• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

HTC Vive is $799, ships early April 2016

Status
Not open for further replies.
How can people realistically expect VR to be a success, but are already calling PSVR the winner only because it will most likely be cheaper ( and have underperforming HW).

This is what I feared, another console war/popularity contest only based on price not specs.
 
Won what?

VR mindshare for the general populace if priced reasonable?

So instead of new adopters for VR for the PC realm, the mainstream will just flock to the more affordable PS4 option. Hell, a lot of PC gamers may just get a PS4 and VR if priced well.

VR on the PC will remain mostly enthusiast only, and not gain the same traction or software love?

But all this would have happened regardless (the mindshare and marketing), just by the dominance the PS4 is doing worldwide and the power of their brand I suppose.

This type of product lives and dies by the market saturation and mindshare. It is not the same as an HDTV, since you are not buying them for the 'Big Game/Super Bowl', and to watch another Kardashians.

And trust me, I am all hype on the VR train.

It's definitely going to be interesting. People who think that PSVR is going to be much cheaper than Oculus Rift are probably in for a major disappointment.

I can't imagine it will be less than $500 with all items included: camera and (possibly) move controller.

That's if it's priced less than oculus. It probably will be but it needs that lower price

PlayStation VR Will Cost As Much As A Console

So take it for what was said I suppose. PS4 launched at $400. Camera does not mean a thing when packed in, since I seen them on sale every other month for $20-$30 at major retailers. And by now the cost is minimal.
 
Because if it doesn't get adopted by a decent number it's going nowhere? 800 isn't going to get the critical mass of people they need
Tell us more about that "critical mass" they need to get.
Hint: they don't need to sell millions upon millions of the first iteration. They don't expect it to sell millions upon millions right out of the bat.
VR mindshare for the general populace if priced reasonable?

So instead of new adopters for VR for the PC realm, the mainstream will just flock to the more affordable PS4 option. Hell, a lot of PC gamers may just get a PS4 and VR if priced well.

VR on the PC will remain mostly enthusiast only, and not gain the same traction or software love?

But all this would have happened regardless (the mindshare and marketing), just by the dominance the PS4 is doing worldwide and the power of their brand I suppose.

This type of product lives and dies by the market saturation and mindshare. It is not the same as an HDTV, since you are not buying them for the 'Big Game/Super Bowl', and to watch another Kardashians.
Software will be developed for as many headsets as developers can. They won't limit themselves to PSVR because not even PSVR is going to set any charts on fire. And by the way of PC being a open platform, it will have much more software love anyways.
 
Valve knows that you need a very expensive PC to use these headsets in the first place, so their priority was to make a powerful headset that demonstrates the possibilities of VR, not to make it more affordable.
Whenever a new technology hits the market it's always expensive, this is a long term race.

800$ is honestly better than I was expecting, I would pay 200$ for the difference between the Rift and the Vive.
 
Universal device, incrementally upgraded for almost 100 years, works with all products, well ingrained into society, it does what it does perfectly with only the most edge-case usability concerns.

VR success in 2066 confirmed.

VR hasn't benefited from the prior several decades of advancements in display tech? Huh?

And you forget that HDTVs were inferior (and in some cases still are) to the TVs that came before them.
 
Let me get this straight:

- PC VR is dead on arrival.
- The PSVR has already won.
- The PSVR is better than either of these devices by virtue of not being as expensive.
- Sony is somehow packing its VR headset with equal or better technology than both HTC and Oculus, yet manages to charge way less (allegedly, but almost assumed to be true).

OK. I've always known that GAF was extremely pro-PS4, but... man...

This thread really brought them out huh.
 
Let me get this straight:

- PC VR is dead on arrival.
- The PSVR has already won.
- The PSVR is better than either of these devices by virtue of not being as expensive.
- Sony is somehow packing its VR headset with equal or better technology than both HTC and Oculus, yet manages to charge way less (allegedly, but almost assumed to be true).

OK. I've always known that GAF was extremely pro-PS4, but... man...

Selective reading.
 
Valve knows that you need a very expensive PC to use these headsets in the first place, so their priority was to make a powerful headset that demonstrates the possibilities of VR, not to make it more affordable.

800$ is honestly better than I was expecting, I would pay 200$ for the difference between the Rift and the Vive.

agree.
 
tuxfool said:
I suspect that is the only reason it is there, so one can easily multiply 60fps by 2.
120hz has better motion resolution than 90(yes, even the low-persistance displays still have motion trails), and whether you run native or not, you get lower-latency for head tracking with it. Both are a quality improvement for the VR experience, the question is whether the tradeoffs are worth it. As always that will vary greatly with each title.
Basically - more choices for devs are a good thing - one would think PC adopters would be especially open to this mantra ;)
 
Let me get this straight:

- PC VR is dead on arrival.
- The PSVR has already won.
- The PSVR is better than either of these devices by virtue of not being as expensive.
- Sony is somehow packing its VR headset with equal or better technology than both HTC and Oculus, yet manages to charge way less (allegedly, but almost assumed to be true).

OK. I've always known that GAF was extremely pro-PS4, but... man...

Riiiiight. Sure. That's how you read this thread? Cool..
 
Tell us more about that "critical mass" they need to get.
Hint: they don't need to sell millions upon millions of the first iteration. They don't expect it to sell millions upon millions right out of the bat.


I don't know it but it's generally the same with all technology. If theirs no value in it for the software makers they won't touch it. I can't see EA or UBI developing multi million dollar games for VR if adoption is a less than a million people for example.

It's a vicious cycle where software would drive hardware but if publishers don't see a decent return on it they probably won't develop for it hurting hardware sales
 
I'm surprised people really think PSVR will be under 400$ after Rift and Vive prices reveal.

My bet is 500$ with the camera and 2 Moves.
 
So instead of new adopters for VR for the PC realm, the mainstream will just flock to the more affordable PS4 option. Hell, a lot of PC gamers may just get a PS4 and VR if priced well.

You do realize that people who have a PC capable of supporting VR don't find $599 or $799 that expensive if they look at the money spent for that PC and on the regular updates, right?

Also, PC gamers with capable PCs will spend $699-$799 on a PS4 + PSVR instead of $599 on Rift or $799 on Vive and get much lower quality for practically the same money? Lol.
 
What about those other obscure low-priced VR headsets for the PC? Why aren't people saying they've won? Wouldn't that make more sense than 'Sony's won' since those are PC and they're cheaper? The whole premise of these 'Sony's won' seems to be VR for a lower price. You could argue about the games, but there's not going to be much support for a PS headset with PC games anyway.

If it isn't on PS4 it won't matter to those people making the comments. OSVR is easily a cheap solution to those who want an easier entrance to PC stuff if you want to stick with a standard controller. No doubt there will be other vendors capitalising on lower price entry.
 
That's erm.....wow. I think I'll be waiting a couple of years before I dip my toe in the VR experience. My PC should be up to scratch by then anyway.
 
In a market where its consumers buy GPU's that are over $600, you really think $800 for a piece of cutting edge technology (One by Valve no less) is going to flop with PC users?

GPU's are well understood and directly comparable. So are monitors. VR is a new field that requires a leap of faith with new products. 200 more than oculus? Room based field rather than couch / controller?

I don't see many apart from some enthusiasts jumping.
 
Let me get this straight:

- PC VR is dead on arrival.
- The PSVR has already won.
- The PSVR is better than either of these devices by virtue of not being as expensive.
- Sony is somehow packing its VR headset with equal or better technology than both HTC and Oculus, yet manages to charge way less (allegedly, but almost assumed to be true).

OK. I've always known that GAF was extremely pro-PS4, but... man...
Nahhhhhhhhhhhh, I think your persecution complex is clouding your vision.
 
ITT: People who think Sony will somehow release a VR experience that will be cheaper but still comparable to the Rift or Vive. You will pay less, but you'll also get less.

Those who tried all VR systems say that PSVR is very good [including devs]. I'm not afraid in any way that I will get seriously gimped product.
 
I don't know it but it's generally the same with all technology. If theirs no value in it for the software makers they won't touch it. I can't see EA or UBI developing multi million dollar games for VR if adoption is a less than a million people for example.

It's a vicious cycle where software would drive hardware but if publishers don't see a decent return on it they probably won't develop for it hurting hardware sales
As of now, it's a enthusiast market, a market with very high software attach rate. Most devs developing for VR will be fine, and VR doesn't need EA or Ubisoft at all. They are not the kind of publishers who would make compelling VR experiences even if VR sold 40 million day one.
 
The price alone doesn't scare me off, but I don't have a room big and uncluttered enough to do roomscale VR so my plan is Oculus and PSVR. I guess the assumption was anyone able to spend $799 on a toy lives in a relatively big house.
 
120hz has better motion resolution than 90(yes, even the low-persistance displays still have motion trails), and whether you run native or not, you get lower-latency for head tracking with it. Both are a quality improvement for the VR experience, the question is whether the tradeoffs are worth it. As always that will vary greatly with each title.
Basically - more choices for devs are a good thing - one would think PC adopters would be especially open to this mantra ;)

Yes. Very true. But I do question whether that trade off is in fact worth it, given the apparent low resolution of their positional tracking solutions (yes the accelerometers and gyros can help interpolate, probably do most of the work).
 
GPU's are well understood and directly comparable. So are monitors. VR is a new field that requires a leap of faith with new products. 200 more than oculus? Room based field rather than couch / controller?

I don't see many apart from some enthusiasts jumping.

Well, with the system specs, it could have been $200 and still only enthusiasts would jump on it. So I don't what you are talking about.
 
He's summed up the pro-PSVR posts pretty well.

If pc-people on this forum are going to complain about some posts saying psvr is going to do better and this forum is 'pro PS4' and saying other weird things, than no, it's rather irritating.
It's funny because some people on here complain all the time about this being pro-sony forum, but then always come in every thread evangelizing pc gaming.
 
It's better cost wise for me to get a HTC VIVE after a few years. I don't want to be an early adopter to something this new. But it's better than spending $200-$300 to upgrading my GPU to fit the Rift's required specs and then pay the $599 for the hardware itself. Also better than shelling out $399 for a PS4, then like $300-400 for the PS4 VR and then $60 x (number of games) to start a library PLUS the PS+ yearly subscription of $50-60. We know not a whole damn lot about PSVR so let's not all jump ship here and say PSVR will save the platform.
 
As of now, it's a enthusiast market, a market with very high software attach rate. Most devs developing for VR will be fine, and VR doesn't need EA or Ubisoft at all. They are not the kind of publishers who would make compelling VR experiences even if VR sold 40 million day one.

Fair point on the enthusiast market and the devs.

I just personally can't see it sticking around if it doesn't have some sort of support from the big guns
 
This is a LOT less than I thought it was going to be. How the hell is the first page filled with people who thought it was going to be even cheaper?!
 
If pc-people on this forum are going to complain about some posts saying psvr is going to do better and this forum is 'pro PS4' and saying other weird things, than no, it's rather irritating.
It's funny because some people on here complain all the time about this being pro-sony forum, but then always come in every thread evangelizing pc gaming.
You're right, I don't know why PC people are in this here PSVR thread either.
 
Were people honestly expecting this to cost around or less than the rift? It comes with everything you need and has more impressive tech than the rift. I think most people on here were expecting $800-1200 for this thing after the rift price was revealed so if anything people should be surprised it's only $800.
 
If pc-people on this forum are going to complain about some posts saying psvr is going to do better and this forum is 'pro PS4' and saying other weird things, than no, it's rather irritating.
It's funny because some people on here complain all the time about this being pro-sony forum, but then always come in every thread evangelizing pc gaming.

It's people coming in with childish one line posts like "psvr wins" that adds nothing meaningful to the discussion. Some people just want to poke the bear. Mods will deal with them.
 
Let me get this straight:

- PC VR is dead on arrival.
- The PSVR has already won.
- The PSVR is better than either of these devices by virtue of not being as expensive.
- Sony is somehow packing its VR headset with equal or better technology than both HTC and Oculus, yet manages to charge way less (allegedly, but almost assumed to be true).

OK. I've always known that GAF was extremely pro-PS4, but... man...

Pretty much. It's absolutely hilarious. And I like my quad.
 
In a market where its consumers buy GPU's that are over $600, you really think $800 for a piece of cutting edge technology (One by Valve no less) is going to flop with PC users?

While its obvious people are willing to spend on their pc tech, a graphics card applies itself to all games. A VR headset must be supported...Valve is going to have to pay developers to develop with VR in mind if the if the headset count is low enough(Not that they can't do that).

Does a developer really want to spend the time to incorporate VR if there are less than 100,000 of the headsets(seems extremely likely). Better yet wouldn't a developer want to capture the largest section of people if they are developing for VR?

My money is on developers developing for the lowest common denominator of the 3 headsets(PS VR) and then releasing it to the other two. If this does happen is there a point to buying an $800 Vive? Will it ever be fully utilized/developed specifically towards other than by Valve?

Perhaps I'm neglecting some aspect/running with an assumption too far, but I just don't see it grabbing a good market share or support unless Valve just funnels money into it at which point why not just take the loss on each headset by under pricing it instead of putting that money into paying for support?
 
Let me get this straight:

- PC VR is dead on arrival.
- The PSVR has already won.
- The PSVR is better than either of these devices by virtue of not being as expensive.
- Sony is somehow packing its VR headset with equal or better technology than both HTC and Oculus, yet manages to charge way less (allegedly, but almost assumed to be true).

OK. I've always known that GAF was extremely pro-PS4, but... man...
Hyperboles, hyperboles everywhere batman! This thread brought out outstanding armchair CEO's.

VR isn't DOA, shh. Enthusiasts this year, consumers next year, cost of equipment/parts needs to equalize. Just cause you can't afford something doesn't mean it's DOA. Tesla is a similar story and look how many you see on the road.
 
While its obvious people are willing to spend on their pc tech, a graphics card applies itself to all games. A VR headset must be supported...Valve is going to have to pay developers to develop with VR in mind if the if the headset count is low enough(Not that they can't do that).

Does a developer really want to spend the time to incorporate VR if there are less than 100,000 of the headsets(seems extremely likely). Better yet wouldn't a developer want to capture the largest section of people if they are developing for VR?

My money is on developers developing for the lowest common denominator of the 3 headsets(PS VR) and then releasing it to the other two. If this does happen is there a point to buying an $800 Vive? Will it ever be fully utilized/developed specifically towards other than by Valve?

Perhaps I'm neglecting some aspect/running with an assumption too far, but I just don't see it grabbing a good market share or support unless Valve just funnels money into it at which point why not just take the loss on each headset by under pricing it instead of putting that money into paying for support?

Agreed with this.
 
Status
Not open for further replies.
Top Bottom