HTC Vive is $799, ships early April 2016

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Suddenly the Oculus Rift price looks completely reasonable.

The PSVR price, if is as low as rumored, is an absolute steal for a new tech.

Have a nice death HTC, your phones are shit too.
 
Suddenly the Oculus Rift price looks completely reasonable.

The PSVR price, if is as low as rumored, is an absolute steal for a new tech.

Have a nice death HTC, your phones are shit too.

It doesn't include its controllers how is the Rift more reasonable? The Rift controllers will probably be $200.
 
Suddenly the Oculus Rift price looks completely reasonable.

The PSVR price, if is as low as rumored, is an absolute steal for a new tech.

Have a nice death HTC, your phones are shit too.

Again, the price is in line with Oculus, given what they're offering.
Unless you think they're giving you two touch controllers and a second camera for free.

PSVR is an inferior product, so it'll be priced accordingly (which will be a good enough entry level for most people)
 
Aren't you overrating the importance of large companies, at least based on the develoment so far?

What I'd categorize as the greatest contributions to this current wave of consumer VR came from
  • A guy in his garage (Luckey with the basic [relatively] low-cost/weight phone screen based HW design)
  • Another guy in his free time (Carmack with shader-based reverse projection/CA)
  • A relatively small company (Valve with lighthouse tracking)

How does Sony get left out of this listing is beyond me. Hell even Palmer stated he went to Sony because he knew they were working on VR and may I add the "Datura" pseudo MOVE VR game that they released in early 2012.

http://www.ibtimes.com/oculus-vr-fou...ion-vr-2256011

IBT: What’s the relationship between Oculus and Sony like?

Luckey: I knew some people at Sony working on VR before I even started my Kickstarter campaign actually, and we brought them in early on to show them what we were working on, to talk about what the minimum standards were for a good VR experience. What does it take to make something that won’t make people uncomfortable and won’t turn people off of virtual reality?
 
Dead on arrival.

Looks like Oculus Rift got the PC gaming side locked-in.

take a shot boys

yep,just talking about price

at this point I expect a steep price for the playstation headset too

yea I'm considering options too. fwiw, it comes with quite a bit more in the box than the OR. enough to justify the increased price. PSVR only concerns me because it's married to the PS4. a console with limited capabilities and a finite lifespan.
 
It doesn't include its controllers how is the Rift more reasonable? The Rift controllers will probably be $200.

Some people play more cockpit games and gamepad games (like me), and for them $599 is the better deal. Besides Oculus might pull some tricks with Touch pricing now that they know the competition's cards, maybe subsidy it themselves a bit, or offer a discount for Rift preorders.
 
Well it's a hundred dollars cheaper than I thought it would be but I'm going to stick with the Oculus Rift for several reasons:

1) I have set myself a £500 limit to spend on an HMD, getting a Rift and then the Touch controllers separately will allow me to spread the cost. We'll probably have to spend £699 plus shipping for the Vive, too rich for my blood.

2) I prefer the design and functionality of the Touch controllers to the Vive controllers.

3) The Oculus Rift will be easier to set up, I'd have to start messing around with drilling holes and mounting the Lighthouses with the Vive.

4) I don't have enough room for Room Scale VR.

5) I prefer having Lucky's Tale bundled compared to Job Simulator and Fantastic Contraption.

6) The Rift is going to have more developer support due to developers having Rift devkits for 3 years, HTC haven't made enough of an effort to get Vive devkits to developers.


Am happy that HTC haven't priced themselves out of the market though, they certainly have a competitive price. All 3 VR solutions should do well I think, with PSVR being the best selling mainstream choice...and that should mean that we'll see plenty of multiplatform games with developers having the PS4 as the lead platform and porting their games to the PC.
 
A quite high price but not too much than expected.

How's long will be the next model? I hoping for a long term something like at least 2 years, then I might save up for this summer.
 
Maybe that guy was right when he made that thread stating all VR was dead on arrival.

Save us PSVR, you are our only hope for affordable, good quality VR this decade.

Affordable OR good quality pick one. You're fooling yourself if you think PSVR will be close to as good as Oculus or Vive
 
take a shot boys



yea I'm considering options too. fwiw, it comes with quite a bit more in the box than the OR. enough to justify the increased price. PSVR only concerns me because it's married to the PS4. a console with limited capabilities and a finite lifespan.

problem is,the vive seems to be focused on a type of Vr experience I on't think i can afford..not because of prices..but because of space..i barely had enough space to use a kinect..no way I'll have a room just dedicated to VR to play like the Vive seems to require
 
When you consider it comes with two motion controllers and two lighthouse units, the headset itself is probably pretty close to the price of a Rift.

If I could afford it, I would probably most likely go with the Vive, since I'm really all about the room-scale tracking, motion controls and all of the software that I've seen so far being developed for it.
 
I don't understand so many of these posts, people are acting like this is a product designed to compete with PSVR or something. There are different tiers of VR just as there are different tiers of flights. Like no-one would complain that KLM is charging £1500 for business class tickets when Air France is charging £300 for economy.
 
I would hope that they have an aggressive demo kiosk plan set up. It's such a "you have to experience it to get it" device that putting the difference right in (on) the consumer's face could be the only way to spread beyond enthusiast sales. The Rift and PSVR can sort of rely on their lower price points and let sticker shock from the Vive give them automatic value in comparison. Valve/HTC needs to get this thing into big chains and wow people with proof of quality.
 
So... what is the minimum price I would need to fork out in order to have a pc able to do VR decently and not be obsolete in a couple of years? Because if that's more than 2000 bucks then... I think I'll pass and go PSVR all the way.
 
I don't understand so many of these posts, people are acting like this is a product designed to compete with PSVR or something. There are different tiers of VR just as there are different tiers of flights. Like no-one would complain that KLM is charging £1500 for business class tickets when Air France is charging £300 for economy.

The tl;dr of this thread is:

56244606.jpg
 
So... what is the minimum price I would need to fork out in order to have a pc able to do VR decently and not be obsolete in a couple of years? Because if that's more than 2000 bucks then... I think I'll pass and go PSVR all the way.

The PC and Vive together would be about 2000. Maybe a bit less with special deals. There are VR ready PC's coming real soon that might be a good deal.
 
Again, the price is in line with Oculus, given what they're offering.
Unless you think they're giving you two touch controllers and a second camera for free.

PSVR is an inferior product, so it'll be priced accordingly (which will be a good enough entry level for most people)

Oculus is offering you to chance to buy just the headset now, and add the optional components later on if you want. For the vast majority of people who aren't already convinced VR is the revolution that will change the world, being able to buy in at the lower price point and then add the controllers and room tracking later on if they are interested is huge. The initial buy-in is $200 cheaper and Oculus has built a grassroots community of enthusiasts and industry vets from the day the original Kickstarter went live. Also I respect Palmer Luckey for remembering how he got started, I'm someone who funded that original KS and he's sending me a retail Rift as a token of his appreciation for being there to support him from the beginning.

HTC is forcing this bundle of stuff right off the bat and they think because Gaben supports them they'll get automatic sales. They won't. HTC's reputation is garbage these days in their primary market (mobile phones) and nobody actually believes anything HTC claims about future support or even existence considering how much money they have been losing recently. Even if Valve goes all-in and ports all their old games to support Vive, the reality is not that many people will want to play through the more than 10 years old Half-Life 2 again in VR. People want new experiences, not old ones.

PSVR is inherently inferior because the PS4 hardware is nowhere near the spec of the recommended PC for Rift or Vive but it hardly matters when nearly 50 million people already own the PS4 and can add the PSVR for what is rumored to be a very reasonable price. PSVR will be the biggest sales success of the 3 initial contenders by far and it deserves to be. Sony is targeting the mainstream gamer on their mainstream gaming consoles, Oculus and HTC are targeting enthusiasts. This is as it should be considering their respective markets.
 
The Rift controllers will probably be $200.

Why is that probable? As far as I'm aware there's nothing particularly expensive or advanced about them. Move controllers are $25. They'll come with a second IR camera too but I can't imagine that's very expensive. I think if they want to stay competitive with Vive, doubly so given that they're late to the party with motion and need it to sell well to incentivize development, they'll want to keep the price of Touch as low as possible. I don't think $200 is unlikely, but I'm hoping for closer to $100. I have an Oculus pre-ordered and I don't think I'd buy Touch for $200.
 
i see a lot of people here talking about rumors about psvr prices and how it's supposed to be relatively cheap..where does this rumors come from?any reliable source?
 
This is Sony's to win. They know how important it is to come in at a lower price than their competitors. They have a built-in audience of PS4 owners and gamers looking for something new. And they look like they have the biggest commitment to fully fleshed out VR games.
 
Why is that probable? As far as I'm aware there's nothing particularly expensive or advanced about them. Move controllers are $25. They'll come with a second IR camera too but I can't imagine that's very expensive. I think if they want to stay competitive with Vive, doubly so given that they're late to the party with motion and need it to sell well to incentivize development, they'll want to keep the price of Touch as low as possible. I don't think $200 is unlikely, but I'm hoping for closer to $100. I have an Oculus pre-ordered and I don't think I'd buy Touch for $200.
The Touch controllers have special sensors in them that can detect the positions of your fingers (i.e., thumbs up, pointing). They are also very small and light, which makes things more expensive. And I wouldn't be surprised if they came packed with a Touch game. Oculus has said that one of the reasons they decided not to pack them with the Rift was because that would have made the Rift too expensive.
 
This is Sony's to win. They know how important it is to come in at a lower price than their competitors. They have a built-in audience of PS4 owners and gamers looking for something new. And they look like they have the biggest commitment to fully fleshed out VR games.
Win what? Seriously what do you think Sony is in competition with?
 
The Touch controllers have special sensors in them that can detect the positions of your fingers (i.e., thumbs up, pointing). They are also very small and light, which makes things more expensive. And I wouldn't be surprised if they came packed with a Touch game. Oculus has said that one of the reasons they decided not to pack them with the Rift was because that would have made the Rift too expensive.

They're not special sensors the buttons just have capacitive touch on them so they know if a finger is on it or not. Ergonomics I can't see being a major cost factor. I'm still not seeing anything about them that's going to dramatically raise the price in relation to comparable motion controllers, unless I'm severely underestimating the price of the camera.
 
Well it's a hundred dollars cheaper than I thought it would be but I'm going to stick with the Oculus Rift for several reasons:

1) I have set myself a £500 limit to spend on an HMD, getting a Rift and then the Touch controllers separately will allow me to spread the cost. We'll probably have to spend £699 plus shipping for the Vive, too rich for my blood.

2) I prefer the design and functionality of the Touch controllers to the Vive controllers.

3) The Oculus Rift will be easier to set up, I'd have to start messing around with drilling holes and mounting the Lighthouses with the Vive.

4) I don't have enough room for Room Scale VR.

5) I prefer having Lucky's Tale bundled compared to Job Simulator and Fantastic Contraption.

6) The Rift is going to have more developer support due to developers having Rift devkits for 3 years, HTC haven't made enough of an effort to get Vive devkits to developers.


Am happy that HTC haven't priced themselves out of the market though, they certainly have a competitive price. All 3 VR solutions should do well I think, with PSVR being the best selling mainstream choice...and that should mean that we'll see plenty of multiplatform games with developers having the PS4 as the lead platform and porting their games to the PC.

Yeah that is my reasoning as well. I also value an Xbox one controller over the motion controllers since it has more use cases. The only negative of oculus in my mind is Facebook. But 3 years of dev kits is a pretty huge advantage.
 
They're not special sensors the buttons just have capacitive touch on them so they know if a finger is on it or not. Ergonomics I can't see being a major cost factor. I'm still not seeing anything about them that's going to dramatically raise the price in relation to comparable motion controllers.

Well, Palmer said it would significantly raise the cost. Probably won't be $200 but I'd say you're looking at $100-150 extra. If it was only $50 or something I see no reason why they wouldn't have bundled it.
 
Well, Palmer said it would significantly raise the cost. Probably won't be $200 but I'd say you're looking at $100-150 extra. If it was only $50 or something I see no reason why they wouldn't have bundled it.

I don't think it'll be $50. $100 minimum. The reaction to the $599 price was not positive for the most part. Even if Touch raised the price to $699 that would be even worse (even if it isn't actually worse in terms of value; it would be perceptually). But regardless, that isn't why they didn't pack in the Touch; it just isn't ready. They've already delayed it once.
 
Älg;196140812 said:
...and people still wouldn't buy it because they're not convinced that they actually want to strap a huge thing on their faces and run around the room while playing video games.

It would be smart to stay away from calling VR software "Video Games"... and call it something else.
 
I have a general VR question: I wear glasses and I really only see out of one eye, can I still use a VR Headset?
 
alot of senseless posts in this threads... as well as some extra bashing of Vive and HTC.

weird.... I might be better off visiting o'l beyond3D for technical threads like this.

I'm getting the PSVR for sure... but I'm curious about Vive.... and um, yeah I can understand why it costs $800 lol.. when you understand what you are getting.
 
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