I've brought this up before, but the more I think about it the more I find it really odd that the save file denotes completed obelisks -
- It's redundant. If you're at +135, you have to be at +6. So why is it there?
- The info isn't used for anything. I know that overall puzzle count isn't specifically used for anything either, but it at least makes sense as a general progress marker.
- Why highlight obelisks separately? What's the difference between something like "+ 450+65 +2" and just "+450 +65"?
I don't necessarily think this is a "clue" per se, but it does bug me. It would make so much more sense for that third number to be used to track lasers, or hexagons, or audio logs. Especially when, at least as of now, it doesn't seem like these environmental puzzles even matter to the endgame. And yet they take up a big portion of your save game name.
Well, it's not entirely redundant to have both the environment puzzle count and the obelisks completed count. The difference between "450, +65, +2" and just "450, +65" is that, well, in the former, you've completed no obelisks, in the latter, you've completed 2 obelisks. This can happen because the 65 environment solutions you've found aren't necessarily the same from one save file to someone else's. You can find 65 environment solutions and still complete NO obelisks. Technically, you could complete 129 environment solutions and still have no obelisks completed, by solving all puzzles for a given obelisk except one, for each obelisk. The only time when guaranteed redundancy is introduced would be the following two cases:
+134, +5 (the only way to get 134 solutions is to solve all but 1, which means you must by definition have completed all but 1 obelisk)
and
+135, +6 (the only way to get 135 solutions is to also complete all obelisks)
But +133, for instance, could be coupled with either 2 obelisks missing 1 each, or 1 obelisk missing 2, which means it could be followed by either a +4 or a +5, respectively.
Now, here's some thoughts/questions I had:
1) How does the game decide when it's going to create a new save file? Has anybody figured this out yet? Maybe it has something to do with the numbers in your save file name, when they fulfill a certain pattern or whatever, perhaps it saves the file for you so that you can have a record of that pattern?
2) A side question related to my first one... I should experiment with this, but haven't yet... if you load up one of the auto-generated backup save files it kept for you, and continue from that point, will it create ANOTHER save file after solve another puzzle? Or will it just save over the one you loaded, updating its filename, etc? My theory is that if it DOES create a new save file and still keeps the old one, that is further evidence that the name of the file is somehow important and the game wants you to notice it. On another note, if you start a fresh game and continue through it so that your filename would match up exactly with one that the game previously saved, will it keep a copy again at that point, or not necessarily?
and that leads me to:
3) Is it possible that the filename is a cipher of some sort, a code that can be interpreted? Does it have some meaning? The highest count I've seen is 523 + 135 + 6. I just wonder if there is some meaning to that. The easiest thing to do with those is add them together, where we get 664 (almost devilishly close to 666, makes you wonder if maybe there's 2 more puzzle panels to solve somewhere that no-one has found yet haha, but probably not... random apocalyptic or satanic themes would seem incongruous with the rest of what the game has presented us with).