Does it take less thanEight years after Braid... Blow put in another puzzle where you have to wait for a.cloud
Well, now we know to expect that every time.
Eight years after Braid... Blow put in another puzzle where you have to wait for a.cloud
Well, now we know to expect that every time.
Another easy-to-miss panel is in the upper area of the quarry building, on the wall inside the section where the upper ramp controls are.
Does it take less thanthis time?6 hours
Are the items in the lake somewhat facing towards the area where the corresponding item is found?
i'm at 520, and know where 521 and 522 are. but i'm assuming 523 must be this final brown triangle leaf in the lake.
I beat the game. My last save is right in the elevator. My save prior to that is 40 puzzles earlier.
So if I want to play the rest I have to lose 40 puzzles and go back. That's really obnoxious if so. I was hoping I could keep playing.
Doh. I only looked at the picture on the save. Thought it was already in the air. Thanks.You can leave the elevator. Look down.
How did people find out about the secret room at the beginning. Was it highlighted in the flyby and I wasn't paying attention?
If I didn't see this thread I wouldn't not have realized it
So I actually stopped searching for them after finding them. I planned on going back and doing them...When you've be searching for those types of puzzles elsewhere for hours you pick up on conspicuous rounded ends or possible starting points. I doubt anyone found that on their first time through the area instead of starting the game up from a new game after the ending.
When you've be searching for those types of puzzles elsewhere for hours you pick up on conspicuous rounded ends or possible starting points. I doubt anyone found that on their first time through the area instead of starting the game up from a new game after the ending.
Here are some panels I thought were easy to miss:
-3 panels at final underground area elevator
-1 panel at each dock
-1 panel off the beaten path in the swamp, kinda hidden in the purple area
-1 (maybe 2?) panels for doing the triangle pillar/floor puzzle in the tutorial area
-1 panel for reactivating the white gate in the tutorial area
-Double check all the panels in the underground area outside of the challenge, could be easy to miss one since none of them do anything
Yeah, I promptly googled the words as soon as I finished listening. I wondered at the time whether Blow had turned Buddhist or something.5-10 minutes. Not nearly as bad.
I've reached 520, and two of the remaining three are grey panels that I can't find even knowing where they must be. After that... anybody's guess.
Edit: The source of the voices lines over the first ending has been found: https://en.wikipedia.org/wiki/Diamond_Sutra
All 6 videos
All boat panels
All the triangle puzzles
All the puzzles in the secret area as far as I know, I even checked with some guides
Final elevator checked
If you mean underwater panel as in underwater rooms I completed those, if you mean the actual panel is underwater then that might be it but I couldn't find anything
I've still some environmental puzzle to do so maybe one of them will lead me to the final puzzle, I don't know. 522, so close![]()
So I finallyBut again, I'm sure something big is going right past my head.got the "real" ending last night. I think. The one where you walk through a place that seems like it's for people watching the "island games" as entertainment (or they're watching an experiment? Many of the audio logs in the caves seem to be hinting at that), there are credit tapes around, then you walk through some weird void, and finally I guess you (or Blow himself?) wake up from having been "jacked in" for a long time? So what's this all about? It was all just a simulation? Or it's real (with spectators), but you experience it remotely Avatar-style? Probably there's a deeper meaning I'm not grasping. I somehow doubt Blow would simply pull an "it was all a dream!". And I still don't really get what the big THING some people have been talking about is. That huge secret. "OMG, the THING!". Is it just that which I just described? Eh. It was neat, but nothing mindblowing to me.
I'm not sure there is one big thing that everybody is talking about. Unless someone clarifies, it could mean anything. For example a lot of the reviews alluded to some big secret they didn't want to spoil which could simply be the +1 puzzles. People could be referring to the secret door in the entrance gate, or the FMV ending, or the vast underground caverns full of dozens of new puzzles, or the final music box challenge. There's a lot of cool secrets towards the end of the game that could result in an "OMG I just did/saw that thing" post.
Tbh, beyond the "Credits Ending", the only thing that's made me go "wow" was when I picked up an audio tape of Ellie reading something and then another voice comes in to ask about what she's doing before they talk visiting and leaving the island etc. That was really interesting, everything else has just been "This is a cool environment" sort of feeling, not one of shock.
So I finallyBut again, I'm sure something big is going right past my head.got the "real" ending last night. I think. The one where you walk through a place that seems like it's for people watching the "island games" as entertainment (or they're watching an experiment? Many of the audio logs in the caves seem to be hinting at that), there are credit tapes around, then you walk through some weird void, and finally I guess you (or Blow himself?) wake up from having been "jacked in" for a long time? So what's this all about? It was all just a simulation? Or it's real (with spectators), but you experience it remotely Avatar-style? Probably there's a deeper meaning I'm not grasping. I somehow doubt Blow would simply pull an "it was all a dream!". And I still don't really get what the big THING some people have been talking about is. That huge secret. "OMG, the THING!". Is it just that which I just described? Eh. It was neat, but nothing mindblowing to me.
When you've be searching for those types of puzzles elsewhere for hours you pick up on conspicuous rounded ends or possible starting points. I doubt anyone found that on their first time through the area instead of starting the game up from a new game after the ending.
Even after spending hours searching for environmental puzzles, I never, ever would have found that one on my own - I don't think it's obvious enough after re-starting.
Although, after finishing it at 7 lasers, I'm much less inclined to beat my head against the wall trying to figure out certain puzzles ().apparently I don't understand the sun shapes or colors as much as I thought I did because there's this one bitch ass door in the Hub...
Holy shit. How did I miss this one? It's the one like the first "boss" puzzle. Awesome, I'm at 523 now.Another easy-to-miss panel is in the upper area of the quarry building, on the wall inside the section where the upper ramp controls are.
So doing video 4 for the obelisk... not sure what Blow meant in that interview where he said he respects the players time......
It's a good talk.
What's the purple swamp one, not sure if I have it and haven't noticed anything going through there.
The meaning of the white flowers finally came to me while searching for collectibles.
All they mean is that a triangle panel is nearby! This was never so obvious as in the Town, where a flower is in the fireplace of the red brick house and the triangle panel is on top of the same fireplace. The flowers are colored yellow and white, and so are the panels.
Even the one on top of the mountain is signalling not only the location of the big triangle panel at the bottom of the mountain, but it's even next to the mechanism that activates it. And the windmill flowers in an X just marks the number of triangle panels on the island.
I consider that to be case closed on that particular loose end.
Best to leave that area for last, after you've mastered every type of puzzle.
Wanted to post Luis Antonio's artwork retrospective here, too: http://www.artofluis.com/3d-work/the-art-of-the-witness/
Interesting to confirm that the starting house was originally the "bunker", presumably before we ended up with the "greenhouse" bunker we have now.
I'm really looking forward to seeing earlier versions of the mountaintop, which definitely went through several massive changes based on in-development screenshots.
Thanks for posting!Wanted to post Luis Antonio's artwork retrospective here, too: http://www.artofluis.com/3d-work/the-art-of-the-witness/
Interesting to confirm that the starting house was originally the "bunker", presumably before we ended up with the "greenhouse" bunker we have now.
I'm really looking forward to seeing earlier versions of the mountaintop, which definitely went through several massive changes based on in-development screenshots.
Yup, the path right before the FMV ending was like something from Silent Hill in my head, so creepy, the FMV ending was scary too, I was all tense waiting for something horrible jump out at me. I know it's just my imagination going haywire just like you say too but yeah for me it wasn't quite as cute and fluffy as it may look at first glance with all the colors and nice vegetation etc.You know, I find the whole breaking the 4th wall thing to be really weird. It broke the immersion and Im not sure why it was included
The ending video felt like a parody.
Anyways, is anyone else still so fascinated with the island? I want to hope and believe that there is a massive secret we've all missed. Maybe something crazy that ties certain clues together or something.
I also wish this could have been ...more of a eerie game. Not necessarily a horror game, but there were so many damn times where I'd look out into the world or through a hole and get scared that I would see someone or something.
The statues were creepy, but I would have loved to see something in the distance that was alive. To make me feel that I wasn't alone, and scare me.
The island is so damn neat, and I was afraid of it at times. Just my own imagination trying to make stories in my head, but man, it would be so awesome if Blow put something clever and well hidden in the game.
Great game for the puzzles though. I'd give it a ten if it weren't for that diobolical music challenge puzzle, now it gets a 9. It will probably still be on my GOTY list for 2016.
what the hell I am just noticing it now
he is right there laying on the freaking couch!
https://pbs.twimg.com/media/CaJVEa3UcAAqzcw.jpg
how do I miss that shit
Where is that image from? I've been through the Hotel and seen the shadowy side rooms (real world?) you can peek into on that last path - I only had one puzzle panel in the pink (IIRC) border which switched some lights on in the 'real world' as I perceived it But I couldn't make out anything like that image.
Might want to go take another look there, that is absolutely from the spot you are talking from. To the right if you are facing the side where the panel is. In the "back" if you are around the corner. Kind of hard to miss honestly.
2. What determines the video we get?