The constant frame hitches are really breaking my immersion. There is significant slow down, like a new level is loading every 30-45 seconds. I am not a fps stickler for things other than multiplayer FPS or racing sims, so a story driven walking game gets a pretty big margin in my book but this has stepped over the line. It is by no means "unplayable", but the perforamce is significantly detracting from my enjoyment of the game. I am trying to immerse myself in the setting, and look around my surroundings as I slowly pace through the environments, but the tearing and frame drops are so bad, I find myself not wanting to turn my head and or explore. I walk forward and move the camera in slow increments to try to make it seem more smooth, but as a result, I am playing the game in a less satisfying and natural way. I am sacrificing gameplay because of performance issues. This is not good and I think this game should not have been released on PS4 in this state. It absolutely pains me to say that as a diehard Thumbs fan and someone who enjoys this type of game. My PS4 is adorned in Idle Thumbs stickers and I was so happy to see them launch a great game on PC and PS4, but this should only be on PC as it stands. Well I guess I can really show my support for Campo Santo and double dip on Steam.
I went in to my time with PS4 Firewatch with about as large a margin of forgiveness for any shorcomings the game may have due to my admitted personal bias for loving the dev team, but the PS4 version is unnaceptable right now. This game deserves a better showing. Otherwise I loved my time with the game, which makes these performance issues all the more frustrating. My playtime did end with a lock up during the loading of the next day though