gigantor21
Member
I'm just hoping we get some new Kinu art out of this at some point.
This is what I want more than any thing. She's easily my favorite artist to work on the series.
I'm just hoping we get some new Kinu art out of this at some point.
I remember we were talking sticks vs. pads a few pages back, but Amazon has the Hori FC4 back in stock for $30, basically the best PS4 fightpad at the best price:
http://www.amazon.com/exec/obidos/ASIN/B00TKLFES8/
Everything about this game seems rushed from an artwork standpoint. I mean the cover was the first image made for the game.
Yea I think it's fine to say people don't like the art but to say Bengus fell off or that he sucks now isn't fair in this case. He has to do drawings for the story modes of each of the first 16 characters and probably at least the 6 dlc characters currently in the pipeline. He did do that nice promotional poster.
He did all the promo art, covers, and story mode illustrations for 35+ characters in Alpha 3 and they looked amazing
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If we were gonna do any sort of story relevancy to the characters being added in, Sodom gave up fighting to go open a restaurant. They mention it in Poison's story mode back in 4. That being said was he ever a popular character that was due for a comeback?
Two SF2 characters, two SF3 characters and one SF4 character are all very safe guesses. Sagat and Akuma are also not going to be 2018 releases.
Q/Dudley
Makoto/Oro
Akuma
Sagat
C.Viper
Sakura
The ones in bold are almost surely locks. The SF3 picks are the only uncertain ones, but it all depends on whether or not Capcom will be doing yearly story expansions. If they do those expansions I could see Oro being a season 2 character. Dunno where Makoto, Dudley and Q fit into the SF lore, but they're easily some of the coolest and most popular SF (general not not SF3) designs. Q really needs to be back already and Makoto would be another needed conservative female design like Karin.
Thank you so much for this post. It's clearly a rushed job to draw all this shit in short notice
People talking shit about Bengus lately is just fucking stupid
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Capcom knows they cannot go wrong with Ryu so they just slap him front and center and know they're good now.
Looking back that Chun Li box art was pretty sweet...with the smoke surrounding her and shit.
I always wanted bengus, kinu and daigo(3s) drawing for a new capcom fighter
Marvel 2 Bengus is godlike btw
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These are simply character introductions, so not much really happens in terms of plot.
I had to skip through some of the dialouge because I didn't have much time so I can't remember all of the details.
Laura playfights with Sean and then leaves their house. She sees Birdie in Brazil and offers him a free meal if they fight. After they fight Laura asks Birdie if he knows any strong fighters to which he points her in the direction of Karin. Karin and Laura fight and Laura asks her if she knows any strong fighters. Karin tells her about Ryu. Laura and Ryu fight, Ryu talks about the Satsui no Hado. Laura finds Zangief and fights him. Afterwards, Zangief gives Laura tickets to a wrestling scouting event. The last shot is Sean sitting in Brazil wondering where Laura is.
Ken, Eliza and Mel are invited to a party hosted by Karin. Ken remembers fights between him and Ryu. They get to the party but get lost. Birdie thinks they're trespassing and fights Ken. Karin arrives and offers Ken a pre-meal fight as an apology for Birdie attacking him. Ken accepts. Ken and Eliza talk about Ryu not being at the party. Mel is about 1 year old.
Necalli's is weird. A 'Warrior Prophet' talks about the legend of Necalli. Necalli fights Ryu, Dhalsim and Bison and after beating them he kinda absorbs them. The prophet talks about Necalli feasting on warrior's souls. I don't remember much of this one.
Rashid's is really short. 2 matches. He's eating with his servant (a huge arabic guy called Azam). He talks about his friend going missing and how Shadaloo is involved. He sees Birdie and fights him. He talks to his friends online (he's constantly messaging them) and one of them (Maya) tells him to fight Ryu in order to see if he can take on Shadaloo. Rashid looses against Ryu (Gouken is with Ryu for some reason that is not given). Can't remember the ending though.
Nash's is basically a run-down of Alpha. He fights Bison, gets killed and is found by Helen (no mention of Illuminati as far as I know). He travels the world and finds some kid called Ed. Ed has psycho power but FANG arrives. You fight FANG. I started talking to the guy from GAME at this point so next thing I know Nash is standing in front of Guile and co. (basically that picture) then it ended.
Maya's the real name of Crimson Viper. Is it her? Was Maya voiced by Michelle Ruff?
No voices and there's no direct confirmation it's her, but it's likely. Rashid was talking to a bunch of his friends about Shadaloo through messages and he calls one of them Maya.
So regarding the rollback netcode in SFV, I got some questions.
Example, Wong vs Arturo (east coast vs west coast), the same match:
Art's perspective: https://www.youtube.com/watch?v=6edIL29kjo0
Looks pretty much perfect.
Wong's perspective: https://www.youtube.com/watch?v=_V9kT7nUI-I&feature=youtu.be&t=1h2m13s
Noticable skips, some wrong sounds play and there are some "double hits".
Can someone explain what's causing this to be on one side and not the other? This is still a p2p connection after all, the latency should be about the same in both directions, right?
How does the game decide who is "right"? Could this be the other way around next time and Arturo gets the short end of the stick?
So regarding the rollback netcode in SFV, I got some questions.
Example, Wong vs Arturo (east coast vs west coast), the same match:
Art's perspective: https://www.youtube.com/watch?v=6edIL29kjo0
Looks pretty much perfect.
Wong's perspective: https://www.youtube.com/watch?v=_V9kT7nUI-I&feature=youtu.be&t=1h2m13s
Noticable skips, some wrong sounds play and there are some "double hits".
Can someone explain what's causing this to be on one side and not the other? This is still a p2p connection after all, the latency should be about the same in both directions, right?
How does the game decide who is "right"? Could this be the other way around next time and Arturo gets the short end of the stick?
So regarding the rollback netcode in SFV, I got some questions.
Example, Wong vs Arturo (east coast vs west coast), the same match:
Art's perspective: https://www.youtube.com/watch?v=6edIL29kjo0
Looks pretty much perfect.
Wong's perspective: https://www.youtube.com/watch?v=_V9kT7nUI-I&feature=youtu.be&t=1h2m13s
Noticable skips, some wrong sounds play and there are some "double hits".
Can someone explain what's causing this to be on one side and not the other? This is still a p2p connection after all, the latency should be about the same in both directions, right?
How does the game decide who is "right"? Could this be the other way around next time and Arturo gets the short end of the stick?
So regarding the rollback netcode in SFV, I got some questions.
Example, Wong vs Arturo (east coast vs west coast), the same match:
Art's perspective: https://www.youtube.com/watch?v=6edIL29kjo0
Looks pretty much perfect.
Wong's perspective: https://www.youtube.com/watch?v=_V9kT7nUI-I&feature=youtu.be&t=1h2m13s
Noticable skips, some wrong sounds play and there are some "double hits".
Can someone explain what's causing this to be on one side and not the other? This is still a p2p connection after all, the latency should be about the same in both directions, right?
How does the game decide who is "right"? Could this be the other way around next time and Arturo gets the short end of the stick?
Seemed to happen a lot during cross play. PC players were experiencing more rollback than PS4 players.
Maybe because Justin was streaming so his upload was getting nuked? It was a cross country match after all.The players could have been assigned a different delay setting for some reason. If Art is playing with a 3-frame delay and Justin is playing with only a 1 or 2-frame delay, Justin will have more frequent rollbacks because there will be more instances of the game having to rewind and "correct" what actually happened because there wasn't enough of a delay buffer on his end to hide it.
Now, I don't have a clue why that would happen. I'd expect their ping to be the same either way and for them to have the same delay setting as a result. But it's the only thing I can think of.
Maybe because Justin was streaming so his upload was getting nuked? It was a cross country match after all.
Maybe because Justin was streaming so his upload was getting nuked? It was a cross country match after all.
Some nice info on SFV :
First dlc character is Alex, released on March. New character released every month until September.
Spectator mode not available at launch
Trials will be post launch
Dlc character will cost 100 000 fight money or 600 zenny
PS3 fight sticks are compatible on ps4 for SFV
Where was it said that Alex would be the 1st DLC character?
R.Mika lol
But why play R Mika?
I hope yall ready for bum Alex as the default with classic being a unlock....
because moneh
Almost identical...
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lol