armor move, never mind his forward dash actually being respectable now. Sincerely doubt he's the worst character.

Is there a way to extract the replay to youtube from the game? I favorited the replay I want and I can see it on my CFN menu, but how do I extract it to video file?
Save the replay through your Fighter Profile, open it in the CFN menu and record it via something like Open Broadcast Software.
 
Has nothing to do with lag.

It's just constantly people hitting buttons and doing whatever they want. It feels incredibly hard to punish anything in this game, and it seems it always boils down to whoever can apply pressure/go nuts first.

It's stupid. I'm not even having fun when I win anymore.

If there were a "12 stages of grief" for fighting games, I'm sure this would be one of them.

Phase 5: "There's something wrong with this brand new game that no one on Earth has mastered. It couldn't possibly be my lack of knowledge or experience. Nope, it's gotta be the game."
 
If there where a "12 stages of grief" for fighting games, I'm sure this would be one of them.

Phase 5: "There's something wrong with this brand new game that no one on Earth has mastered. It couldn't possibly be my lack of knowledge or experience. Nope, it's gotta be the game."

Bullshit. They've changed plenty of stuff based on feedback from people who got to play it for a couple of days at a time, Capcom clearly disagrees that the game is this immaculate conception that can't be criticized until we all have more than 500 hours into it.
 
Bullshit. They've changed plenty of stuff based on feedback from people who got to play it for a couple of days at a time, Capcom clearly disagrees that the game is this immaculate conception that can't be criticized until we all have more than 500 hours into it.

It can be criticized.

And, those criticisms can also be 100% wrong.

They usually are.

Remember these golden oldies?
"Nash sucks!"
"Chun Li sucks!"

Turns out players were actually the ones who sucked. It happens all the time.

It will take months to truly understand how this game is meant to be played, and only then can peeople start making definitive statements about something being "fundamentally wrong with the game's meta". The FGC never learns this, even though the lesson is taught over and over and over again...
 
How can someone put R. Mika in C Tier? She has so many tools, and just destroys when she gets in.

I think Bison is really hard to judge right now. I've found that I do better when I don't use Scissor Kick. It's just not that good in this game. Instead, I've been playing footsies with Psycho Blast a lot. My main concern about him is just that he has no real offensive game plan. He's pure defense. Scissors put him in a bad position on block. His dash is really predictable. None of his pokes are great. He doesn't have good up-close pressure. He is the ONLY character in the game with no overhead or command grab. He's just pure spacing and footsies. Maybe that'll work out for him, but I'm really skeptical that it works. The only time we saw Bison at the Madcatz Cup was vs. Dhalsim, which is a matchup that I've thought was a clear counterpick since day 1. I think he benefits from early game play because people won't stop pushing buttons, which makes him seem stronger than he is (even ComboFiend couldn't keep himself from mashing on oki...).

I still need this question answered:

SFV Vega newbie here. (Played him a lot in SFIV though) Can someone tell me the purpose of ASE? (qcb+p) It appears to be a super slow start up move with crappy range. What is it for?

I've seen it used for two things:
1) On oki, it is a good attack to create space if you got knockdown on a grappler and want a mixup, but don't want to stay in their face.

2) The EX version had full startup invincibility in Beta 2, making it an extremely good anti-air. I'm not sure if it still has that property.
 
Bullshit. They've changed plenty of stuff based on feedback from people who got to play it for a couple of days at a time, Capcom clearly disagrees that the game is this immaculate conception that can't be criticized until we all have more than 500 hours into it.

Whining that amounts to "waah waah people just press buttons and do whatever they want" without specifics doesn't qualify as useful feedback and I'd be even more worried than I am now if Capcom paid attention to that kind of thing.
 
Bison is still really good, looking at people who know how to play him. Bit of a placebo effect going on due to the all the nerfs he received.

Birdie struggles against a true zoner like Dhalsim too. The can and banana do little to prevent him to continue poking from afar, or use V-Skill to avoid / punish a common set-up with Birdie's dive grab, or simply teleport behind him on reaction if Birdie doesn't do this on knockdown. Zangief's CA grab having short range makes sense; 0 frames start up as well as able to be comboed, even if it's something as straight-forward as c. LK + c. LK. Zangief's standing jab anti-air is pretty decent (and fast) from what I've heard and he's no joke against players who know his priorities and know when to use which armor move, never mind his forward dash actually being respectable now. Sincerely doubt he's the worst character.

Bison is pretty good but if the other guy wants to play keepaway, there's not much Bison can do to go in (safely), plus he has horrible walk speed. Best he can do is Dash and throw, chuck an EX Psycho Blast, or EX Head Stomp. And the instant he loses that super, he becomes 100 times less scary to approach. Once he's in he's good (like Mika) but getting in and staying in is the big problem.

I said that Sim is Birdie's worst matchup. Birdie can still punish the arcing fireball with EX and I think HP Bullhead. If Sim is teleporting around, Birdie can cr.MP him but the timing is tight. I still think Birdie is a high tier character despite the Sim matchup.

Gief sucks. He's easily zoned out by anyone with a fireball. His buttons kinda' suck. He's slow. Has no reversal or wakeup threat, you can easily hit him out of EX 360. And the grab super? It has the same range as a throw, just stay out of that range and you can freely hit or even command grab him out. He sucks. Easily the worst character.
 
How can someone put R. Mika in C Tier? She has so many tools, and just destroys when she gets in.

I think Bison is really hard to judge right now. I've found that I do better when I don't use Scissor Kick. It's just not that good in this game. Instead, I've been playing footsies with Psycho Blast a lot. My main concern about him is just that he has no real offensive game plan. He's pure defense. Scissors put him in a bad position on block. His dash is really predictable. None of his pokes are great. He doesn't have good up-close pressure. He is the ONLY character in the game with no overhead or command grab. He's just pure spacing and footsies. Maybe that'll work out for him, but I'm really skeptical that it works. The only time we saw Bison at the Madcatz Cup was vs. Dhalsim, which is a matchup that I've thought was a clear counterpick since day 1. I think he benefits from early game play because people won't stop pushing buttons, which makes him seem stronger than he is (even ComboFiend couldn't keep himself from mashing on oki...).

Maybe that's the point though? Make him the one character who relies on spacing over anything else.

Though I admit often times his buttons just don't feel as effective without an overhead. Even his Anti-air can feel lacking, despite having that Cr.Hp of his.

I personally found light scissor kick to be most effective against particular characters, not so much against others.
 
I've seen it used for two things:
1) On oki, it is a good attack to create space if you got knockdown on a grappler and want a mixup, but don't want to stay in their face.

2) The EX version had full startup invincibility in Beta 2, making it an extremely good anti-air. I'm not sure if it still has that property.

When Vega spins before the slash does it have any sort of invincibility?
 
If there were a "12 stages of grief" for fighting games, I'm sure this would be one of them.

Phase 5: "There's something wrong with this brand new game that no one on Earth has mastered. It couldn't possibly be my lack of knowledge or experience. Nope, it's gotta be the game."

It can be criticized.

And, those criticisms can also be 100% wrong.

They usually are.

Remember these golden oldies?
"Nash sucks!"
"Chun Li sucks!"

Turns out players were actually the ones who sucked. It happens all the time.

It will take months to truly understand how this game is meant to be played, and only then can peeople start making definitive statements about something being "fundamentally wrong with the game's meta". The FGC never learns this, even though the lesson is taught over and over and over again...

Please show me where I said anything was fundamentally wrong with the game.
 
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