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HTC Vive is $799, ships early April 2016

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Pretty much all this. PSVR now has a chance to be an extremely huge hit.
None of these early headsets will gain anything even resembling market dominance market prevalence.

We will know market dominance is at hand when other groups start joining in on the fun. I really doubt Oculus, HTC and Sony will remain the only big VR players.
 
Like the DVD player, right?

Sometimes I get the feeling that most people here are 18 years old. Please look up history (and prices) of new technologies in the past.

Or the blu ray for those too young when the dvd launched.

Thats why the PS3 was such a good deal even at $599.
 
None of these early headsets will gain anything even resembling market dominance market prevalence.

We will know market dominance is at hand when other groups start joining in on the fun. I really doubt Oculus, HTC and Sony will remain the only big VR players.

I agree. LG just announced a phone, the G5, thats modular and comes with a VR headset. I think most of the competition will come from the mobile side.
 
lol I got so many downvotes on reddit when I said I was gonna start with PSVR, and wait for the rest of the VR options to come down in price. PSVR certainly will not be as good as a high end PC with vive or rift, but the price to get that good experience on PC is huge. After 2 years or so, when new graphics cards are out, when software has improved and SLI is working for VR, then it'll be time for the rest of us to jump in.
 
Why all the spit-takes and "I'm out lol" posts? Did people honestly expect on par or less than the oculus given the extra hardware?

Honestly the price isn't a big deal for me, under $1k is all relatively the same for me.

For me the bigger issues is who is driving and Valve's participation. The fact that its announced at a mobile conference vs a gaming conference, and that Valve seems pretty muted isn't great.

I want this for gaming and porn (lets be honest). Not for all the industrial/military/medical applications that I'm sure it will be great for.

The fact that HTC seems to be firmly in the drivers seat, chose the worlds premiere mobile conference to announce (vs DICE this week or GameVR next month), and that Valve is pretty mum on its plans with Portal 3 and HL3 all adds up to a lot of disappointment.

The price is not an impact on me personally but the cheaper the price, the more likely more and more games in development will consider adding VR support. Its no fun being the only one with a gadget amongst your friends, you want them all to have it so you can all play together and that seems less likely for the next year or two.
 
I'm curious to hear which aspects of this make it the premium one vs Rift. The hardware teardowns should be enlightening.

I'll probably be going for Vive to get access to Lighthouse anyway.
 
I'm curious to hear which aspects of this make it the premium one vs Rift. The hardware teardowns should be enlightening.

I'll probably be going for Vive to get access to Lighthouse anyway.

Just the room scale tracking and motion controllers I think

From impressions either the headsets are similar or the vive is less good vs OR
 
If it was a PS3 I'd agree with you, but with self publishing, the PS4 is open enough for most commercial experiences to be available - any VR deb making a paid for game would definitely want to bring it to PSVR too.

You're right about the non commercial demos and experiments though and I'm sure many of those will be fascinating

I am mainly looking forward to exploration/educational type software like, being a museum on the other side of the world, or exploring Giza, Machu Picchu, etc.

So I do hope those will make it over. If not, then Oculus/Vive it is down the road for me.

And for those of us who are really old, the VCR!

Betamax for life!

Laserdiscs too!
 
I was expecting 999$, 799$ with controllers and sensors seems good. Oculus with Oculus Touch will be about thia price if not more.
 
None of these early headsets will gain anything even resembling market dominance market prevalence.

We will know market dominance is at hand when other groups start joining in on the fun. I really doubt Oculus, HTC and Sony will remain the only big VR players.

Oculus has a bit of a head start though, through Samsung. Gear VR shipping with both Samsung S6 (at the moment) and S7 preorders. Their brand is not exactly in small print there.

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Gear VR is right now being pushed through major mobile carriers and retailers, so at the moment it's closest to mass market reach than any other HMD.
 
Were people really expecting something that is even more advanced than the Oculus to be cheaper? Considering what you are getting with this device, I would say that $799 isn't really all that bad for a first generation model.

You really have to look at these devices in iterations.
 
Were people really expecting something that is even more advanced than the Oculus to be cheaper? Considering what you are getting with this device, I would say that $799 isn't really all that bad for a first generation model.

no, people were anticipating more than this price actually.

^

the value/price ratio looks better than the Oculus

after the sticker shock wears off, that seem to be the case, yes.

LOL nice bias.

Oculus is going all in on the audio side, while on Vive it seems like an afterthought.
Also better ergonomics on the Rift, and we don't know about the lenses / displays yet.

And we don't know how good or expensive (or cheap?) Touch will be.

Can someone explain this one a bit to me? what is the Vive doing to go "all in on the audio side"? For someone like me who is using some top-end headphones and wants to continue using them for VR, does this comment apply to me at all?
 
This is a lot cheaper than what I expected. I'll be there day one.


I don't understand what the he'll people are talking about this being DNA when it's not even targeted towards them. I have a feeling most of the people talking shit weren't even interested in a premium VR experience to begin with or don't own a pc powerful enough for this or don't even own a PC at all.

Valve even came out and said this isn't for people like that. I don't understand why people are bugging out.
 
Owning VR on PC will really be a question for super-enthousiasts at launch. Even with the right PC at hand, there is no way I would spend more than 700 EUR for one of the tech here without knowing what will become prevalent on the market and which one would show the most issues-inconveniences in the long run. Especially as both will probably be replaced by newer versions or competition within 2 years (that's a guess, mind you).

Curious to see what PSVR will bring to the table in term of price and market persistence, but if it's more reasonnable (in my eyes : less than 400 EUR) and shows good promises to have more than 2 years of active market presence, it might actually by first consumer VR headset to see the tide coming to make a later investment on PC, when the dust has settled.
 
None of these early headsets will gain anything even resembling market dominance market prevalence.

We will know market dominance is at hand when other groups start joining in on the fun. I really doubt Oculus, HTC and Sony will remain the only big VR players.

Others will join in when it becomes profitable for them. I'm really surprised there are companies like HTC willing to join in the early adopter phase at these price points. Some of the companies will not come out of this unscathed and my guess is HTC is going to suffer the most out of this. One of the big deciding factors on this though will how fast companies can get that price down to be affordable for average consumers. I keep seeing it repeated in here that people don't realize how much the tech is and shouldn't slam the price point. The thing is, regardless if they understand or not it doesn't matter. They may simply not have the much money to spend, some people save for months to get a $300 console, how do you rationalize a $800 headset that still requires other hardware to even use? Enthusiast and early adopters want to see this price drop because thats when it will really take off and thats when you will see more game development for it.

Or the blu ray for those too young when the dvd launched.

Thats why the PS3 was such a good deal even at $599.

This is an ok comparison but also remember what the biggest deciding factor in that, and really the previous advancements like DVD, HD tvs, etc. Content, content, content. This can be a little more tricky in this situation where with bluray/dvd the movies were already there to begin with. There are games too but they need a bit more tweaking for VR and for VR to really take off its going to need content specifically tailored for it to show it as a need for gamers to pick up.

Another point that may be similarly important is porn. Porn helped some to decide format wars and helped DVD. People may not want to talk about it and make fun of the japanese videos showing off simulators but lets not fool ourselves and pretend that it wouldn't help with VR adoption. Casual gamers and average consumers may not drop $500 for a bulky dumb looking headset to play games, but if they could experience porn in whole new ways, well then.
 
It's been said, but vive comes with the complete package and won't divide the user base. It was the better move.

To the uninformed consumer though, if sony can pull off having ps4+psvr for less than the rift alone it would look really good for them.

We really need to see the launch titles though.
 
The Vive looked the most appealing to me but that's way more than I can afford.

Looks like I'll be going with PSVR until the PC geared headsets become more affordable.

Sigh, My PC was ready for VR too.
 
Yup, this is same exact price many of us were expecting for the Vive. I will skip the first generation of the Vive cause of price mainly but will definitely jump on the full room scale tracking train once it really matures with later iterations and software.

I think that this $800 Vive is still a better value than the $600 Oculus personally. It's the complete package with full room scale tracking which is pretty big.

On another note, Sony should really position themselves to push/penetrate VR in the mainstream market based on price alone. I hope they are aggressive as hell with it cause that would be the best outcome for everyone.
 
Can someone explain this one a bit to me? what is the Vive doing to go "all in on the audio side"? For someone like me who is using some top-end headphones and wants to continue using them for VR, does this comment apply to me at all?

We'll know what the ultimate difference is later, but with current information Oculus has just invested more in their audio solution as a whole. A good DAC that is optimized for their audio SDK, pretty good quality headphones (not $300 but around $150 - $200 ones according to Palmer) and they're really pushing binaural audio.

Vive comes with standard earbuds and seems more like a "me too" than a long thought feature.

Your headphones will work with both, but won't integrate to the Oculus DAC and some SDK features might be left out, won't know what they are yet.
 
no, people were anticipating more than this price actually.

You would not know that looking at the first page of this thread.

Honestly it's not bad given how much comes with the device. I really expect to see a trickle down effect with these devices, the first generation models of Oculus VR and the HTC Vive are going to be targeted at Enthusiast PC gamers, but I could see these models two years down the line being re-branded for middle tier gaming machines at a considerable price drop while the higher end models take their place at the same price points.
 
I would probably thinka bout paying for it if there were some killer apps, but I haven't seen anything for me yet. I guess I'll wait a little longer for the games to come, and by the time they do the technology may be priced low enough to be reasonable to the masses.
 
Headset I believe.

I think the PSVR is the only headset which also outputs to a display.

This thread is incredible.. Not even the simplest technical details can arrive without it being somehow twisted toward something "Sony"..

The DK1 had it 3 years ago, the DK2 had it, the OR CV1 will have it, the Vive will have it, they will most likely all have it.

How is it even possible to come to the conclusion that only PSVR will have monitor output?
 
Yup still no idea what to get for VR.
If PS VR works with PC then it's looking like a winner, but I'm guessing not.

May just have to wait for them to both be out and see what the comparison is. Which is most comfortable and lightest and offers best experience will win out for me. Prices aren't so far away from each other considering vive includes the motion controllers and oculus doesn't.

I think people need to let go this PSVR pipe dream being compatible with the PC. It will never happen not even by hackers. Why? because the camera has a proprietary input on the PS4.
 
Doesn't matter. Both Oculus and this will do far better than anyone is thinking by this time next year. Oculus by the name and Vive because of the experiences people will have.
 
Just one usb 2.0 port required? That's a lot better than the 3x USB 3.0 ports plus 1x USB 2.0 port the Rift requires.

I was thinking the same. They're clearly getting their results in a very different manner here.

Also, has there been any updates about the screen dooring people were complaining about in the Vive beta hardware?

how does the resolution compare to the OR? is 2160x1200 @ 90 good/bad/comparable?

We'll know what the ultimate difference is later, but with current information Oculus has just invested more in their audio solution as a whole. A good DAC that is optimized for their audio SDK, pretty good quality headphones (not $300 but around $150 - $200 ones according to Palmer) and they're really pushing binaural audio.

Vive comes with standard earbuds and seems more like a "me too" than a long thought feature.

Your headphones will work with both, but won't integrate to the Oculus DAC and some SDK features might be left out, won't know what they are yet.

oh i see. I plan on using my $1,000 headphones and external DAC regardless of included options so I guess either will give me the same audio experience. maybe. I guess we'll see. lol
 
I figured it would come in around a thousand, so that's pretty decent. Now I'll just wait a bit to see which one I want. I'm surprised by all the console nonsense in this thread. PSVR was never on my radar and wouldn't be even if could be rigged to work on a PC. I have a hard time believing that anyone that wants PC vr would settle for console vr, especially motivated by price.
 
My dreams of affordable PC VR are crushed :/

Oculus dev kits prices really spoiled me.

The Vive and the Rift are only two out of a landslide of coming VR solutions on PC.

Vive and the Rift are always going to be the optional premium solutions. There will be plenty more, and affordable, especially after the first gen.
 
We'll know what the ultimate difference is later, but with current information Oculus has just invested more in their audio solution as a whole. A good DAC that is optimized for their audio SDK, pretty good quality headphones (not $300 but around $150 - $200 ones according to Palmer) and they're really pushing binaural audio.
The ASMR lover in me is very drawn to this aspect.
 
This thread is incredible.. Not even the simplest technical details can arrive without it being somehow twisted toward something "Sony"..

The DK1 had it 3 years ago, the DK2 had it, the OR CV1 will have it, the Vive will have it, they will most likely all have it.

How is it even possible to come to the conclusion that only PSVR will have monitor output?

People know shockingly little about VR considering its been the most open development platform for games in a long time. There are fucking streamers just streaming in progress builds of Vive games all the time!
 
One thing I would like to know. Will this ship from within Canada when I order in Canada so I don't pay customs or from states like the rift.
 
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