Won what?
It's definitely going to be interesting. People who think that PSVR is going to be much cheaper than Oculus Rift are probably in for a major disappointment.
I can't imagine it will be less than $500 with all items included: camera and (possibly) move controller.
That's if it's priced less than oculus. It probably will be but it needs that lower price
Tell us more about that "critical mass" they need to get.Because if it doesn't get adopted by a decent number it's going nowhere? 800 isn't going to get the critical mass of people they need
Software will be developed for as many headsets as developers can. They won't limit themselves to PSVR because not even PSVR is going to set any charts on fire. And by the way of PC being a open platform, it will have much more software love anyways.VR mindshare for the general populace if priced reasonable?
So instead of new adopters for VR for the PC realm, the mainstream will just flock to the more affordable PS4 option. Hell, a lot of PC gamers may just get a PS4 and VR if priced well.
VR on the PC will remain mostly enthusiast only, and not gain the same traction or software love?
But all this would have happened regardless (the mindshare and marketing), just by the dominance the PS4 is doing worldwide and the power of their brand I suppose.
This type of product lives and dies by the market saturation and mindshare. It is not the same as an HDTV, since you are not buying them for the 'Big Game/Super Bowl', and to watch another Kardashians.
Universal device, incrementally upgraded for almost 100 years, works with all products, well ingrained into society, it does what it does perfectly with only the most edge-case usability concerns.
VR success in 2066 confirmed.
Let me get this straight:
- PC VR is dead on arrival.
- The PSVR has already won.
- The PSVR is better than either of these devices by virtue of not being as expensive.
- Sony is somehow packing its VR headset with equal or better technology than both HTC and Oculus, yet manages to charge way less (allegedly, but almost assumed to be true).
OK. I've always known that GAF was extremely pro-PS4, but... man...
Honestly... the Occulus Rift price softened the blow, $799 for Vive is not that bad considering the Rift is $599.
Let me get this straight:
- PC VR is dead on arrival.
- The PSVR has already won.
- The PSVR is better than either of these devices by virtue of not being as expensive.
- Sony is somehow packing its VR headset with equal or better technology than both HTC and Oculus, yet manages to charge way less (allegedly, but almost assumed to be true).
OK. I've always known that GAF was extremely pro-PS4, but... man...
Valve knows that you need a very expensive PC to use these headsets in the first place, so their priority was to make a powerful headset that demonstrates the possibilities of VR, not to make it more affordable.
800$ is honestly better than I was expecting, I would pay 200$ for the difference between the Rift and the Vive.
120hz has better motion resolution than 90(yes, even the low-persistance displays still have motion trails), and whether you run native or not, you get lower-latency for head tracking with it. Both are a quality improvement for the VR experience, the question is whether the tradeoffs are worth it. As always that will vary greatly with each title.tuxfool said:I suspect that is the only reason it is there, so one can easily multiply 60fps by 2.
Let me get this straight:
- PC VR is dead on arrival.
- The PSVR has already won.
- The PSVR is better than either of these devices by virtue of not being as expensive.
- Sony is somehow packing its VR headset with equal or better technology than both HTC and Oculus, yet manages to charge way less (allegedly, but almost assumed to be true).
OK. I've always known that GAF was extremely pro-PS4, but... man...
Tell us more about that "critical mass" they need to get.
Hint: they don't need to sell millions upon millions of the first iteration. They don't expect it to sell millions upon millions right out of the bat.
So instead of new adopters for VR for the PC realm, the mainstream will just flock to the more affordable PS4 option. Hell, a lot of PC gamers may just get a PS4 and VR if priced well.
Selective reading.
He's summed up the pro-PSVR posts pretty well.Riiiiight. Sure. That's how you read this thread? Cool..
What about those other obscure low-priced VR headsets for the PC? Why aren't people saying they've won? Wouldn't that make more sense than 'Sony's won' since those are PC and they're cheaper? The whole premise of these 'Sony's won' seems to be VR for a lower price. You could argue about the games, but there's not going to be much support for a PS headset with PC games anyway.
In a market where its consumers buy GPU's that are over $600, you really think $800 for a piece of cutting edge technology (One by Valve no less) is going to flop with PC users?
Nahhhhhhhhhhhh, I think your persecution complex is clouding your vision.Let me get this straight:
- PC VR is dead on arrival.
- The PSVR has already won.
- The PSVR is better than either of these devices by virtue of not being as expensive.
- Sony is somehow packing its VR headset with equal or better technology than both HTC and Oculus, yet manages to charge way less (allegedly, but almost assumed to be true).
OK. I've always known that GAF was extremely pro-PS4, but... man...
ITT: People who think Sony will somehow release a VR experience that will be cheaper but still comparable to the Rift or Vive. You will pay less, but you'll also get less.
As of now, it's a enthusiast market, a market with very high software attach rate. Most devs developing for VR will be fine, and VR doesn't need EA or Ubisoft at all. They are not the kind of publishers who would make compelling VR experiences even if VR sold 40 million day one.I don't know it but it's generally the same with all technology. If theirs no value in it for the software makers they won't touch it. I can't see EA or UBI developing multi million dollar games for VR if adoption is a less than a million people for example.
It's a vicious cycle where software would drive hardware but if publishers don't see a decent return on it they probably won't develop for it hurting hardware sales
120hz has better motion resolution than 90(yes, even the low-persistance displays still have motion trails), and whether you run native or not, you get lower-latency for head tracking with it. Both are a quality improvement for the VR experience, the question is whether the tradeoffs are worth it. As always that will vary greatly with each title.
Basically - more choices for devs are a good thing - one would think PC adopters would be especially open to this mantra![]()
GPU's are well understood and directly comparable. So are monitors. VR is a new field that requires a leap of faith with new products. 200 more than oculus? Room based field rather than couch / controller?
I don't see many apart from some enthusiasts jumping.
He's summed up the pro-PSVR posts pretty well.
As of now, it's a enthusiast market, a market with very high software attach rate. Most devs developing for VR will be fine, and VR doesn't need EA or Ubisoft at all. They are not the kind of publishers who would make compelling VR experiences even if VR sold 40 million day one.
PS VR is the only one that will succeed for now
You're right, I don't know why PC people are in this here PSVR thread either.If pc-people on this forum are going to complain about some posts saying psvr is going to do better and this forum is 'pro PS4' and saying other weird things, than no, it's rather irritating.
It's funny because some people on here complain all the time about this being pro-sony forum, but then always come in every thread evangelizing pc gaming.
If you have a weird definition of the word "succeed", yeah.PS VR is the only one that will succeed for now
E3 is too late if they're sticking with the 1H 2016 date, best bet right now is GDC mid-March.PSVR still is a ways out right, I'm guessing the next place for an announcement would be E3
PSVR still is a ways out right, I'm guessing the next place for an announcement would be E3
You're right, I don't know why PC people are in this here PSVR thread either.
If pc-people on this forum are going to complain about some posts saying psvr is going to do better and this forum is 'pro PS4' and saying other weird things, than no, it's rather irritating.
It's funny because some people on here complain all the time about this being pro-sony forum, but then always come in every thread evangelizing pc gaming.
Let me get this straight:
- PC VR is dead on arrival.
- The PSVR has already won.
- The PSVR is better than either of these devices by virtue of not being as expensive.
- Sony is somehow packing its VR headset with equal or better technology than both HTC and Oculus, yet manages to charge way less (allegedly, but almost assumed to be true).
OK. I've always known that GAF was extremely pro-PS4, but... man...
In a market where its consumers buy GPU's that are over $600, you really think $800 for a piece of cutting edge technology (One by Valve no less) is going to flop with PC users?
Hyperboles, hyperboles everywhere batman! This thread brought out outstanding armchair CEO's.Let me get this straight:
- PC VR is dead on arrival.
- The PSVR has already won.
- The PSVR is better than either of these devices by virtue of not being as expensive.
- Sony is somehow packing its VR headset with equal or better technology than both HTC and Oculus, yet manages to charge way less (allegedly, but almost assumed to be true).
OK. I've always known that GAF was extremely pro-PS4, but... man...
While its obvious people are willing to spend on their pc tech, a graphics card applies itself to all games. A VR headset must be supported...Valve is going to have to pay developers to develop with VR in mind if the if the headset count is low enough(Not that they can't do that).
Does a developer really want to spend the time to incorporate VR if there are less than 100,000 of the headsets(seems extremely likely). Better yet wouldn't a developer want to capture the largest section of people if they are developing for VR?
My money is on developers developing for the lowest common denominator of the 3 headsets(PS VR) and then releasing it to the other two. If this does happen is there a point to buying an $800 Vive? Will it ever be fully utilized/developed specifically towards other than by Valve?
Perhaps I'm neglecting some aspect/running with an assumption too far, but I just don't see it grabbing a good market share or support unless Valve just funnels money into it at which point why not just take the loss on each headset by under pricing it instead of putting that money into paying for support?