Greenberg: Quantum Break is not coming to Steam

Major aside here but I've been having system locks and BSOD since installing my 980ti. How did you narrow it down to your audio driver? I thought it was my CPU overclock so just upped the volts slightly, but maybe I'm having the same problem.

it took me a while to figure out but the app 'who crashed' narrowed it down to the audio driver.
you have to uninstall it in the device manager, and if it reinstalls the blue screens come back
 
I mean, the same could be said of FRAPS, and that's basically a standard for fps counting.

Does dxtory actually show an overlay while playing, or does it show a framerate in the recorded video afterward? If the latter, it's not a very effective solution, since recording hurts performance. If the former... I wonder how that works.

Fraps is free. Dxtory is not.

Fraps is framerate counter program that added recording footage as an option.
DXTory is a recording program that you can use to show a framerate counter.
 
Fraps is free. Dxtory is not.

Fraps is framerate counter program that added recording footage as an option.
DXTory is a recording program that you can use to show a framerate counter.

Yep, I get that; you didn't answer my question though :P

Can DxTory actually be made to show an overlay in-game, when it's not recording? And does this actually work for Windows Store games?
 
It doesn't prevent Vulkan from working with an older WDDM, nor did it prevent Mantle.

There may be benefits to WDDM 2.0, but lets not pretend dx12 wouldn't be possible on older versions of windows, if they so desired it.

It's not just a matter of being possible but also focusing resources. Supporting older versions of windows would increase costs and development time. Since Ms is giving win10 for free I think not supporting older versions is the right call.
 
I know you can see a framerate counter in dxtory, but is not a framerate counter program. It is a recording application. And is not free.

Please, don't use this to counter attack all the shit over Windows store games.

Wut

How is something that has a framerate counter not a framerate counter program...this feels like the twilight zone
 
I've seen some reports of that, but I don't think it was confirmed due the lack of frame counting.

Yep, I get that; you didn't answer my question though :P

Can DxTory actually be made to show an overlay in-game, when it's not recording? And does this actually work for Windows Store games?

Yes it does

Program is free if you are willing to wait for a ten second countdown after you launch it

Also fraps is not actively developed and does not officially support any os past 7...so I have no idea why we are talking about it

Hopefully NVidia can get shadowplay working soon
 
You can't do anything meaningful with the files. You have to jump through hoops to even look at them.

This is the problem. Designing the system to function this way was a dick move. It completely removed any semblance of control of personal property from the owner of the computer. I personally like having all of my games in a single folder with Origin, Steam, and GoG being subfolders. I also play on a 21:9 monitor and usually have to use wide-screen fixer to adjust the FOV and HUD in games to keep them from looking like shit in ultrwide. Without access to the exe, I can't do that.

I also enjoy the modding community...


Edit: unless I'm missing something...
 
Well, some non-app games give you both options. A lot of games only allow for exclusive fullscreen. Tomb Raider specifically allows both, though.

I will also note that borderless windowed has one huge advantage for all non-Gsync users: Proper Triple Buffering!

Maybe I'm remembering wrong but I'm pretty sure I've done some stuff to the files before to get borderless to work even in games that didn't have it in the settings.
 
This is the problem. Designing the system to function this way was a dick move. It completely removed any semblance of control of personal property from the owner of the computer. I personally like having all of my games in a single folder with Origin, Steam, and GoG being subfolders. I also play on a 21:9 monitor and usually have to use wide-screen fixer to adjust the FOV and HUD in games to keep them from looking like shit in ultrwide. Without access to the exe, I can't do that.

I also enjoy the modding community...


Edit: unless I'm missing something...

Nope, you're not missing anything. I don't personally think its a "dick move" so to speak... but I certainly don't think these games are gonna be for you anymore than a console would.

Maybe I'm remembering wrong but I'm pretty sure I've done some stuff to the files before to get borderless to work even in games that didn't have it in the settings.

It's not something I know a lot about, but there are utilities like Borderless Gaming that will allow for windowless fullscreen in games/applications that don't support it directly. I use it for Phantasy Star Online Blue Burst. So yea, that wouldn't work in a Windows Store app.
 
This is the problem. Designing the system to function this way was a dick move. It completely removed any semblance of control of personal property from the owner of the computer. I personally like having all of my games in a single folder with Origin, Steam, and GoG being subfolders. I also play on a 21:9 monitor and usually have to use wide-screen fixer to adjust the FOV and HUD in games to keep them from looking like shit in ultrwide. Without access to the exe, I can't do that.

I also enjoy the modding community...


Edit: unless I'm missing something...

As an owner of a 21:9 monitor, would you be unable to play the game? Does it get stretched to fill in the monitor?

Also, not being able to use gsync and freesync is real shitty. I have the steam version of RoTR and because the SMAA in that game is broken, I had to learn how to use reshade and inject SMAA into the game. I've been messing around with it and I love being able to inject post processing into my games now.

Regarding Quantum Break, it's their game and they can do whatever they want with it. As a consumer, I can choose to support them or not. As long as they're doing this with their own games, I'm ok with it. If let's say the next AAA game by a major publisher or indie title is moneyhatted to be a Windows store exclusive on PC, that's when I'll have a major issue with it.
 
Also, not being able to use gsync and freesync is real shitty. I have the steam version of RoTR and because the SMAA in that game is broken, I had to learn how to use reshade and inject SMAA into the game. I've been messing around with it and I love being able to inject post processing into my games now.

Has anyone actually confirmed this to be the case? If it has, just tell me and I'll shut up. However, all I've actually seen so far are suspicions.

Here's why I think it would work: the Windows Store version of Rise of the Tomb Raider responds to settings changes in nVidia Control Panel's global profile. I don't have a G-Sync display, but I can set the global profile to use adaptive V-Sync, and the game will use it. If I wanted to cap the game to 30 fps, I could set the global profile to adaptive v-sync half refresh rate, and the game will use that too.

Since the game is clearly responding to frame pacing changes imposed by nVidia's drivers, I don't see why GSync wouldn't work, on a practical level.

Can DxTory actually be made to show an overlay in-game, when it's not recording? And does this actually work for Windows Store games?

Yes it does.
Huh. So it is possible for external programs to make overlays. I wonder how that works. And if overlays are possible, what's preventing you from doing post-processing?

Maybe I'm remembering wrong but I'm pretty sure I've done some stuff to the files before to get borderless to work even in games that didn't have it in the settings.

Yeah, there's at least one program that can force it, "Borderless Window Utility" iirc. Like all of these types of programs though, it's somewhat hit-and-miss with regard to which games it supports, afaik.
 
As an owner of a 21:9 monitor, would you be unable to play the game? Does it get stretched to fill in the monitor?

Also, not being able to use gsync and freesync is real shitty. I have the steam version of RoTR and because the SMAA in that game is broken, I had to learn how to use reshade and inject SMAA into the game. I've been messing around with it and I love being able to inject post processing into my games now.

Regarding Quantum Break, it's their game and they can do whatever they want with it. As a consumer, I can choose to support them or not. As long as they're doing this with their own games, I'm ok with it. If let's say the next AAA game by a major publisher or indie title is moneyhatted to be a Windows store exclusive on PC, that's when I'll have a major issue with it.

I don't know, but since it's a console port, I'm not holding out hope. If the FOV is too low I get a headache/simulation sickness trying to play. Regarding the HUD, sometimes the hud isn't displayed in 21:9 because games assume a 16:9 monitor so it just zooms in.
 
Honestly, I'd rather have a Steam/GoG/Origin w/e fetish, than to be in an abusive relationship. I don't subscribe to "things will get better" in the case of an MS storefront when there is no historical precedent.
 
Games on Steam let me edit .ini files, run overlays, etc. That's what "power" I was referring to in that post.

Fair enough, I agree with those things for sure. I can only bet on Remedy for them talking to MS and fixing those issues, them being a PC dev at mind.
 
I don't know, but since it's a console port, I'm not holding out hope. If the FOV is too low I get a headache/simulation sickness trying to play. Regarding the HUD, sometimes the hud isn't displayed in 21:9 because games assume a 16:9 monitor so it just zooms in.
You'll be happy to know Alan Wake supported 21:9.
 
Everyone with Windows 10 is already using store anyways right? Like itunes on OSX.

I have Win10 since launch and have not bought anything from. I am in the Fable Legends beta though, which runs through the Store. It could be better - liek being able to manually set an install location.
Which could be bad for QB since it'S 55GB and I don not want this on my system drive, which only has 128GB avialble.
 
I have Win10 since launch and have not bought anything from. I am in the Fable Legends beta though, which runs through the Store. It could be better - liek being able to manually set an install location.
Which could be bad for QB since it'S 55GB and I don not want this on my system drive, which only has 128GB avialble.

You can't change the default install location?
 
MS could do a win32 DX11 version for steam, gog, origin and such. And have the DX12 version as it is (with some extras) only from their store.
So if the game is good, performs well and the DX12 version is far better than the DX11 visually many people would go for this version and it would be a great message for both DX12 and the store.
If it is not then they can feel they did the right thing having the DX11 version and no further damage is done.
But they have chosen to go arrogant once again and i will be surprised if they will get away with it this time.
 
What is the for Microsoft's benefit, end game with UWA?

Consumers, anti consumer, ease of use for them?
One executable for all windows 10 devices = more software on phone pc, xbox = better appeal to developers = more apps for Microsoft platforms = more people buy Microsoft software & devices
 
As an owner of a 21:9 monitor, would you be unable to play the game? Does it get stretched to fill in the monitor?

Also, not being able to use gsync and freesync is real shitty. I have the steam version of RoTR and because the SMAA in that game is broken, I had to learn how to use reshade and inject SMAA into the game. I've been messing around with it and I love being able to inject post processing into my games now.

Regarding Quantum Break, it's their game and they can do whatever they want with it. As a consumer, I can choose to support them or not. As long as they're doing this with their own games, I'm ok with it. If let's say the next AAA game by a major publisher or indie title is moneyhatted to be a Windows store exclusive on PC, that's when I'll have a major issue with it.


And what's up with the indie developers being money hated?. Do you not see that moneyhatting in its current form only happens to big AAA publishers without actually sharing the bonuses with the the actual people making the game.

An indie Game requires a lot of marketing, distribution strategies, and possibly going through the hassle of figuring out the best retail distribution lines. This is only fair if they want to compete with big AAA games funded by publishers, that gets crazy amount of exposure in the media, "independent" gaming websites, and other forms of marketing.

MS is simply providing these services with the exclusivity in return. It's a win win decision, and espically good for the average indie developers.

The catch however, is that this exclusivity must be time limited.

The only independent studio that Microsoft saw it's worth purchasing out right away is Moojong. The Minecraft deal is worth every single penny. MS is printing money from actual game sales (Been charting NDP numbers for the longest time) , toy's sales, and media licensing rights. (Notice however that game remained multi-physical-platform/multi-digital-platform.
 
http://www.windowscentral.com/week-xbox-february-14th-2016

We weren’t sure when and how we would be able to get the Windows 10 version done exactly. They lined up, so now a lot of people were like “hey, I get it, you wanna bring this to a lot more gamers to play, but why didn’t you tell about this before?” Well, we didn’t know we could do this before

hmmm so someone one day waked up and screamed

https://www.youtube.com/watch?v=10KObAQFmlY

just like that, by magic.
 
Yes it does

Program is free if you are willing to wait for a ten second countdown after you launch it

Also fraps is not actively developed and does not officially support any os past 7...so I have no idea why we are talking about it

Hopefully NVidia can get shadowplay working soon


Now is a minor issue, right? You ONLY have to wait 10 seconds to run a recording application to see a frame counter overly. And it will launch your browser with DXTory site every time you close the application.
But dude, is a minor issue because it works with Windows store games.


Defense force is too much for me.
 
http://www.windowscentral.com/week-xbox-february-14th-2016

We weren’t sure when and how we would be able to get the Windows 10 version done exactly. They lined up, so now a lot of people were like “hey, I get it, you wanna bring this to a lot more gamers to play, but why didn’t you tell about this before?” Well, we didn’t know we could do this before

hmmm so someone one day waked up and screamed

https://www.youtube.com/watch?v=10KObAQFmlY

just like that, by magic.


What? They didn't know they were able to make a game work on a PC? :D
 
February 25TH -
"Introducing Microsoft One Link™, stream all your favorite games and content from the Windows store, across a range of Windows devices including the Xbox One, Windows 10 PC's, Surface and Windows Phone. Starting at $69.99 for the day one edition*
*freedom sold separately"
Ah yes, another one who didn't bother to read.
TL;DR: from the test i did, streaming using steam works
 
What? They didn't know they were able to make a game work on a PC? :D

He means a win 10 store port not just getting the game on Pc.

Remember the game wasn't developed as a universal app, heck the game probably started as a pure dx11 given the initial state of the xbone sdks.
 
http://www.windowscentral.com/week-xbox-february-14th-2016

We weren’t sure when and how we would be able to get the Windows 10 version done exactly. They lined up, so now a lot of people were like “hey, I get it, you wanna bring this to a lot more gamers to play, but why didn’t you tell about this before?” Well, we didn’t know we could do this before

hmmm so someone one day waked up and screamed

https://www.youtube.com/watch?v=10KObAQFmlY

just like that, by magic.

Even Microsoft was stuck behind the limitations of the app store.
 
http://www.windowscentral.com/week-xbox-february-14th-2016

We weren’t sure when and how we would be able to get the Windows 10 version done exactly. They lined up, so now a lot of people were like “hey, I get it, you wanna bring this to a lot more gamers to play, but why didn’t you tell about this before?” Well, we didn’t know we could do this before

hmmm so someone one day waked up and screamed

https://www.youtube.com/watch?v=10KObAQFmlY

just like that, by magic.

They are saying that they delayed the Xbox One version so that they could release Windows 10 version simultaneously.
 
I have Win10 since launch and have not bought anything from. I am in the Fable Legends beta though, which runs through the Store. It could be better - liek being able to manually set an install location.
Which could be bad for QB since it'S 55GB and I don not want this on my system drive, which only has 128GB avialble.

That is a valid concern! They need to sort that ASAP, I won't have room on my system drive.
 
I mean, it probably will come to Steam. He doesn't say otherwise.

"Sooo huuuuh... QB on W10 is a Windows store exclusive"

They're gonna wait a couple of months
enough for the game to tank on PC
and release a non-W10 version on Steam. And say they "listened to feedback".
 
Huh. Move is greyed out for me :o

It can only move between drives not folders, so if you only have one drive it will be greyed out.

Unless they disabled it, it used to work prior launch and got disabled, but I though they already turned it back on. The Pc i'm on now only has one drive so I can't check :(
 
"Sooo huuuuh... QB on W10 is a Windows store exclusive"

They're gonna wait a couple of months
enough for the game to tank on PC
and release a non-W10 version on Steam. And say they "listened to feedback".

Maybe they'll announce steam version 2 week before release.
 
As an owner of a 21:9 monitor, would you be unable to play the game? Does it get stretched to fill in the monitor?

Also, not being able to use gsync and freesync is real shitty. I have the steam version of RoTR and because the SMAA in that game is broken, I had to learn how to use reshade and inject SMAA into the game. I've been messing around with it and I love being able to inject post processing into my games now.

Regarding Quantum Break, it's their game and they can do whatever they want with it. As a consumer, I can choose to support them or not. As long as they're doing this with their own games, I'm ok with it. If let's say the next AAA game by a major publisher or indie title is moneyhatted to be a Windows store exclusive on PC, that's when I'll have a major issue with it.
If they're trying to become a dominant player in the pc webstore space, this would be their logical next step, moneyhat to get the next big pc game exclusive to their webstore, this has always been their mo, it's only a matter of them not having enough leverage to do it yet, because steam is so dominant.
 
That is a valid concern! They need to sort that ASAP, I won't have room on my system drive.

Yeah this is a huge concern and a really glaring oversight if it turns out the game cant be moved to a different drive. Its gonna fuck over alot of SSD owners if true. All the other shit i can deal with but this is a deal breaker
 
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