GPU's are well understood and directly comparable. So are monitors. VR is a new field that requires a leap of faith with new products. 200 more than oculus? Room based field rather than couch / controller?
I don't see many apart from some enthusiasts jumping.
Well that's the thing, it IS an enthusiast market.
The mainstream isn't buying GPU's that are over $200 and the market is still incredibly healthy.
One thing that Valve does have to do better though, is inform consumers that their headset isn't just room-based only, but it's just an option. Because I'm seeing a lot of misinformed users in this thread.